AuthorTopic: Mockup Frenzy #3: Game Boy De-Makes!  (Read 379607 times)

Offline Lee N

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #120 on: September 27, 2007, 12:44:30 pm
But there is already a Game Boy version of Prince of Persia.




VS.




http://www.mobygames.com/game/gameboy/prince-of-persia/screenshots

Offline KAT

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #121 on: September 27, 2007, 01:23:55 pm
Probably final version:



Prince look strange (like monkey :D) because it`s hard for me to draw him better :/

But there is already a Game Boy version of Prince of Persia.




I know only that version of PoP on GB:



I wanted to make my own prince of persia demake, is it bad? I think no.
« Last Edit: September 27, 2007, 01:41:44 pm by KAT »

Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #122 on: September 27, 2007, 02:08:21 pm
It's not bad, it just sort of defeats the purpose of the activity!  I mean you're welcome to do them, and I will happily collect them for the first-post collection at the end of the activity.  But the fun part of the activity is not adapting 2d, tile-based platformers to a 2d, tile-based platformer (e.g. Another World & Prince of Persia).  The fun part (I thought anyways) is to take some really "advanced," next-gen, 3D affair and turn it into an engaging super-low-tech 2D game.  Like, for example, it says in the activity instructions, and is featured in the banner and the first 10 or so submissions!

So again, make all the mockups you want, I mean at its heart that is what these activities are for.  However, you should not express too much surprise that some people are confused about your choice in games!

Also, the margins between your blocks are too thick, your diagonal tiles have sharper corners than your straight-on tiles, too many brick outlines in the background (they get repetitive), a running pose will look more identifiable for the prince, the pillars appear fragile and overly thin, and the prince is far too tall!

OH, and I almost forgot, how come you started a whole new mockup when your old one had received critique and was not nearly finished?

Offline Helm

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #123 on: September 27, 2007, 02:18:15 pm
Another World isn't tile-based.

Offline AdamAtomic

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #124 on: September 27, 2007, 02:42:10 pm
Which completely invalidates my point!  Oh wait... ^-^

Offline robotriot

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #125 on: September 27, 2007, 04:32:00 pm
I couldn't decide on a palette, the spinach one is the one I was working with, and after I was finished, I decided to apply one of the palettes from the example screenshots.

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Offline ndchristie

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #126 on: September 27, 2007, 06:43:22 pm
heh, looks almost exactly like the original GTA even though the game isn't anything close to that.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline robotriot

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #127 on: September 27, 2007, 07:03:47 pm
Yea, I was wondering if you could pull it off with a Pole Position-style 2.5D engine, but I don't think convincing buildings would be possible in that case.
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Offline KAT

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #128 on: September 27, 2007, 07:13:10 pm


OK, updated version.

AdamAtomic: Is it better now?

And dreamweb - furniture update:

« Last Edit: September 27, 2007, 07:38:12 pm by KAT »

Offline locust

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Re: Mockup Frenzy #3: Game Boy De-Makes!

Reply #129 on: September 27, 2007, 10:22:42 pm
Yea, I was wondering if you could pull it off with a Pole Position-style 2.5D engine, but I don't think convincing buildings would be possible in that case.

actually, the gta1 (the dino engine) engine is 2,5 d, isnt it? i have this "programming sketches"  and he yalks about how he programmed it to look like 3d but when infact it was some kind of scaling.
« Last Edit: September 28, 2007, 01:27:58 am by locust »
pay attention to backwards!