Pixelation

Critique => 2D & 3D => Topic started by: Panda on September 16, 2007, 04:21:54 pm

Title: Official OT-Creativity Thread 2
Post by: Panda on September 16, 2007, 04:21:54 pm
Since the other thread was getting humongous, and we just moved onto a new server and all, what a better time to start a new OT-C thread.

This is the place for all the artwork and creations that don't fit anywhere else on the forums.
Feel free to post your sketches, drawings, paintings, songs and what not.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on September 16, 2007, 09:14:33 pm
First art post!

(http://i6.photobucket.com/albums/y212/Faktablad/sketchbook10.jpg)

(http://i6.photobucket.com/albums/y212/Faktablad/sketchbook11.jpg)

(http://i6.photobucket.com/albums/y212/Faktablad/sketchbook12.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on September 17, 2007, 01:22:00 am
(http://i39.photobucket.com/albums/e199/sharprm/Page_1-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on September 17, 2007, 01:32:23 am
same troubles with reading order, you can't just rely on bookreading directions with graphic pages, you need to actually let the action flow in the directions you want it to.

some "art" from me :

(http://xs119.xs.to/xs119/07381/Pundifundi2.jpg)

Piece: Basket Drain

If you ever wondered why i never post any sculptures, well.....now you know :P
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on September 17, 2007, 02:22:33 am
would like to see more pics of that, but with fewer preposterous fonts!
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on September 17, 2007, 02:25:34 am
would like to see more pics of that, but with fewer preposterous fonts!

you don't think its adds to teh gloryz??!!11
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on September 17, 2007, 07:12:17 pm
No, it most definitely does not. By the by, I always felt sculptures and physical artistic forms like this don't ussually go for readily tagged names...Plus I could hardly read just what the hell it's saying, heh.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on September 17, 2007, 10:20:40 pm
(the text is a joke, it's supposed to be retarded.  wire by itself is pretty ricidulous)

probably should have said - the only reason i posted this piece was because, despite the number of hours that went inot it, i think it's pretty much garbage.  the terrible font only adds to "teh gloryz??!!11" of it.
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on September 21, 2007, 01:56:24 pm
I made dinosaurs.

(http://i2.photobucket.com/albums/y13/tocky/dinos.png)

Not based on any dinosaurs in particular, except for the one which is clearly a stegosaurus - that one is a stegosaurus.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 22, 2007, 10:39:18 pm
stencil on a couch someone was throwing away.
(http://farm2.static.flickr.com/1178/1424206529_05ac6c6f73_o.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on September 23, 2007, 01:23:19 am
Such a cool idea.  Makes one think.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 23, 2007, 03:39:19 pm
foregot to mention that is a tribute piece to this artist.
http://www.stencilrevolution.com/photopost/showgallery.php?cat=500&ppuser=116923
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on September 23, 2007, 03:39:40 pm
Here's a sample page of a short story of mine that's gonna be published in Fablewood Anthology (http://www.fablewoodcomic.com/) soon. This is actually 1,5 years old.. I haven't drawn comics with ink since then.

(http://i41.photobucket.com/albums/e291/comicanthology/vicious_circle-Sample-B.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on September 24, 2007, 02:45:48 am
 :blind: Chalk, I had a big post about how I thought you just photoshopped the couch, but after zooming in a bit, I take it back....I think it's amazingly crisp though, especially for a couch.  Nice job.  I'd be really interested in seeing the actual stencil, too.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 24, 2007, 05:18:53 am
well i have been stenciling for about 6 years now so i have been fine tuning my techniques to get the cleanest finish possible, but just for you. here you go.
and a bonus stencil can any guess what it is of?



Title: Re: Official OT-Creativity Thread 2
Post by: Jad on September 24, 2007, 06:59:48 pm
It looks like a bunch of crumpled paper made stencil style.

And for some reason it reminds me of swedish artsy cartoonist joakim pirinen. (yeah, that's a finnish name right there. We cross-breed a lot.)

(http://www.klicktrack.com/shops/kningdisk/releases/kdht002/images/kdht002.jpg)

(http://www.widerscreen.fi/pictures/2001/4_2001_tukholma_joakim_pirisen_sarjakuvissa_pic_1.jpg)

found no good pics though. :(
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on September 24, 2007, 09:46:35 pm
This isn't what I'd call a legal medium art...
But it's the only other art I have...

Sorry for the sh*tty quality on some of these, they were taken with a camera phone.
(http://i4.tinypic.com/5xg3og0.jpg)
(http://i8.tinypic.com/6bypkx1.jpg)
(http://i15.tinypic.com/6ginafm.jpg)
(http://i10.tinypic.com/5zfpfkw.jpg)

Taken by my sh*tty digicam
(http://i4.tinypic.com/6g3nw5d.gif)
(http://i9.tinypic.com/29nv8dj.gif)
(http://i15.tinypic.com/4ma3vvd.gif)
(http://i8.tinypic.com/4yaid1j.gif)
(http://i5.tinypic.com/63sz9s1.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on September 24, 2007, 10:24:00 pm
ô __ô

I'd recommend that you do it backwards, with the white first and then the black outline over it. Takes more brainpower but looks so much better in the end.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 24, 2007, 11:29:00 pm
souly you aren't the only one here don't worry
also it looks like you are paint with stocks. i'd highly reccomend getting some orange dots, german level 3 outlines, and some grey dots for details.







Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on September 25, 2007, 05:36:26 am

Choo-choo! Nosetrain.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on September 25, 2007, 06:10:27 am
souly you aren't the only one here don't worry
also it looks like you are paint with stocks. i'd highly reccomend getting some orange dots, german level 3 outlines, and some grey dots for details.
I'm cheap, I just buy from wal-mart.
I've been looking around for some cheap paint that will work with different caps.
Because right now I don't really want to spend $8 per can.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on September 25, 2007, 11:59:41 pm
Choo-choo! Nosetrain.
More like "achoo!-achoo!"

LOLOLOLOLOLOLOL
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on September 26, 2007, 12:52:51 am
Choo-choo! Nosetrain.
More like "achoo!-achoo!"

LOLOLOLOLOLOLOL

Damn you stole my joke.. well just for the sake of principles..

More like "achoo! achoo!"


LOLOLOLOLOLOLOL.
 :-[
Title: Re: Official OT-Creativity Thread 2
Post by: locust on September 26, 2007, 02:22:12 am
(http://i180.photobucket.com/albums/x266/dr_locust/P8050011.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ian on September 26, 2007, 10:00:39 pm
(http://www.soggyrocks.com/art/afragiledemocracy.jpg)
Photoshop digital painting.  Reference used but it was from an old national geographic so I can't link, sorry.
Very pleased with the face at least.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on September 27, 2007, 01:15:19 am
the composition feels so much like Steve McCurry's work, and it wouldn't surprise me if this was from the famous june, 1985 issue.

I enjoy the way you handled the subject matter and textures; i would encourage you to work with better brushes :P
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on September 27, 2007, 08:55:43 am
I'm on a slippery slope towards insanity.

(http://i24.tinypic.com/1496xqc.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: locust on September 27, 2007, 11:50:31 am
junkboy: thats, happy? Her head looks a little wierd...and our right looks like it hand clenches with no force. but really nice pic, so youre the one who made the gfx for force majeur :D. var i göteborg bor du, jag bor me här :)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 27, 2007, 01:13:04 pm
Holy shit, junkboy, did you forget anatomy? Shock treatment? hands waaay too long. Very wooden pose, all 45 degrees. hands clench for no reason.

But! Nice colors, nice concept, nice rendering and execution. The human figure kills it.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on September 27, 2007, 08:11:18 pm
Something is up with the three-knuckle hand O: Did you forget to count as well?

Sorry for jumping on the bandwagon, I am liking it completely, what with me being completely gay for anime-aesthetics and all.
Title: Re: Official OT-Creativity Thread 2
Post by: Ian on September 27, 2007, 10:56:54 pm
Adarias: Haha, thanks.  And you totally hit the nail on the head with the crit on total lack of brush dynamics, I will work on that.

Junkboy: Never before have such creepiness and cuteness been contained within the same image  (half the animals seem really happy and the other half look scared and in pain).  Still really good regardless of inclusion of the animes.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 28, 2007, 04:44:40 pm
tin foil stencil.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on September 28, 2007, 10:06:29 pm
much love for that

photoshop decide the color fields, or by eye?
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 29, 2007, 03:33:15 pm
by eye i vectored it in illustrator. i don't believe in photoshop  :crazy:.
Title: Re: Official OT-Creativity Thread 2
Post by: baccaman21 on September 29, 2007, 04:41:33 pm
by eye i vectored it in illustrator. i don't believe in photoshop  :crazy:.

nice - mucho kudos... p'shop filters r far too easy... have you tried doing silk screen printing?
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on September 29, 2007, 06:43:23 pm
By eye?  Nice work!
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 30, 2007, 10:11:36 pm
i do know how to silk screen but i'm not really into all that much. even when i do i cut a stencil burn it into the screen so it still has a stencil look but with the crispness of ink.
but the foil was spray.

and an illustration

Title: Re: Official OT-Creativity Thread 2
Post by: Arachne on September 30, 2007, 10:43:10 pm
Nice. :D Although RGB instead of CMYK would get rid of all the nasty gray pixels, I think, in the hair especially.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on September 30, 2007, 11:01:32 pm
oh man thanks! i was trying to figure out why it was doing that!
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 01, 2007, 02:25:35 am
Greeeeaaaaat pic, but the spark looks rather dull.
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on October 01, 2007, 01:09:49 pm
for one of my classes i had to make a board game... here are some game pieces.

like the lazy slacker that i am...  :blind: i waited until the last minute to do this.

so it's rushed, heh   :hehe:

(http://img77.imageshack.us/img77/7272/gameplayersef9.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on October 01, 2007, 03:28:58 pm
Chubs is looking completely fucked up. I mean, fat belly, SUPER BUFFED UP ARMS and pretty-boy-face?

WTF!?
Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on October 01, 2007, 03:58:36 pm
I'm guessing this is for a social studies assignment on the prison system? :P

I kinda of disagree with Jad, though, because despite the obvious flaws, Chub's is coolest one on there. Very cool  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on October 01, 2007, 04:04:23 pm
no way man. dusty morris is where it's at.

but cannibal hector looks like he could use use some work to match the same level as the rest of them...
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 02, 2007, 10:49:28 am
My first proper 3D model. A bit less than 500 tris, 128x128 texture. \o/

(http://www.ptoing.net/robot_setup.png)
Title: Re: Official OT-Creativity Thread 2
Post by: LoTekK on October 02, 2007, 12:31:55 pm
ptoing, that is hot! Love the silhouette and shapes. I'd love to see wires of that. Only crit is that the sides of the head look incredibly unfinished at the moment.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 02, 2007, 12:36:19 pm
Ta. I can post a wire when I am at home. Also I know that the side of the head is a bit empty, but there is not enough space on the UV-map to make something nice for it. The UV on this is my first UV ever and I would make it different if I would do it again for the same model (more consistent texel size, smaller texture for head, bigger for torso and so on).

Next model will be better hopefully :)
Title: Re: Official OT-Creativity Thread 2
Post by: LoTekK on October 02, 2007, 12:56:28 pm
Bloody hell that's actually an awesome unwrap for a first-timer. :o
I'm definitely looking forward to seeing more 3D stuff from you. :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 02, 2007, 10:00:13 pm
(http://i6.photobucket.com/albums/y212/Faktablad/sketchbook14.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on October 03, 2007, 09:57:37 pm
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
(http://i24.tinypic.com/2ry0x3l.jpg)

Helm: Thanks. Yes, it's not a pretty sight I suppose. I blame a failed attempt at stylization combined with a half-abandoned idea where I was gonna make her pose in the shape of a swaztika (with her ribbon as the two other "hands"). I realized it was creepy enough as it is though.
Jad: Yes, I'm not sure what happened there, but please don't tease her about it. She's had a rough time as it is, with her escaping into a fantasy world filled with colorful animals and all.
locust: Jaså? Det var då fan vad många svenskar det skulle vara på Pixelation.  :lol: Jag bor i Mölndal, så det är inte direkt GBG. Men enklast att säga så, annars fattar inte folk vad man menar.
ptoing: That is a delicious robot. I don't know if it's intentional, but it feels very Fejer-ish. Then again, that's my only frame of reference for low-poly/pixel texture 3D.
Faktablad: I really like your moleskin drawings. I need to get one of those for myself.
Title: Re: Official OT-Creativity Thread 2
Post by: bengo on October 03, 2007, 10:02:03 pm
Cthulu rules, love the entire thing Junkboy.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 04, 2007, 12:43:33 am
Junkboy: I love the texture and composition of that latest drawing, but my favorite part has to be those border motifs on the corners.  They're great.
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on October 05, 2007, 08:30:33 pm
Had to do this for my Illustration Techniques class at community college. Traced it out on tracing paper and then drew it out on 8x11½ Illustration Board. The main focus was to learn to use oil wash. Ehhh.

(http://dylanimages.googlepages.com/johnlinnelloilwash.jpg)
Reference (http://dylanimages.googlepages.com/tmbg-splash5.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 07, 2007, 04:47:44 pm
i showed ptoing, might as well show the world ^^

(http://xs220.xs.to/xs220/07400/IMG_0987.JPG)
Detail of a heavy WIP, acrylic on canvas.

(http://xs320.xs.to/xs320/07400/Fooling2.jpg)
Photograph, somewhere on fifth avenue.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 08, 2007, 12:23:07 am
That painting looks excellent.  I can tell you're spending a lot of time thinking about light forms and stuff.  It looks like a photograph.

The photo is a fantastic texture study.  Something seems off to me about the composition, though.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 08, 2007, 03:54:50 am
Something seems off to me about the composition, though.

yeah, it just sort of drops straight off after the halfway point, i'll probably crop if i ever add it to a portfolio.  most of the photos i take though like this one are just seeing something cool and whipping out my camera, spending just enough time to balance the aperture...
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 08, 2007, 01:20:01 pm
I already told you, nice stuff. Tho I would love to see the whole wip of the garden thing.

doodlepoo:

Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 08, 2007, 07:17:59 pm
alright ptoing, but i blame you....:P

(http://xs320.xs.to/xs320/07411/IMG_0991.JPG)

most of the canvas is too WIP to really be worth posting, and the girl will have a head, clothing, and there will be more people, a small boat, and the suggestion of a large palace in the far background (very faint in teh light).




had a little free time yesterday afternoon:
(http://xs220.xs.to/xs220/07413/ImpCP.jpg)
Manhattan Impressions IV: Central Park

yay for representational abstraction!
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on October 18, 2007, 04:29:32 am
http://lorne.lastchancemedia.com/Images/Noris.png (http://lorne.lastchancemedia.com/Images/Noris.png)
It's a mockup for a game. You (not pictured) jump from miniature planet to miniature planet. Both of the ones pictured are on the smaller end of the size spectrum.

I'm getting to the point where I'm happy with my deegital paintings. :D
Anyway, I AM REQUESTING CRITICISM.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 19, 2007, 11:10:09 pm
sherm - looks nice, one thing i would point out tho is that those grays tend to be displayed with varying luminance form screen to screen.  I use them a lot and find that sometimes they are the color i like, and sometimes (as your appears on my screen to be), much too bright.

here some art to pretend this thread is still fresh and alive:

(http://xs220.xs.to/xs220/07426/Hercules.jpg) (http://xs220.xs.to/xs220/07426/Aphrodite.jpg)

quick studies form the Metropolitan Museum's nicely redone greek and roman galleries.  granted they still dont have much (only one polykleitos and it's a roman marble copy), but it's nice.

Aphrodite i am happy with, hercules i probably should have doen properly (instead of separating into 3 values) and the shrunken legs (true to the statue by my measure) bother me as much in mine as they do in the original.  oh well though, that's why we do studies of other artists.
Title: Re: Official OT-Creativity Thread 2
Post by: AlienQuark on October 19, 2007, 11:19:13 pm
I went beyond the 5th mockup and made my Halloween edition a REAL game.

http://www.mediafire.com/?7t97zx2x92t (http://www.mediafire.com/?7t97zx2x92t)

Check it out, it's good for at least a laugh.
Title: Re: Official OT-Creativity Thread 2
Post by: bengo on October 20, 2007, 01:55:44 am
Adarias, what were your mediums on those pieces and what type of paper were you using?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 20, 2007, 02:36:13 am
vine charcoal (blech), white chalk, on canson paper (C-429 (felt gray), medium texture).  pink eraser, fingers, feathers.

random 3dd work:

http://xs220.xs.to/xs220/07426/IMG_0930.JPG
http://xs220.xs.to/xs220/07426/IMG_0927.JPG

interpreting a porcelain cup in line and plane.  except for the brads that make up the rim, and that retarded 'handle", every shape is a perfect circle or ring that is folded and cut to fit
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 21, 2007, 05:33:23 pm
Adarias, I'm really loving those two sketches.  I actually like Hercules better...I enjoy that washed-out marble effect.
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on October 22, 2007, 08:08:11 am
some concept art for a class group project...

(http://img151.imageshack.us/img151/2221/campersei8.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 22, 2007, 08:10:29 am
Don't you think it's high time you added some variation to your POV shots and rendering technique?
Title: Re: Official OT-Creativity Thread 2
Post by: pkmays on October 22, 2007, 08:23:02 am
Why Helm, how uncharacteristically passive-aggressive of you. These seem to be model sheets, which usually are rendered with this sort of view. But yes, throwing in some cool camera angles, dramatic lighting, and more refined outlining will add a lot interest to the stuff I've seen from SplatPixel.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 22, 2007, 09:09:04 am
Why is it passive agressive? It's a very legitimate concern about his art. Everything he's ever drawn that I've seen seems like a model sheet, that's the issue.

The passive-agression this case I say, is in how you 'read' my question, not in how it was ment.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 22, 2007, 12:11:28 pm
i've seen at least 3 or 4 distinct rendering styles and hes made it clear that 99% of what he shows are homework assignments that need to follow a specific pattern of organization.


that being said, i too would LOVE to see something that was not one of those assignments :P
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on October 22, 2007, 08:38:12 pm
I would like to comment that I've never seen a jock with hair that long.  Perhaps in the '90s it was like that, but definitely not now.
Title: Re: Official OT-Creativity Thread 2
Post by: am_pm on October 22, 2007, 10:45:26 pm
I've seen tons. Usually from the same schools though since most schools have regulations on hair length and such.
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on October 22, 2007, 10:49:10 pm
He looks like a really pissed off muscle chick. I think it's partially because of the eyes.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on October 23, 2007, 03:00:59 pm
one dudes wearing short-shorts and a shirt with small sleeves.  Other dudes got ridiculously tight shirt that lets us see his happy-trail.  Are these supposed to be homo-erotic?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 23, 2007, 05:52:04 pm
one looks like woody allen, so im guess it's not homoerotic :P

nooooooo! fuuuuck!  i thought i had one more post before 1337!  can this be deleted??

or maybe ill just come up with something badass and modify.......


There you go - Panda
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on October 23, 2007, 11:01:52 pm
i just draw what the group tells me to, don't really like the ideas too much but its hw and i have to work with these people... heh

just so you guy know what these are for... the group has to come up with an idea for a game and come up with some concept art for the look of the game. the idea my group liked the most was this old 80s movie slasher idea. you play as the killer and you get stalk and kill everyone in a summer camp. the group can't decide on what to name the damn camp so thats why the clothes are blank. i would like to kill these characters though...  :blind:



Helm - i sure do, but don't have too much time for my own work. damn hw...

Adarias - yes, thats right
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 24, 2007, 12:29:40 pm
You might also want to draw different jaws and eyes and noses and facial constructions in your own work.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on November 02, 2007, 08:43:00 am
Theres probably only about 10 good ones heh.  But it was fun.  Haven't made up creatures much since elementary school.

full size:  http://www.burhtun.com/CHOW100_BURTZUM.jpg (http://www.burhtun.com/CHOW100_BURTZUM.jpg)


Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on November 02, 2007, 10:26:26 am
I think most of those are pretty cool actually. Awesome job. Did you have a random creature name generator? Some of the names sound like it :D
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 02, 2007, 03:10:44 pm
i think these are recent prompts from CHOW over at conceptart.org?

these look pretty sweet, i like the arthopodic feel to many
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on November 03, 2007, 11:31:34 am
yeah, done for conceptart.org challenge, had to pick 10 descriptions from a list of 30.  They should all be going up to poll today hopefully.  Apparently more than 10 people finished, so there will be at least 1000 creatures to look at.   :y:
Title: Re: Official OT-Creativity Thread 2
Post by: bengo on November 03, 2007, 09:45:25 pm
Locrian just won the game for being a winrar at art.
Title: Re: Official OT-Creativity Thread 2
Post by: Faceless on November 05, 2007, 09:42:48 pm
On my trip around Europe, there were many hours spent on trains, boats, planes, and buses, and thanks to my trusty DS Lite, and the homebrew app Colors (can't recommend it highly enough) I was able to use this time to doodle.

So here are the fruits of my labor in chronological order:
(http://img.photobucket.com/albums/v66/thefaceless2003/Colors%20DS/colors_slot1.png)
This was my first proper sketch using the app, and I believe I was really starting to get a feel for it towards the end, before abandoning this image.
(http://img.photobucket.com/albums/v66/thefaceless2003/Colors%20DS/colors_slot3.png)
My first speed paint with the app. I think it turned out reasonably well. Unfortunately I accidentally tapped the screen with my palm whilst drawing, and two white lines lashed their way across the image. I painted over them, but they're still visible in places.
(http://img.photobucket.com/albums/v66/thefaceless2003/Colors%20DS/colors_slot5.png)
Went for some smooth rendering on this one, and was very impressed by how well the app performed.
(http://img.photobucket.com/albums/v66/thefaceless2003/Colors%20DS/colors_slot6.png)
This is an unfinished portrait of my 5 year old cousin Amy. The likeness really isn't there, but I like the watercoloury feel.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 08, 2007, 02:25:01 am
Had some time today in 2D studio while teacher was confused (what's the point of a photoshop teacher who hasn't used any version newer than 5??)......

....and I was toying with the idea of a strategy game (with some empire-building and rpg elements) based purely on scroll-style illustrations:

(http://xs221.xs.to/xs221/07454/InkGameMockup01.jpg)

very rough concept here - the flags represent units and would be changed to show types.  Battles would be more interesting as they would look like a scroll, panning past slightly mobile still-frames of the units engaged.  if i get more time alone with my brushes, some artwork for that might be shown.

That class sucks....I'm soooo tempted to download pixel-pushing software onto the school network so that I can actually get some work done........
Title: Re: Official OT-Creativity Thread 2
Post by: fil_razorback on November 10, 2007, 01:36:51 pm
Photoshop IS a pixelpushing software :P

Not the best for easy palette management though...
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 10, 2007, 05:36:56 pm
Excellent idea Adarias. I dislike that font, it's just as a filler for now i'm guessing? Would be cool to hand-write your own.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 10, 2007, 08:22:59 pm
Excellent idea Adarias. I dislike that font, it's just as a filler for now i'm guessing? Would be cool to hand-write your own.

yeah, it will be replaced with something more attractive and readable, if this ever became a real project :P.  right now partisan is my only hobby and needs to stay that way if i'm to accomplish anything ever ^^
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on November 11, 2007, 02:34:40 am
Deffend?
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 11, 2007, 04:38:22 am
Deffend?
I was going to mention that, but didn't.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 11, 2007, 12:51:58 pm
Me too. I thought I'd save it for when I had more to say, but I don't really, so there it is!
Title: Re: Official OT-Creativity Thread 2
Post by: Kon on November 11, 2007, 01:32:07 pm
Hi Fil :DDD

Anyway, Deffend? XD
Looks really good anyway :D
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 11, 2007, 05:37:56 pm
haha.....i didn't even notice.  thank god it's a placeholder and I wasn't pitching this to a developer :P
Title: Re: Official OT-Creativity Thread 2
Post by: rabidbaboy on November 12, 2007, 02:50:56 am
(http://img98.imageshack.us/img98/3877/intarnetvb2.png)
Just a simple vector of me during the wee hours of the morning on Saturdays.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 17, 2007, 07:10:58 pm
this topic gets so little love the last few months!!

here's about a week's worth of studies and doodles:

(http://img81.imageshack.us/img81/5664/picture024ee8.jpg)(http://img98.imageshack.us/img98/2811/picture022ne0.jpg)(http://img225.imageshack.us/img225/2847/picture018hx6.jpg)(http://img405.imageshack.us/img405/4885/picture020ux8.jpg)(http://img100.imageshack.us/img100/4487/picture021in4.jpg)(http://img527.imageshack.us/img527/4084/picture019dn3.jpg)(http://img86.imageshack.us/img86/6104/picture023mz0.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on November 17, 2007, 07:24:38 pm
this thread needs more stencils...

(http://i82.photobucket.com/albums/j276/tinsleycurtis/winniethepooh.png)

more to come...(whenever i take pictures of them)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on November 17, 2007, 08:38:03 pm
Adarias, I love how your anatomy studies don't merely focus on the supernatural ripped gods and goddesses, but on actual people, some with a  little extra fat. Very refreshing.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on November 17, 2007, 09:07:53 pm
Adarias, I love how your anatomy studies don't merely focus on the supernatural ripped gods and goddesses, but on actual people, some with a  little extra fat. Very refreshing.

If you do live studies in art classes, it's quite common.
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on November 17, 2007, 10:05:21 pm
Adarias, I love how your anatomy studies don't merely focus on the supernatural ripped gods and goddesses, but on actual people, some with a  little extra fat. Very refreshing.

If you do live studies in art classes, it's quite common.

 True, But I rarely do art studies in classes.  :P
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on November 18, 2007, 03:30:34 pm
Some oekaki
(http://i3.tinypic.com/8be4ai0.png)  (http://i6.tinypic.com/8b8uath.png)  (http://i11.tinypic.com/6u9sbc3.png)  (http://i18.tinypic.com/71bxq4n.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on November 18, 2007, 05:57:01 pm
Umm, where do you live? I'm about to jump aboard a train headed for YOU to eat your brains and gain your powers. God damnit.

D:>

That means: Wonderful stuff!
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on November 18, 2007, 06:02:42 pm
yeah really. first off, junkboy that stuff is amazing. i'm particularly fond of the girl on the roof...

stencil battle, round 2:

So i went ahead with my plan of making a 4 color Kikaider stencil...and i like the way it turned out, although i'm a little unhappy with how simplistic the design comes off as...i guess i was hoping for a little more techy looking head parts. It comes down to being impatient and wanting to get it done really fast to see the result...which is never a good way to approach art, i know (so don't yell at me.. ::) ).
Anyway, speaking of impatient, once i got it done last night, at the prime hour of 1:30 am, i was so pumped about being done with it, i went outside and tried to spary it...
this was the result:

(http://i82.photobucket.com/albums/j276/tinsleycurtis/messedup.jpg)

so obviously, i elected to try again in the morning. which yielded better results:

(http://i82.photobucket.com/albums/j276/tinsleycurtis/kikaidertwins217.jpg)

so there you have it. and also, the method:

(http://i82.photobucket.com/albums/j276/tinsleycurtis/method.jpg)

__

and finally, not related to Kikaider...i used to spray this little stencil of a robot with a plus sign on his chest all around my highschool walls back in the day, and i wanted to have a go at updating him..so here's PlusBot v.2.0:

(http://i82.photobucket.com/albums/j276/tinsleycurtis/robot-2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on November 20, 2007, 07:22:00 pm
you should check out www.stencilrevolution.com

my user name there is kchalk.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on November 20, 2007, 09:19:50 pm
yeah, i've been checking out that site for a long time, although i've never registered.
until today, that is. unfortunately the image uploader is down??

i like what i've seen there. there are some amazing artists on that site.
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on November 21, 2007, 01:16:10 am
I painted my picture from the previous page:

(http://dylanimages.googlepages.com/johnlinnellpaintingwarmer.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 21, 2007, 02:25:20 am
Ooh, looks like you know your way around a set of paints.  Could use work on the facial anatomy, especially the eye-natomy.

I just finished this long-in-the-making song.

The Knowing Place (http://media.putfile.com/The-Knowing-Place)

It's meant to be calming and introspective, like a prayer.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on November 21, 2007, 08:53:22 am
cool scenes junkboy.

heres a self portrait:
(http://i24.photobucket.com/albums/c41/Burtzum/sketchbook/CA%20sketchbook/sb011.jpg)
and heres some guy:
(http://i24.photobucket.com/albums/c41/Burtzum/sketchbook/CA%20sketchbook/sb012.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 21, 2007, 02:13:59 pm
we've all drawn the second guy at some point I guess, not that it isn't a good study, it is.. But portrait, sharp rendering, charged atmosphere, good work.
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on November 21, 2007, 05:03:02 pm
woo, first finished non-vector, non-pixel piece

(http://www.inventiveminds.dk/vedsten/wips/Intro.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on November 21, 2007, 05:15:31 pm
I think it could have a bit more mixing of the colours, not like GREEN HERE, BROWN HERE, GREY HERE. And that grassbrush is way unsubtle and lets it down. Otherwise very nice.
Title: Re: Official OT-Creativity Thread 2
Post by: Lawrence on November 24, 2007, 04:18:46 pm
Just done some funny editing here (http://lawrence.lh.googlepages.com/newswodge.mp3).
Warning: strong language.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 26, 2007, 01:16:23 am
I decided i'd be brave and post this here, heheh. >_<

(http://i2.photobucket.com/albums/y6/Larwick/matildaandtie4.png)

I really wanna turn this into some kind of finished piece. My colouring skills are severely lacking atm though, i just can't seem to get it right. I probs need more practice. Although i'm not sure if this even needs colour, now i've been sketching it a bit more. At any rate i like what i've done so far..

Edit: More specifically, with what i need help with; I'm unsure of where or how to place the older girl's right arm around the little girl. I probably just need someone to pose for me, but if any of you guys have any ideas that'd be cool.
Title: Re: Official OT-Creativity Thread 2
Post by: BG on November 26, 2007, 07:05:57 pm
I'd move up the hand and put it on her shoulder. Feels most natural to me, since that's how I usually held my little sister when comforting her back in the day.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on November 26, 2007, 08:49:48 pm
Well since Larwick got his guts together to post something OT, I think I should too :P
Here's a pen sketch I made at school, bout 4 hours work with 0.1, 0.3 and 0.5 mm black fineliners.
(Hope the size is acceptable?) TEXT IS HALF ASSED.
(http://img406.imageshack.us/img406/9978/skeletonrobotnk6.jpg)
A4 paper.
Title: Re: Official OT-Creativity Thread 2
Post by: miascugh on November 26, 2007, 11:07:35 pm
(http://miascugh.ptoing.net/cg/mole12.jpg)
I'm not dead yet :) I don't have much time lately and haven't done any digital work in a while, so I'll just post a sketch I like. My brother told me to make a high-riser that is a crocodile when I asked him what to draw the other night :). Yeah, I intended to make several version, ones that aren't as silly and literal... I kinda didn't pay attention to symmetry, especially noticeable at the legs.

junkboy: love those pictures, great atmosphere!

vedsten: very nice for a first :) the bark is a bit fuzzy, and the whole scene a bit artificial, but again, pretty for your first non-pixel/vector piece.

locrian: love that portrait :)

opacus: I would prefer a smaller version. My max resolution is 1280x800, so I have to scroll down one whole screen to see the bottom half. I don't think it would lose a lot of information if it was halved in size. Anyway, it's the first analogue work I see from you so I have no reference point, but all in all keep it up. You know, draw from life and stuff, use contrast to improve readability (lighting doesn't always have to 100%-ly accurate, moderate use of fake-shadows can help distinguish a lot where needed). Also, if you're going to make a character, be sure to play around with poses as well. It's an essential part of a character, the way how it moves and presents itself, and you'll learn a lot about weight and balance. (I realize that this isn't a refined concept, that's just a little advice to keep in mind for work with intention).

larwick: I know it's stylized, but watch your eyes. Not only are they important to distinguish between male and female, but the eyes of the women almost touch in the middle, way too close I'd say. What also may add to this is the one curve that makes up the head's contour. Add a little resolution to the line, at least hint at jaw, eye-socket and forehead. And on the whole it looks a bit like an arrangement of snippets with all straight limbs, don't be afraid to try your hand at foreshortening more. Or am I mistaken here... what is she doing with the hand at her skirt?
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on November 27, 2007, 12:43:00 am
Hello, Miascugh.

