Mockup Frenzy #3: Game Boy De-Makes!Resolution: 160x144
Colors: 4
(see images below for examples)Theme: De-MakesStart Day: September 17th, 2007
Deadline: September 30th, 2007
Notes: To sum up, de-makes are the inverse of the "next-gen" game update. Take a new game, and roll it back to an older piece of hardware. Only we're going to be rolling it WAY back; all the way to the original Game Boy!
Goldeneye 2D is a perfect example, and the inspiration for this theme! To help you get started, I've included a few choice screens from the better-looking GB games of the past. Feel free to use any of the palettes in these images, or invent your own 4 color monochrome ramp!
(Castlevania II, Spiderman 3, Tiny Toons, Trip World, Universal Soldier)
You're welcome to follow the strict Game Boy spec, but it is not a requirement for this competition. The basic specs for the system are as follows:
- 2-bit color (black, dark grey, light grey, white)
- 8x8 tiles
- 8x8, 8x16 and 16x8 sprites
- 1 4-color bg palette
- 2 3-color sprite palettes (that must choose from same 4 colors as the bg)
- Background tiles each get a foreground/background flag
- No more than 10 sprites per scanline on the raster
Is this your first Mockup Frenzy? Why not check out the rules & results from
Mockup Frenzy #1: Mobility! and
Mockup Frenzy #2: Ninjas!
RESULTS:Lackey, Lackey, Lackey, AlienQuark, AlienQuark:
CroM, Helm, HMC, Radek Smektala, Ego:
.TakaM, .TakaM, KhrisMUC, KAT, infinity+1:
am_pm, Judas, Judas, Judas, telecommtubbie:
Arachne, vpk, Arne, mattness, opacus:
Quicksilva, Greenwing, D.W., D.W., D.W.:
Doppleganger, pkmays, Jad, kite, KAT:
KAT, robotriot, baccaman21, MaDsk8tard:
Arachne, Arachne, Rydin, Schu, Schu:
QuickSilva, Bouzolf:
HOLY CRAP. 47 ENTRIES! YOU GUYS ARE AWESOME!