Numero
dos
[fullres]Proportions are off, some parts better, some parts worse. Weapon is heavily WIP. I'll be releasing the 3rd then going back and polishing all of em. Tips on how to make these more consistent still appreciated.
Atnas/
gennoveus:
Thanks man!
Joining polycount is something I've been considering for a long long time now, maybe since before the 8th gen. I know a few other guys hang about there too, ptoing is one.
I actually have some amateur 3d exp under my belt (not counting 3ds Max which I messed with in 2009), maybe 2 years of serious improvement, and my skills still ain't jack compared to a guy like pior's

For me low poly is where it's at though, it doesn't get much love and it's a good crossover to the higher spec stuff I've been doing.
If there's enough traction for that at polycount I'll look into joining.
Indigo:
Cool. Maybe less gloss on the edges of the bricks where it's worn or chipped, something about the overall shininess there gives it a plastic/lego vibe at grazing angles.
On texturing software, I've heard good things about quixel suite as well, albeit it has a pretty different workflow. Have you or your coworkers tried it out?
BTW, very late thanks for implementing the icons, more thanks for the changes to them. Subtle but it really adds that extra 10% to the extra 10%.