The idea is brilliant, so props to your brother.
The sketch is also very good, but something, and I have no idea what, feels like it's missing. I'm tempted to say it's something to do with the shoulder.

Also, that sketchbook looks familiar. What is it? A moleskin?
Title: Re: Official OT-Creativity Thread 2
Post by: surt on November 27, 2007, 01:17:25 am
Larwick: As to hand placement, I would think cupping the little girls should would look most natural. Also elder's right arm looks somewhat longish.

miascugh: Croc is brilliant.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 27, 2007, 02:20:27 am
Update:
(http://i2.photobucket.com/albums/y6/Larwick/matildaandtie5.png)

BG: Yeah that seems like the most logical place. I haven't changed that yet, i did try but failed miserably. I'm probs just too tired. Atm i imagine her hand to be behind the little girls back.
Opacus: Looks cool, i like drawing in fineliner, although i do find it quite hard to come up with anything worthwhile. His left hand looks a bit lame, just being spikey joints n such. Also his right foot is oddly placed.
miascugh: Yeah, i was told of the eye problem and tried to fix it (only very slightly) mainly by moving her pupil, but i'm not sure if it's enough. With the headshape, i've added a little eye-ridge bit, but i didn't realise the problem as well when i did it, so i've done no more than that. I'll see what i can come up with there, i now realise she needs a proper forehead, heheh. Oh and yeah.. she's meant to be holding her skirt down from the wind >_> I'm thinking i may have to change her hand though. Thanks for all the crits! That 'croc castle' looks awesome.
surt: Yeah i know what you mean with the arm length, was because of how i placed her hand-lump i think.

Thanks guys.  ^-^
Title: Re: Official OT-Creativity Thread 2
Post by: BG on November 27, 2007, 07:59:31 am
the only thing that bugged me about the arm was the difference in length of the parts. Though I'm no expert at anatomy, I think this looks a bit wierd.
(http://i6.photobucket.com/albums/y234/bgren/arm1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Aelyrin on November 27, 2007, 08:06:11 am
What bugs me the most about that picture is that the older 'girl' looks like a man. @__@
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on November 27, 2007, 11:54:04 am
Good job on the folds there, Larwick. As for the older sisters eyes, I made a small edit. Basically just a cut and resize. She doesn't look as pissed off now though.  :huh:
(http://i13.tinypic.com/7y4w2g1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on November 27, 2007, 12:37:49 pm
Miascugh: Thanks alot for the advice mate, I'll keep it in mind. Yeah, I really need to work on my volumetric knowledge :(
I sized it down to 50%.

Larwick:
Yeah i kinda got lazy the lower I got. But I didn't sketch the pose first or anything since it was just a sketch, I didn't feel like it.
So I just did everything a bit as I went. And therefore screwed up at several places. Including the feet and the hand. Hard to erase fineliner :C.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 27, 2007, 03:31:17 pm
your style clearly has a number of conventions I don't know much about, so i won't try to work to it, but here's a quick alteration:
(http://img141.imageshack.us/img141/2724/sistersmq5.jpg)

I've kept her in your pose, but i wouldn't necessarily suggest this.  Something more dynamic might not go amiss.  Right now it's stiff a bit.  One other thing is that the direction of the wind is making her look more hefty the way the clothes billow, it might be better to set the wind opposite.

finally, most importantly, gravity is the first force to act on a womans hair.  if you have it popping out strong then curving down, it's going to look shaggy, stiff, and otherwise masculine.  let it gently fall and then be pushed up by air rather than stuck up and pulled down.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 27, 2007, 10:35:44 pm
Larwicked Witch of the West: Those eyes are still pretty huge, though.  If you draw the whole eyeball in as a sphere, it'll turn out to be almost the size of a tennis ball.  Of course, I don't know if it's a stylistic choice.  Check out this reference (http://images.inmagine.com/img/purestock/prs140/prs140060.jpg) (though don't rely on it, haha).

Opachyderm:  Nice character, but the pose is very stiff, like Miascugh said.  You should make a LEGENDARY pose!
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 27, 2007, 11:36:17 pm
Crikey, long post;

BG: So true, i seem to have missed her shoulder when calculating since it was covered by her sleeve. Sort of an illusion i guess. Anyway i'll plan on fixing that.
Aelyrin: I really don't see that... :/ Even when i crop her face and take away her hair i can't see how she would look more like a man than a woman, but perhaps it's just because in my imagination i 'believe' it's a girl, so my opinion is biased. When taking into account the crits below i'll try and work on it. :)
junkyboy: Thanks man. I've always liked this way of draw folds in clothes (loops) but i've never really been able to do it, until now i guess :) I understand your edit, she looks alot more realistic and easy on the eye there. Made me realise how pointy her chin is (anime's fault) and shortening the gap between her nose and lips helps (although one thing i don't really want to do is to lose the personality i kinda see for her the way she looks atm, and that could change that significantly). I also like what you did with the nose, as subtle as it is. Shows how big i've drawn her eyes, but i still quite like them >_< I'll play around a bit though.
Adarias: Your edit seems to show a much older woman with a much more built up body. I'm unsure how much i'll actually use it. How you've drawn the hair really does show how puffy i've drawn mine, problem is, i really like messy hair D: Also, at the time of the image the two girls would have been travelling in a forest for a few days, and i need to show that somehow (of course you wouldn't have known so no probs). Of course i'll always try it out though, and will probs end up calming down the hair on the left of her face. I didn't notice that about the wind and her clothes but it seems to be true around her waist (or am i looking in the wrong place?) The direction of the wind is kinda important in relation to strengthening the feeling that what they're looking at is quite ominous, to me at least it helps bring that feeling across... right?
I'm probs being defensive because i dislike changing a drawing greatly after first drawing it, which is a problem more than anything i think - as i feel this way even though i know i can save a backup of the older version.
Faktablad: Haha i see what you mean. It's definetely a stylistic choice, since this is more of a comic drawing than a 'realistic' one. Thanks for the ref, i'll see what i can do to make them a comfy size.

Thanks so much for the help guys. I'm really glad i posted the pic now.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 27, 2007, 11:56:56 pm
the thing is, there's not a woman on earth that doesn't follow the same basic shapes (though they become smaller, tighter, looser, or more obscured with situation).  if you look, too, the edit is significantly smaller of frame (except in the legs, because I am Scottish and enjoy short, powerful legs).  Where she is more powerful is the hips, i kinda feel like yours are small and boyish (though this is also an age thing, i read this girl to be in her late teens or early twenties based on the height difference).  Also, the majority of those outlines are diagrammatic and not actual recesses, so if you work from the edit at all you can (should!!) smooth things out, but the structural changes IMO are pretty important along with some adjustments to the breasts. 

The whole thing right now is a teenage boy!  Form, stance, and face.  I didn't say it because aelyrin did, but now that you've dismissed it I feel the need to restate.

ragged, tossed hair should follow the same principals as clean hair, with more mess.  your hair, it isn't really natural hair, regardless of time in the woods.  you would need some crazy gel to get that shape you currently have.

As far as wind, remember that being sucked into a place you don't want to is actually more ominous than being blown away from it.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 28, 2007, 12:46:01 am
When I look at Adarias' edit, I have to admit that I've never seen hips like that on a woman.  Her whole pelvic area seems unnaturally huge, and her butt definitely looks kind of saggy from the small chunk of it we can see now.  I think all that's necessary is to alter her FACE, and maybe widen her HIPS a little bit. 

Along those lines, EDITZZZ!!!!1:
(http://i6.photobucket.com/albums/y212/Faktablad/edit09.gif)
I just used the selection tool in Paint to move things around to where I thought they should go.

I took out part of the jaw line so that it doesn't extend all the way to the back of her neck; this does a lot to reduce manliness/age.  When something is younger, it is softer and smoother, which means it makes less harsh shadows (generally).  I also pulled up the chin towards the mouth.  That did a lot too.  I also resized the eyes, just so you can see what they look like...I know it's a "stylistic thing", but you could change, you never know... :D

Another thing I did was take out the part of her schnoz that connected with her brow, again to reduce manliness/age.  Younger people have smaller noses (generally).  I also reduced the size of the cranium. 

To make her body more womanly, I subtly increased the width of the hips, the size of the legs, the size of the arms, the width of the waist, the height of the breast, and the height of the collarbone.  All of the widening is because women have a higher fat-to-muscle ratio than men (generally).  All this combined makes her look more female.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 28, 2007, 12:56:34 am
Haha touché to the max.
Yeah she's meant to be around 17 years old. I did just make some changes to her torso which should help lessen her boyishness, i'm actually quite surprised how boyish i seemed to have made her - it could be me trying to get away from the OTT girls i used to draw. I'm gunna try my best to make her look more feminine, more research will probs help.
So okidoke, i'll take all that into consideration. Thanks!

PS. I just realised the little girl has really long legs.. perhaps. >_>

After reading Faktas post:

Ahah! She needs a butt. I apologise for missing that pointer in Adarias' edit, so i better get on and make that biggar.
Cranium size - step ahead of ya, changed that a few minutes ago :)
With the jawline etc that's a pretty good tip, and i'm gunna deff look into that.
I don't really want to squish her head too much, i think at the moment it helps convey the age difference between the two girls (yanow, apart from the fact shes twice the size as the other). Plus i guess i kinda like long faces and big noses lol >_>
What you've done with her chest is almost exactly what i've already done, which is great to see.

Anyway thanks alot!
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 28, 2007, 01:26:19 am
Nice job working so hard on this.  I totally understand that you want to make sure that people notice the age difference (her being the strong rock of the pair), but if you look closely, even at my edit (I don't want to toot my own horn too much), you can tell alot from the facial proportions.  You've already done a great job making the kid look like a kid, and it's not because her head is squished too much.  The way the nose is shaped does make a difference: smaller children have more turned-up noses with less of a bridge.  The chin line makes a difference: the kid's jaw is more pointy and diminuitive.  The size of the eyes in comparison to the head makes a difference: remember that eyeballs barely grow at all from childhood to adulthood.  The placement of the facial features make a difference: kids have big ol' brains, with the eyes, nose and mouth more squished to the bottom of the face.  Also the way you've done the mouth on the child is very subtle and nice, whereas the teen has fuller, more womanly lips.  So even without giving her a large nose or a long face, you can make someone look older through the placement of facial features, size of the eyes, shape of the head, and shape of the mouth.

These are all suggestions of course, I'm just warning you not to be afraid of change.  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 28, 2007, 01:47:40 am
Thanks, i have high hopes for this piece!  :B

You're definetely right there, there are alot of things that go into showing someones age. Even though i said about it being a defining-the-age problem it's actually probably more to do with how i want the character portrayed, in terms of personality and generally how she looks.  :angel:

Here's an update now, since i've changed quite a few things. I think i'm getting there...  :-X
She has too much of a pout now perhaps, may just be the hair lines though.

(http://i2.photobucket.com/albums/y6/Larwick/matildaandtie6.png)

And an anim showing the head editingness:
(http://i2.photobucket.com/albums/y6/Larwick/headanim.gif)

I feel quite invasive with all these pics >_<
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 28, 2007, 02:06:32 am
hair is still not her own.

my hips and rear are a little larger than they should be (heh, got away trying to make a point), but the point is more the shapes.  right now shes' nearly a straight line down armpit to ankle with only a little shape for the hips even in the newer versions.

fak - you say that edit of the face looks LESS like a man?  perhaps less like a boy, but certainly not at all like a woman.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 28, 2007, 02:16:07 am
Goddamn, you're right. Looks like a wig now i look again.
And hips, gotchya. About the armpit to ankle thing, i'm seeing a problem with the position of her high shoulder, how it's too flattened or pushed back. Hopefully i can solve some of it by fixing that. I'm gunna have to work on this more tomorow. Thanks for all the help again.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 28, 2007, 02:19:02 am
it's hard to get things right when the arm obscures form.  i had trouble enough imagining it without an arm :P

(http://xs121.xs.to/xs121/07483/hmm.jpg)
 might be a bit closer

goddamned computer not recognizing scanner.....this would be so much faster by hand
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 28, 2007, 04:35:39 am
fak - you say that edit of the face looks LESS like a man?  perhaps less like a boy, but certainly not at all like a woman.
Sorry?  Perhaps it would be more helpful for both me and Larwick if you elaborated.  I'm no real facial anatomy expert, I just tried to make it look more like the teenage girls that I know.

I'm still having trouble connecting your edit with real women that I've seen.  The legs/pelvis bother me especially on that last one.  When I cut off the top half and just look at the legs, I feel like I'm looking at Leonidas from the movie 300.  They seem rather muscularly out of proportion with her top half.  Did you mean to draw it as a representation of the muscles alone?  Because I feel like there should be more fat; she just seems way too jacked for a teenage girl.  (In general in your drawings I get this Classical vibe...I'm reminded of some of the great drawings and statues by Leonardo and Michaelangelo, etc.)
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on November 28, 2007, 07:52:33 am
MEh. 

This is a bunch of sketchy things i made out of the good parts of assassin's creed.  Just me messin' around with mouse jockeying. 

I know the anatomy is pretty off, but its all in good fun. 
(http://img401.imageshack.us/img401/9747/concept4cx2.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on November 28, 2007, 08:40:01 am
live free or die harder!
(http://farm3.static.flickr.com/2257/2070256051_f70fb3d531_o.jpg)

water color and ink
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 28, 2007, 11:04:38 am
Perhaps it would be more helpful for both me and Larwick if you elaborated.  I'm no real facial anatomy expert

I'm not one either, which is where it's really breaking down for me.  All i can say is that the feeling i get when looking at it is that I am seeing a man in his twenties or thirties
Did you mean to draw it as a representation of the muscles alone?
Yes!  I was trying to say this earlier but the words were not coming.


Chalk: That's fantastic, particularly the non-traditional handling of the grass texture

random, and not art, but i had an epiphany today while looking at people's faces without glasses.  the nose is the brightest form regardless of skin tone! i was baffled, until i considered angles...:
(http://xs121.xs.to/xs121/07484/Face.jpg)

most of you probably consider this old hat, but it was revelation for me....
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on November 29, 2007, 01:59:36 am
(http://img.photobucket.com/albums/v133/Timpac/Crew_1.png)

I've yet to ever post something here but I figured it was time. Some enemy concepts for an upcoming game.

Petrifried Chicken
Fox Drop
Lack-a-Daisy
Flying Pig
Toast Cat?

I used to hate vector with a passion but, it has its quirks. These'll all function piece by piece in a skeletal animation system. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 29, 2007, 03:01:28 am
Nice observation Adarias, and good sketch!
Doppleganger, those look really great, the pig looks like it could have sommor volume but the rest are wonderful imo.
Chalk, wicked.
Sohashu, sketching stuff like that with a mouse is freaking hard, neigh on impossible i think. I'd avoid it, especially on paint!

I made an update with my pic: Here (http://i2.photobucket.com/albums/y6/Larwick/thesisters8.png). Took away the red background so it's easier to see.
I think (hope) i've fixed alot of problems. Her head looks a bit big now i've lessened her shoulder breadth, but does it look ok as a style choice?
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on November 29, 2007, 03:16:50 am
I dig the expression on the older sister's face. It really gives off the impression that she's looking over her little sis' very protectively.

Her head might be a little big but, for me, it's hard to say.

I feel that there is something that is making the face look disjointed from the head. Perhaps it's the fact that the eyes are shaded so distinctly and deliberately. They really stand out and I can see that this is probably a style choice. They are indeed full of emotion and certainly tell the story of the picture themselves but, I think that they would still carry that weight if they were slightly more subtle. You might even find that it'd address some head issues and bring the picture together.
Title: Re: Official OT-Creativity Thread 2
Post by: boojiboy on November 29, 2007, 05:25:43 am
Hey Larwick.
Looks good. But I still think the face looks a bit strange. The eyes seem too close together and the chin is jutting at a strange (and sorry, masculine) angle.
The main thing that's throwing it off for is the height of the older girl. From torso up she doesn't seem too tall but her thighs are huge! If the her lower legs are the same size then she would come down much further than the little girl. Which would look weird considering she's so much higher than little girl as well.
Just looking at it now. Maybe the knees are hidden under the skirt. If that's the case then forget I mentioned it, but instead make the knees a bit more obvious.
I think you would benefit from drawing the entire bodies without the frame to get the proportions right and then frame it after.
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on November 29, 2007, 07:23:21 am
@ Larwick - Hey.  I don't have a tablet, so i do a fair bit of sketching with a mouse.  I've become fairly decent at it.  As for doing it in paint, its just what i open when im bored. 
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 29, 2007, 09:21:18 am
Larwick, your problem at this stage is not where you're focusing. Your poses are stiff and while the lengths of arms and legs whatever is okay, there is a lacking of actual anatomical knowledge in how a body operates, in what kind of positions it would be comfortable in, how weight affects muscle and balance. Right now you have a 'flyswatted strawman', there is no flow and no coherent structure. The arms are sticks, the back a straight line, the actual hands holding stuff are just stiff and expressionless. You're focusing on rendering the face while you should be doing ground-up studies on the whole human figure. I guarantee you that 10 hours of life studies, focused, will make you level up twice. Gosh, I read this and it sounds harsh, but I wish someone had told me the same 2 years ago when I was rendering whisps of hair and eyelashes and lips meticulously on lifeless wooden poses. Still struggling with it, and I am trying to give you a better focus.

If you need an edit I can do it, Adarias' is really good, but not extreme enough. The pose just doesn't work.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 29, 2007, 01:48:07 pm
Doppleganger: That's a good point actually, throughout the drawing i've been darkening certain parts without really thinking about the whole picture, since i've only thought of it as a sketch really. I've toned down the eyes and it really helps, so thanks!
boojiboy: I really am having trouble with the legs, and certainly the way the little girl is positioned makes it look like she has incredibly long legs. The older girl's knees would have been just cut off the pic. I've always had a problem with drawing long legs, so thanks for the pointer. :] I actually have a layer where i've only drawn the body, however it's pretty much terrible. After reading Helm's crits i'll probably restart the whole body anyway, taking everyone else's opinions into account too.
Sohashu: Alrighty then, i shouldn't be afraid of getting out a paper pad and pencil though. ^-^ Although saying that you probs do anyway so i'll shutup. :3
Helm: Everytime i try to start a drawing of a person i think i skip the points that i should be concentrating at most, the whole 'stick-figure' drawings etc. So all your crits are really worthwhile at getting me to realise this. I'll take a breather and try and do some life studies like you suggested. I think an edit would really help me though, when i get back to the pic, if you have the time.  :-[ Thanks!
Title: Re: Official OT-Creativity Thread 2
Post by: shaheen on November 29, 2007, 02:18:40 pm
Larwick: You should check out the "Figure Drawing for All it's Worth" book by Andrew Loomis here (http://fineart.sk/index.php?cat=1).

I looked at it sometime ago when I was in a rut and found it was really inspiring as far as creating a methodology for quickly plotting down action and poses.

And, uh. To make this post not so bare, here's a self-portrait I did in Inkscape randomly, without reference:
(http://img254.imageshack.us/img254/3382/portraitvd8.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 29, 2007, 06:37:14 pm
(http://www.locustleaves.com/larwickhelp.png)

buh as you can see: this isn't very good, it also veers more and more towards unhelpful-land as there are so many alterations it's just telling you 'start over, lol!' but it might be of assistance in some concrete ways: hands. Hands. Hands. Why is she holding her skirt down? Who gives a shit about the skirt? She's instead touching her sibling to create some emotional connection between the two besides the sheltering body language. Either that or perhaps trying to hold her hair out of her face so she can pro-actively look around towards whatever's happening on the right. *Anything* but the cliche shit 'holding skirt down'. Who does this in a time of trouble? It's a bad stereotype. Sister's also looking towards her big sister for guidance and support. The other arm is holding her shoulder firmly. These things count.

Sister too low probably (in your version, amended in mine).

Never crop anatomy art at the knee. Draw the whole thing, and at the end crop wherever you feel the art needs to.


Take what is useful from the edit and disregard its faults.
Title: Re: Official OT-Creativity Thread 2
Post by: baccaman21 on November 29, 2007, 08:02:43 pm
for some reason everything helm posts (including his Avatar) is not being displayed... is it just me... everyone else is fine...
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on November 29, 2007, 10:09:25 pm
Tis you only, Captain Bacca'gamon, tis you...
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on November 29, 2007, 10:54:56 pm
yep,

just one of my last draw on paper : made with watercolours.

This character come from of a one shot of Akira Toriyama named kajika^^


(http://www.madsk8tard.info/gayman.png)

and some sketch of myself in the same style :

(http://www.madsk8tard.info/MeSketch.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 29, 2007, 11:01:02 pm
todays sketchings......:

(http://xs321.xs.to/xs321/07484/Sketchings.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: AlienQuark on November 29, 2007, 11:24:47 pm
Faktableed: Great song, I really liked listening to it!

My only thing recent worth showing:
(http://img.photobucket.com/albums/v320/AlienQuark/brainstorm1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on November 30, 2007, 01:54:45 am
Faktableed: Great song, I really liked listening to it!
Cool, thanks!

Adarias: The statue of the woman on the right is really great.  These are really nice sketches.
Title: Re: Official OT-Creativity Thread 2
Post by: LoTekK on December 01, 2007, 03:14:15 pm
Adarias, your studies are quite lovely.

Made a sketchbook this week, from scratch. Sewn coptic binding, 200 pages of 120gsm drawing paper, flexible hardcover, roughly 4"x6", etc. This one's a gift, so I painted something on the cover for the recipient in acrylics, which I haven't worked with in years.

(http://i72.photobucket.com/albums/i196/LoTekK/sketchbook1.jpg)(http://i72.photobucket.com/albums/i196/LoTekK/Photo_112907_004.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ganondorf on December 02, 2007, 10:38:57 pm
I don´t know if anyone here has ever heard about it, but i just finished another spacepainting. Made with spraypaint  and some old magazine paper.
This one took about 20 minutes because i had to wait a couple of times until something dried.
(http://img123.imageshack.us/img123/9906/spacepaintinggood3oz0.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mirre on December 03, 2007, 10:12:40 am
Art dump! I've been doing alot of art and also a few pixels lately.

(http://bluedelirium.com/gallery/original/halloweenpumpkin.gif)
Random thing for Halloween.

(http://bluedelirium.com/gallery/commission/maethomas.gif)
Commissioned by: http://manamaraya.deviantart.com/ (http://manamaraya.deviantart.com/)

(http://bluedelirium.com/gallery/pe/kitten.jpg)
Halloween Exchange. Kitten dressed up as Lulu from FFX. Character belongs to: http://madeline-marie.deviantart.com/ (http://madeline-marie.deviantart.com/)

(http://bluedelirium.com/gallery/pe/munshineroba.jpg)
Halloween Exchange. Munshine dressed up as Little Red Riding Hood, with Roba as the Big Bad Wolf in the background. Characters belong to: http://herisheft.deviantart.com/ (http://herisheft.deviantart.com/) and http://roxxy-chan.deviantart.com/ (http://roxxy-chan.deviantart.com/)

(http://bluedelirium.com/gallery/pe/thornhide.jpg)
Exchange Round 59 for http://skulldog.deviantart.com/ (http://skulldog.deviantart.com/)
Title: Re: Official OT-Creativity Thread 2
Post by: Aelyrin on December 04, 2007, 04:39:21 am
OMG!! 8D;;; YOU'RE the one that did that! *friend o' Mana's*
I don't think I ever did go check out your gallery, though. @__@
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on December 04, 2007, 12:12:49 pm
Here are a few panels from a short children's story I illustrated last week.

(http://ungroup.net/jjntemp/digikuvia/satu2.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on December 05, 2007, 09:28:02 am
Some kitsch made with ArtRage 2 (http://www.ambientdesign.com/artrage.html).

(http://i18.tinypic.com/7y6a59l.jpg)

(http://i18.tinypic.com/85xz4bd.jpg)

(http://i4.tinypic.com/816wjf8.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on December 05, 2007, 12:14:07 pm
junkboy: Awesome stuff. The middle one reminds me of the street art that's sold for tourists in every imaginable Mediterranean holiday resort... paintings that have been created fast and in huge quantities. Well, that's a skill in itself.
Title: Re: Official OT-Creativity Thread 2
Post by: ilkke on December 05, 2007, 12:36:10 pm
Junkboy, PLEASE tell me that you use some kind of reference for that stuff!
Artrage rulez, btw
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on December 05, 2007, 01:18:38 pm
JJ Naas: Haha thanks, that's exactly what I was going for. People who "know" art seem to have disdain for that type of work, but personally I love it and admire those artists.

ilkke: Sure, I used this for the bottom image. But I referenced it somewhat sparingly as you probably can tell, it's more fun to make up your own shit than eyeball a photo.  ;D
(http://i17.tinypic.com/7y4bw2w.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: LoTekK on December 05, 2007, 01:51:28 pm
Junkboy, those look quite lovely, especially the first one. Imho the last one could be improved a lot with some simple image adjustment. I hope you don't mind me doing a quick Photoshop edit.

The overall temperature felt a bit cool for such strong sunlight, so I did some hue shift, while also shifting the hues on the boy more towards warm, to separate him a little more from the background. I reduced the saturation on the far cliff wall and darkened it a tad, again to separate it from the foreground rock ledge, while also slightly increasing the saturation and brightness of the rest of the image.

(http://i72.photobucket.com/albums/i196/LoTekK/junkboy-edit-3.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on December 06, 2007, 01:57:22 am
Some pages from my sketchbook. Basic stuff: Game concepts and monsters.
(http://lorne.lastchancemedia.com/Images/Sketchbook1.png)
(http://lorne.lastchancemedia.com/Images/Sketchbook3.png)
(http://lorne.lastchancemedia.com/Images/Sketchbook4.png)

Since I almost never use an eraser, things I don't like are marked with X...
Not actually sure why I do that, do I think I'm gonna forget that, oh, this one sucks? :ouch:
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 06, 2007, 02:08:36 am
Gil, That crocodile/human thing is fantastic.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on December 06, 2007, 07:13:54 am
Thanks; that's a manigator.
I actually have a page consisting entirely of drawings of 'em (http://lorne.lastchancemedia.com/Images/Sketchbook2.png), but I didn't post it because there's not much variety.
Title: Re: Official OT-Creativity Thread 2
Post by: ilkke on December 06, 2007, 09:57:36 am
Not using an eraser is a great practice. I vote for not marking the 'bad' ones with an X as you might find a way to improve them later. You just never know ;D
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 06, 2007, 12:45:16 pm
i usually do floating x's beside them (or write "ewww" in a speech bubble, etc)

not using an eraser denies you the ability to add light, which is not necessarily crippling, but it certainly rules out a lot of options.
Title: Re: Official OT-Creativity Thread 2
Post by: Darien on December 06, 2007, 01:51:08 pm
I love that crocodile face one!
Title: Re: Official OT-Creativity Thread 2
Post by: bengo on December 06, 2007, 02:26:05 pm
Some kitsch made with ArtRage 2 (http://www.ambientdesign.com/artrage.html).

(http://i18.tinypic.com/7y6a59l.jpg)

(http://i18.tinypic.com/85xz4bd.jpg)

(http://i4.tinypic.com/816wjf8.jpg)
Shweet, I just can't get into ArtRage though, I guess just because its alot different photoshop? Meh, I don't know.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 06, 2007, 06:30:27 pm
those are a little Mark Brennan for my taste, and the computer aspect doesn't thrill me, but as usually your color and compositional choices are nice.

and good on ya for taking water with some sense of depth.  might help with a more descriptive brush direction but it's fun nonetheless.
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 06, 2007, 10:26:04 pm
Thanks; that's a manigator.
I actually have a page consisting entirely of drawings of 'em (http://lorne.lastchancemedia.com/Images/Sketchbook2.png), but I didn't post it because there's not much variety.

I am QUITE fond of the manigator both on the pedestal and in it's natural environment :D
Title: Re: Official OT-Creativity Thread 2
Post by: Frychiko on December 07, 2007, 02:38:48 pm
Awesome pics Junkboy!

Ooh, artrage works like a charm under Ubuntu, slick! I can finally CG again.

Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 07, 2007, 07:31:49 pm
Gill I hope you don't mind me saying that although your sketches are for fun stuff and they do show an upgraded sense of simple volumes, it is time I think to hit the life studies, anatomy, structure, volumes and lights! You might be hindering yourself with all the demihumans.
Title: Re: Official OT-Creativity Thread 2
Post by: AlienQuark on December 08, 2007, 12:00:03 am
Gill I hope you don't mind me saying that although your sketches are for fun stuff and they do show an upgraded sense of simple volumes, it is time I think to hit the life studies, anatomy, structure, volumes and lights! You might be hindering yourself with all the demihumans.

real humans are overrated! demihumans are where it's at  :P

On that note, i should take that advice as well, and draw more real people.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 08, 2007, 12:33:23 am
If you want to take these seriously real people would be great, but if you love whimsy too much, at least start getting into some deeper light and volumes.
If you want to keep these as cute little sketches, do so! and ignore practice.


today's quicky:
(http://xs322.xs.to/xs322/07496/Scanny.jpg)(http://xs322.xs.to/xs322/07496/meh.jpg)

thumbnail single point perspective sketch.  in life, it's the size of half my driver's license (about 2.25" x 1.75")
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on December 08, 2007, 08:03:57 am
I'm fully aware I should be doing more life studies, but most of the time when I draw on paper nowadays, it's to get away from my surroundings. Effectively, so I can stop thinking about anything besides what I'm doing. Same reason people get high, I presume.
Unfortunately, this doesn't lend itself well to thinking about where I should be directing my energy, like studying the people around me.


Wait. Why am I making excuses to you guys? :huh:
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 08, 2007, 01:54:17 pm
Since this is a free forum with no ability (or desire) to demand any task from you greater than those which you have set before yourself, I can only assume it's because you already understand the value of working from life (else you would not have felt compelled to comment), which all I would want to make sure of if I could.

I hope you don't feel that we require you to change your methods or make excuses?  Certainly not, especially in the off-topic threads.  We can suggest and hope, but that isn't the sort of thing you need to feel pressured by.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 08, 2007, 02:21:44 pm
well I'm just saying yeah, it's not a binding contract to follow what I say or else Panda bans you... yet...

Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 08, 2007, 02:26:44 pm
well I'm just saying yeah, it's not a binding contract to follow what I say or else Panda bans you... yet...



AHHHH! TOTALITARIAN!! LOCK YOUR DOORS! HIDE YOUR BABIES! THE MODERATORS ARE LOOSE!! :crazy:



sorry for the caps binge. it had to happen.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on December 10, 2007, 01:58:29 am
(http://farm3.static.flickr.com/2270/2098652138_9d9ed3c660_o.jpg)
monster.
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 10, 2007, 03:09:59 am
 :o I did NOT see that coming Chalk.
Title: Re: Official OT-Creativity Thread 2
Post by: Chalk on December 10, 2007, 03:52:13 am
ahaha. well the assignment was monster. and i decided to be a little more conceptual than usual.

oh and watercolors ps.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 10, 2007, 05:20:42 am
the character is an interesting mixture of costume pieces; i have no idea what his background might be.

actually, truth be told, the paint pants and scenester glasses suggest he's one of those AIB kids pretending to be homeless again.

Still, i admire his ability to drink and smoke simultaneously

good use of red.

Taking a real step here posting personal work (which i haven't done before, but im particularly proud of this one) :

(http://xs322.xs.to/xs322/07501/matt.PNG)

Part of a nine-part Series entitled "Metro North," which explores the impressions left by glances out my window while on a train through what is mostly Connecticut.  Exploration of expressivism within representation and aestheticism within abstraction.

edit - forgot to mention Oil on Canvas.  Btw this grey bg is great for sprites, but rediculous for anything else.  so while i appologize for the black matt, i find it necessary...
Title: Re: Official OT-Creativity Thread 2
Post by: Seele07 on December 10, 2007, 11:56:43 am
Hello,

to show you, what i can draw on paper, this thread is created now  :D
you will notice, that there is this strange 'wannabe-pixelart', which i did draw on paper (the ones created inside a grid).
and btw. i really like the 'miniwalker-thing'. the drawings are very old, but i can't do it better today, because i didn't draw very much in the last years  :(

no more words; here they are:

http://freenet-homepage.de/titanwing/bilder/scans/scans.html (http://freenet-homepage.de/titanwing/bilder/scans/scans.html)

Greetings,
Ingo

Edit: this (Thread) post has been moved to the OT-Creativity-Thread...

Edit2: this are my little pets ;)

(http://freenet-homepage.de/titanwing/bilder/Flummies.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on December 10, 2007, 12:57:54 pm
JJ Naas: I like the comic, it's very well drawn in terms of telling a story.  I'm thinking some more realistic facial features would go well with the style you have for everything else.  Some awkward posings with the girl, especially when she's being lifted by the fairy (it's not that easy to hold on to something with one arm when your hand is in that position), but overall it looks great.  Is it going to be colored?

Adarias:  I love it!  I'd like to see the other ones.
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 10, 2007, 10:01:50 pm
Seele, I find your art to be very attractive, and I especially enjoy more coloring. I hope to see more of this in the duture ;D
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on December 10, 2007, 11:48:18 pm
Junkboy, those look quite lovely, especially the first one. Imho the last one could be improved a lot with some simple image adjustment. I hope you don't mind me doing a quick Photoshop edit.

The overall temperature felt a bit cool for such strong sunlight, so I did some hue shift, while also shifting the hues on the boy more towards warm, to separate him a little more from the background. I reduced the saturation on the far cliff wall and darkened it a tad, again to separate it from the foreground rock ledge, while also slightly increasing the saturation and brightness of the rest of the image.

I don't mind edits at all, and I totally agree about the separation. I'll photoshop the sucker if I decide to upload it anywhere else. Thanks!
Title: Re: Official OT-Creativity Thread 2
Post by: Pan on December 11, 2007, 01:33:19 am
My first attempt at a human face.   :yell:

Pretty terrible.  I really wish I could get art lessons. 

(http://i188.photobucket.com/albums/z23/sodaace/elder.jpg)

http://www.shunya.net/Pictures/Ecuador/TheAndes/Man2.jpg (http://www.shunya.net/Pictures/Ecuador/TheAndes/Man2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on December 11, 2007, 02:47:24 am
A new song!

And 7... (http://media.putfile.com/And-7)

Happy beats!
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 11, 2007, 03:00:57 am

I really wish I could get art lessons. 


Nonsense! You can easily "teach" yourself these days thanks to them internets. I find the best way to improve is not from a class it's self, but from the practice gained in said class. Practice can be gained at any time, and can be completely free.. all you need to do is commit time to practice.
Title: Re: Official OT-Creativity Thread 2
Post by: Pan on December 11, 2007, 03:06:50 am

I really wish I could get art lessons. 


Nonsense! You can easily "teach" yourself these days thanks to them internets. I find the best way to improve is not from a class it's self, but from the practice gained in said class. Practice can be gained at any time, and can be completely free.. all you need to do is commit time to practice.

Durrr...  I'm an idiot.  I completely forgot about tutorials and stuff like that.

Thanks for the reminder! 
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on December 11, 2007, 04:04:11 am
Tutorials aren't so useful.
You should continue doing studies like the picture you posted, but probably wanna limit yourself to contour or value studies (for now) otherwise you're gonna end up sacrificing details for shading or shading for detail, which it looks like you did with the portrait of Man2.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on December 11, 2007, 08:47:19 am
Nice thumbnail Adarias.  Thanks for reminding me to get back to perspective/enviro studies.  I've been faking things for far too long.

Not using an eraser is a great practice. I vote for not marking the 'bad' ones with an X as you might find a way to improve them later. You just never know ;D

Yeah.  You never know what you'll see in your shitty drawings after letting them sit for a few days/weeks/months.  And all those searching lines in a sketch can end up morphing into neat details.  When erasing them you could be erasing your best idea ever and not even know it.  Its the passenger approach to art.  Passenger vs driver.  Its good to switch seats a lot throughout the process of art making.

---

I've been redesigning my creatures from October.  I've started with the shittier ones, for the challenge.

(http://i24.photobucket.com/albums/c41/Burtzum/sketchbook/CA%20sketchbook/sb017b.jpg?t=1197361979)
rendered:
(http://i24.photobucket.com/albums/c41/Burtzum/sketchbook/CA%20sketchbook/sb018.jpg?t=1197361980)

I ramble about my process on my blog: http://burhtun.blogspot.com/ (http://burhtun.blogspot.com/)
Title: Re: Official OT-Creativity Thread 2
Post by: ilkke on December 11, 2007, 09:18:33 am
Lovely, Locrian.                           
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 11, 2007, 02:30:35 pm
what i love most about this topic is that everyone gets so much better each time they post :D
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on December 11, 2007, 10:49:41 pm
what i love most about this topic is that everyone gets so much better each time they post :D

Is this the magic topic that automagically gives you 1000 xp per times you post!?

I need to post more here! D:<
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 11, 2007, 10:51:44 pm
I haven't posted any of my art here for a while, this explains my feeling of stagnation  >:(
Title: Re: Official OT-Creativity Thread 2
Post by: Corel on December 12, 2007, 02:41:47 am
hi

(http://i200.photobucket.com/albums/aa230/woofycakes/imboring.jpg)

i like fish because theyre dumb looking
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on December 12, 2007, 05:38:12 pm
Im simply not happy with anything I do, I seem to start off great with any piece but somehow come to a demoralising end feeling like I've just wasted my time. I'lll try start something new and show you what I mean sometime.

love the fish corel.
Title: Re: Official OT-Creativity Thread 2
Post by: Gunne on December 12, 2007, 05:42:14 pm
hi

(http://i200.photobucket.com/albums/aa230/woofycakes/imboring.jpg)

i like fish because theyre dumb looking

Haha, in a strange way I see a deformed face of a Koala  :blind:
Title: Re: Official OT-Creativity Thread 2
Post by: Darien on December 12, 2007, 06:06:08 pm
I had to stare at that fish for quite some time before i saw it as a fish

even now i keep seeing the mouthhole as a nose
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on December 12, 2007, 07:55:12 pm
Im simply not happy with anything I do, I seem to start off great with any piece but somehow come to a demoralising end feeling like I've just wasted my time.

Don't worry, we all go through that. It's part of being an artist.  :y:

Here's a highly scientific chart explaining this phenomenon:
(http://i16.tinypic.com/8ea8zgy.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Naso on December 12, 2007, 08:26:34 pm
Mine usually ends at "want to give up".
Title: Re: Official OT-Creativity Thread 2
Post by: Pan on December 13, 2007, 02:14:19 am
Im simply not happy with anything I do, I seem to start off great with any piece but somehow come to a demoralising end feeling like I've just wasted my time.

Don't worry, we all go through that. It's part of being an artist.  :y:

Here's a highly scientific chart explaining this phenomenon:
(http://i16.tinypic.com/8ea8zgy.png)

Awesome. 
Title: Re: Official OT-Creativity Thread 2
Post by: AlienQuark on December 14, 2007, 06:49:41 am
(http://img.photobucket.com/albums/v320/AlienQuark/natureisbeautiful.jpg)
In light of junkboy's post, this did not consist of any rollercoaster type emotions while drawing. It was pure luv.
Title: Re: Official OT-Creativity Thread 2
Post by: Pan on December 14, 2007, 08:52:04 pm
(http://img.photobucket.com/albums/v320/AlienQuark/natureisbeautiful.jpg)
In light of junkboy's post, this did not consist of any rollercoaster type emotions while drawing. It was pure luv.

Amazing piece, if I could put it on my wall, I would. 
Title: Re: Official OT-Creativity Thread 2
Post by: Naso on December 14, 2007, 10:25:29 pm
In light of junkboy's post, this did not consist of any rollercoaster type emotions while drawing. It was pure luv.

Amazing piece, if I could put it on my wall, I would. 

Indeed, i would to, its very nice. I love really abstract drawings like this one, good job.  ;D :n:
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 15, 2007, 04:16:31 am
Eh.. Been a while since I've posted any non pixel things.. so These are two quick sketches I did..just to try and capture a little more realism in my work. Each one took +/- 15 minutes..

(http://i18.photobucket.com/albums/b150/iceman509/VariousRealismSketches.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Pan on December 15, 2007, 04:19:53 pm
Those look really good, Malor.  But the lady's neck seems to be abnormally long.  And the man's right chin/cheek seems to be indented.  Very awesome, though, I love drawings of elderly men. 
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on December 15, 2007, 05:21:23 pm
I love drawings of elderly men. 

Time to take this completely out of context. :crazy:

Thanks for the complement Pan

Title: Re: Official OT-Creativity Thread 2
Post by: Terley on December 28, 2007, 01:35:24 am
Hey this is a sketchy mess, to be pixelled plan.

I've just started today and Im still tweaking with compostion and stuff like that, I started off with a very sketchy image and ive slowly altered parts, added new bits in and basically trying to get it to make sense as an image. I want it to be understood well if you know what I mean.

(http://img257.imageshack.us/img257/8674/01qe7.png)

edit - (http://img169.imageshack.us/img169/3074/02ir4.png)

Any help with this would be much apprechiated.. Is there anything majorly wrong with the composition, sizing, perspectives, etc before I continue? I know its very messy atm because its built up of sketches and things to fill the gaps in (scanned in and some bits roughly done on photoshop, not being too neat..). the land behind is supposed to have like fires going off and rivers of lava, dead trees, bodies, etc. just a hazardous wasteland. Any suggestions or edits very welcome.

Also I was very unsure whether this deserved its own thread or not as it is not pixelled as of yet, but thats my next stage after some quick advice, anyone shed light on this?  :-\
Title: Re: Official OT-Creativity Thread 2
Post by: JonathanOfDrain on December 28, 2007, 03:04:09 am
(http://img257.imageshack.us/img257/8674/01qe7.png)
edit - (http://img169.imageshack.us/img169/3074/02ir4.png)
I personally don't like how the guy is holding the sword. I think it'd be better pointed toward the ground. The way he's holding the sword and the way he's standing say two different things. His sword is ready to swipe someone but his body doesn't look like it's up for swinging.. or swiping for that matter. His sword should either be relaxed like he is or maybe he should be more willing to battle. Lower to the ground, two hands on the crazy looking sword. Should probably lose the wings on it. Make a thread for it once your in the pixel stages.
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on December 28, 2007, 03:19:55 am
thanks for the response, Im working to a request so its a specific sword :-X, he wants the character to be holding it up he's also got a list of armour and stuff none of which are usual. I totally agree one of the things that was troubling me was the character, I'll talk to him get some of his feedback I think he should definately have his arm in a more natural position, id guess it would be pretty heavy.

I'll google some people weilding swords. Does it look ok though as a whole? not too busy? etc
Title: Re: Official OT-Creativity Thread 2
Post by: surt on December 28, 2007, 03:41:40 am
It looks like he's just holding the sword out for no real reason. I you tweaked the pose so the blade is held back ready to strike whatever he's staring at so intently off screen right you could keep the blade in a similar aspect while giving the pose some context. As a result of my hard-testing I would suggest: hold blade closer, widen stance, loosen knees, tighten everything else.

The foreground and background don't really feel connected for me. Couldn't say for certain what it is but vanishing points seem a little ambiguous. Some visible transition between the two levels would surely help too.

While I expect the scene is there to serve the guy, he seems to fill the scene a bit much for the composition to work well. Makes the rest of the scene seem a bit tacked-on. I'd reduce his relative size significantly.

Dragon seems to be flaming without any apparent target.

Fix them and you'll have a very nice homely scene.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 28, 2007, 09:12:21 pm
I'm so tired of being home without any files i can work on!

oh well though, did a bit of a sketch for partisan (not finished of course):

(http://xs122.xs.to/xs122/07525/Hm.JPG)

just winged this one with the armor the only thing in mind, so it probably has a lot of weird anatomy.

I usually hate this old camera because the raw photos are weird, but this one came out ok i think - kinda storybookish.  IRL this is pencil on white bristol...
Title: Re: Official OT-Creativity Thread 2
Post by: Sabata on December 28, 2007, 09:30:15 pm
I'm so tired of being home without any files i can work on!

oh well though, did a bit of a sketch for partisan (not finished of course):

Wow, pretty cool…. So are you studying art? I wonder if I should go to some art Academy/University or if I should chose something else…. I am so unsure.
My mother is always saying “Chose something that will give you money, so you wont have problems later” but I am unsure of what to do.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on December 28, 2007, 09:47:30 pm
Having lots of money won't make you happy, it will simply make you more reliant on it.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 29, 2007, 05:37:18 am
Quote
just winged this one with the armor the only thing in mind, so it probably has a lot of weird anatomy.

No, it looks pretty solid to me at least! Good pose.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 31, 2007, 12:48:02 am
(http://i9.tinypic.com/6jfkg20.jpg)
my first major try at oils. acrylic underpainting.
im proud of this.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 31, 2007, 01:00:57 am
see, you're getting better all the time

reference?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 31, 2007, 01:25:52 am
oh yeah, sorry
(http://i19.tinypic.com/822mfee.jpg)
btw it was a pretty quick painting. not more than 2 hours
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 31, 2007, 01:34:51 am
btw it was a pretty quick painting. not more than 2 hours

heh, i think some definitions will change when you get older.  quick is quicker than you can imagine (and, at the same time, a quick homework assignment can still take 5 hours)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on January 03, 2008, 03:54:45 am
had a go at the new zbrush 3 today.  its quite fun.  much better than zb2.  It was a sphere sculpt for the most part, with a couple pieces added later (like the teeth and eyes).  I'm done with this for tonight.  I might try adding more detail and such later then go into texturing.

(http://img.photobucket.com/albums/v169/calypson/zbhead1.png)
(http://img.photobucket.com/albums/v169/calypson/zbhead2.png)
(http://img.photobucket.com/albums/v169/calypson/zbhead4.png)

Edit: added a couple more images
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on January 03, 2008, 05:12:50 am
ACK!  I decided to start detailing anyway.  NOW i'm gunna call it it a night :P

(http://img.photobucket.com/albums/v169/calypson/zbhead5.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Meta|Fox on January 03, 2008, 09:16:50 am
Thats absolutely stunning Indigo. gonna have to give zbrush a go at some point.


(http://img229.imageshack.us/img229/2280/savedforweb1ls6.png)(http://img87.imageshack.us/img87/6626/savedforweb2sn4.png)


Page Design for a book i'm messing round with making (a big fat colour book). done in photoshop 3, images at 75% total size. only thing thats not from stratch is the base paper texture.
http://www.brainsideout.com/design/graphic/wounded_paper_02.jpg

Probably gonna do a complete redo before the final version, but just messing round with techniques.
Title: Re: Official OT-Creativity Thread 2
Post by: elise on January 03, 2008, 10:45:51 pm
Very cool stuff!

I got a new sketchbook for Christmas so I decided to test it out... I haven't drawn anything by hand in a while so it's a bit rusty.

(http://nevermore.cc/images/art/clairesmall.jpg)

Just a random chick... Now onto some actual studies! My bro-in-law got me an anatomy book and new pencils too. Yay!
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on January 06, 2008, 01:47:10 pm
hey guys, been a while... i missed the secret Santa thing, damnit...heh

had some pretty crazy homework this quarter, didn't have any time to work on my own stuff. then when the quarter ended i was way too burnt out to draw anything. i got myself a new shiny present, so i feel better now :) a Cintiq 12wx, really fun to use.

made some changes to this character...

suppose to be a snake-like ninja, still can't decide how i want his outfit to look.

(http://img143.imageshack.us/img143/4051/pythonwipzy8.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on January 06, 2008, 04:59:15 pm
Character looks fine so far, but this style is beginning to wear out on me, to be honest. The muscles, head, and face all seem like things we've repeatedly seen from you in the past. But maybe the new outfit may make a difference, perhaps...
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on January 06, 2008, 05:27:47 pm
Character looks fine so far, but this style is beginning to wear out on me, to be honest. The muscles, head, and face all seem like things we've repeatedly seen from you in the past. But maybe the new outfit may make a difference, perhaps...

I must say I really feel the same way. You always draw pupper like guys that are most of the time naked or half naked. And some whacky anatomy.
Why not just try some other stuff?
Title: Re: Official OT-Creativity Thread 2
Post by: zeid on January 10, 2008, 01:21:03 pm
Speaking of naked peoples with wacked out anatomy :P
(http://img245.imageshack.us/img245/2948/bluepersonch3.png)
Still very much WIP, but I haven't been on the forum for so long that I felt a need to post something in case someone decided to pronounce me legally dead. I was feeling pretty proud of this and thought I should get some ideas on how I could improve it so looked up pixelation... Suddenly I wasn't feeling as proud as before, it's always good to get some perspective ;)

The anatomy is intentionally distorted, it is meant to look very close to human without actually being one. However feel free to critique away as if it were human, just keep in mind the arm is intended to look as distorted as it does.

@ SplatPixel I love the stuff and it of course shows great technique and skill, but I to would like to see you break the style as I'm also tiring of it. But not merely the Style rather the content, like Opacus said.
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on January 10, 2008, 11:57:30 pm
Dr. Manhattan?
Title: Re: Official OT-Creativity Thread 2
Post by: zeid on January 11, 2008, 11:34:51 pm
Well i didn't know who Dr. Manhattan was, until now so I'm afraid it's just some random blue guy.
Title: Re: Official OT-Creativity Thread 2
Post by: robotriot on January 13, 2008, 06:51:14 pm
Here are a couple of screenshots from a Half-Life 2 mod we're working on for our game development course. I did all of the texturing work (except for the character) and modeled everything except for the character, greek temple-thing and the two columns.

http://www.elitepigs.de/trash/bb_screen012.jpg
http://www.elitepigs.de/trash/arena_beta0040004.jpg
http://www.elitepigs.de/trash/arena_beta0040021.jpg
http://www.elitepigs.de/trash/bb_screen021.jpg
http://www.elitepigs.de/trash/bb_screen020.jpg
http://www.elitepigs.de/trash/bb_screen019.jpg
http://www.elitepigs.de/trash/bb_screen018.jpg
http://www.elitepigs.de/trash/bb_screen017.jpg
http://www.elitepigs.de/trash/bb_screen016.jpg
http://www.elitepigs.de/trash/bb_screen014.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: miascugh on January 15, 2008, 01:17:34 am
There's something incredibly compelling about the way 14 is framed by the dark wall with those two tube-shaped objects only catching a little light from above... for me anyway. Looking nice so far, what does the progress-o-meter say?

I guess I'll check it out if happen to catch the right pc in the lab :)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 15, 2008, 04:00:21 am
A little belated, but i thought id jump in to give splat some pep.
Although he does fall into style crutches and does very similair subject matter, atleast he produces thats more than most of us can say.
Its obvious theres been a growth in technical skill from the old to new, and all the subtle color mixtures in him are sexy.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on January 15, 2008, 04:01:43 am
(http://img.photobucket.com/albums/v133/Timpac/TitleMock.png)

Title screen for the game we're making. It's coming along nicely. A few more weeks and there'll be a beta of sorts up.
Title: Re: Official OT-Creativity Thread 2
Post by: elise on January 15, 2008, 05:27:01 am
Wow... that looks nice. What kind of game is it?
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on January 15, 2008, 06:21:59 am
It's going to be an online beat 'em up with some rpg elements. I say some because we did away with the awful picking up a thousand useless items which seems to play an integral role in rpgs. Specifically mmorpgs. I'm not really at liberty to divulge too much about it yet but I'll make sure to do so when we actually put something out.

For now here's a couple more screen shots.

(http://img.photobucket.com/albums/v133/Timpac/Woodsmock.png)
(http://img.photobucket.com/albums/v133/Timpac/Foxmock.png)

They're  just mockups but that'll give you an idea of how the levels will look. Unfortunately I didn't include the UI or characters in the mocks. Some things are dated as well.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 15, 2008, 09:25:07 pm
(http://xs123.xs.to/xs123/08032/tresz420.png)

there's no wrong way to eat a reeses, but there are definately wrong ways to paint trees ^^

I think im going to trust my intuition more, it's the only method that sacnned well.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on January 15, 2008, 10:51:58 pm
I like those trees. The pattering and plant tip ones are my favorite of the bunch. I think that the fills could work further off in a background but, the linear looks too chunky to be organic. That's my two cents.

I really need to practice more with water colors. I bought a set a while back, made two attempts at a painting and called it quits. Your studies are always quite fun and informative and at times- inspirational.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on January 16, 2008, 11:22:31 pm
15-20 min sketch with reference.
I'm gonna try to do 1 a day at the least.

(http://www.conceptart.org/forums/attachment.php?attachmentid=282452&stc=1&d=1200524417)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on January 17, 2008, 03:04:58 am
That's a good-looking drawing.  The space between his lower lip and his chin seems a bit small, though.
Title: Re: Official OT-Creativity Thread 2
Post by: boojiboy on January 19, 2008, 09:17:32 am
(http://farm3.static.flickr.com/2363/1683895432_3424808700.jpg)

Done with charcoal. First attempt at using charcoal, I guess it's better to use pencil if you want as much detail, but oh well it was fun.
I messed up the lips which I can't fix now since I sprayed it with fixative.
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on January 20, 2008, 06:02:51 am
thanks Ryumaru

some more stuff

first attempt at a background, don't laugh! heh
(http://img402.imageshack.us/img402/6191/buddhawi0.jpg)

some random fun
(http://img301.imageshack.us/img301/5616/gesturefunty0.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on January 20, 2008, 04:20:49 pm
I really like that technique you used on the statue, for the shading, it really looks like the light is filtering in through the leaves. Nicely done.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on January 21, 2008, 01:51:24 am
sappy pre-raphaelite-esque thing:
(http://burhtun.com/match03_burtzum_round1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 21, 2008, 04:56:07 am
sappy pre-raphaelite-esque thing:

hmm, perhaps, but i think your heavy, "crude" strokes, manipulation of forms and intentional flattening of the picture plane is really knocking down the door of the 20th century.  it takes more than subject matter to fit in with a movement :P

(which is not at all to say i don't love the piece, which i do - it's a nice, departure from the other stuff i've seen from you - almost an emancipation of the hand when compared with, say, your concept sketches).
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on January 23, 2008, 02:17:02 am
yeah thats what I meant, subject matter.  damsels floating around in water.  It was just pointed out to me that all those paintings are of Ophelia.  I always thought they just liked to paint chicks floating around.  Ha. 
 :crazy:

A bit unfortunate because this was not supposed to be Ophelia but thats what everyone sees when they see it.  And Ophelia doesn't really meet the subject of the contest this was for.  Oh well.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 23, 2008, 04:42:59 am
Quote
yeah thats what I meant, subject matter.  damsels floating around in water.  It was just pointed out to me that all those paintings are of Ophelia.  I always thought they just liked to paint chicks floating around.  Ha.
 crazy

A bit unfortunate because this was not supposed to be Ophelia but thats what everyone sees when they see it.  And Ophelia doesn't really meet the subject of the contest this was for.  Oh well.

Too much of water hast thou, poor Ophelia,
And therefore I forbid my tears.

but yeah, it can suck when people mistake your subject matter (when it's important to your piece that mistakes not be made).
Title: Re: Official OT-Creativity Thread 2
Post by: ZoSo on January 23, 2008, 02:30:37 pm
I just though it wouldnt hurt to post these here.. some people here might be musicians themself so yeah.

http://youtube.com/watch?v=wrq8ywlHxv4
http://youtube.com/watch?v=22qRpJ8ALaM
http://youtube.com/watch?v=ZTPW_xZa4Qg

The last one is an original piece.. the other two are just random improvising.
I have a band.. as soon as my band records something.. ill put some real songs up.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on January 25, 2008, 01:18:45 pm
Here's Angry Video Game Nerd (http://screwattack.com/AngryNerdMain.html).. I'm very unsatisfied with the colouring and the way the colouring works with the line art but I couldn't be buggered to work it any further.

(http://ungroup.net/jjntemp/digikuvia/nerd2.png)
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on January 25, 2008, 02:27:17 pm
Hahahaha, that's wonderful
Title: Re: Official OT-Creativity Thread 2
Post by: Lawrence on January 25, 2008, 03:09:41 pm
Locrian, I really like the lighting, reminds me of this (http://www.pixeljoint.com/pixelart/15585.htm)
ZoSo, those songs are amazing!

Here (http://lawrence.lh.googlepages.com/Logo1.mp3)'s one of the songs I made for Scruffs and DJD's Christmas game. (It's loopable by the way)
Title: Re: Official OT-Creativity Thread 2
Post by: ter-o on January 26, 2008, 09:49:35 pm
Guys, I need your help  ???

I've participated to a matte painting challenge in 3D Total forums. It's my first matte painting ever, but I decided to join the challenge for the sake of wanting to learn matte painting.

The problem is that the forum is totally dead, so I get no c&c for what I am doing. Thus I must rely on your help to take me to the right direction. I am not cheating here, since people post their wips to the forum too and they give and get c&c, since everybody is learning and simultaneously helping eachother. The only problem was that it can take days to get any critique and I would like to go on with the picture.


The rules for the contest are here, so you know what I am supposed to be doing:

Topic: Summer to Winter

We will give you a very cool raw image (see below) and you will have to turn it into a winter scene, respecting the following requirements:

- You can ONLY use the image we provide you as base.

- You cannot make changes to the main architecture and position of the elements (lake, trees etc)

Other than that....have fun and be creative!


The raw image is here http://img107.imageshack.us/img107/4134/3940967021kc2.jpg (http://img107.imageshack.us/img107/4134/3940967021kc2.jpg)

And here are the other contestants so far to give you perspective:

http://img146.imageshack.us/my.php?image=summertowinterbr7.jpg (http://img146.imageshack.us/my.php?image=summertowinterbr7.jpg)


----------------------

I first started changing the big image to a winter scene, but then I realized that I must think the overall composition and environment first, so I decided to do thumbnail sketches of my ideas. So far I've done only one of my ideas, since it's what I like the best myself. Now I need some critique regarding if it is alterated too much from the original plate and if I carry on, should I change anything :)

Here's the sketch (click the link, since thumbnail links doesn't seem to work):
(http://img139.imageshack.us/img139/7597/icecaverk1.th.jpg)
http://img139.imageshack.us/my.php?image=icecaverk1.jpg (http://img139.imageshack.us/my.php?image=icecaverk1.jpg)

FYI, I used 2 pictures of ice caves from Dylan Cole (since they represented the look and framing I was aiming for in my imagination) as a placeholders to visualize if my idea works at all.

Title: Re: Official OT-Creativity Thread 2
Post by: InvaderLupus on January 27, 2008, 05:46:01 am
Here's a 10-minute play I wrote for theater class:

LIFE IS BUT A DREAM (http://invaderlupus.110mb.com/LIFE%20IS%20BUT%20A%20DREAM.doc)

I don't expect anyone to read it, but really hope that someone does so I can get some good feedback on what does and doesn't work with the script. I know it was just a little stupid homework assignment (and I was only given 2 weeks to write it), but I'm actually rather happy with the result, and hope to improve it so that I can possibly have some members of my school's theater department perform it.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 27, 2008, 06:38:13 am
I don't expect anyone to read it, but really hope that someone does so I can get some good feedback on what does and doesn't work with the script.

Personally I liked the idea for such a quick writeup (you aren't going to pull genius out of your ass in a week and neither is any other writer), so my only real crit would be to not rely so heavily on facebook-type word usage and overclarification.  not all the dialogue needs to be predictable and candid, people don't really speak that way often.  even within the vernacular there are so many variations that you use that don't sound like "I'm sorry mother.  You know I don't think that."  Human interaction is full of twists, turns, little hints and hidden reactions, deviations and evasions, and you can have these without actually lengthening your work because there are so many more mundane statements you'll be able to omit.  essentially, what you have now is the subtext of the entire thing down pat, but the actual lines could sound more human.
Title: Re: Official OT-Creativity Thread 2
Post by: InvaderLupus on January 27, 2008, 06:54:09 am
Thanks for the feedback, Adarias. Yeah, I feel that that's often the biggest problem with anything I write: the dialogue rarely sounds like something someone would actually say. I'll see what I can do to improve it.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 27, 2008, 03:38:19 pm
Thanks for the feedback, Adarias. Yeah, I feel that that's often the biggest problem with anything I write: the dialogue rarely sounds like something someone would actually say. I'll see what I can do to improve it.

it's alright, it's already better than george lucas.  just keep at it :P
Title: Re: Official OT-Creativity Thread 2
Post by: MrMister on January 27, 2008, 05:59:57 pm
A lot of people are plagued by unnatural sounding dialogue.. like Kevin Smith for example. He still makes funny movies v :D v
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on January 28, 2008, 02:50:57 pm
I took a screenwriting class in school - one of the best experiences of my life. Class-mates would perform the scripts we wrote and many of the students had a hard time with the dialogue as it was usually very artificial, so I spent a good deal of that class experimenting to figure out how to write dialogue that even an amateur actor could perform convincingly. Ultimately I found that the best way to write dialogue is to act it out as you're writing it down; Eventually my brother and I wrote a feature-length script and we spent most of the time performing it and arguing whether it sounded natural or not.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 28, 2008, 04:14:15 pm
As a comic artist I've also had to deal with the unnatural dialogue aspect. Here are some tips:

* Real people talk half in sentences and half in body language. Use a lot of half talk, broken sentences and mumbling, yet have the characters understand each other and follow through with more half talk, broken sentences and mumbling

* The more grammatically correct, syntactically sound and rich vocabulary-wise a sentence uttered is, the more the person that said it had intentfully pondered on it before they said it.

* When people are upset, or even very happy they talk (structure sentences) like children.

* There's a lot of different ways to say a single line. A minor inflection on the voice in a different part of the sentence changes everything.

*People don't say more than a full sentence or two before pausing, mumbling or breaking their sentence. Unless a very slow and deliberate method of speaking is employed, people don't talk as if they're reciting a script.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 28, 2008, 11:56:46 pm
don't forget repetition - it can slow down the action, but it can also add a feeling of realism



or, if you don't want to be realistic, you should sounds really witty and deliberately rehearsed.  im not saying shakespeare, because if you could write on the level of shakespeare for homework you shouldn't be in school, but maybe something like Gilmore Girls where the dialogue is not always well written but it's witty and - most importantly - way too quick.  Actually, it's a bit like how my family talks, with all sorts of jokes said as fast as they can between real lines so as not to interrupt but still try to be funny....anyway i digress, but the main point is that whatever extreme you choose to explore, the dialogue should never be see spot run.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on January 30, 2008, 02:10:06 pm
Lawrence: Wow, nice choon!  Sounds like it would fit well in a game, too.

Here's a hilariously intense song:
http://media.putfile.com/w00t-45-14 (http://media.putfile.com/w00t-45-14)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 01, 2008, 10:51:35 pm
(http://xs224.xs.to/xs224/08055/construct_cancer225.jpg)                 (http://xs224.xs.to/xs224/08055/cancer930.png)

Cancer - MS Paint concept of the construct by the same name for Partisan
Title: Re: Official OT-Creativity Thread 2
Post by: Gaspy Conana on February 05, 2008, 05:33:12 am
This is technically pixel art, but I don't think a thread in the Pixel Art forum would be appropriate. It's an adventure game thread I made on the SA Forums. Some of the backgrounds look a little cheap because I have to move at such a fast pace to keep up with suggestions... but I do my best. Check it out here:

"They are kicking Dropsy out of the circus. Please help him."
http://forums.somethingawful.com/showthread.php?threadid=2758907 (http://forums.somethingawful.com/showthread.php?threadid=2758907)

(http://jaytholen.net/dance1.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on February 06, 2008, 07:17:18 am
Yeah, no crits necessary, I'm aware of problems. The idea was to do a 'good' runescape signature in painter, so they'd all piss off to conceptart.org, but i got sick of it after an hour. Terrible 300 copy.

(http://i39.photobucket.com/albums/e199/sharprm/fear014le9.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 08, 2008, 03:02:32 am
Speed paint tablet practice.  No reference.  (thanks to leel for some critique)

(http://img.photobucket.com/albums/v169/calypson/PSface2.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on February 08, 2008, 03:40:34 pm
dude has my nose.  Jaw is too small.  You need to study ear and eye more.  Mouth isn't conforming to planes of face enough, right side is moving off of face into the air.  The uhhh, dimple thingy between lips and nose isn't on the center line.  Could maybe work in a bit of the neck-to-jaw connection, even at that angle, with tones. 

Thats all I notice now.  All that said its a good attempt at no ref head.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 08, 2008, 11:10:29 pm
Touched up most of the things you mentioned.  It does indeed look better :)

(http://img.photobucket.com/albums/v169/calypson/PSface6.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on February 08, 2008, 11:20:54 pm
I personally liked the contrast between the solid blocks of color in the first one over the smoothing done in this version, Indigo.
Either way, though, it looks good :).
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 08, 2008, 11:49:34 pm
damnit
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 09, 2008, 06:22:27 pm
Quote
Touched up most of the things you mentioned.  It does indeed look better

Touch up if any needs to be more drastic on eyes, I'd change the jaw more but there's people with that sort of jaw, really. I would suggest a next study to attempt more subdued colors. Good work though! :)
Title: Re: Official OT-Creativity Thread 2
Post by: Jacky-Boy on February 09, 2008, 11:09:21 pm
I really like that painting Indigo, you've got a confident brush stroke. This is some sculpture I just handed in for a character design assignment. It was pretty rushed towards the end, but hella fun. I'm hoping to go back to it and sort out a lot of the dodgy muscle forms I've got going on. Sorry about the big post

(http://i11.photobucket.com/albums/a186/jackgood16/Sculpture2078Medium.jpg)
(http://i11.photobucket.com/albums/a186/jackgood16/Sculpture2073Medium.jpg)
(http://i11.photobucket.com/albums/a186/jackgood16/CharacterDesign12c.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: alkaline on February 10, 2008, 03:33:29 am
looks good, but i feel the silly hair detracts from it a bit. also, the hands are quite large
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 10, 2008, 05:13:08 am
so i got my camera back!

(http://xs124.xs.to/xs124/08060/sketches164.jpg)

a girl in her late teens/early 20's is shipwrecked on an island and is worshiped by these "manahouti" (which is a bastardization of menehune, hawaiian "leprechauns")

the Lililolo shown here are the smallest type of devil on the island and are the main tribe in need of your help.  there are many others though, most of which are responsible for creating new structures and developments.

the entire thing is meant to be an observation and critique of colonial expansion and merchanitlism, in particular the confusion between what is progress and what is merely complication of lifestyle
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on February 12, 2008, 03:12:52 pm
@indigo: loving the colors on that portrait

Needed a font for a project so thought I'd give creating one a go.

(http://www.inventiveminds.dk/vedsten/wips/font_test.png)

Still need to take care of kerning
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 12, 2008, 10:56:22 pm
kerning can be a bitch, but what you've got going seems like a font that thrives on small negatives; ou might just let them run together.
Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on February 13, 2008, 01:31:34 am
It's kind of fighting with its sexuality right now--the serifs want it to be more of a body-type font, but the big, boldness is screaming headline-use.  Curious for what you're going to use it for :P.  All things aside, its got a playfully-strict feel to it.  :y: Neat.
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on February 13, 2008, 02:19:30 am
@ Adarias, yea, it sounded easy when i read about it in the help me file, but after playing around with it the last coupple of hours i give in. I'll try pulling them closer together tommorow

@Rydin, hehe, yea it does kinda "fight with it's own sexuality"  :D, the goal was to create a cute, semi-cartoony font that did well in large sizes. It's for a childrens game I'm working on. I posted a screen from earlier in this thread, and actually, I have a new one. I'm kinda ambivalent about posting it, since it suffers from the exactly the same issues people here pointed out on the last one, but mehh.. I'm comfortable with the style and i have to do a lot of them, so I'll stick to this:

(http://www.inventiveminds.dk/vedsten/wips/Lab_3.png)

Text on book will be taking care of with programming
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 16, 2008, 04:37:46 am
oo, me likes.  nice rendering style despite what could have become predictable :D


random sketch for today:

Playing around with cartoony proportions.  Character is an alchemist pilgrim here armed with a foil and short bore musket.
(http://xs224.xs.to/xs224/08076/dsc_0025262.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: lilwing on February 16, 2008, 09:45:10 pm
I like it, adarias. What did you use for mediums?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 17, 2008, 12:25:57 am
hb pencil and watercolor (aquarelle)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on February 17, 2008, 06:43:53 am

working with different processes for oil paintings.
this started with an acrylic wash. Then a charcoal drawing with smudged shadow areas. The drawing was brought up with gesso for the highlights and burnt sienna wash for the shadows. Followed by a block in of the shadows with burnt sienna oil paint, and naples yellow hue for the highlights. Then refine.
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_1749.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on February 17, 2008, 07:15:15 am
Ryumaru, you're getting great with traditional paints. Was there a reference to this pic? It seems you're getting the body anatomy down now. Now I'd like to see more of the body parts that show the most character in a person/thing from you, namely: the hands and face. Been awhile since I've seen your pixel stuff as well. Are you straying more towards the traditional arts now? Either way, loads better than I ever could have done it, especially with oil paints. Looks wonderful.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 18, 2008, 01:58:25 am
Finished a contract job for a composer's website

http://www.seanbeeson.com/

he wanted the slight flavor of an iphone... oh, and I discovered he HATES color.  Nearly every time I put some in, he shot it down :P
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 18, 2008, 05:23:26 am
(http://xs224.xs.to/xs224/08081/dsc_0002982.jpg)

uninspired today
Title: Re: Official OT-Creativity Thread 2
Post by: CrematedPumpkin on February 18, 2008, 05:20:52 pm
I like that a lot of the art here is better than most of what you see on strictly pencil and ink and whatnot art forums.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on February 19, 2008, 06:38:09 pm
Finished a contract job for a composer's website

http://www.seanbeeson.com/

he wanted the slight flavor of an iphone... oh, and I discovered he HATES color.  Nearly every time I put some in, he shot it down :P

That's pretty good. I remember visiting his site a few months back while looking for a composer for our latest game. Given what I remember it being and what it is now, I'd say that you did a good job of sneaking some color in there. I like the site's clean and simple design. You did a good job! :)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 19, 2008, 08:55:42 pm
thanks man :)  He's actually a personal friend of my roommates
Title: Re: Official OT-Creativity Thread 2
Post by: Zach on February 24, 2008, 09:38:53 pm
hi
http://i52.photobucket.com/albums/g23/artfocker/sevenvertexeye.jpg
http://i52.photobucket.com/albums/g23/artfocker/smokingbones.jpg
http://i52.photobucket.com/albums/g23/artfocker/zachary-1.jpg
bye
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on February 26, 2008, 12:48:21 am
I liked your character with the helmet Adarias.  Nice pose and colors.

Sling dude
(http://burhtun.com/PhoneticFury/slingdude.jpg)

I need to get back to practicing people and costuming.  Been drawing too many monsters and spaceships.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on February 26, 2008, 04:32:43 pm
Look at me I'm a photographer!

(http://i216.photobucket.com/albums/cc14/tuaarita/P2100041.jpg)

(http://i216.photobucket.com/albums/cc14/tuaarita/P2090036.jpg)

(http://i216.photobucket.com/albums/cc14/tuaarita/P2040035.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 26, 2008, 05:52:33 pm
nice shots.



does anyone know if this could be considered a "contemporary genre piece" ?

(http://xs124.xs.to/xs124/08092/dsc_0073995.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on February 27, 2008, 12:17:26 am
What's it saying? :P
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 27, 2008, 02:24:20 am
hopefully it says "I am without narrative.  I am familiar, yet uninformative" (copied from the handout - it was surprisingly hard to find a piece that i felt did not have a clear message or story.)
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on February 27, 2008, 03:48:42 am
That second photo of yours is ballin', Leroy.  What's it of?
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on February 27, 2008, 05:12:18 am
I took the picture from an old quarry and it's some sort of cable that dives into the water. Which froze.

Here is a shot from a distance (too far) See the red line, that's the cable.
(http://i216.photobucket.com/albums/cc14/tuaarita/P2090038.jpg)

See the other 3 photos on my website.  :P
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on February 27, 2008, 08:19:35 am
DS doodle wip:
(http://img.photobucket.com/albums/v358/TakaM/other/samuswip.png)
It's currently a bit of a Saturday morning Disney mutant, but I like it enough to hopefully finish.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on February 27, 2008, 12:34:05 pm
I agree with Cure, that picture is awesome. The perspective looks so extreme, i actually thought it looked like a cable being thrown down from a plane or something miles above the surface of a strange planet.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on February 27, 2008, 01:01:25 pm
Aw you guys I'm blushing. :-[
I'll get you more photos when it's not so rainy.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on February 27, 2008, 05:14:55 pm
I agree with Cure, that picture is awesome. The perspective looks so extreme, i actually thought it looked like a cable being thrown down from a plane or something miles above the surface of a strange planet.  :y:

Ditto, it definitely gave me a bit of vertigo!!
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on February 27, 2008, 10:53:38 pm
some more random fun


(http://img149.imageshack.us/img149/3433/charactersketchik2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on February 29, 2008, 10:35:33 am
background class homework.

i started off with the sunny day scene, got pretty lazy when i had to make the other ones....  :blind: i don't wanna look at this anymore!

didn't want to use pictures but i had to... damn hw... :n:

(http://img99.imageshack.us/img99/2678/backgroundhwwv5.jpg)
Thumb Drawing
(http://img84.imageshack.us/img84/5512/34063959hw5.jpg)
rough in
(http://img84.imageshack.us/img84/3917/49273024er4.jpg)

sweet sweet sleep..........
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on February 29, 2008, 01:31:41 pm
As a total dumbass when it comes to anatomy, I love characters like samus because of the ambiguous anatomy and only having to worry about one hand. :D
But I'm becoming less and less happy with how my drawing is advancing..
(http://i26.tinypic.com/ekm23q.png)
original (http://i31.tinypic.com/mvlugz.png)
I redrew her arm-arm in about 20 different poses and ended up going back to the original pose, although more realistically proportioned :sry:
help please?
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on February 29, 2008, 02:29:37 pm
Characters in power-suits are actually *harder* than just regular figures because not only does the anatomy have to be precise, but you have to understand how all that armor fits together and moves together on top of a human body. The biggest problem right now is the shoulders; are they shoulder pads resting on top of her shoulders, or are they giant ball joints like on an action figure? You've got one that looks like a pad (on the left), and another one that looks like a ball joint (on the right). If it were a pad it would be pushed out of the way when she moved her arm forward. (And if it were a ball joint, you could never fit a human inside)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 29, 2008, 02:52:01 pm
i started this edit then got tired of it it after a while, perhaps it will help a little:

(http://img339.imageshack.us/img339/3014/samuspi2.jpg)

my main concern is that you're basically drawn a red megaman, which not only has broken joins but has little to do with samus.

samus requires such breaking of the human body.  you have no idea how many contours have to be pulled in past the "skin" of the girl inside, particularly in the waist region.  you have to create a figure with broken anatomy to be true to the design.  this reference (apparently by transfuse, according to the title) shows aobut as "unbroken" a samus as i've found:

(http://tn3-2.deviantart.com/fs14/300W/f/2007/064/c/0/Samus_Aran_by_transfuse.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on February 29, 2008, 04:40:43 pm
Vectors! Derivative of Yasufumi Imai's stuff, among other things.
(http://www.daikenkai.com/junkboy/share/retrotest2papiro.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on February 29, 2008, 06:00:40 pm
junk - i like the red with two teals the best

(http://xs124.xs.to/xs124/08095/sketches2264.png)

christened the new moleskin today with some looser character sketch experiments.  dunno if i like any of them but it was good to change things up a little from my usual tightness

and yeah, i know volksritter is misspelled.  i don't sleep much. or speak german.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 29, 2008, 09:28:30 pm

does anyone know if this could be considered a "contemporary genre piece" ?


I have no idea what this would mean. Your explanation on the other post didn't really click for me either!
Title: Re: Official OT-Creativity Thread 2
Post by: Lawrence on March 01, 2008, 03:57:52 am
Here's a little MIDI (#post_) I made yesterday.
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on March 01, 2008, 01:10:54 pm
Thanks adarias, that's already a huge help, I'm gonna start again tomorrow night at work :)
I've got the feeling it's stupid to try and learn some anatomy with a character like samus..
And I've decided I'll finally start to actually learn human anatomy, I know you guys have recommended certain books regarding anatomy, but I can't remember them or where you mentioned them, so please, recommendations?

also, maybe a book section should be added to the tools and resources topic?
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on March 01, 2008, 04:34:48 pm
- Bridgeman.  Amazon carries all his stuff.

- Andrew Loomis.  Out of print but PDFs are online everywhere of his books.  Supposedly his books are finally going to be reprint soonish.

- Gottfried Bammes.  In German but pictures can be useful.  PDFs floating around the net.

and this thread: http://conceptart.org/forums/showthread.php?t=1432

First practice basic forms, weighting, posing.  Then learn all the nitty gritty to make your poses more realistic.  You can have all the anatomical knowledge in the world but if you don't have a good feel for the forms and weight of the body it will still look like crap.  IMHO.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on March 03, 2008, 03:22:32 am
(http://burhtun.com/PhoneticFury/ELHanim.gif)(http://burhtun.com/PhoneticFury/SDanim.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on March 04, 2008, 10:15:45 am
(http://img530.imageshack.us/img530/9689/loopyv7.gif)

lol no sense to this, homework task to draw out a tryptic loop animation. Well it loops didn't know how well it animated till it was scanned in the day of the deadline.. Only a short fun task anyway..

Oh, photoshopping a frog-eyed, middle aged woman too, for lip syncing. But I doubt I should colour it all in, working on making about 15 mouth shapes. Well a wip.  :(


(http://img210.imageshack.us/img210/2598/mboldwoman2bu4.jpg)

any tips would be fab..
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on March 05, 2008, 04:28:44 pm
Those are both really cool Terley!
I've never tried my hand at animating by hand (short of childhood flipbooks) and I wouldn't even know where to begin doing something like that. I'm rather impressed I must say.

(http://img.photobucket.com/albums/v133/Timpac/BrownBear.png)(http://img.photobucket.com/albums/v133/Timpac/SquirrelBrigade.png)

Random vector enemies from me. They are all broken up in a way that they can be easily animated with a skeleton system.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on March 08, 2008, 12:59:35 am
Bears (or any other 4 legged animal) has back legs like that. the back legs could have a bit more difference in contrast to the front ones
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 09, 2008, 06:53:51 pm
(http://i265.photobucket.com/albums/ii201/temporicide/Art/YeyindeYautja1.jpg)

I'm still really new to digital painting, and painting in general. I like how this came out, not too sure about the necklace, though. I think I should have spent more time on that.  ;D

I was really just trying to concentrate on the helmet, though, so I think I did alright.
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on March 09, 2008, 10:35:30 pm
mickey mouse, another weekend project to put a known cartoon character and interprate them into various different styles.

Hannah barbara, well flinstones with this one.

(http://img127.imageshack.us/img127/2826/micky01am0.jpg)

And this one,

(http://img516.imageshack.us/img516/9062/micky02fc4.jpg)

inspired by this guys drawings on http://www.diegostoliar.com/ some examples, he's trying to develop his own style. Just thought it'd be interesting to draw mickey this way.
http://img254.imageshack.us/img254/6316/sketch1hg0.jpg
http://img186.imageshack.us/img186/9104/sketch2vn9.jpg

Nothing serious they're just most likely trying to get us to feel comfortable drawing outside what we're used to.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 09, 2008, 11:10:10 pm
i like these, i must say.


Quote
he's trying to develop his own style.

but styles develop subconsciously?  anything that you try to develop into your style is just going to become forced.  experiment, do what you like, or what you feel, change it up when you remember to, and you'll probably end up bringing out natural stylistic points.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on March 11, 2008, 02:32:10 am
while i don't have any amazing sketches to contribute (adarias! setting the bar high), i thought i could share my newest short film.
let me know what you guys think.

http://youtube.com/watch?v=mBq3HBTi31I (http://youtube.com/watch?v=mBq3HBTi31I)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 11, 2008, 02:40:24 am
Interesting. A bit drawn out, though. I have no experience whatsoever with film making, but there were times I considered just closing the tab. If it was just a random video I would have.

The longest part was when you set the camera.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on March 11, 2008, 03:01:18 am
i was going to have, like, a spoken part dubbed over that sequence. (maybe i should add it) explaining the story subtly, but i didn't want to jeopardize ruining the ending, or the build up to what he does with the guitar.  that and, i ended up really growing attatched to that being the only line in the film. I felt like it left it just open enough. But i see where you're coming from, and i don't want to give lame excuses.
thanks for watching.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on March 11, 2008, 02:19:18 pm
Bears (or any other 4 legged animal) has back legs like that. the back legs could have a bit more difference in contrast to the front ones

Ptoing, are you saying that Bears (or any other 4 legged animal) have hind legs like that, or they don't. I couldn't really derive what you were trying to say with that sentence. As for the contrast between the back legs and front ones- I couldn't agree more. I'll definitely be upping the contrast.
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on March 11, 2008, 02:41:49 pm
@Doppler-radar:  I would say that buy judging the second part of Ptoing's reply, he may have meant to say that the back legs bend the other way, contrast to the front legs. Also, the two front legs seem a bit too far back away from the chest, making it look as if the bear is about to fall forward. Here's a skeleton reference of a  bear: CLICK ME! (http://donsmaps.com/clickphotos/skeletonflorida.gif)

I like the style though. Got any other animals already done?
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on March 11, 2008, 06:21:42 pm
Yeah, that'd make sense. I actually referenced that skeleton during the construction. Something worth noting is that I'll actually be constrcuting a skeleton that the individual pieces will eventually overlay. So the end result is more likely to resemble hind legs. These are just demos which are pieced together in illustrator to make sure that they'll fit correctly later.

Anyways, here're the rest of the creatures I've made. I posted this in the last OTCT but I suppose it's long gone now.  :crazy:

(http://img.photobucket.com/albums/v133/Timpac/Crew_1.png)

Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on March 11, 2008, 08:58:03 pm
Ah yeah, I missed a don't there.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on March 12, 2008, 12:52:43 am
Terley...dont loosely reference "Hanna-Barbera" style. The model sheets and designs for hanna barbera were done by different talents troughout time. if you reference to the flinstones you are referencing Ed Benedict.

http://johnkstuff.blogspot.com/2007/08/ed-benedict-article-from-animation.html Your lines are too lose and your construction too vague, you are vaguely copying Fred's general figure and calling that "Flinstones Style".

Ed bennedict had a way of constructing his characters by alternating angular shapes with round curves, if you plan to take a note from him make it epxerimentation with that instead of copying the general shape of one of his characters to represent a completely different one. Fred had those mean expressions because he was an ass, Mickey is completeley different and had Ed Bennedict been hired to design Mickey, he would NOT have just repeated what he did with Fred.
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on March 12, 2008, 04:32:59 am
By Hannah Barbera I mean the general style these cartoons use, with the hands tucked back, simple forms. You know like a lot of classic (earlier) HB cartoons are like, Topcat, Flinstones, Huckleberry Hound etc.. But what am I talking about I honestly know nothing about their history, not going to pretend I do know. Being vary vage in all honesty.

happy you're taking my project so serious conceit and some good comments but it's just a fun weekend project  :B. If I were getting graded on it or if it was an important task I would of gladly taken the time to research who was behind The flinstones. But thanks i'll make sure I'll look into things more before posting my work. To be honest, I rushed it all, found a picture of The flinstones and mimiced the scene, was only working from one reference of fred and barney so the manly-ness aspect should be apparent. Totally breaks mickey's character but its all in the fun of things plus an excuse to try new things. Can't blame me for experimenting.  ;)

Thanks.

Doppleganger those are adorable.
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on March 12, 2008, 11:33:45 am
yeah, that's some lovely slimefox, dopp.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on March 12, 2008, 12:49:30 pm
Yeah, no probs...just reading so much of JohnK's made me sorta obsessed about crediting just the right artists for everything in classic cartoons  :o
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on March 12, 2008, 01:43:32 pm
Not much to say here, inspired by the sky Kenneth Fejer uses in his pixelart mockups, it's CG. :P

(http://i216.photobucket.com/albums/cc14/tuaarita/ilikeit.png)

All suggestions will be noted and very much appreciated.

[spam] I just started a WIP-blog on my site just to put this in there. :P [/spam]
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 12, 2008, 02:03:30 pm
Sorry i haven't been a good boy during my sporadic away times. Too busy not making pixels, etc. and focusing more on bits of improvement to my drawing ability as of now. Yes, Opacus, i'm still at it.

(http://img245.imageshack.us/img245/5439/lolconcealablewehpunz2xd1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 12, 2008, 04:26:06 pm
what am I looking at? I see a hand!
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on March 12, 2008, 05:56:33 pm
Yes, Opacus, i'm still at it.


Huh?
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 13, 2008, 02:44:19 am
what am I looking at? I see a hand!

You see a cassowary confidently wedged inside a giant nondescript tube with bright light shining earthward, taking his time rolling up his sleeve to put on his dubiously concealed wrist weapons.

... I really thought it'd be easy for you to discern what's what, but apparently i'm dead wrong.  :-X
Title: Re: Official OT-Creativity Thread 2
Post by: snake on March 13, 2008, 04:14:55 pm
(http://img.photobucket.com/albums/v56/SnakemanEXE/Mystery.png)

Something like this? I'm not going to speculate why he's in a tube, but one of the arms might be a little long compared to the other one.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 14, 2008, 01:32:03 am
(http://lorne.lastchancemedia.com/Images/two/Lindsay.png)
Done from memory. I couldn't remember what her eyebrows looked like and that kind of ruined the likeness :(.

If anybody's got any C&C I'd love to hear it.
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 14, 2008, 05:10:00 am
(http://img.photobucket.com/albums/v56/SnakemanEXE/Mystery.png)

Something like this? I'm not going to speculate why he's in a tube, but one of the arms might be a little long compared to the other one.

Quite close, but this is how he was really posed:

(http://img136.imageshack.us/img136/3724/thereisnospoonis0.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 14, 2008, 06:38:58 am
Yeah, it seems clarity is an issue then, wouldn't you say? High contrast rendering requires a lot of volumetric control  that isn't here on this rough right now.

Here's an hour's worth of doodling, no reference (bad scan but I was too bored to do two scans and connect. Just imagine it with more space around the theme). If I were doing nothing with my time I'd sit down and ink/tone this perhaps. If I could justify the elevation change between the barbarian and everything else, that is (I probably could by putting people higher on a sloped curve behind him to suggest uneven terrain.) This was done as an anatomy study first, and it's pretty clear I need to hit the books (check vague muscle groups in the armpit, I really don't know how everything connects there. The shoulders/neck area is okay (which was the real challenge if you consider the squished-ness of strong muscles), and the front/chest/abs at least portray the shape of the body well, though the anatomy is again, invented. I am not trying to be a fine artist (I'm a comic artist), but it's pretty clear I need to work from reference more.

(http://img72.imageshack.us/img72/3451/conanqu6.png)

It's funny to me how the dude on the front blocking the blade with the armband has more personality to him than the barbarian. Oh well!

Critique encouraged of course!
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 14, 2008, 06:46:52 am
Think you might have over-rendered the barbarians face there, Helm, he looks like he died a week ago ???.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 14, 2008, 07:37:02 am
You think? Don't forget a lot of the lines are just guides for inking. I was bored so I went ahead and started (oh man I don't see myself ever finishing this for fun. Sometimes I wish I work as a commission artist), see if it reads better - and less dead - on clean paper and with line variation relevant to detail.

(http://img442.imageshack.us/img442/3507/barbarianeh3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 14, 2008, 07:49:06 am
Mmm, yeah, it's a lot better inked.
Commendable! :)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 14, 2008, 07:56:43 am
Thanks. I get cravings to finish this. I might. It'll take about 5 hours more. But I might.  !yus!
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 14, 2008, 08:04:04 am
I do have 2 questions if you don't mind, though:
First, what do the the bands around the sketched arm do? Just there to get the shape of the arm down?
And, more personally, why did you choose to draw such a uh, generic high fantasy scene with Conanesque barbarian and everything, anyway? :P
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 14, 2008, 08:51:32 am
Yeah, it seems clarity is an issue then, wouldn't you say? High contrast rendering requires a lot of volumetric control

If that was directed to me, then i want to say that i actually intended to emulate what Yoji Shinkawa does best with his insane ink brushing skills. Unfortunately his technique is just so advanced, i was only able to emulate the shading. :P
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on March 14, 2008, 11:54:37 am
Oh the guy who did the Metal Gear Solid concept art's and cover's? I love theemm
He's the Konami lead-artist fayi.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on March 14, 2008, 12:03:02 pm
Hey Helm, great piece!
One thing that i noticed immediately was his eyes. They sort of look like tired eyes? As if he doesn't care incredibly about where he's swinging his sword. Perhaps it's not just his eyes that're showing this, could be his whole face. It's really generic but i get the feeling a more angry, intense expression would work better. In fact, like your original sketch perhaps?  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 14, 2008, 01:01:31 pm
First, what do the the bands around the sketched arm do? Just there to get the shape of the arm down?

Exactly. Just a visual guide to think about foreshortening and shape. I usually do this for more surface, but there's not a lot of difficulty in this sketch as far as shapes go, pretty straightforward.

Quote
And, more personally, why did you choose to draw such a uh, generic high fantasy scene with Conanesque barbarian and everything, anyway? :P

This isn't art for me, it's just practise. Most people revert to their basic themes when they're not exploring new ground, so yeah, I used to draw a lot of barbarians as a child and I often still do when I get the urge to draw MUSCLE I WANT MUSCLE I WILL SHOW YOU MUSCLE, you know. Besides, I urge you to consider the cliche for what it is: pulp fantasy. Quite different from high fantasy 'elves and wizards'. I enjoy Conan or Fahfr and the Grey Mouser much more than Lord of the Rings and that type of fantasy. Cruel steel to end your foul sorcery, wizard! I still find that sort of thing much more appealing than dwarves and elves, although not as appealing as robots. Robots win.

Quote
If that was directed to me, then i want to say that i actually intended to emulate what Yoji Shinkawa does best with his insane ink brushing skills. Unfortunately his technique is just so advanced, i was only able to emulate the shading.

You know it's actually hard to tell what your skill level is from these? Why don't you try some simple pencil drawings of humans and telephones and show us. If you want critique, that is.

Quote
One thing that i noticed immediately was his eyes. They sort of look like tired eyes? As if he doesn't care incredibly about where he's swinging his sword. Perhaps it's not just his eyes that're showing this, could be his whole face. It's really generic but i get the feeling a more angry, intense expression would work better. In fact, like your original sketch perhaps?

I actually toned down the anger in the original expression lots purposefully because if you're familiar with Conan lore, he's killed a lot of people, been to a lot of battlefields, it's a dayjob so to speak. What I did add instead to the face is a bit of sadistic glee, like 'oh you're going to get the sword in the head soon!' to go along with that he's going to strike a distracted enemy and whatnot. He's not very nice! Most barbarians aren't! So yeah, the expression with the tired eyes is deliberate. When I render more I might change the face a bit to half-close one of the two eyes because there'll be a jet of blood trailing the upstroke of the sword. Perhaps. Perhaps it'll be too flashy and I won't do it. I might work on this more soon, actually! Thanks for the interest and comments.

edit: carrying on

(http://img253.imageshack.us/img253/2696/grignrdp4.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on March 14, 2008, 03:42:45 pm
Helm what software do you use to make those ink pictures?

also, your avatar isn't showing up anymore
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 14, 2008, 04:17:28 pm
my server is down but it'll be up in a day or so. I use Manga Studio EX 3 for the inking, but I suggest a firm grasp of natural inks before one spends time with this. But it's a great piece of software. If I ever buy a cintiq, it'll be for it.
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on March 15, 2008, 12:04:49 am
I use Manga Studio EX 3 for the inking, but I suggest a firm grasp of natural inks before one spends time with this.

i guess this holds true for all mediums.  I am not looking to do ink work, i was just curious if i could create such an effect with photoshop or other free software.
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on March 15, 2008, 04:27:31 am
Feron: You can do it with any program that supports pressure-sensitive tablets, it's just a matter of of how you "ink" it...
Helm: ... but doing it as nicely as Helm has done isn't an easy feat. Though I've gotta say that when I looked at your sketch I saw more potential for a really nice drawing more in that Jean Giraud/Enki Bilal vein.


Anyway, here's some oekaki that's clearly not inspired by a certain movie.
(http://i30.tinypic.com/ig9max.png)
(http://i25.tinypic.com/s2qicl.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 15, 2008, 04:33:38 am
Helm: the only thing that I could see( and its a major nitpick) is that i believe its unnecessary to have his pecs so defined at the bottom when they are in that stretched position. it almost makes them look fake.
junkboy:
I dare you to fully pixel one of your delectible oekaki pieces.
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on March 15, 2008, 05:19:35 am
Why did you have to DARE me?  :'(   Now I feel compelled to do it..
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 15, 2008, 08:20:35 am
Quote
Helm: ... but doing it as nicely as Helm has done isn't an easy feat. Though I've gotta say that when I looked at your sketch I saw more potential for a really nice drawing more in that Jean Giraud/Enki Bilal vein.

Thanks. I try to avoid Moebius worship because it's really overdone as a trend here in europe in comic art circles.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 15, 2008, 05:00:56 pm
junkboy: infact, I DOUBLE DOG DARE YOU.
Now you dont really have a choice.
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on March 15, 2008, 06:09:44 pm
Junkboy: Don't do it, it's a trap! Heh, always refreshing to see  some Bladerunner Pixel/Oekaki art once in a while.

Helm: I'm not digging the calm look in the barbarian's face whatsoever. It's just not believable for me. Even the calmest psychopaths make some sort of weird face for a split second before they slice and dice someone. It's just instinct, no matter how dumb their facial expression may be. Maybe show some teeth, or a small smirk, if he is in fact showing some satisfaction, as the current material doesn't quite display it. Also, the description makes it hard for me to believe as well, seeing as how the front most barbarian also has a calm collective face. Was everyone this calm, during battles of days past, while beefy muscle men paraded half naked, threatening to chop your head off with huge swords?  ??? I wouldn't believe so, even in a mythical sense. Just makes them more robotic, and less interesting.

But I'm no comic expert, so I'll leave it to your own devices to choose what is best. The inking looks great though...
Title: Re: Official OT-Creativity Thread 2
Post by: 8bitty on March 15, 2008, 07:37:27 pm
junkboy those are amazing :o one of my favourite movies!!!! :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on March 17, 2008, 10:26:18 pm
Doppleganger your squirrels were cute. 

Nice non-bladerunner inspired sketches Junkboy.

having trouble making believable whoosh circle for his sling in attack frame.
(http://burhtun.com/PhoneticFury/sonusfinal.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 18, 2008, 05:09:56 am
i only have trouble with his stance.  what's he throwing at, his feet?  i know it's all in the wrist, but he should at least be standing to the throw and looking into the distance.  also, slings are thrown underhand for range and overhand for accuracy, but overhead is more for.......movies?  you can't reload or aim that way without totally breaking the flow :P.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on March 20, 2008, 05:48:21 pm
Tried vectoring.

(http://i216.photobucket.com/albums/cc14/tuaarita/moai.png)

I hate it, except for the clouds, I stole them from Larwick.  :lol: :blind:
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on March 21, 2008, 04:00:58 am
I wrote a song where all of the tracks are played on electric bass:

http://media.putfile.com/Chin-Up-No-1 (http://media.putfile.com/Chin-Up-No-1)
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on March 21, 2008, 09:32:53 pm
oh crap.  Thanks for pointing that out Adar..ndchristie.  I should have done more research.  I thought you swung in over head, and swung it around multiple times instead of just one circle, and thought there was one string not two separate strings...  heh.  Good thing I didn't try slinging, I would have ended up with a rock embedded in my face. 

Faktablad, at 1:30, those high pitches, is that what harmonics on bass sound like?  Or are you just plucking the string above the neck?  Didn't know bass could do harmonics, would have expected them to be muddy and dull.  Also where did you get those crashes?  I wanna start recording music again.  But I hate fiddling with stuff to get a good sound.  Whenever I record it sounds like balls.

heres some sketches to keep this post from being artless.  For a bid at a small freelance job doing logo/mascot.  Dunno if I got it yet.
They wanted a yeti with a crocodile head and tail.
(http://burhtun.com/crocyeti.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 21, 2008, 11:24:04 pm
(http://xs225.xs.to/xs225/08126/birgand942.png)

got frustrated with the page palette at pixel joint (7 colors and only 4 distinct values, two hues and an intermediary blend??) threw it back into photoshop and doodled on it.

tablet pc's are the 21st century napkin
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 22, 2008, 01:05:17 pm
(http://xs225.xs.to/xs225/08126/birgand942.png)

got frustrated with the page palette at pixel joint (7 colors and only 4 distinct values, two hues and an intermediary blend??) threw it back into photoshop and doodled on it.

tablet pc's are the 21st century napkin

small critique: neck connects to where in this picture?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 22, 2008, 03:46:32 pm
Quote
small critique: neck connects to where in this picture?

the chin.  Why doesn't yours?  ???


PS: Oops.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 22, 2008, 10:00:38 pm
I take it 'oops' means 'I get it now, thank you?'. In the case it doesn't,

(http://www.locustleaves.com/brigand.png)

Tell me if something isn't clear.
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on March 22, 2008, 11:21:44 pm
A case of misinterpretation? This is how I saw it, neck looks alright to me:
(http://i25.tinypic.com/epf41x.jpg)

.. and since we're posting doodles...
(http://i28.tinypic.com/jzw3n.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 23, 2008, 12:29:44 am
yeah no, helm has it right.  it was a careless error as with the low eyes.  the head you've sketched junk works because you've changed the scale and positioning :P/

another quick doodle, noticed about halfway through that it was very final fantasy, so i sorta embraced that rather than try to fight it.  it is what it is.

(http://xs125.xs.to/xs125/08131/dsc_0030804.jpg)

Pilenz, the Potagic pirate, poorly proportioned and pretentiously "prepared" in his particolored pantaloons.
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on March 24, 2008, 12:04:18 pm
in his particolored pantaloons.

Looks female to me, perhaps because i'm used to seeing you draw women more than men, but I think this is still very feminine.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 24, 2008, 12:55:51 pm
The face is pretty masculine.

Great body, but I'm not digging the face entirely. It's the tiniest bit bigger than I'd like.

Shrunken: (http://i265.photobucket.com/albums/ii201/temporicide/Headshrink.png)

I gotta say, great design. I love your sketches.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 24, 2008, 01:25:27 pm
unnecessary post.  details relevant to other's posts preserved in their quotes.

in my perfect world we'd all be shaped like ballerinas...
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 24, 2008, 03:11:09 pm
Your sketches keep reverting to the nostril issues of the past that I thought you had resolved!
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 24, 2008, 05:13:49 pm
Whenever I design an outfit or just sketch 90% of the time it resembles me. I don't know why but it seems like that's the case for a lot of people I know - they draw themselves. So I usually get the ballerina look because I fence and fencing is basically using the legs as you would when dancing - only with supporting timed sword blows so the deltoids in my images are always a little bit bigger than usual. :)

I just remembered who that sketch reminds me of - Marche from FFTA. Only he's a pirate this time.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 24, 2008, 07:07:57 pm
I just remembered who that sketch reminds me of - Marche from FFTA. Only he's a pirate this time.

spot on - I just sketched a random pose, noticed it was the same - that's what made me realize the ff influence (which continued from there).

unnecessary post.  details relevant to other's posts preserved in their quotes.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on March 24, 2008, 07:41:01 pm
Whenever I design an outfit or just sketch 90% of the time it resembles me. I don't know why but it seems like that's the case for a lot of people I know - they draw themselves. So I usually get the ballerina look because I fence and fencing is basically using the legs as you would when dancing - only with supporting timed sword blows so the deltoids in my images are always a little bit bigger than usual. :)

I just remembered who that sketch reminds me of - Marche from FFTA. Only he's a pirate this time.

Leonardo Da Vinci talks about that in one of his codexes I think?  Something like "the artist must always fight the urge to include the flaws in their own anatomy in their artwork" or something like that...
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 24, 2008, 08:41:45 pm
Whenever I design an outfit or just sketch 90% of the time it resembles me. I don't know why but it seems like that's the case for a lot of people I know - they draw themselves. So I usually get the ballerina look because I fence and fencing is basically using the legs as you would when dancing - only with supporting timed sword blows so the deltoids in my images are always a little bit bigger than usual. :)

I just remembered who that sketch reminds me of - Marche from FFTA. Only he's a pirate this time.

Leonardo Da Vinci talks about that in one of his codexes I think?  Something like "the artist must always fight the urge to include the flaws in their own anatomy in their artwork" or something like that...

yeah, he had a lot of good ones, Da Vinci.  "fight" i think implies a certain set of goals that are not universally shared, but acknowledging that urge is very important.

I wish i had the ballerina shape, I'm shorter and have a bit more mass than that.  I do have (and am attracted to people who have) large (powerful?) calves though which shows up in my work.  A lot of the traits I tend to put in though are similarly based on what i find attractive, such as weak chins, pouty lips, small breasts, low ears and upturned noses.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 24, 2008, 10:16:06 pm
I didn't know Leonardo wrote anything on the subject, I have had no art history to speak of (school classes are a joke) and really haven't thought about reading up on some of this stuff before. I really should, as that's very true. I draw my figures arachnodactylic because my fingers are longer than the norm.

I tend to draw women and men with the traits I see as attractive as well, usually slender males, females with just the right amount of fat, large eyes, noses with a ball on the tip, thin eyebrows, flat chested women, soft slightly wavy hair of a light hue et cetera.

I don't think you should pass off an inconsistency in your work as insignificant merely because it's for fun, It's always nice to master something else. :) I understand the drawing is small but there's always the 1 px photoshop brush. I think you added unnecessary darkness to the nostrils when you should have instead signified the wings of the nose forming the outline of the black leaving the bottom of the nostril flowing into the upper lip, the angle is too high to see that far into the nose. But if it is just for fun and you keep a lookout for it in the future it doesn't really matter. You could say it's merely style.  ::)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 24, 2008, 11:48:18 pm
unnecessary post.  details relevant to other's posts preserved in their quotes.

the angle is too high to see that far into the nose.

I could be wrong, but I think we've shut that down:
(http://xs125.xs.to/xs125/08132/dsc_0045217.jpg)
(this photo is actually taken at what I think is a higher angle)

Helm was refering i believe to my desire to show both nostrils, and the fact that the bridge appears collapsed with the nostril flaps heading straight back and down rather than forming a "horn" shape up into the sinus?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 25, 2008, 12:51:33 am
helm - i know what you mean, but this sketch (and most of the others I do) are the size of my palm, which makes descriptive marks hard.  every time i try to draw a nose at this size i just make it like that and say "vuck" - like I said if these were for study purposes they would be of a very different scale and then would be actual attention payed to these things.  the sketch before (the photoshop doodle) has no nose to speak of, so it's hard to say whether it follows in the same fashion.

perhaps i should post more real studies?  I guess at the end of the day though i just don't come here for that sort of thing, I come here for play.  Partisan is for play, pixel art is for play, even edits and suggestions are more of a relaxation method than a task.  make of that what you will.

whole point of fixing an issue in your method is that it'll not show up ever again when you draw be it for fun or study or work.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on March 25, 2008, 03:11:33 am
Faktablad, at 1:30, those high pitches, is that what harmonics on bass sound like?  Or are you just plucking the string above the neck?  Didn't know bass could do harmonics, would have expected them to be muddy and dull.  Also where did you get those crashes?  I wanna start recording music again.  But I hate fiddling with stuff to get a good sound.  Whenever I record it sounds like balls.
The high-pitched washy, scrapy sounds are from scraping a pick along the strings.  The track also has a lot of reverb.  Otherwise, I didn't play any harmonics, just the normal notes on the fretboard.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 25, 2008, 04:14:46 am
unnecessary post.  details relevant to other's posts preserved in their quotes.

in other news, junkboy - i'm enjoying the palette decisions, which could easily have been ugly yet managed to be genuine (and therefor attractive).
Title: Re: Official OT-Creativity Thread 2
Post by: Faceless on March 25, 2008, 10:28:51 am
What he's saying is that if you learnt the lesson properly the problem would not bleed into your sketches, and not that you should treat these sketches as studies.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 25, 2008, 12:24:24 pm
unnecessary post.  details relevant to other's posts preserved in their quotes.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 25, 2008, 02:04:59 pm
Quote
That's debatable on a pedagogical level because we haven't demonstrated that studies and sketches use the same knowledge or even have the same processes.  I've already said they don't - what similarities these have to real artwork or anything derived from observation is purely habitual and neither intended nor unintended.

I'm alright with you doing whatever you want, I just want to help. So if you'll allow me a final word on the matter it is this: you like to talk about this much more than you probably should. Regardless of whether you'd take my advice or not, you shouldn't feel compelled to create rationalizations to preset to us about it. Internalise that whole process, it is not useful to anyone else reading. Studies and sketches use the same knowledge and have the same processes because you are the same thing and whenever you draw you draw from the same impulses. What changes is the amount of backtracking and correction you're willing to put into a piece of art, and whereas you felt like doing it on this piece or not is irrelevant. I only wanted to let you know your impulsive way of drawing noses (and faces, to a degree) is still broken. You can do whatever you want with that crit and you don't have to rationalize why you made a mistake now.

Quote
but you're also missing an important point - it's not a problem that I've been experiencing in my real work.  if it shows up there, obviously I'll work to correct it.  And I won't take that work to the internet of all places (and almost never have), I'll take it to people that can see it and touch it.

Having posted exclusively on this forum a lot of art that I hold quite dear for comments and scrutiny, I resent the tone of that comment. This isn't the internet, this is Pixelation. It should not be lumped in with Deviantarts and the like. At least what I gather from your tone is that I should not give you any more critique about the things you post in this thread.

Quote
If anyone were to demand that this be a place of critique only, I would not only be sad, but I would not put up my doodles, either.  Is that how it should be?

No this thread is 'post what you want'. Your attitude just tells other people if they should give you critique or not.

Quote
In the end, as harsh as this may sound, it's impossible for me to consider this forum (or any internet forum, but particularly one centered on outdated digital techniques a place for "real art," and I haven't ever wanted it to be.

Take that flawed attitude back to uni where it'll be appreciated much more. Here is for people that want to learn and want to help others learn in a grassroots way, bad crits and all. It's not an ivory tower full of highly classically-trained people that are only apparently worthy of your 'real' artwork. I personally owe 70% of my artistic growth, though it might not be dazzling to you or anyone else, to this place and am offended by that comment. If nothing else here taught me to behave decently when I get critiqued, taught me to say 'thanks' even if I was aware of the error that got critiqued, taught me to respect the time other people put into helping me with my artwork. You're not there yet apparently, so go back to art school where you're paying for people to take your art seriously. Apparently good will on the internet is just cheap, you see it every day.

Quote
Am I being a jerk here?  Yes.  Am I being honest?  Completely.  What does that mean?  Hell if I know.

It means you should think more before you post.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 25, 2008, 07:38:30 pm
Quote from: Adarias
(this photo is actually taken at what I think is a higher angle)

Helm was refering i believe to my desire to show both nostrils, and the fact that the bridge appears collapsed with the nostril flaps heading straight back and down rather than forming a "horn" shape up into the sinus?

Ah. I suppose what I was actually seeing but didn't realize was the lack of shape to the nostrils. But it's very small so there's an excuse I suppose. That, however, leads to this...

Quote from: Atnas
there's always the 1 px photoshop brush.

Quote from: ndchristie
but this is a drawing?  I try to only use photoshop to clean up things like page edges, not correct mistakes.

I'm willing to use any tool at my disposal to make my art look better. Graphics software is the same to me as a pencil in that it too is a tool. It comes down to views on "art purity"? Usually I'll touch up my drawings on the PC after I scan them because I'll have made a mistake or I realize a flaw that I hadn't caught before. There's no harm in emulating an actual pencil with a tablet stylus towards the goal of self improvement if the audience is of an electronic nature.

I accept it's for entertainment but this matters just as much as a study in relation to your artistic progression. You may not care, but the people here seem to love to critique and therefore be prepared to have sketches performed during leisure held on the same level as those done for a client. From what I gather, all we care about is the advancement of your artistry, and I don't think anyone here wants rationalizations when none are needed.

In the end if this doesn't matter, then neither does you or I's life by the same reasoning because I feel one's art is a reflection of many aspects of one's own life, ranging from care to even obstinacy - which can be examined in art which one refuses to make beneficial changes to and instead rationalizes. Go figure that we try to make it matter, on paper and in our lives. It's what gives this stuff meaning.

Don't think I'm saying to make everything matter. If everything mattered then this meaningless argument would matter, which it doesn't because at the end of the day, "to each his own".  ;D

Note that by we I do not speak for anyone but myself and my observations on the nature of this place.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 26, 2008, 02:00:50 am
unnecessary post.
Quote
art school [is a place] where you're paying for people to take your art seriously.

only relevant note for anyone considering formal education - art school, at least for an undergrad, isn't a place where you pay people to take your art seriously in the sense that implies, it's a place where they put you down and degrade you and confine your artistic expression to mundane tasks until you either get over yourself or (more unfortunate but hopefully less common) you learn not to care what people think because "they're all assholes anyway."  It's a rare teacher that even considers that he's being payed by the students or that feels any financial motivation with regards to giving students anything. "Respect" is not purchased nor is it often given (and never where it is not hard earned) - this is why hardly anybody is "taken seriously" as an artist until they're at least middle-aged.  The only respect given is in the sense that the faculty considers you capable as a student of withstanding punishment, and nobody has to pay money to receive that.

(http://photos-329.ll.facebook.com/photos-ll-sf2p/v195/61/118/1487820329/n1487820329_30183915_968.jpg)

random pose from class.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 26, 2008, 01:58:36 pm
Yeah from what I said to you, that is the one point you felt compelled to let standing after messing around with your posts. Anyway, I won't nag you about this anymore. My only comment for your study is that you should post such things uncropped.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on March 26, 2008, 04:17:24 pm
Yeah from what I said to you, that is the one point you felt compelled to let standing after messing around with your posts. Anyway, I won't nag you about this anymore. My only comment for your study is that you should post such things uncropped.

Yes - it was the only point not made entirely out of self-concern - i wouldn't want the many young artists in this community who are considering their future to see an incomplete picture of the institution, nor would I want all traditionally educated artists condemned for a single freshman.

(http://xs225.xs.to/xs225/08133/dsc_0450757.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Froli on March 26, 2008, 05:09:17 pm
Man, I wish i got your drawing skills and this one caught my eye. It really looks good except for the face and I tried remaking Atnas shrunken head edit.

(http://xs125.xs.to/xs125/08133/adariasgirl3678.png)

Is this okay enough to make her girlish?  the jaw has problems? is the neck angled okay?

Anyway, I feel you really got a bit pissed with helm's critic but heck... with your current level, the push that helm advice to you is really good, even if it's a message across the globe. Probably in a short time you will be joining the god level tier :lol:... For me, I always see the old timers here as my teachers and I really believe they are helping me attain the skills that I needed. That is, to get at least above mediocre level  ;D


EDIT! I THOUGHT IT'S A FEMALE CHARACTER!  :'( I should read the posts carefully. At least he can pass now as a young man/ boy.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on March 28, 2008, 03:11:23 am
Flash shmup I started got a nice feature on Indie Games Blog (http://www.indiegames.com/blog/2008/03/flash_game_pick_nano_adam_atom.html) today!

(http://games.lastchancemedia.com/nano/)
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on March 28, 2008, 01:24:24 pm
Adam, you win the internet.
Does this project use the famous perfect 16-color palette? It kinda looked like it.
Either way good job, I can't wait to see what else you add to it.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on March 28, 2008, 03:36:25 pm
Pretty neat Adam. Okay to commence nitpicking?
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on March 28, 2008, 07:23:35 pm
Sure!  It's not even close to done like it says on Indie Games Blog, but if you've got ideas or stuff that looks weird in this version lemme have it :D
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on March 28, 2008, 09:32:27 pm
The controls have some oddities. There seems to be a slight acceleration/deceleration going on which screws things up. I'd say it's generally a good idea to leave that kind of things out unless the gameplay is based on momentum like sonic or mario. It's pretty hard to get to work properly. Now it only adds confusion. In addition it feels like it gets worse with diagonal movement. Small nudges to dodge things are hard cause the ship might move just a few pixels or then it might jump a longer distance. Slowing down the ship might help a bit, but it wouldn't remove the fundamental weirdness. In life force on NES  it's easy to navigate through small openings even if the speed is maxed. There are no "extras" in the movement. Pressing a button makes the ship move on a set speed, that's it. Moving in a circle, going back and forth left/right up/down really fast should make the problem apparent in your game.

I'd say the controls are tight when you can clear out a scattered wave with a single bullet for each enemy with no misses  ;D

One thing that helps making the controls more responsive is giving priority for the latest pressed key. Since it's played on a keyboard there will randomly be a situation where two opposing directional keys are pressed down at the same time. Now the left key always takes priority which might give a small latency when switching from moving left to moving right.

The art looks nice, but one thing that bothers me is how the front of the ship flickers like mad when moving horizontally. There's a space where adjacent pixels alternate from dark to light. Making the other spikey thing darker probably fixes it.
You could also experiment with different types of explosions and sound effects to work on the really top-of-the-pyramid game-feel territory. The way some specific explosions were made in silkworm are pretty neat and i haven't seen it in other games. When you shoot the mines or bombs or whatever they were, the explosion is really fast and moves away from the direction it was shot from. It really feels like blasting something away. Generally a lot of shmup enemies' movements and explosions don't seem to be affected by the momentum of your bullets. Maybe giving it a feeling of blasting away stuff could add some immersion? As for the sound department, smashing the random button in SFXR should give you enough resources that you can mix together to create an explosion sound that really feels like something specific, even if you can't tell what it exactly is. Try to give it sound that makes killing the enemies feel really good.

The best feeling related effect at the moment is when the bomb is used and a lot of explosion sounds go off at the same time and the screen flashes. Has lots of "OOMPH"

One thing i liked a lot was how the pickups moved up instead of down. Gives you a reason not to shoot all the time. This kind of small things that add gameplay without adding control complexity are more than welcome in any game. Now NOT-SHOOTING is a viable gameplay strategy. Waiting and shooting enemies when they're closer to the bottom of the screen gives time to collect the flickeryballs. Maybe you could expand on this idea with boss battles and such?

I'm looking forward to play more of this game. It's really great for something that was created in such a short time  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on March 29, 2008, 02:33:22 am
I havn't posted anything.. at all in quite a while.. so I guess I'll just post one of my recent and favorite sketches..

(http://i18.photobucket.com/albums/b150/iceman509/MrMagorium.png)

regular old #2 pencil used..
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 29, 2008, 02:48:14 am
Not sure how realistic you're trying to make it, but the torso and legs are too short, Malor.
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on March 29, 2008, 03:36:19 am
ah yes, I thought that would be brought up.. I didn't really intend for it to be very realistic in the first place, but it was a mistake which I noticed, I just didn't feel that it need to be fixed in this case. I may fix it eventually..If it bothers people, that is.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on March 29, 2008, 04:39:46 am
Been doing a bit of concept art at work lately and that's put me in the mood to do more painting at home.
(http://i48.photobucket.com/albums/f230/ben2theedge/Skeletroid-Imp-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on March 29, 2008, 06:29:44 am
(http://xs225.xs.to/xs225/08126/birgand942.png)
There's something beautiful about the hand-drawn outlines (dare I say inking?) overlapped to the pixeled coloring there.

*sniff* anybody picking up a stench of stagnant ego from this page?   :0#
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on March 29, 2008, 07:51:20 am
huzba thanks for all the feedback!  duly noted, all of it.  As far as the movement goes, it's actually kinda tricky, since its all integer math and no trig, but suffice to say SOME acceleration is necessary, but I will continue to experiment with the timing and stuff, especially regarding short keypresses.  Glad to hear you like the bombs and pickups, I've been getting a fairly positive response to those from most of the players so far!  I'm not entirely sure what you mean by the flickering, but I'll check it out - if its something as simple as an art change that should be easy.  Also I agree 100% that putting momentum into the explosions is pretty awesome!  I'll definitely experiment with that as well...maybe once I have missiles in they will have a concussive blowback like that?  Anyways thanks again, it will be a while before I can update but hopefully I can address all of these concerns :)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 29, 2008, 01:57:31 pm
Ben that looks wonderful, I love digital painting.  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on March 29, 2008, 03:59:23 pm
just made it :)

the pixel low poly Game Boy ! (128*64, 12 tris)

(http://madpxl.com/other/pxl_gameboy.gif)
            (http://madpxl.com/other/gb.PNG)
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on March 29, 2008, 04:19:12 pm
Oh dude that is so, so cool. Really makes me wanna have a go at that low poly 3d stuff. Although i've been wanting to for a while now.. meh, i'll get round to it someday. Anyway, looking great madPXL.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on March 29, 2008, 05:09:05 pm
If you go ahead and do some lowpoly then I have to do the same thing.

Cuz that's how I roll, behind you. xD


madPXL that is awesome like all your stuff. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on March 30, 2008, 03:06:00 am
#2..

(http://i18.photobucket.com/albums/b150/iceman509/Mercenary.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 30, 2008, 01:09:44 pm
Quote from: Malor
#2..

Better, but the neck is too thin.

(http://i265.photobucket.com/albums/ii201/temporicide/Neck.png)

I drew another yautja head.

(http://i265.photobucket.com/albums/ii201/temporicide/Art/YeyindeYautja2.jpg)

And a fullbody yautja to be CGed.

(http://i265.photobucket.com/albums/ii201/temporicide/Art/HairlessYautja0308smll.png)

And something to cheer up a friend's girlfriend.

(http://i265.photobucket.com/albums/ii201/temporicide/Art/carrot-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on March 30, 2008, 07:27:25 pm
what program do you use to make that low poly 3d stuff?
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on March 30, 2008, 08:53:37 pm
what program do you use to make that low poly 3d stuff?

3ds max 7 :)

@ leroy and Larwick : thanks :)
Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on March 30, 2008, 10:04:51 pm
thing i did for a friend:
(http://img248.imageshack.us/img248/8162/sovientpropagandanotextmj0.jpg)

thing i did for a school project:
(http://img181.imageshack.us/img181/2751/schoolprojectcr5.jpg)
(i donno actually. just kidding btw :) )
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on April 02, 2008, 07:13:46 am
lol


Anyway I tried faking tilt-shift on a picture i googled a while ago. The place is El Tajin btw. It's still too detailed tho.
orig http://anthropologynet.files.wordpress.com/2007/06/el-tajin-aerial.jpg (http://anthropologynet.files.wordpress.com/2007/06/el-tajin-aerial.jpg)

(http://i216.photobucket.com/albums/cc14/tuaarita/tiltshift.png)

Edit: Not sure if this works better. Probably not.

(http://i216.photobucket.com/albums/cc14/tuaarita/tiltshift-1.png)

And what wiki sez.
http://en.wikipedia.org/wiki/Tilt-shift_photography (http://en.wikipedia.org/wiki/Tilt-shift_photography).

Quote
By blurring, the viewer's gaze may be directed away from parts of the image the photographer wishes to de-emphasize.

A smaller depth of field can also be simulated by bringing the foreground and/or background out of focus.

Perspective can be corrected for by sharpening the focus of a foreground and background that would otherwise be inside the depth of field; in theory, perfect perspective correction happens when the planes of the lens, the image sensor, and the object being imaged all intersect.

Miniature faking, in which the location in the photograph appears to have been created in miniature, can be done using the technique.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on April 02, 2008, 11:48:44 am
Atnas: Why is that full body Yautja so thin? As far as I know Yautja are rather muscular.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on April 02, 2008, 01:37:39 pm
isn't music creative?
http://www.mediafire.com/?y5yxbynexmx (http://www.mediafire.com/?y5yxbynexmx)
acoustic, folky, devendra banharty (without incredible vocals), daniel johnstony (with better vocals  :lol:)
..no i'm just kidding. i'm not nearly that conceited.
Title: Re: Official OT-Creativity Thread 2
Post by: chriskot on April 02, 2008, 05:01:31 pm
A tank I drew after a friend and I marathon'd our way through all 6 Metal Slug games:
(http://i73.photobucket.com/albums/i220/chriskot/Tank1_small.png)

Something that would probably eat your face, given the chance:
(http://i73.photobucket.com/albums/i220/chriskot/SkyShrieker_BG.png)

Pac-man channelling the spirit of an evil Howie Mandel (that's what it reminds me of, anyway):
(http://i73.photobucket.com/albums/i220/chriskot/beardedjoe.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on April 04, 2008, 01:12:19 am
Atnas: Why is that full body Yautja so thin? As far as I know Yautja are rather muscular.

Not all people are muscular, so I would assume that not all Yautja are - Given this Yautja lives in an environment suitable for that body type. :3
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 09, 2008, 04:15:31 am
(http://i27.tinypic.com/296kops.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Xion on April 09, 2008, 05:12:21 am
(http://aspekketoyo.googlepages.com/Boxer.png)(http://aspekketoyo.googlepages.com/Boxerfotophckdcopy.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on April 09, 2008, 07:41:05 am
Xion: Groovy! Great character design :).
But, and this is our concern, dude, I think it looks better with a bright color for the gloves and ... X suit bit.
Also, shouldn't the armpit be darker?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on April 09, 2008, 11:45:26 am
Austrian Special Forces Dog?
Title: Re: Official OT-Creativity Thread 2
Post by: am_pm on April 09, 2008, 07:04:01 pm
It reminds me of the dog version of viewtiful joe for some reason. I dig it
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on April 11, 2008, 01:40:57 pm
(http://www.inventiveminds.dk/vedsten/wips/maage_screen.png)

same project as the others, tree structure is weak, but mehh.. i'll leave it at this
Title: Re: Official OT-Creativity Thread 2
Post by: Break on April 12, 2008, 05:04:37 am
Sometimes I black out and when I wake up I've done something graphic design related. Not often though.

(http://img291.imageshack.us/img291/3029/starfishdesatpn2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Luzeke on April 12, 2008, 11:30:29 pm
Been sketching on this for about half an hour, actually longer but I had a movie running at the same time and have No More Heroes spinning in my Wii (I have too much stuff going at the same time, can't help it though  :P)
(http://i79.photobucket.com/albums/j135/mr_norris/art.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 13, 2008, 06:12:34 am
Luzeke: very dynamic sketch, i like it.
(http://i31.tinypic.com/2ch2b90.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: fil_razorback on April 13, 2008, 05:25:34 pm
Just finish it Luzeke, it's a great start :3
Ryumaru, yours is well...a bit more disturbing.

(http://xs126.xs.to/xs126/08150/k498.png)

(dirt needs refining, and I must put something behind the door. Anything else ?)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on April 14, 2008, 03:41:28 am
Break, I really like that design.  Trippy.
Title: Re: Official OT-Creativity Thread 2
Post by: Perciv@l on April 15, 2008, 12:16:33 am
quick thing
(http://i9.photobucket.com/albums/a86/Venceslau/Links/monster_04-640x480.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on April 19, 2008, 01:19:56 pm
I don't get Ryu's thing.  What is it?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 19, 2008, 03:51:20 pm
Sohashu: Squint your eyes and you should see a torso and an arm. There is a cast shadow on the torso by an unseen head.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on April 19, 2008, 10:05:34 pm
ryu - you're allowing the shape of the light to dictate the angle of your strokes, rather than the angle of the light or of the surface.  either method will prove to sculpt the forms far more visibly.
Title: Re: Official OT-Creativity Thread 2
Post by: Luzeke on April 19, 2008, 11:43:44 pm
I'm going to post some updates on my warrior vs monster sketch soon. Just ain't getting the colors right yet. Don't have much time to sketch at all as well :(

Anyways, in the meantime, a quick PS doodle:
(http://i79.photobucket.com/albums/j135/mr_norris/morningsmoker.jpg)
(Gah, those horrible feet!)

And also, here's my two latest FL pieces ;D
http://picard.hgo.se/~Zeke/music/hopper_4.mp3
http://picard.hgo.se/~Zeke/music/moots_4.mp3
I put them on my university ftp. It has a security certificate... thingy, you need to accept.
It's nothing dangerous though. Don't have any other place to host my non-pic files yet, sorry  :-[
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on April 20, 2008, 12:27:28 am
my dog, Kodie.  German Shepherd/Malamute mix.
(http://burhtun.com/sketchbook/kodie.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Terley on April 20, 2008, 10:42:38 pm
Im in your screen  :wah:

(http://img405.imageshack.us/img405/5478/trappedinscreenjq2.jpg)

I've done this before, im just bored.
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on April 23, 2008, 01:44:59 am
nice background vedsten (I hope that a day I will make stuffs like this with photoshop :( )

so...

a new 3D low poly character coming from the manga "Cowa" by Akira Toriyama !

(http://www.madpxl.com/other/paifu.png) (http://www.madpxl.com/other/paifu_tex_b.png)


Tris : 396, Tex : 128*128 + alpha texture
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on April 23, 2008, 01:57:38 am
(http://i82.photobucket.com/albums/j276/tinsleycurtis/hAminghog.png)

painting of hemingway with a rifle.

i wish the colors didn't turn all washed out and stuff in the picture, because they are a lot more vibrant and alive in the actual piece.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on April 23, 2008, 12:52:58 pm
face and hand work best because of the integration of the pigments and page.  these rest feels a little too wash-with-a-color.  nicely done in general though.
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on April 23, 2008, 01:17:45 pm
Facebook Graffiti!

(http://dylanimages.googlepages.com/chigurhgraffiti.png)
(http://dylanimages2.googlepages.com/aeroplanetaikograffiti.png)
(http://dylanimages2.googlepages.com/pacmangraffiti.png)
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on April 23, 2008, 03:19:52 pm
face and hand work best because of the integration of the pigments and page.  these rest feels a little too wash-with-a-color.  nicely done in general though.
i wish i had a better camera or something, because it's not nearly that washed out. however, i'm not one to make excuses. so, thanks for the compliment. i don't usually get around to doing very much "fine arty" type of work, so it's nice to hear positive feedback.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on April 23, 2008, 04:02:45 pm
face and hand work best because of the integration of the pigments and page.  these rest feels a little too wash-with-a-color.  nicely done in general though.
i wish i had a better camera or something, because it's not nearly that washed out. however, i'm not one to make excuses. so, thanks for the compliment. i don't usually get around to doing very much "fine arty" type of work, so it's nice to hear positive feedback.

not washed out, made with a generic wash - the saturation is pretty high.  like the painter's version of gradient fill.

the face and hands are much more fluid, inspired, and the shapes create interest.  even the blank lower part has it's own character in a way the rest doesn't, although the rest of this color-shape (where it's under the gun and meeting the shoulder) is also unresovled.

Watercolors are tough, this is a great study :)
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on April 23, 2008, 04:46:55 pm
oh i get it. yeah, i guess you're right.
my biggest problem with watercolor has been over doing things, and i was just afraid of it being too messy. i wanted a few detail spots, and then one focal point (the eye).
overall, i'll try again with a portrait of hunter s thompson.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 23, 2008, 07:14:47 pm
Locracian: Was that done from life?
Ptoing: My thoughts echo nd's. Nice work overall. Cant wait to see the second attempt.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on April 23, 2008, 11:34:20 pm
round two:
(http://i82.photobucket.com/albums/j276/tinsleycurtis/hunterS.png)
thoughts? things to try?
Title: Re: Official OT-Creativity Thread 2
Post by: am_pm on April 24, 2008, 01:20:55 am
HMC: Neutral Milk Hotel is awesome. I love it.
Title: Re: Official OT-Creativity Thread 2
Post by: Perciv@l on April 25, 2008, 11:25:11 pm
some photography
(http://i9.photobucket.com/albums/a86/Venceslau/Links/relogio_low.jpg)

(http://i9.photobucket.com/albums/a86/Venceslau/Links/reflexo_low.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on April 26, 2008, 01:54:48 am
HMC : your pacman is very fun !

so, a new model made tonight : it's Bomberman

(http://www.madpxl.com/other/bomberman.png)

tris : 324, tex : 128*128

(http://www.madpxl.com/other/bomberman_tex.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 26, 2008, 07:25:11 am
(http://i31.tinypic.com/5ck8px.jpg)
This was really just a test to see how well I could paint bleach onto a hoodie.
It was hard, the bristles were cheap $1.50 worth paintbrushes.

I did the right side first so the left side I ended up doing after I kinda got a hang of things.
Spine is HUGE, and it bends to the side.
The shoulder blades were weird still have to figure out a good way too fill and shade.
Title: Re: Official OT-Creativity Thread 2
Post by: Xion on April 26, 2008, 06:15:16 pm
Souly: That is totally awesome! :D
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 26, 2008, 10:05:19 pm
(http://i30.tinypic.com/2rwagwz.jpg)
Made the skull too low on the actual hood.
But oh well it's just the test hoodie anyways.
Title: Re: Official OT-Creativity Thread 2
Post by: Faceless on April 27, 2008, 08:43:14 am
Skull = :'(
Might be possible to extend the back of the head further to the left...
http://en.wikivisual.com/images/5/53/Gray_188_-_Side_view_of_the_skull.png
Title: Re: Official OT-Creativity Thread 2
Post by: Reo on April 27, 2008, 09:14:52 am
Can I but that it from you?!! :D 
Title: Re: Official OT-Creativity Thread 2
Post by: Talos on April 27, 2008, 03:44:52 pm
I never done things like this. Guess the program.
(http://i192.photobucket.com/albums/z142/Demon_Fire_X/Clayman.jpg)(http://i192.photobucket.com/albums/z142/Demon_Fire_X/Clayoman.jpg)(http://i192.photobucket.com/albums/z142/Demon_Fire_X/Hairblonde.jpg)(http://i192.photobucket.com/albums/z142/Demon_Fire_X/Hairgreen.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 27, 2008, 05:31:45 pm
Skull = :'(
Might be possible to extend the back of the head further to the left...
http://en.wikivisual.com/images/5/53/Gray_188_-_Side_view_of_the_skull.png
I'm aware I butchered the skull.
If you screw up with bleach theres not a whole lot you can do, no real undo.

It's funny that picture is the exact picture on my current hoodie at the moment.
Which is what I used as reference.
Minus all the labels.

(http://i31.tinypic.com/2v91xqh.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on April 27, 2008, 05:38:28 pm
dude that is brilliant, what type of bleach do you use??

also... do you wanna sell me one?   :P


Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 27, 2008, 05:52:18 pm
dude that is brilliant, what type of bleach do you use??

also... do you wanna sell me one?   :P



I'm using cheap fibre friendly bleach from superstore.

I'm actually thinking about selling these.
Can't find anywhere that sells cheap blank hoodies that I can make a profit off of.
I think the custom clothing place sells blank zip up hoodies for $15 so I can probably just buy them and work on them myself.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on April 27, 2008, 06:07:09 pm
the athletic superstore down the road from me sells blanks for like $5.  Also check out companies like Russell, etc: http://www.russellathletic.com/  There are a lot of places that supply traditional print shops that sell decent quality hoodies for $5 or frequently less!

Also these rock pretty hard.
Title: Re: Official OT-Creativity Thread 2
Post by: Talos on April 27, 2008, 08:14:05 pm
Souly: Awesome. You have inspired me with these and I am definitely gonna try to get into that.
And now for a dose of Weird:
(http://i192.photobucket.com/albums/z142/Demon_Fire_X/Weird-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 27, 2008, 09:57:48 pm
It's been fun to do.
I finished it earlier today.

(http://i25.tinypic.com/sfukwz.jpg)
(http://i29.tinypic.com/24cefq8.jpg)
(http://i31.tinypic.com/2dhzct5.jpg)

Major problems with the opossite skull.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on April 28, 2008, 01:26:11 am
The back looks ace.  8)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 28, 2008, 04:47:00 am
Yea the front ribcage was done with a thicker brush.
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on April 28, 2008, 03:31:19 pm
http://www.sneghl.dk/java/ (http://www.sneghl.dk/java/)

Small demonstration of the game I'm working on. Meant as an appetizer. It's in danish, but it's pretty straight forward so you should have no probs.. Basically, you're supposed to pick the right instrument (or family) based on a sound.
Gfx and sound by me, programming by my mate.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on April 28, 2008, 06:22:46 pm
trombone sound doesn't sound much like a trombone to me :)  otherwise very easy...old guy looks really cranky!
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on April 29, 2008, 11:00:40 pm
(http://i39.photobucket.com/albums/e199/sharprm/croc36_saved.gif)

Did the graphics for this puzzle game (the programming just got finished). You make paths to connect pairs of animals.

http://www.battlephase.com/junglepath

No points for noticing .jpeg sections and other problems with gui - I submitted a nicer piece however Conlan (programmer) said this was the only way around memory restrictions. Hope you guys like it otherwise.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on April 30, 2008, 09:27:20 pm
more sketches of some of the animals that live in my house.  Cats move a lot more than dogs.   :(  Something about their form is hard for me to feel as well.  They're nebulous poofballs.

(http://burhtun.com/sketchbook/nyla.jpg)
(http://burhtun.com/sketchbook/bigboy.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 30, 2008, 09:33:24 pm
I think the second one is very successful locracian. good implied texture.

Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on May 01, 2008, 10:36:28 pm
(http://xs227.xs.to/xs227/08185/guy365.png)

pure recreation,little-girl shoulders, sloppy coloring, really just playing around.

post-partisan potagic mechanist soldier, "harmonist"

basically, his thought patterns are translated into highly directed sound, so he has no "weapon" - just an instrument that can cause various status ailments and some damage.  Also, an auto-armor, the plates all are double and they shoot up when he is threatened/afraid (so it doesn't work all the time, because if you trust the armor, you are not afraid, and if you are not afraid, it does not respond)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 01, 2008, 10:49:42 pm
the black outline really suits this, if you decide to do more of these for any project, keep it in mind that it works well.
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on May 02, 2008, 01:27:14 pm
(http://i26.tinypic.com/65of9s.jpg)


Locrian: Love your drawings, made me inspired to christen my new sketchbook. Do you use a brush or a brushpen?
Souly: Nothing I would wear, but impressive handiwork nonetheless!
Title: Re: Official OT-Creativity Thread 2
Post by: Perciv@l on May 03, 2008, 12:20:09 am
work done for my illustration classes. Background made with paper, character and pigeons with modelling clay.

(http://i9.photobucket.com/albums/a86/Venceslau/Links/curitiba_low.jpg)


junkboy: Amazing work, loved the colors. Is it done in ArtRage too, or is it real paint this time?
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on May 03, 2008, 04:29:16 am
damn you guys, this shit is GREAT.  wow!!

I don't even have any worthwhile crits to add to this.  Three great pieces of inspirational art :)  thanks guys!
Title: Re: Official OT-Creativity Thread 2
Post by: ZoSo on May 03, 2008, 06:11:03 pm
Basically a game im working on, the graphics are 100% made by me only :O.
So i guess i can post this here, right?

(http://orpgcreation.com/screenshots/Screenshot134.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 08, 2008, 04:39:42 am
(http://cow.lastchancemedia.com/stein5.jpg)
just a little project of mine, I have to be finished soon so any crits before I wrap it up?

the eyes are still placeholder and ugly. I'm gonna try to add some depth to the whole thing too.


souly: I want one of those, badly
locrian: love those, especially the second
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 08, 2008, 09:19:01 am
The nose shape is very vague. The mouth is a bit crooked, not drawn on the same plane. The rendering is laboured but doesn't suggest the volumes clearly enough I think.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on May 08, 2008, 11:16:32 am
Quote from: NdChristie
ryu Cow - you're allowing the shape of the light to dictate the angle of your strokes, rather than the angle of the light or of the surface.  either method will prove to sculpt the forms far more visibly
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 09, 2008, 06:18:41 am
Thanks a lot guys. :) I tried to fix the mouth and nose. I'm eager to try out those methods Adarias but I had limited time on this, not enough for an overhaul. I'll make something soon and give those a shot.

(http://cow.lastchancemedia.com/stein7.jpg)

Still don't really like the eyes. :(
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on May 09, 2008, 06:27:48 am
the eyes feel a little like a surface render.  try this sketching method next time:

(http://xs227.xs.to/xs227/08195/eye369.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 09, 2008, 06:54:29 am
Ugh, the worst part is that I was doing eye studies earlier today. These were definitely slapped on without due consideration.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 09, 2008, 10:10:34 am
(http://www.locustleaves.com/stein8.jpg)

hope this helps
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on May 09, 2008, 06:27:52 pm
And this too:
(http://i29.tinypic.com/2i0ewyq.jpg)
I know you aren't going for the Square McJaw-look, Cow, but I sorta emphasized the areas I thought needed some work.
Good job so far, it's an intriguing face. Kinda reminds me of that guy from Brokeback Mountain for some reason...  :huh:


Perciv@l: That is so cool. Claymation next? Oh, and the painting is just a mock-up I'm afraid.
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 09, 2008, 10:51:55 pm
Thank you, guys. <3 Very helpful, expect an update soon.
Title: Re: Official OT-Creativity Thread 2
Post by: Sevensheaven on May 10, 2008, 01:59:07 pm
Wow, pretty amazing artwork in this thread.

Here's some of my non-pixel stuff:

Stylized:

(http://www.sevensheaven.nl/images/producten/illustration-illustratie_run-ren.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_gezicht-leverancier.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_gezicht-leverancier.jpg)
(http://www.sevensheaven.nl/images/producten/illustration-illustratie_business-yin-yang.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_woefie-woofie.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_woefie-woofie.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_web_2_0_enterprise.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_web_2_0_enterprise.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_thin-towers.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_thin-towers.jpg)
http://www.sevensheaven.nl/images/producten/character-design-ontwerp_notecracker.jpg (http://www.sevensheaven.nl/images/producten/character-design-ontwerp_notecracker.jpg)

(Semi-)realistic:

http://www.sevensheaven.nl/images/producten/illustration-illustratie_seamour-promo.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_seamour-promo.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_goldfish-goudvis.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_goldfish-goudvis.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_finger-vinger.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_finger-vinger.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_room-kamer.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_room-kamer.jpg)
http://www.sevensheaven.nl/images/producten/illustration-illustratie_boy-jongetje_01.jpg (http://www.sevensheaven.nl/images/producten/illustration-illustratie_boy-jongetje_01.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 10, 2008, 04:24:28 pm
(http://www.sevensheaven.nl/images/producten/illustration-illustratie_run-ren.jpg)

saw these and was about to tell you if I can buy one of them, but then I realised if was a 3d render. If you ever make any, I'll give you 20 euros for one.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on May 10, 2008, 05:20:47 pm
Your 3d skills are amazing.
Title: Re: Official OT-Creativity Thread 2
Post by: Sevensheaven on May 10, 2008, 06:03:02 pm
Many thanks guys, much appreciated.

For the metallic figures I used the Maxwell (http://maxwellrender.com/) renderer, which is as close as you can get to taking a photograph of your 3D scene so far.
Title: Re: Official OT-Creativity Thread 2
Post by: mattness on May 10, 2008, 06:58:14 pm
For the metallic figures I used the Maxwell (http://maxwellrender.com/) renderer, which is as close as you can get to taking a photograph of your 3D scene so far.

Is it freeware? What version do you use?
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 10, 2008, 11:48:51 pm
(http://cow.lastchancemedia.com/stein8.jpg)

Still WIP, but am I on the right track?
Title: Re: Official OT-Creativity Thread 2
Post by: Sevensheaven on May 11, 2008, 12:54:34 pm
For the metallic figures I used the Maxwell (http://maxwellrender.com/) renderer, which is as close as you can get to taking a photograph of your 3D scene so far.

Is it freeware? What version do you use?
Maxwell is a stand-alone high-end renderer you can connect to your favourite 3D package and I believe it costs about $900 these days.

I use Maxwell professionally, so I paid the price, but if you just like to play around with rendering I believe there is a freeware renderer that comes fairly close to the light simulation techniques that are used in Maxwell. Just enter "non-biased renderer" in Google.

Visit Maxwellrender.com (http://maxwellrender.com/) for more info and a jaw-dropping image gallery.
Title: Re: Official OT-Creativity Thread 2
Post by: Sevensheaven on May 12, 2008, 11:32:43 pm
An attempt to blend my two passions: 3D graphics and 2D pixel art:

(http://www.sevensheaven.nl/images/producten/pixel-3d_cowboys.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on May 13, 2008, 01:58:03 pm
Any of you guys remember "The Oregon Trail"?

http://wireless.ign.com/articles/871/871945p1.html (http://wireless.ign.com/articles/871/871945p1.html)

Everyone gets their 10 seconds of fame I guess.  :D
I didn't do much of the actual pixel work on this one, I just supervised. It was still a wicked fun project to work on though and it's cool to get a little bit of press  ;)
Title: Re: Official OT-Creativity Thread 2
Post by: AlienQuark on May 13, 2008, 02:55:09 pm
Sevensheaven: I was totally right there with Helm thinking those were real and wanting to buy one. It would be totally badass if they were real, the picture totally fooled me.

(http://img.photobucket.com/albums/v320/AlienQuark/poison.gif)
Just an msPaint doodle, testing out my new Wacom Bamboo   ;D

(http://img.photobucket.com/albums/v320/AlienQuark/trees.jpg)
And this.

Photoshop is hard to use, even WITH a tablet. At least for me.  I'm going to need to do some extensive practice, figuring out custom brushes and sorts.
Title: Re: Official OT-Creativity Thread 2
Post by: Sevensheaven on May 13, 2008, 06:28:29 pm
Sevensheaven: I was totally right there with Helm thinking those were real and wanting to buy one. It would be totally badass if they were real, the picture totally fooled me.

Thank you too, great to read that the image is convincing. If you really want to buy something that has materialized from my 3D work, I'm happy to invite you to the Sheep Shop (http://seamoursheep.com/sheep-shop.php).

Quote
(http://img.photobucket.com/albums/v320/AlienQuark/trees.jpg)

I like this!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 14, 2008, 02:45:15 am
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2203.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2209.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2210-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on May 15, 2008, 01:30:34 pm
Nice. I like the highlights. I always love it when people embellish sketches.  :)

I gotta get back into studying arm anatomy, it's so fun to play with proportion and work with all of the muscles involved.
Title: Re: Official OT-Creativity Thread 2
Post by: Revolution Bomb on May 18, 2008, 07:38:28 pm
Here are some photographs of mine!  ::)

(http://img186.imageshack.us/img186/7260/p4220344qq9.jpg)

(http://img231.imageshack.us/img231/8751/p3210272re0.jpg)

(http://img141.imageshack.us/img141/6501/p3210279zv2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 19, 2008, 01:02:03 am
Its been so long since I've hung out here, I wont even try to catalogue what I've been spending my time on since the last time I visited, here are the cliffs notes of the last 6 months.

(http://i215.photobucket.com/albums/cc223/Retro_Nym/IMGP0079.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/IMGP0080.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/IMGP0078.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/IMGP0074.jpg)

(http://i215.photobucket.com/albums/cc223/Retro_Nym/leftshoe001.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/leftshoe003.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/leftshoe012.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/leftshoe010.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/leftshoe013.jpg)

(http://i215.photobucket.com/albums/cc223/Retro_Nym/mariecurie001.jpg)

(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0054.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0051.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0042.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0037.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0032.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0019.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0016.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0012.jpg)

(http://i215.photobucket.com/albums/cc223/Retro_Nym/IndpProStep2005.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/IndpProStep2001.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/bigfactory.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 19, 2008, 01:45:57 am
All of those are awesome, Godslayer :). What medium is the dreadlock guy? Acrylic?
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 19, 2008, 01:50:21 am
Yes, the paintings are all acrylic.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on May 19, 2008, 04:22:54 am
Mmmm the dreads man painting is delicious, and that's one wicked transformation of shoe!
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on May 19, 2008, 01:48:15 pm
very nice, godslayer!  my only concern is that your facial anatomy seems to demonstrate a desire to show all the features from the front or profile, and brought out into full view, even in places where they should be turned away and partly obscured (mostly eyes, the farther ones should be set back in every instance.



ryu - also great.  one thing about the last bit though - it is from a book?  the extensors seem a little too engaged for someone who is turning the hand down - my understanding is that those bulge when the hand goes up.  but anyway if it is from a book i guess it must be true?  just an interesting thing.
I''ve also got chicken arms, so my engaged might be another man's slack.
Title: Re: Official OT-Creativity Thread 2
Post by: SolidIdea on May 19, 2008, 08:21:11 pm
(http://img507.imageshack.us/img507/5059/estudo011reduxim3.jpg)
Some studies I made today. I need to learn/breathe/eat/sleep anatomy  :-[

(http://img501.imageshack.us/img501/4694/sailtesteth0.jpg)
A vector art for a sailboat competition t-shirt (laser class)

Good day  ;D

Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 19, 2008, 09:25:46 pm
(http://lorne.lastchancemedia.com/Images/two/PudgySpearmaiden.png)
Testing out Annabelle Kennedy's method of working (Which is quite enjoyable.) and trying to get better with skin tones. Most definitely not gonna finish it.
Scarf-shirt thing came out all fucked up. Other than that I'm happy with it.
Criticism, particularly on the colors and shading, would be mucho appreciated :crazy:.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 19, 2008, 09:50:18 pm
ndchristie: no the big drawing is from memory. I think the answer is a bit of both, that the drawing is incorrect and that they would have more of a bulge when the hand is up, but also that you and your chicken arms dont have enough muscle tone :P
sherman gil: the colors are looking nice to me, of course i always like a blue undertone in the shadows but hah there not necessary by any means. You might want to do some studies of how folds work, especially around the neck.
Title: Re: Official OT-Creativity Thread 2
Post by: skw on May 19, 2008, 09:58:20 pm
(http://i215.photobucket.com/albums/cc223/Retro_Nym/IMGP0078.jpg)

Godslayer: isn't it supposed to be the Polish military eagle (http://en.wikipedia.org/wiki/Polish_military_eagle)?

AWSUHM STUFF GUYS!
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 19, 2008, 10:43:35 pm
adarias: Thank you for the crit man.

Skurwy: Yes it is. You're the first to recognize it.
Title: Re: Official OT-Creativity Thread 2
Post by: skw on May 19, 2008, 11:14:44 pm
well, maybe it's because I'm a Pole. :)

looks great BTW, I wonder why you decided to go with such a pattern. was it made to individual order or just for the sake of applied creativity?
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 19, 2008, 11:29:39 pm
Such a pattern? Are you referring to anything specific?
Title: Re: Official OT-Creativity Thread 2
Post by: skw on May 19, 2008, 11:53:10 pm
no, no, I mean the eagle. used the word as a general term, sorry. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 20, 2008, 12:03:52 am
I had a stylized version of the eagle on the Polish national crest that was cut in half and put along each heel, and I wanted another similar eagle so I looked around and found the militrary eagle and liked how it fit the design. My family is Polish by the way, which is why I used that motif at all.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on May 20, 2008, 06:23:40 am
Quick question: How much work is too much work, as far as school goes? I'm attending the Art Institute of Vancouver and am engaged in a pretty rigorous barrage of courses (First quarter, so just a basic five courses with an extra life drawing course tacked on) but have one somewhat insane instructor who provides... lots of homework. It's due sometime this week... should have been today, but today is a holiday, so it's due whenever the makeup class is, and I've spent 30+ hours on this one particular assignment, as well as doing the work for my other four classes. It's amounting to the last two weeks being around 50 hour work weeks...

Long story short, am I going to have to maintain this kind of an insane schedule in order to become competent at what I do? I hope not.

Anyways, here's something suited to the thread. I'd never painted before, and I had adarias screaming something about the direction of light shaping the volume of the lines... you know, the thing he's said a couple times now.

(http://i3.photobucket.com/albums/y73/SaboteurGreg/Snail1.jpg)

(http://i3.photobucket.com/albums/y73/SaboteurGreg/Snail2b.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on May 21, 2008, 02:31:47 am
A little song, my first time singing vocals (!)
http://media.putfile.com/1209-57 (http://media.putfile.com/1209-57)
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on May 21, 2008, 05:57:41 am
Stuck it on in the background and forgot it wasn't professional music. Very well done, Faktablad :D
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 22, 2008, 07:01:18 am
(http://lorne.lastchancemedia.com/Images/two/StanislausConcept.png)
A 20 minute almost monochromatic doodle is better then something I work on for hours. DEPRESSING :'(
Title: Re: Official OT-Creativity Thread 2
Post by: skw on May 22, 2008, 11:39:27 am
well, if that was the Rorschach test or something, I'd say this is an insect with a piano on top and a minigun in its butt. and it's still alive!

prolly.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on May 22, 2008, 10:41:49 pm
Stuck it on in the background and forgot it wasn't professional music. Very well done, Faktablad :D

Same here!  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: chriskot on May 22, 2008, 11:06:16 pm
So every little while I grab a piece of paper, sit down, and draw nonstop. If for even a few seconds I can't come up with something to sketch, I write something on the page instead. If something looks stupid, that's too bad. I don't allow myself to erase. This is my twelfth one of these "Everything Pages", although I'm almost done my thirteenth. It's cool to look back and see improvement, and I often use the pages as inspiration when I don't know what to draw next.
(http://i73.photobucket.com/albums/i220/chriskot/EP_12.png)

This is the product of all the time that I wasn't paying attention in Calculus class last week. I started with a wheel on the bottom and improvised my way up. I still need something to write on the banner at the top.
(http://i73.photobucket.com/albums/i220/chriskot/Fortress1.png)

well, if that was the Rorschach test or something, I'd say this is an insect with a piano on top and a minigun in its butt. and it's still alive!

prolly.

That's almost exactly what I saw too, except the minigun was a jet and it seemed like the sort of enemy that would fly by in swarms in a horizontal Shmup. The heart is a nice touch.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 23, 2008, 03:30:24 am
So it seems the only way I can draw with a pen or pencil anymore is at school on crappy a2 paper :huh: (Anyone know a 'cure'?)
(http://lorne.lastchancemedia.com/Images/two/Sketchbook/4-Stanislaus.png)
Done with a cheap ballpoint pen.
The de-agressors, junkers, crappy mohawk chick, and the spaceships are all for the same game idea as the last thing I posted.
Though I really should be working on current projects instead :'(
Title: Re: Official OT-Creativity Thread 2
Post by: chriskot on May 23, 2008, 03:44:30 am
The de-agressors, junkers, crappy mohawk chick, and the spaceships are all for the same game idea as the last thing I posted.

Wait... so was I right about the Shmup thing? I really like the other insects too.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 23, 2008, 03:55:38 am
Not quite. More like one of those 2D dog fighting games with a big world and RPG style customization.
Title: Re: Official OT-Creativity Thread 2
Post by: Metaru on May 23, 2008, 10:14:50 am
Guess I can post something quick. has somebody ever seen Art Attack?
(http://fc08.deviantart.com/fs23/f/2007/343/a/8/Tarruno_y_Gatuna_by_Metaru.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on May 23, 2008, 12:19:30 pm
has somebody ever seen Art Attack?

Yep. But the english version: http://en.wikipedia.org/wiki/Art_Attack I liked the really big pictures he made out of random stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on May 23, 2008, 02:45:49 pm
Art attack was my childhood.  And yes, you earn my kudos.

I am amazed at the calculus sketch.
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on May 23, 2008, 09:22:01 pm
Stuck it on in the background and forgot it wasn't professional music. Very well done, Faktablad :D

Same here!  :y:
Thanks a lot, both of you.  That's very encouraging.   :D
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on May 27, 2008, 03:26:06 am
More Facebook Graffiti!

(http://dylanimages2.googlepages.com/mistycitygraffiti.png)

(http://dylanimages2.googlepages.com/rainbowlorikeetgraffiti.png)

(http://dylanimages2.googlepages.com/danielplainviewgraffiti.png)

(http://dylanimages2.googlepages.com/rushmoregraffiti.png)

Reference images:

http://dylanimages2.googlepages.com/mistycityref.gif
http://dylanimages2.googlepages.com/CA_RainbowLorikeet03.jpg
http://youtube.com/watch?v=OQA5WkorAsc
http://entimg.msn.com/i/PMG/rushmore_jschwartzman_530x250.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on May 27, 2008, 03:42:53 am
It's all good, HMC :-*.
And I like your Rushmore portrait more then the movie ;).
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on May 27, 2008, 08:08:55 am
Hullo! Going to school, have to paint a self-portrait in acrylic to get a handle on skin tones and seeing colour in the shadows/highlights, you know the drill.

Reference:

http://i3.photobucket.com/albums/y73/SaboteurGreg/REFERENCE.jpg

I have a tendency to yammer on about everything before you have time to get a word in sideways. All I'm going to say is that I've barely started the hair. Anything else, I could use the pointers :D

http://i3.photobucket.com/albums/y73/SaboteurGreg/Selfport.jpg < old

http://i3.photobucket.com/albums/y73/SaboteurGreg/Selfport2.jpg < new

(Updated)


Edit: Merged with the OT Creativity thread - Panda
Title: Re: Official OT-Creativity Thread 2
Post by: Faktablad on May 27, 2008, 10:58:52 pm
Another little song, kind of random:
http://media.putfile.com/The-Luckiest-Banjo (http://media.putfile.com/The-Luckiest-Banjo)
Title: Re: Official OT-Creativity Thread 2
Post by: chriskot on May 28, 2008, 12:03:14 am
More Facebook Graffiti!

These are awesome! My favourite is probably the third one (even though I haven't seen the movie, I know the scene and you recreated it well).

I have a tendency to yammer on about everything before you have time to get a word in sideways. All I'm going to say is that I've barely started the hair. Anything else, I could use the pointers :D

It's looking good so far. I'm pretty hopeless when it comes to paints, but after flipping back and forth between between the painting and the photo for a bit, here's what I came up with (not including any comments about the unfinished hair):
(http://i73.photobucket.com/albums/i220/chriskot/WSP_edit.png)
Hope that helps somewhat.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on May 28, 2008, 07:26:25 am
Turns out we don't need to worry about the hair!

Tried to take your pointers into play, Chris, and I'm damn glad you made 'em, because when I finished up (or thought I had) I took another quick look at what you'd said... and lo and behold, I still had no ear :D

(http://i3.photobucket.com/albums/y73/SaboteurGreg/Selfport2.jpg)

Mmm less colour butchery. The old one can still be found three posts above, if you care to compare!
Title: Re: Official OT-Creativity Thread 2
Post by: Godslayer on May 31, 2008, 12:24:11 am
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0059.jpg)
(http://i215.photobucket.com/albums/cc223/Retro_Nym/moleskine0060.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on June 07, 2008, 07:30:44 pm
due to helm and ptoing telling me i can't draw anatomy here is a couple of sketches:

(http://pixelheart.net/jun08/anat2.jpg)


(http://pixelheart.net/jun08/anat.jpg)

(upped contrast in PS for better readability.)

i would like some critique please, as anatomy seems to be the area all my art fails in....
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 07, 2008, 08:04:27 pm
is this a nine-headed figure?  humans are idealized at eight heads and even that is taller than your average (typical is to be "seven to the ankles").  Even beyond that the most i've seen outside of fashion is "eight to the ankles" which is certain greek/roman gods like mars...

here's my sketch of the eight-head but i must be out of it because it doesn't look right to me :

(http://xs128.xs.to/xs128/08236/man655.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on June 07, 2008, 08:34:23 pm
yeah that first one was my initial sketch, and yeah he's a bit tall.

the second is a more concetrated study on muscles.

your rough sketch is pretty good, i think i should use more ref points.

thanks
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 07, 2008, 08:53:24 pm
size heavy animation. You're showing great progress from one to the other I think. Stick with the anatomy sketches.

(http://www.locustleaves.com/animanatomy.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on June 08, 2008, 03:33:45 pm
thank you helm for a nice edit

latest attempts:


(http://pixelheart.net/jun08/helmetguy2.jpg)

please ignore the hands...  :'(

PS, this is just sketches of the muscle groups and how they join, theres not proper shading.  (although i did add the fancy hat cos i was bored!)
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on June 08, 2008, 04:02:01 pm
Feron, even though it's been said before, i thought i should agree that your heads seem quite small. The pose in the newest update seems rather awkward, what are you trying to convey? It kinda seems like you're drawing the figure as you go along the body (Eg. starting at the head), rather than sketching out a simple guide first. It is probably best to get the body proportions and the figure's pose fixed before you go onto muscle shapes etc.
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on June 09, 2008, 05:03:57 pm
new sketch:
(http://pixelheart.net/jun08/anat4.jpg)


and an iron-man esque character:
(http://pixelheart.net/jun08/suit.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 09, 2008, 10:23:23 pm
I would recommend to stay away from muscles until you have the basic human proportion down.

Stick figures! With ovals for heads, rectangles for bodies, tiny circles for hands, just basic shapes.
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on June 09, 2008, 10:44:12 pm
I would recommend to stay away from muscles until you have the basic human proportion down.

Whats wrong with the proportions??

Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 10, 2008, 02:04:15 am
quick MSPaint sketch of a soldier:

(http://xs128.xs.to/xs128/08242/guy2228.png)(http://xs128.xs.to/xs128/08242/guy22302.png)

Cadet infantry of the Legio VI Cirsica, they serve as support troops to the seasoned line infantry, guarding artillery, relieving wearied units, etcetera.  Also known as "red-bellies" by the (white-clad) legionaries not just because of their tunic, but because of their tendency to fall wounded.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on June 11, 2008, 11:01:02 pm
(http://discardedonline.com/images/screenshots/1.jpg)
The very first level...fun times...yep!
(http://discardedonline.com/images/screenshots/2.jpg)
And then another level...fun times...yeppers!

(http://img.photobucket.com/albums/v133/Timpac/sapSap.png)(http://img.photobucket.com/albums/v133/Timpac/toughstuff.png)(http://img.photobucket.com/albums/v133/Timpac/killvision.png)

And here are some cards w/o all the texty stuff they should have.

If anybody is interested in drawing some art for the cards in our game, please PM me. We absolutely must compensate you, but we absolutely can not afford much. It's pretty much just a fun thing to do that'll get your art in a game and some change in your pocket. Plus it'll help me out, because I don't have the time to draw all of these cards, but would like to maintain the integrity and quality of the game throughout. Right now we're just pasting in-game images onto most of the cards and IMO it's pretty awful.

You can check out the game here (http://"www.discardedonline.com")
It's in very early beta and is due for a massive update within the next month, most likely less.
Title: Re: Official OT-Creativity Thread 2
Post by: SolidIdea on June 11, 2008, 11:43:22 pm
(http://img406.imageshack.us/img406/2683/perna003aj4.jpg)

I need to study moaaaarrr moaaaaaaarrrrrr  :'(

I hate it how it all looks like some cheap cartoon draw, but i'm learning to love and accept more my doings, that's the only way to keep improving!
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 12, 2008, 07:23:16 pm
Doppleganger, that's a lot of fun.

A little hard too. Makes you actually time attacks so you can fit in blocks.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 12, 2008, 08:13:37 pm
(http://xs128.xs.to/xs128/08244/humdinger687.png)

tried my hand at teeny-tiny iso, worked well enough for the time spent but it still isn't colored or anything so idk.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on June 12, 2008, 08:40:19 pm
(http://xs128.xs.to/xs128/08244/humdinger687.png)

tried my hand at teeny-tiny iso, worked well enough for the time spent but it still isn't colored or anything so idk.

Points made entirely from a practical point of view:

If the portcullis is meant to be raised, it doesn't have much space to move vertically. The lack of defensive structures on the southern corner make those of the northern side a bit pointless. The cloth banner certainly fits where it is in terms of composition, but if I were the commander of this garrison, I'd put it on top of the highest tower.

(Sorry about the completely pragmatic approach to matters of visual design) ;)
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on June 18, 2008, 01:17:16 am
I like that a lot Nathan, I think JJ has some points but that overall you've made the right choices and compromises.  It's a fun detailed structure that is easy to read.  I want to stomp on it with action figures!
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on June 18, 2008, 02:02:14 am
That's wonderful NDc, for a split second i thought it was a little sculpture.

That heavily lit wall in the centre of the drawing really glares at me, probs too much for my liking.

I want to stomp on it with action figures!

Agreed!  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on June 18, 2008, 11:42:17 pm
Still some lighting-related things to fix, and some slight anatomical errors, etc., but here's some characters I'm working on as part of a larger image:

(http://img.photobucket.com/albums/v306/allstories/uprwip_01.png)
(http://img.photobucket.com/albums/v306/allstories/urwip_02.png)

The girl character took all day yesterday to finish. 5 hours in I had something resembling Liza Minnelli with down syndrome, and I had to redo a bunch of it, especially the hair. Girls are hard.  :blind:
Title: Re: Official OT-Creativity Thread 2
Post by: Ian on June 19, 2008, 12:27:19 am
HMC: the bone structure in the female head should be less evident then in the male.  currently the cheeks are pulled in very ridgedly while they should be round (particularly the line formed by the edge of her face on our right is very bony and awkward).  also her neck is given more definition then her male counterpart (the highlight at the bottom center of the neck could even be misread as an adam's apple).   eyelashes typically are more pronounced on the outer edges of the eye away from the nose and here they are almost entirely absent.  i understand you're trying to give a sense of the angle they're facing with this but i still feel adding more could give your character a more feminine touch.  the folds of her cheeks seem way too apparent and awkwardly shaped for a near expressionless face.  overall i love the stylization, exaggeration, and lighting on these, they look great.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on June 19, 2008, 12:39:25 am
Thanks, Ian! I guess more errors had fallen into my blind spot than I'd realized.  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on June 19, 2008, 12:11:06 pm
These are five out of approximately 450 storyboard panels I did for a movie (http://www.imdb.com/title/tt0772176/) that ended up being the most successful domestic movie last year here in Finland. Done in a great hurry, as all of them were.
 
(http://ungroup.net/jjntemp/digikuvia/joulu_3.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on June 20, 2008, 02:25:33 am
Whoa, HMC. Awesome stuff, especially the third portrait.

If you're open to some criticism, though, I'd suggest building the entire face in a consistent perspective rather than building the main features (eyes, mouth, nose) with their own vanishing points. To an extent, it's giving it some intrigue, but mostly it's making it look wierd. What I'm talking about is most evident in the chick's portrait, and I drew some lines in as visual aid for what I'm about to say.

http://i3.photobucket.com/albums/y73/SaboteurGreg/Portrait.jpg

Take a look at the two long blue lines I drew. They're more or less paralell and you've used them (or imaginary versions of 'em) to create your cheeks and decide where the centres of your eyes and lips are. In terms of perspective, the paralell-ness works (I think?)... if everything else in the face follows the same paralells. That blue line under the nose shows how twisted that perspective is, which came about because you sent the eyes to a vanishing point that defied the perspective you'd set up, and then followed it with the nostrils, but when it came to the lips you reverted to your original perspective for the centreline, but sent the top and bottom of the lips to a vanishing point of their own, thus twisting the face further.

I think they're awesome anyhow. What you've done with lighting and colours (Especially on the chick, you nailed the colours there) is fantastic, I'd (and helm might, too) fuck a goat if you started constructing your faces with even more SCIENCE.

 :hehe:
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on June 20, 2008, 03:40:13 am
Heh, I've gone nearly my entire life without learning to draw any guidelines whatsoever. So many bad habits. :\ I guess I'm still getting used to the whole concept. Thanks for the tips!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 20, 2008, 03:02:44 pm
Heh, I've gone nearly my entire life without learning to draw any guidelines whatsoever. So many bad habits. :\ I guess I'm still getting used to the whole concept. Thanks for the tips!

Which is why the art I've seen from you is very soft and roundy and without edges I guess? It will really help your art to unlearn bad habits.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 20, 2008, 05:29:07 pm
(http://www.locustleaves.com/sararyman2.png)

For a composite cover I am making of a lineup of people. 7 of them to go. Manga Studio+Cintiq completely, 1 hour.
Title: Re: Official OT-Creativity Thread 2
Post by: Xion on June 21, 2008, 12:47:25 am
(http://aspekketoyo.googlepages.com/Ravenknight.png)
I got a tablet, but I'ma take it back soon 'cause the cd that was supposed to have software on it was empty. Also, I can't get it to work with Linux.
supposed to resemble a raven or crow.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 22, 2008, 02:09:06 am
(http://www.locustleaves.com/sadgirl2.png)

6 left.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 22, 2008, 01:51:35 pm
Nice work on the blood. :>

I don't know what it was, but I never really got into Manga Studio, (let alone Photoshop) for line art. I'm more of a Painter person.  :blind:

EDIT: Oh damn. I was searching for some lesser-known painting applications to see if I could find a gem, and I did. http://www.artweaver.de/index.php?id=59,141,0,0,1,0

Artweaver, from the half hour or so I've been playing with it, is better than the newer versions of Painter. Maybe I just don't know how to use Painter effectively, but if that's the case then Artweaver is a streamlined version which is a plus. Acrylics in painter always look too flat or are annoyingly sharpened to give the impression of "bristles". Artweaver, on the other hand, handles them AMAZINGLY well. It's like you're really painting, which I haven't been able to say for Painter.
Title: Re: Official OT-Creativity Thread 2
Post by: Drazzke on June 22, 2008, 04:56:05 pm
Drawings I did a while back: (Some Portraits)

(http://img28.picoodle.com/img/img28/4/5/24/f_912scan0001m_c841be3.jpg)
(http://img34.picoodle.com/img/img34/4/5/24/f_164scan0002m_62781de.jpg)

I'm not all that good, but I am improving (I think)...
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on June 22, 2008, 06:33:42 pm
Helm: Both are super badass. Don't like the plaid too much but I can't think of a better approach (That isn't probably horribly time-consuming that is.). The (our) left knee of the girl has some weird folds, not sure exactly what's wrong with it though.
The right thigh, the inner contour is wack. Like the curves are wrong. See:
(http://lorne.lastchancemedia.com/Images/two/Tricksandcrits/3.png)
???
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on June 22, 2008, 09:00:20 pm
There's a whole lot of small things that bother me about your characters Helm, but the biggest thing is that i can't place the eye-level anywhere, as if they're completely perspectiveless. Rendering is beautiful and easy to look at though. Lotsa nitpicks to follow if it's of any use.

Drazzke, now challenge yourself to a duel and draw your characters in 3/4 view and with construction underneath.
Title: Re: Official OT-Creativity Thread 2
Post by: Arachne on June 22, 2008, 09:25:32 pm
Her face bothers me a lot. Maybe something like this instead?

(http://www.retinaleclipse.com/helmedit.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 22, 2008, 10:16:14 pm
I decided I'd play a little game with all of you to see if I'm rendering properly.  :-[

(http://www.lolipopsicle.com/linky/guess.jpg)

Could someone draw a side view contour of that with the light source and camera marked, please?

I've already done so, but I don't know if it's very apparent so I'll compare as soon as someone replies to it.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on June 23, 2008, 12:42:32 am
looks more or less like a lady's fingernail shot from above
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 23, 2008, 10:12:51 am
(http://www.lolipopsicle.com/linky/guesscontour.jpg) (...or I think the light and eye should be switched)

More or less. I thought it looked more round, I suppose I should work on it.  ^-^

Thank you  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 23, 2008, 01:24:18 pm
huZba sure go ahead with the critique. the lack of perspective is intentional as these are idealized limbospace pieces that will be used to make a wraparound cover.

Sherman, I don't see the wrong wrap, personally!

Arachne, thanks for the edit! I will consider.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on June 23, 2008, 01:29:05 pm
Helm I'm diggin these characters. The Salaryman is posed a little weird though. His right (our left) wrist is bent in a very peculiar position, like it's broken... I tried to make the same pose and my wrist really started hurting before I got an angle even close to what you have there. I think you need to either twist the hand clock-wise toward the camera or twist the entire forearm counter-clockwise and turn the hand to be more parallel to the ground.

I made an example - my strength is more in animation than anatomy so don't cringe at his mickey mouse hands ;)
(http://i48.photobucket.com/albums/f230/ben2theedge/sararyman2-edit.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Willows on June 23, 2008, 04:33:19 pm
Lots and lots and lots of wierd stuff going on with that dude, Helm. The biggest thing to stick out, for me, is his ridiculously short forearms.

Ehh, I'll be specific.

Head is awesome, face is awesome, shirt and shoulders work, and the overall character is damn clear.

His left forearm is far too skinny (a bent arm would bulge at the elbow) and, as I mentioned, far too short compared to the other half of the arm and his hand. Also, the watch (or whatever it is) on that arm should defiinitely break the line of the arm to show its volume.

His right forearm is also too short, which leads me to believe it was more artistic choice than innocent mistake (Helm does not make mistakes! ever!  :mean:) in which case I entirely disagree with your artistic choice, because it's distracting as fuck :D. His right hand feels massive, and aside from the impossible angle that ben mentioned, I really think it'd benefit from overlapping the other arm, to show its position in space.

Still on his right arm, just took another look and realised there's some confusion of depth. Right shoulder is behind the chest (obviously) and seems to be slanting further back in space based on how the sleeve itself is hanging forward and doesn't appear to be contacting the bicep. The elbow, however, is suggesting that the upper arm is actually slanting forward... somehow? I can't figure it out, but if I cover up the shoulder I can only see that arm slanting forward in space toward the elbow.

Hopefully someone understood that. Moving on!

His shorts seem a little stiff, and I'm not positive what they're made of, but I love the fact that it looks like he could just soil himself at any moment.

His right leg is great, except for the calf seeming a bit small and the discrepency in the boots, which is to say that his left foot's boot seems to have a wider opening than the right.

His left leg is also great, except for the whole impossible relation between the foot and the knee. The foot is turned more than 45 degrees from the knee, which.... well, try it. Ow.

That's it for the guy! As for the girl...

...love it. I greatly look forward to seeing the rest of these :D

(P.S. love the legs on that bot, Xion!)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on June 23, 2008, 06:01:24 pm
Ben and Willows got down what i was thinking about the guy.

The girl has upper arms made of bone alone and the shoulder/armpit area looks really dodgy. Could use some curves.
The area from the waist to the knees seems undefined and disconnected from the upper body. It's not that glaring though. I'd go with sherman's suggestion.
Splatter on the shirt looks like a decal applied on top of the picture and very flat, doesn't follow the shapes of the body. Has some long continous vertical lines. Similar stuff on the face.

Then there's the gun. Check some references http://youtube.com/watch?v=U1NhsxG37E8&feature=related
It looks kinda big too. Is there some particular you're trying to make or is it "just a gun"? Should always get them guns right.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 23, 2008, 10:24:55 pm
Thank you all for critique. I shall amend the pieces with all (omg!) your points (besides forcing a perspective unto them, I hope it's clear why I don't) and repost soon. High-class, really quality critique. As always. BTW, I will quote your posts in the anatomy thread where I will post the new versions too, this is the sort of thing that should go there.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on June 24, 2008, 01:35:10 pm
I was digging through some old stuff and found pages from a comic I never finished... surprise!

(http://i48.photobucket.com/albums/f230/ben2theedge/Johnny-Turbo-Teaser-1.jpg)

(http://i48.photobucket.com/albums/f230/ben2theedge/Johny-Turbo-Teaser-2-1.jpg)

(http://i48.photobucket.com/albums/f230/ben2theedge/Johny-Turbo-Teaser-3a.jpg)

(http://i48.photobucket.com/albums/f230/ben2theedge/Johny-Turbo-Teaser-3b.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 24, 2008, 03:23:10 pm
Ben that's really cool. I see elements of so many scifi publications in it. It's cliche which adds a great touch!  :y:

(http://www.lolipopsicle.com/linky/likelike.jpg)
oh wait or does it need highlights to make it POPN? http://www.lolipopsicle.com/linky/likelikehi.jpg

er how is it :sry: the top segment is by far the best, which I did yesterday. Then I came back this morning and somehow all my tool presets had reset, and I forgot how I colored it the day before because this painting thing is so new.

first attempt at rendering something that isn't a blob or block, and that has some sort of texture

I need to flatten and refine it, but I'm quite bored with him atm.

MAYBE I'LL DO FRUIT NEXT

EDIT:  :D (http://www.lolipopsicle.com/linky/likelikehiho.jpg) PUPPY
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on June 24, 2008, 10:35:13 pm
@ben : very great style on your comic !

some of you saw the last mockup that I did :
(http://madpxl.com/pixel/mockups/crocodingus_cube_island.png)

I made the main character in 3D low poly format, Enjoy !

(http://www.madpxl.com/other/crocodingus.png) (http://www.madpxl.com/other/crocodingus_tex.png)

tris : 164, texture : 64*64

more to come and a big big news from it ;)
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on June 25, 2008, 06:42:25 pm
Ben: I really like the style of your comic. A Bryan O'Malley -influence can be spotted, but you've still got clearly a style of your own. (Oh, and Faith Hicks could also be an influence?) Awesome stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on June 25, 2008, 11:54:51 pm
JJ you guessed right on the O'Malley influence... I'd never heard of Faith Hicks before but I looked her up and I think I'm in love! :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 26, 2008, 03:05:36 am
Ben if I may, I'd suggest less dialogue per panel/page.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 26, 2008, 12:19:08 pm
(http://www.locustleaves.com/helmdude2.png)

carrying on in the series. The expression is to signify distress intentfully, it's not dramatic for no reason. The reason is long to explain right here but I will if you want.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on June 26, 2008, 01:17:33 pm
Ben if I may, I'd suggest less dialogue per panel/page.

Yeah, looking back on it now the first page has some of the most awkward flow ever.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 26, 2008, 01:19:31 pm
Also, you're putting a pretty heavy OPPRESSION FACTOR on your comics with that thick black border on the panels. Post a bigger page for panel edit of justice!!! if you want some time. We could talk more comic art theory nerd talk if you want. If it's old, best not to, if it's new, best to do so.
Title: Re: Official OT-Creativity Thread 2
Post by: saimo on June 26, 2008, 02:08:45 pm
Helm, I love the implied lines in the guy reading the newspaper. However, his arm looks terribly undersized!

saimo
Title: Re: Official OT-Creativity Thread 2
Post by: ortodoxx on June 26, 2008, 09:53:51 pm
My homemade undercoats :)

(http://img142.imageshack.us/img142/9067/blackmagepo1.th.jpg)

(http://img162.imageshack.us/img162/8097/pharaohmanaj0.th.jpg)

(http://img80.imageshack.us/img80/4507/kirbyda1.th.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on June 27, 2008, 02:46:33 am
Ben if I may, I'd suggest less dialogue per panel/page.

http://www.locustleaves.com/helmdude2.png

hahahaha. god the Irony!

MAD GUESS: You hate Allan Moore, but you LOOOOOOOOVE David Lloyd?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 27, 2008, 04:32:53 am
What irony? Please be clear.


I love both Alan Moore and David Lloyd's work. One writes comics, another writes and draws them. It's difficult to compare them.

saimo: foreshortening on the lower arm!!
Title: Re: Official OT-Creativity Thread 2
Post by: SolidIdea on June 27, 2008, 04:56:19 am
What irony? Please be clear.

If I had to guess, I'd say the irony is about the anatomy of this self-portrait (if it is one).

---

I think the torso and arms are looking kinda odd due the foreshortening and shoulder positioning.
Title: Re: Official OT-Creativity Thread 2
Post by: saimo on June 27, 2008, 08:43:34 am
saimo: foreshortening on the lower arm!!
The problem is not with the (foreshortening of the) lower arm, but with the whole arm (except the hand, which happens to be OK): it should be much thicker (maybe some 50%?) to match the proportions of the rest.
If I were an artist, I'd show graphically what I mean, but since I'm not, I have to leave it to your imagination ;)

saimo
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 27, 2008, 09:22:48 am
I beg to differ. Nothing as silly as taking post-art reference, but if it serves a purpose ok. Excuse awkward pose and stuff, it's difficult to photograph exact angles with a timer.

(http://www.locustleaves.com/postreference.jpg)
(http://www.locustleaves.com/helmdude2.png) - (http://www.locustleaves.com/helmdude3.png)

The issue is mostly of visual illusion. The high-contrast Gestalt style of rendering in this piece destroys middle shading (which one would use to sculpt the arm into appearing foreshortened, especially at the top of the hand and the far end of the connection between upper and lower arm), and as such the foreshortened arm appears flat. I am not sure if I should, and how I should, address such a problem without compromising the rendering choice.

edit: this pondering led to edit above anyway. Tell me if things look clearer and if the hand trick worked.
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on June 27, 2008, 10:39:24 am
Super butcher edit.

No reasoning or theory other than it didn't look right or comfortable to me (i think his near shoulder also looks raised which adds to the feeling of discomfort):

EDIT: i think i prefer hand 1

(http://www.willfaulds.com/pixel-arts/editdude3.gif)
(an issue at the elbow joint but shows you the direction i'd go)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 27, 2008, 10:54:02 am
thanks for the eidt, willfaulds! I do not want to artificially straighten the hand out because it makes the pose a bit wooden. I know it might read better but body language is all I've got with these series.
Title: Re: Official OT-Creativity Thread 2
Post by: saimo on June 27, 2008, 11:40:45 am
The issue is mostly of visual illusion. The high-contrast Gestalt style of rendering in this piece destroys middle shading (which one would use to sculpt the arm into appearing foreshortened, especially at the top of the hand and the far end of the connection between upper and lower arm), and as such the foreshortened arm appears flat. I am not sure if I should, and how I should, address such a problem without compromising the rendering choice.

edit: this pondering led to edit above anyway. Tell me if things look clearer and if the hand trick worked.
To me the problem is not with the foreshortening itself, but rather with the whole arm. I think I know now what did not look right to me in the original picture:
(http://img80.imageshack.us/img80/8052/hdlw6.png)
Now I understand that the part I have marked in red is the back part of the arm, whereas I originally interpreted it as the back/side part of the T-shirt, so that the arm was effectively reduced to just the bright part. However, even now that I consciously understand the shapes, still my perception is affected by the undersized-arm visual effect. Maybe it is because there should be no shadow (i.e. dark part) on the upper arm. I think willfaulds has done a good job towards a solution of the problem (although I'd rather avoid the vertical outline and let the volume be implied by the shadow of the elbow).
As for you new edit, the shadow on the hand looks inconsistent with the page it is holding - now that I think about it, shadows don't look consistent everywhere... if I have time, I'll explain better what I mean later (sorry, I'm in a hurry :P).

saimo
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 27, 2008, 11:54:46 am
Quote
Now I understand that the part I have marked in red is the back part of the arm, whereas I originally interpreted it as the back/side part of the T-shirt

No that was indeed the back of the t-shirt/hair, not the back of the arm. I think you've been conditioned by too much beefcake, saimo :P I'm a pretty slim man as you see.
Title: Re: Official OT-Creativity Thread 2
Post by: skw on June 27, 2008, 01:55:41 pm
Quote from: Helm
The expression is to signify distress intentfully, it's not dramatic for no reason. The reason is long to explain right here but I will if you want.

go on, if you have time. I'd gladly listen.

I always value emotional factor in works of art, but I think you should really go for something like on the willfaulds' edit. IMO, it doesn't spoil the body language at all and still fits into the 'distress' pattern of emotional behavior. I am way slimmer person than you are, but when trying to make the original pose before the mirror myself I was feeling quite uncomfortable (that the pose is not possible to adopt can be seen on the post-ref photo as well).

anyway,

here goes my crude M$paint edit-of-the-willfaulds'-edit (being out of bandwidth I am inclined to use a secondary station with no painting software installed at all), that makes the pose even more wooden:

(http://jspade.republika.pl/editdude_skurwed.gif)

:)


I don't know if that's of any use, though. I suck at giving good critique and I give it sparsely. I really like the characters so far; could you tell us what you made that wraparound cover for?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 27, 2008, 03:01:08 pm
The series will form a cover for a collection of comic strips (full pages and strips in fact) I did for a greek newspaper circa 2006-7. Most pages/strips are self-contained, with very few recurring characters. The 8 on the cover are some of the more emblematic ones. The character is reading the last paper in which I were to have one of my comics featured but was instead pulled, signalling the end of that job. The comic that wasn't published starred a helm avatar/mouthpiece so I am not just plastering my likeness of the cover (in the back cover actually) just out of an egomaniac whim. For a person that has drawn themselves as often as I have, I really never got much enjoyment out of it.

Hope this makes sense.

There will be another edit soon. Thank you for your critique. I will amend the position of the arm as you guys suggested even against my personal preference, though I still see no need to beef up the imaginary helm muscles.
Title: Re: Official OT-Creativity Thread 2
Post by: SolidIdea on June 27, 2008, 03:57:56 pm
(http://www.locustleaves.com/helmdude3.png)-(http://img246.imageshack.us/img246/3976/helmdude3tp7.png)

Just to address my point though it's faulty
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on June 27, 2008, 05:50:42 pm
As far as the looking down goes I think the original is better. It looks like he looked at it, was shocked because of what he saw/read/whatever and then let his arms sink a bit and now is starring into nowhere in shock.

Also Helm, that one will be ass to colour for me ; 3 ;

But I think the colouration will have to be holistic, once all 7 are done.
Title: Re: Official OT-Creativity Thread 2
Post by: saimo on June 27, 2008, 06:40:20 pm
Quote
Now I understand that the part I have marked in red is the back part of the arm, whereas I originally interpreted it as the back/side part of the T-shirt

No that was indeed the back of the t-shirt/hair, not the back of the arm. I think you've been conditioned by too much beefcake, saimo :P
:lol:
I hope I'm not!

Quote
I'm a pretty slim man as you see.
Well, as skinny as you can be, I'm still under the impression that you are not *that* skinny. To check whether it's a problem with my perception, I cut your arm from the reference picture and rotated it as needed to fit it to your drawing (I did not need to rescale as the photograph scale was practically perfect - I guess that was intentional of you):
(http://img364.imageshack.us/img364/600/20918688lr5.gif)
Both the upper and the lower arm look undersized (the lower one more because it is partially obscured by the shadow). Moreover, the perspective in the photograph is not exactly the same of the drawing: had it been the same, the upper arm would have looked even thicker.
I don't want you to look beefed up, but I don't think you want to look underfed ;)

That said, I'm not sure whether also your shoulders/chest need a little retouching... and the neck maybe could be made just a little longer without losing the distressful expression. But perhaps these last considerations would change once a more natural arm is in place.

saimo
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on June 30, 2008, 06:38:35 pm
whoa... very very good critique going on in this thread.  This makes me very happy, as usually this thread becomes more of a gallery.  Keep it up guys.

I could also use some critique at the moment.  I pulled an all nighter and this came out...

(http://danfessler.com/dump/armor3.jpg)

Someone said it kinda looked like a frog. I somewhat agree. It was a refreshing dive into CG work which I've been neglecting. I wanted to give it a natural anatomic flow (to some extent) with various animals as inspiration. More progress to follow

Progress WIPS:
http://danfessler.com/dump/armor1.jpg
http://danfessler.com/dump/armor2.jpg

I'm intending to keep this drawing very loose, with lots of straight lines/angles - not like my usual stuff. And yeah, the hands are a bit wack right now. I'll fix it.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on July 01, 2008, 12:34:51 am
Wonderful edit, SolidIdea! The only thing I'd add to what you've shown is that the shoulders seem real hunched. Take a look at your reference compared to your drawing; In your drawing the top of your shoulders are along the same horizontal imaginary line as the bottom of your chin, whereas in your reference it's not even close, even if you were looking down.

Also, I agree with the looking at the paper (Which, come to think of it, looks more like a menu from a restaurant based on how tall it seems compared to how wide)... looking at the paper rather than looking beyond it, as the looking beyond it looks more like he's seen something that's offended him in the distance, and has yet to read the paper.

Indigo, fucking solid, man. Feet don't seem to be on the same plane, but that's a very small complaint :)

P.S. way to find a magazine that says SCIENCE on it, helm :D
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on July 03, 2008, 10:09:09 am
Indigo: As usual fucking awesome. But I'd really like you seeing add backgrounds to your stuff, you rarelly seem to do that :D
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 03, 2008, 04:06:49 pm
Thank you all for your wonderful critique! I will transpost the helm dude to the anatomy thread when I am less tired.

(http://www.locustleaves.com/helmdude4.png)(http://www.locustleaves.com/robotboy2.png)

Newest helmdude and now robotboy. I took a lot of advice on helmdude as far as arm positioning went and it turns out you guys are totally right. The arm was too tucked in on the shoulder, too close to the ribcage and the wrapping of the t-shirt before suggested an uncomfortably high armpit. Various little nitpicks have been adressed (leg length etc) and I went ahead and applied the lightsource to the face properly (duh, I don't know why I had forgotten about that).

My recent stuff is all smooth inking with pens and soft tips so I wante the robot to be more oldschool, more like I used to ink pre-digitally, so the pen has a square end and lots and lots of crosshatching. I think the contrast is a cool effect.

Alright, 4 people down, halfway. 4 more to go. Next two are a couple so that'll be fun.

Indigo, really fun design and nice colors on your robot. Is this for an assignment? I think you should fully render every little bit about this, don't go 'half-finished concept art look' on it!
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on July 03, 2008, 10:25:18 pm
Helm and Indigo, really inspiring robots! I wish i could say something more constructive but i really just wanted to give some recognition.
Helm i notice how meaningful your crosshatch-shading-strokes seem on that robot piece, giving signs of notches in the metal or suchlike rather than a simple rough texture all over (which is probably what i would have done...).

Oh just noticed, the head of the robot, even though i originally saw it as a purposeful thing (giving it a head-on view) looks strange once i took into consideration the neck piece coming out of the body at the certain angle (even though the eyes are nicely circular). The top of the head should probably be visible, unless it is actually really thin and/or there's some kind of pivot on the top of the neck. Although i don't think it's very obvious.
It actually seems to look fine as it is atm though, aesthetically speaking.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 03, 2008, 10:35:36 pm
Thanks for the comments. As you say, it's an aesthetic thing, I like the red robot head to be as symbolic as I can get away with. Plus it's not really out of proportion, given the neck-torso angle is a bit extreme and could be tucked in a bit more.

As to robot and machinery texture in inking etc I suggest you check out the work of Yukito Kishiro  :hehe:
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on July 04, 2008, 02:18:54 am
I painted a thing.
(http://i48.photobucket.com/albums/f230/ben2theedge/Cassie.png)
Concept art for Skeletroids, woo!
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on July 04, 2008, 10:55:17 pm
whoops...just noticed helm's response to what I say.

the percieved irony was that Moore usually fills his comics with textboxes, and the style of your helm is quite obviously inspired by LLoyd. now I demand you all laugh really hard  :mean:
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 04, 2008, 11:20:30 pm
Moore usually does a great job of not making the words hurt the art. I wouldn't say I am very inspired by Lloyd, most of my influences are not from America. This high contrast style where gaps are left for the brain to interpret has been carried to its logical heights by A.Breccia (http://en.wikipedia.org/wiki/Alberto_Breccia), an Argentinian comic artist I an very influenced by. He also high-scored comics in every other conceivable way in the 50's and 60's, the same time the American industry was pushing out juvenile garbage superheroes for the most part.

Also, not to be a pendant, but I don't see any irony going on in there.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on July 05, 2008, 04:52:23 am
just made it :)

the pixel low poly Game Boy ! (128*64, 12 tris)

(http://madpxl.com/other/pxl_gameboy.gif)
            (http://madpxl.com/other/gb.PNG)

I'm curious as to how you guys re doing these 3d pixels. I'm quite intreagued by them and am attemping one of my own at the moment, i've come across a problem though, my pixels come out blurry. do you somehow plan out how man pixles long it will be exactly while modelling it?

Thank you.
Title: Re: Official OT-Creativity Thread 2
Post by: madPXL on July 05, 2008, 11:56:39 am
just made it :)

the pixel low poly Game Boy ! (128*64, 12 tris)

(http://madpxl.com/other/pxl_gameboy.gif)
            (http://madpxl.com/other/gb.PNG)

I'm curious as to how you guys re doing these 3d pixels. I'm quite intreagued by them and am attemping one of my own at the moment, i've come across a problem though, my pixels come out blurry. do you somehow plan out how man pixles long it will be exactly while modelling it?


Thank you.

I'm using 3Ds max and when I'm making my material I customise the texture like this :
self-illumination : 100
filtering : none

and for the render I'm unchecking antialiasing.

the driver I chose for the render is opengl.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 08, 2008, 01:45:11 pm
Moved some stuff to the Anatomy Thread on Helm's request, as he is incapable of posting stuff in the right section. THE JERK!
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on July 09, 2008, 04:33:03 pm
(http://i110.photobucket.com/albums/n118/TheBoBslow/Photoshop%20Renders/happy.jpg)

I'm trying to still get used to Photoshop and what not, but every time I say this, I lose interest quickly. This was a result of a doodle I did yesterday, and the first time in many months where I actually tried to attempt to finish it with PS.(Yeah, it's Jpeg'd.For some reason, photoshop can't handle it if I try to save as PNG, or it freezes :-[ )

I still don't understand how some artists get thier pieces so sharply rendered(without the sharpen tool..smart asses). Oh well, still learning...
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on July 09, 2008, 06:52:26 pm
@ B.O.B if you're talking actual techniques for sharpness, then iono, but my personal opinion would be contrast! Any time I've seen something 2d that looks 3d, it's usually because the highlights are practically pure white and the shadows are deep. Of course, those images always look garish, but I'm sure the same theory applied sparingly would provide similar results.

Maybe.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 09, 2008, 06:59:39 pm
of course, most CG artists work ridiculously huge then scale down when they post their work.  That causes a lot of sharpness.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on July 09, 2008, 08:19:53 pm
Heh. Your alien really makes me smile BOB.

The stock tools on photoshop are blurrier at low resolutions compared to other software i think. Opencanvas feels sharper to me at least. Upping the rez works.
Having confidence to use full opacity and high enough contrast might have something to do with it too. My photoshop renderings tend to end up blurry and muddy with evil color casts. Maybe if i tried to apply pixel art logic to painting..... we'll see.

Might as well put a picture here so i don't post for naught.
(http://img.photobucket.com/albums/v697/huzba/inkinfun.jpg)
I don't recall ever inking much pictures, so i didn't feel confident filling areas with black. Made my wrist sore to boot. Kinda like when you play some sport you haven't played in a while.
Title: Re: Official OT-Creativity Thread 2
Post by: skw on July 10, 2008, 05:37:37 pm
hmm, and how it is with Corel Painter?  is it really any better than Adobe?  anyone?

is there a lensflare in your picture, B.O.B.? :o  BAD! :)

pretty good, huZba.  do you have a hi-res version of it?  I'd like to examine it carefully.

questions, questions, only questions.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 10, 2008, 07:02:06 pm
I know this may not exactly be everyone's style or whatnot, but I've been writing music in my free time...

http://www.youtube.com/watch?v=HvCC7ZdBUFw
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on July 10, 2008, 07:43:16 pm
Maybe this should go in the anatomy thread, but...
http://lorne.lastchancemedia.com/Images/two/Blackandwhitedump/Warriors.png
(900KB! Nudity!) Spent all of yesterday drawing things (very, very loosely) based around a central concept (Warriors).
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 11, 2008, 01:17:48 pm
huZba that's pretty great. Do you want inking critique?
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on July 11, 2008, 02:32:16 pm
I know this may not exactly be everyone's style or whatnot, but I've been writing music in my free time...

http://www.youtube.com/watch?v=HvCC7ZdBUFw

Hmm I can't stop watching this Dan, all I can say is the same I said on Punaji.. "Shit Dan. That was great. Really." Put it on iTunes. ;D
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on July 11, 2008, 03:16:12 pm
huZba that's pretty great. Do you want inking critique?
Yes please.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 12, 2008, 07:28:51 pm
doodlepoo

(http://ptoing.net/thug.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 12, 2008, 09:20:00 pm
(http://img.photobucket.com/albums/v697/huzba/inkinfun.jpg) -(http://www.locustleaves.com/HUZHELP.png)

Before ink critique, a word about nostrils: I am not an expert but I think they need some further work on where they connect with the face, especially the left (ours) one.

Sorry I killed that extra bit of hair, I kinda floodfilled it out by mistake!

Okay, first of all, your drawing is pretty awesome. It has character and it's very well made fundamentally. That being said, this is not ink, this is tightened pencil work, if you get my meaning. If there's no point to the ink then don't ink it. The ink needs to have some identity of its own. How I did it is one out of hundreds of ways to ink, but you can tell it's ink now. It's sharp (no grays) and it has its own little ruleset (the cross-hatching theme) that the eye interprets. That's the biggest thing I have to tell you really: make the ink do something, not just follow the pencils conservatively. Especially on the lips the inks really don't define the shapes as well as they could in your original. And do try to give a hint of teeth there (though i understand you'd rather avoid EVERY TEETH OUTLINE  :crazy: for obvious reasons) because whitespace is kinda odd for that.

Furthermore I did some airbrush and tone work but that's just extra. I mainly did that because the short of shadowing I wanted on the face couldn't easily be done with ink lines (too many lines and a woman's face becomes a grandmothers face) but also to remind: inks do not have to stand alone. Comic tone and airbrush work and whatever else you desire that lives an sharp 1bit print are the friends of ink.

Tell me if you'd like me to clear something in particular out. And here's a photoshop file for you of the same thing layered (http://www.locustleaves.com/HUZHELP.psd) if you need it

edit: it was pointed out to me that I perhaps wasn't clear enough: the biggest issue with how you ink is blurryness/softness. Turn off AA in photoshop and work at large sizes (600 dpi or something, the PS engine will aa somewhat when you zoom out, which is fine and nondestructive and the pixels won't bite you) or just get Manga Studio if you want to keep inking digitally.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 12, 2008, 11:32:20 pm
Nice critique Helm.

poop:
(http://ptoing.net/boxpear.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 13, 2008, 01:46:42 am
(http://www.locustleaves.com/crazy2.png)
This one loses lots due to size. Here's a closeup.
(http://www.locustleaves.com/crazy_closeup.png)
Additive and subtractive, went for a kinda etched effect. The joys of digital inking.

It's done, mostly (http://www.locustleaves.com/layout_cover.png)! A yus bird emblem left to do and then it goes for coloring and layouting for the wraparound cover. Almost a month for this is pretty shitty time if you ask me, but I learned a lot for one and also it's vacation season, did well enough all things considered. Top grade critique on Pixelation, I thank you cordially all.

I love the dude very much, Ptoing, as I've told you in msn. The vegetebla dentata pear gives me nightmares, but there's something really pleasing about it manipulating a pixel on top of a bigger black one. Good from-dark-to-light studies.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 13, 2008, 01:52:26 am
Helm, I would never have expected all of those characters to fit so well together like that with each being a different style!
And the latest one is nice :]
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 13, 2008, 01:57:36 am
Thank you very much. This was a concern of mine as well. One, the small scale does them a favor here. Second, it's not so much the styles that are different (they're not really, much) it's that the rendering tricks are different. If I had a mickey mouse character in there or a manga character it would clash much worse. The coloring will probably make this all come together. Tomorrow I do yus emblem and 4 small interior vignettes and I'm done done done.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 13, 2008, 02:16:46 am
And then you send me copy of final product yes?
( I kid I kid)
I guess that's what I meant: the different renderings no so much the styles of the characters themselves.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 13, 2008, 05:02:22 am
helm, how large do you work on these?  You say you're using the pencil tool?  in order for that to work, you at least have to scale down to 25%.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on July 13, 2008, 07:42:23 am
It's one of those inspiring moments when you've called all your shots and come to some kind of roadblock and then there it is, another path with lots to learn from. Huge thanks Helm, i'll take this and study carefully.
Title: Re: Official OT-Creativity Thread 2
Post by: skw on July 13, 2008, 12:29:07 pm
Quote from: Ryumaru
And then you send me copy of final product yes?

. . . could you post scans of the final product, maybe, if that's not at odds with copyright?

not much more to say except a word of praise.  I really enjoyed the series!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 13, 2008, 01:42:09 pm
Quote
And then you send me copy of final product yes?
Quote
. . . could you post scans of the final product, maybe, if that's not at odds with copyright?

I might make a cbr version, but if you guys ask me to translate everything it's going to be a lot of work, heh. It's like 40 pages of stuff to translate and refitting hand-written dialogue on bubbles is quite a boring work.

Quote
helm, how large do you work on these?  You say you're using the pencil tool?  in order for that to work, you at least have to scale down to 25%.

20x40 cm at 600 dpi in Manga Studio. REALLY LARGE this means. I do not use photoshop for digital inking.

Quote
It's one of those inspiring moments when you've called all your shots and come to some kind of roadblock and then there it is, another path with lots to learn from. Huge thanks Helm, i'll take this and study carefully.

I am happy to be of service. You help me, I help you. Good karma for all.

(http://www.locustleaves.com/yuscrest.png)
crest for back cover of the series

(http://www.locustleaves.com/viginettes2.png)
these will be one-per-page chapter breaks. The first one reads:

Chapter 1
Helm: "...and they'll be funny!"
Mike: "yes yes!"
the gig


Chapter 2
Helm: "Mike, who do you think reads our stuff?"
Mike: "my mom does!"
questions


Chapter 3
depression


Chapter 4
evaluation
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 13, 2008, 10:36:06 pm
foop

(http://ptoing.net/cowboy.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: skw on July 13, 2008, 11:15:45 pm
these are pretty hilarious strips, Helm, but I find the lines too fat at this resolution, frankly.

I really dig that chunky style, ptoing, it looks Commodore-influenced.  I cannot find any rational explanation to why you left his ear red, though.  the previous dude, in turn, reminds me of some old American actor, Norman Bates maybe?  nah!
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 17, 2008, 09:48:39 pm
johnny: Yeh, it sure has some aspects of my chunkfunk style. The read ear is there because I like it that way.

Something I did for an activity on another foRUM!

(http://ptoing.net/aharshhunt.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 23, 2008, 04:58:07 am
I want to comment abour the ears so bad - but you seem to be getting enough comments about them ;)  As said of msn, looks great.  Both of them.

a bit of a speed paint for the night.  few hours.  I'm not entirely satisfied with the result, but meh.  I may or may not continue this later...
(http://img.photobucket.com/albums/v169/calypson/sketch8.png)

EDIT:  added reflected light
EDIT2: I realize now that the shoulder pose is pretty much impossible to do.  I'll fix the left shoulder later
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 24, 2008, 08:08:44 am
tried coloring it a tad...

(http://img.photobucket.com/albums/v169/calypson/sketch_color4.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on July 24, 2008, 08:38:16 am
(http://lorne.lastchancemedia.com/Images/two/Blackandwhitedump/11Neville2.png)
Done for the TIGS draw-robot thread.
Thanks to Adam for critique. :D
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on July 24, 2008, 10:49:17 am
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on July 24, 2008, 06:26:37 pm
sherm - good palette and volumes, this is a real stride for you i think.  Also, i can't help but think you've got the FLCL dvd's somewhere close, if not physically then spiritually :)
Yes yes, FLCL = win.

Some nice art, Indigo & Sherm.
Title: Re: Official OT-Creativity Thread 2
Post by: Weasel on July 26, 2008, 08:51:55 pm
Been a bit stagnant art wise for a while, so hopefully posting a few things will kick me into gear.

1.(http://img.photobucket.com/albums/v450/Hybrid-Reality/Subeta/suspenders.png)     2.(http://img.photobucket.com/albums/v450/Hybrid-Reality/testmid.png)
1.Something I drew for someone a little while back.        2.Testing Paint SAI, unfortunately trial's now run out :( Good program.
3.(http://img.photobucket.com/albums/v450/Hybrid-Reality/thingsketch.jpg)                          4. (http://img.photobucket.com/albums/v450/Hybrid-Reality/eye.jpg)
3.Trying to emulate pencil drawing in Painter IX      4.Probably too much listening to Tool, trying to emulate 'real media' in Painter again.
5.(http://img.photobucket.com/albums/v450/Hybrid-Reality/uglytedcolour.png)
5.Older sketch I threw some colours on for practise with colour (don't do it enough).

As you can see, somewhat schizophrenic on style but tend to switch a lot to hold my (currently abominable) attention span and try and avoid the overly perfectionist's disease of detesting everything you draw.

Some really interesting stuff in this thread, interesting to see peoples no pixel art and how different a lot of it is.
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on July 26, 2008, 10:08:08 pm
http://cow.lastchancemedia.com/spacecat/ (http://cow.lastchancemedia.com/spacecat/)

featuring such beautiful artwork as:

(http://cow.lastchancemedia.com/spacecat/spacecat02.jpg)(http://cow.lastchancemedia.com/spacecat/spacecat11.jpg)

made when I was five
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 27, 2008, 04:02:35 am
here is a referenced speed-paint I did today. about 2 hours.  I was mainly focussed on reproducing the lighting, and not as much the actual facial structures.
(http://img.photobucket.com/albums/v169/calypson/light_study.png)

and here (http://spectrum.mit.edu/wp-content/images/2007-summer/protecting-the-environment.jpg) is the reference
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on July 27, 2008, 04:10:58 am
doodlepoo

(http://i38.tinypic.com/35idsv6.jpg)
very cool, reminded me of Dazed and Confused.
and he didn't even look like that lol
Title: Re: Official OT-Creativity Thread 2
Post by: surt on July 27, 2008, 09:20:14 am
First attempt at low poly.

(http://surtspixels.googlepages.com/kobold11.png)

A kobold (not the D&D variety) to fill the role of the imp in a Dungeon Keeper clone.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on July 27, 2008, 10:03:45 am
surt - good model, nice texture too.

may I suggest though that you're keeping it a little bit too direct right now, even for a cave-creature?  As in, texturing purely texture rather than emphasizing light and shade?  in the same way that statues seen from a distance need to be over-carved to show form, so too do you need to emphasize this for your creatures to stand out at all against the dungeon floors and shadows (i can see how blending in a little might be good for this guy, but it will become a readability issue at the dungeon keeper scale).

to be more specific, these are usually the areas I pick out in light and shade (hastily drawn) :

(http://xs129.xs.to/xs129/08300/light132.gif)

Edit - those value ranges might correspond to something like this on your texture file :

(http://xs129.xs.to/xs129/08300/palette782.gif)

...and last but not least, a simple paintover (not texture obviously - i don't have the model) of what happens when seen in a dungeon-keeper-like scale with your regular guy followed by the painted-on lights :

(http://xs329.xs.to/xs329/08300/small634.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Luzeke on July 27, 2008, 03:58:48 pm
Started this yesterday after watching A Fistfull of Dollars. Could say I got a bit inspired  ::)

(http://i79.photobucket.com/albums/j135/mr_norris/gunslinger.jpg)

I've just started with the head but I'm planning on making a full character of him.
Sketched in PS, modeled in Silo.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 28, 2008, 06:02:35 am
ndchristie:  very good critique ... overkill for such a simple concept - but good none the less :P

Luzeke:  I'm liking the model a lot so far.  seems to be coming along nicely.

another study:  1hr mirror-referenced speed paint.  It was sunset and the light kept changing on me :(
(http://danfessler.com/dump/portrait2.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on July 28, 2008, 12:11:39 pm
Goodness! Some really fantastic stuff in this thread since the last time I checked! I guess I should post some of my stuff soon....
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on July 28, 2008, 10:22:48 pm
indigo - go to some skinning boards, especially reskinning boards, and you might be surprised to learn how many people need such "overkill" :P.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 29, 2008, 04:41:56 am
update:
(http://danfessler.com/dump/portrait3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: surt on July 29, 2008, 02:33:44 pm
may I suggest though that you're keeping it a little bit too direct right now, even for a cave-creature?  As in, texturing purely texture rather than emphasizing light and shade?  in the same way that statues seen from a distance need to be over-carved to show form, so too do you need to emphasize this for your creatures to stand out at all against the dungeon floors and shadows (i can see how blending in a little might be good for this guy, but it will become a readability issue at the dungeon keeper scale).
Thanks for the crits. It's meant to be black in colour so I didn't want to make it too light and so I had tried the fake specular in an attempt to reveal the forms. Tried upping the lighting a bit as suggested.
(http://surtspixels.googlepages.com/kobold12.png)
src (http://surtspixels.googlepages.com/kobold12.blend)
Title: Re: Official OT-Creativity Thread 2
Post by: Lackey on July 29, 2008, 05:45:52 pm
So I think what you're doing here is a very airbrushy kind of skinning.  It reminds me most of that whole Unreal / Daikatana (http://www.planetdaikatana.com/images/image.asp?/dk/characters/main/superfly.jpg) era of 3d art...which was not on the whole a very good era.  It's because you're shading all the way to black all over, it ends up looking very awkward.  I think you can still have your speculars, just have them in addition to whatever the local value on that part of the body is.

Quote
It's meant to be black in colour so I didn't want to make it too light and so I had tried the fake specular in an attempt to reveal the forms.
I would say that my problem is that your shading looks like it's ONLY speculars right now.

(http://individual.utoronto.ca/lackey/pixel/edit/surt_koboldedit.jpg)

Personally though I find even this exaggerated.  I think with lowpoly models its best to have small concentrations of detail, but to mostly not overwork the texture.  If you do you end up with awkwardly bendy and stretchy bits all over and it just doesn't play to the requirements of the art.

Also: I love your avatar, and I loved your old one too.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on July 29, 2008, 06:59:46 pm
lackey gets what i meant :)

your first shot works if he is made of the cosmos - spots of light in a universally dark field
your second shot works if he is made of obsidian - gradations of bright and muted spots with some planar development, but on the whole made of far-apart specs.

lackey's, however, works if he is made out of skin, which, even covered in slime and sweat, is fairly matte, with at most some chosen speculars to accent the already present forms.

this bit by Arne tries to be a little more than it is, but it's still a great reference for light and materials :  http://itchstudios.com/psg/art_tut.htm#light_stuff
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 29, 2008, 09:45:40 pm
(http://www.locustleaves.com/dawnrazor.gif)

1 hour speed-drawing here too.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on July 29, 2008, 09:50:51 pm
That Helm, is awesome.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 29, 2008, 10:15:08 pm
Thanks. I am displeased with the background though, I might have another go at it later.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 30, 2008, 10:20:13 am
(http://ptoing.net/helmcover_1.jpg)

5 to go
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on July 30, 2008, 10:35:19 am
Ohh I didn't see the robot before. Probably my fave of the three :D.
Title: Re: Official OT-Creativity Thread 2
Post by: Froli on July 30, 2008, 12:44:33 pm
Man, that's some great inking and coloring.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 30, 2008, 03:38:43 pm
 :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on August 01, 2008, 12:52:24 am
everyone else is doing it........ :

(http://xs229.xs.to/xs229/08314/guys820.jpg)


first ever model, got a little into the texture but then got tired :P.  not a bad experiment, lot of things i'd do differently......

http://xs229.xs.to/xs229/08314/lowpoly494.jpg - with edges
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on August 02, 2008, 01:32:08 pm
(http://img208.imageshack.us/img208/985/restrainedcrackpotix8.jpg)

I watch too much PuLiRuLa, apparently.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on August 02, 2008, 08:08:04 pm
Killing some time.

(http://i216.photobucket.com/albums/cc14/tuaarita/lol.png)

It's pretty trippy isn't it.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on August 02, 2008, 09:18:07 pm
There's a bootleg retro demake competition going on over at the TIGSource forums... which inspired this:
(http://i48.photobucket.com/albums/f230/ben2theedge/Benji-GazeoftheBlade.png)
Title: Re: Official OT-Creativity Thread 2
Post by: crab2selout.png on August 02, 2008, 10:48:26 pm
$%#* that! Giant crab equals scary, unnatural and I probably peed my pants. Screw this chosen one BS. I'm gonna go back to my room and watch anime.

really nice demake Ben. Love the claws which kinda remind of Aliens. The only thing I don't like is the sandy coloured tops of the rocks. There isn't a lot of contrast between it and the next darkest brown which kinda looks off because of the higher contrast between colours steps in the rest of the pic. The darkest shade of pink almost feels wasted too. Love the bushes.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on August 03, 2008, 12:44:04 am
ben - there's a little bit of trouble when you separate objects by color and the closest thing to the boss are the elements that are completely out of play.  still, nicely done, and so very revolutionary!!

(actually, if that game had come out on the nes, it might not have been such a joke :P)


more experimenting; first model i tried to just dive in, now with this second one i'm reading up on proper techniques (didn't want to go straight into the books for fear of ruining the experience, or learning without understanding).  this is mostly about extruding the cube, and then a little bit of smoothing groups (it goes facet, normal smoothing groups, mesh smoothing groups)

(http://xs230.xs.to/xs230/08316/guys250.jpg)

I know i'm not breaking any ground globally, but it's fun for me!
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 03, 2008, 11:56:56 am
New silly platform demo by Shadow and me :D Even won 1st place.

http://www.youtube.com/watch?v=oeKDnlXIpbE (http://www.youtube.com/watch?v=oeKDnlXIpbE)
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on August 03, 2008, 12:41:18 pm
Awesome!
I forgot about those little VMU guys... that was the most bizarre console idea ever, I think it might even beat out the power glove. Having a console with memory cards that are actually miniature consoles is kind of like those teddy bears that are wearing a teddy bear suit over their bodies... or like having a baby shaped wallet.  :huh:

Anyway the demo is very cool, it makes me almost want to make a VMU game!
Title: Re: Official OT-Creativity Thread 2
Post by: Evan on August 04, 2008, 03:47:08 pm
So I haven't done pixel art in a LONG time, but I haven't stopped doing art. For a class called "Media," we made groups and directed videos. There were three videos: The 8 shot, which was more of a tutorial than anything else, where we had to make a video in 8 shots with each shot being 8 seconds or less; the PSA, which is self-explanatory; and the final project, which really doesn't have many restrictions. I was in a group with my best friend, who is going to college to be a film major. I didn't upload our 8-shot, mostly because it didn't turn out that well (although it was a small eastern-European riding a tandem bike with the fattest kid we know.) The other two, however, turned out really well.

The Elderly (http://www.youtube.com/watch?v=yXLVhYp15pk&feature=related) - This is our Public Service Announcement. To be honest, the idea of having our friend's little brother dance with old people started as a joke, but I think that the fact that it is so humorous is what makes it so effective. And that lady in the video is my grandma, although she's wearing a wig because she didn't look old enough.

Over Spilled Milk (http://www.youtube.com/watch?v=6LShSBaenMg&feature=related) - This is our final project for the class. You should watch it in high quality, because we filmed it on a really nice camera. I guess the idea for this video was "let's start with a crazy shot, and then the whole video is a series of events leading up to that event." That's somewhat glib, but that's what it became. The teacher for the class was really worried about projects not getting done, because the class had earned the reputation of being an "easy A" or a class where you get a camera and you get to film your asshole friends imitating "jackass." In reality, it wasn't that, but I digress. The teacher put the deadline for the final project's script/storyboard less than a week after the project was assigned.

The music in this one was made by my friend Charlie. He has a myspace of his music, which is really schweet. He's the pirate in the video. I'm the one who spits the tootsie roll at him. EDIT: can't find his myspace, but whatever...

And for you Dr. Who/Torchwood fans, yes, my friend is John Barrowman's nephew.

Sorry for the long post, but I don't think I rambled that much.
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on August 05, 2008, 01:22:58 pm
I haven't posted any work on the forum in ages... unfortunately i haven't got any pixel i'm allowed to show but was clearing out a draw of old work and found and an unusual commission, quite different from the stuff i normally do, and thought it'd be interesting to see what people made of it here. crits would be awesome. if anyone's interested i think there is a textured version around somewhere...

(http://www.willfaulds.com/pixel-arts/fynoderee.jpg) & (http://www.willfaulds.com/pixel-arts/chapter_1_layout.jpg)

It is the first chapter illustration/introduction illustration from a modern-fantasy novel. lots similarities to harry potter. based on Manx mythology - similar to Norse/Celtic where the style came from.

Anyway let me know what you think. There were 28 ish in total though i'm not sure how many i still have originals for...

EDIT: Added a promo image & cut down the file sizes.

DOUBLE EDIT: I'd like to make it clear I had anything to do with the website or front cover.
Title: Re: Official OT-Creativity Thread 2
Post by: Lackey on August 08, 2008, 09:35:03 pm
That's really quite nice.  Strong design.

And Ben, that mockup is pretty lovable.  I think you should continue the outlines on the dude's arms though, for consistency (and so they don't disappear against the ground).
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 10, 2008, 04:40:52 pm
Helm Muppet!!

(http://www.ptoing.net/muppet_helm.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 10, 2008, 04:46:16 pm
I love it!  :)
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on August 13, 2008, 05:59:59 am
muppet helm is pretty much the best thing i've ever seen in my whole life

so for august I basically have taken the month off to work on personal projects.  Here are a couple of them!

http://www.semisecretsoftware.com/wurdle

http://adamatomic.com/mini-wall/
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 13, 2008, 08:11:01 am
I want to use your mini-wall :'(
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on August 13, 2008, 01:43:31 pm
yeah thats wicked man, i wish i was allowed to put practise holds up on my walls  :'(  ........ i'll just have to wait til i have my own house.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on August 13, 2008, 06:17:50 pm
Pff, Adam! So hard on yourself!

Coulda done much worse, 'specially if you neglected to screw your mini-wall's ledge into any sort of stud on the wall :D
Title: Re: Official OT-Creativity Thread 2
Post by: skw on August 18, 2008, 08:52:44 pm
Yahoo!  My o-phicial sketchbook is online!  Feel free to leave comments and stuff! :)

http://erewhon124.blogspot.com/ (http://erewhon124.blogspot.com/)

Thanks!
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 19, 2008, 03:04:21 pm
 :mean:

(http://ptoing.net/uheadnotamused.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on August 20, 2008, 04:07:35 am
Very cool/freaky
And how is the U-head game going?
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on August 20, 2008, 07:03:32 am
stop cartooning, damnit

EDIT: it is pretty cool tho.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on August 27, 2008, 07:25:07 pm
(http://i3.photobucket.com/albums/y73/SaboteurGreg/Behemoth10.jpg)

Final for an assignment called "Behemoth and captor". 'Bout 10 hours of doing, first attempt at this sort of thing.
Title: Re: Official OT-Creativity Thread 2
Post by: flaber on August 30, 2008, 12:27:10 am
(http://img.photobucket.com/albums/v300/flaber/extra%20stuffs/tree5.jpg)

cant decide where to go next... not sure i will take it any further. havent decided.
i played alot with textures, and methodology.
good experiment
Title: Re: Official OT-Creativity Thread 2
Post by: chriskot on August 30, 2008, 01:58:38 am
(http://www.conceptart.org/forums/attachment.php?attachmentid=446328&stc=1&d=1219652354)

Been practicing my painting technique in Photoshop by colouring in a few of my old lines. I started up a sketchbook on ConceptArt to hopefully improve my non-pixel skills:
http://www.conceptart.org/forums/showthread.php?p=1873061#post1873061
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 31, 2008, 02:47:04 am
(http://www.locustleaves.com/sirens.png)

cover for a compilation of Heavy Metal tracks sang by women that is in the making.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 31, 2008, 02:55:40 am
Pretty nice, I like, tho that Font does not look metal AT ALL.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 31, 2008, 04:04:28 am
it's hand-lettered, and it isn't metal but it says 'home-made compo'! Not everything has to be spiky letters with metallic reflection!
Title: Re: Official OT-Creativity Thread 2
Post by: Xion on August 31, 2008, 06:10:06 am
Helm, something is totally weird in her neckular/faceish area. I think it's 'cause her chin goes too steeply upwards into her neck, see? like, it makes her neck look too long and her head too small or something, see?
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on August 31, 2008, 07:02:08 am
Is it just me, or is her left thigh much much bigger then her right one? :P
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on August 31, 2008, 10:14:27 am
Was bored last night.

(http://i216.photobucket.com/albums/cc14/tuaarita/Skullrightwrongggggggggggg.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on August 31, 2008, 06:48:30 pm
Correct me if I'm wrong, Helm, but isn't her right buttcheek entirely imaginary at the moment? It kind of juts out to the right and doesn't look like it's connected to the rest of her all that well. My eyes are also telling me that her shin is too short, but I can't say that with too much conviction, as I'm having a hard time believing my eyes.

Still very cool. Love that it looks like she's in mid hair-toss before a primal scream :D

Lackey, if you used the checkmark and X as eyes instead of the square and circle and removed the pentagon and chains, it'd make a pretty damn cool T-shirt.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 31, 2008, 11:01:13 pm
Helm, something is totally weird in her neckular/faceish area. I think it's 'cause her chin goes too steeply upwards into her neck, see? like, it makes her neck look too long and her head too small or something, see?

Hm, not really.

Sherman, are you taking foreshortening into account? I'm all for nitpicks but keep in mind that anatomy crits for me are useful most if they break the flow when you look at the piece.

Willows: I don't think so! There's women with a wider pelvis than the beauty norm has it. Shin is definitely not too short though as it's a head and a half long in the ideal construction.
Title: Re: Official OT-Creativity Thread 2
Post by: Akira on September 01, 2008, 02:32:50 am
I'm gonna have to agree with Willows on the butt cheek. Its not so much the width as how low it looks. It doesn't look like its attached to the pelvis at all. I also agree with xion on the length of the neck. it may be due to how the line straightens out and remains straight for so long... or it may just be a long neck. It'd be cool to have the same amp shape implied on the left side of the frame as is implied on the right side... that's all i got for now.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on September 01, 2008, 04:14:17 am
@ helm:
Yea it looks to me as if her shin is too short and her face is too small. Composition wise for the image i think the left side of the picture is way to heavy and needs something to even it out on the right, either the girl moved over or possibly the amp?

Looks pretty badass though, any ideas what bands will be on it yet? Warlock? Sinergy mayhaps?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 01, 2008, 07:14:28 am
hm, Hellion, Original Sin, Crystal Pride, Chastain, Vixen, Y Diawled and so on. I'm afraid we're going a bit more obscureschool than Warlock or Sinergy :P
Title: Re: Official OT-Creativity Thread 2
Post by: Rosse on September 02, 2008, 12:21:29 pm
(http://markus.art-fx.org/portfolio/comic.jpg)

A few month ago, I was in a 1-year school of art where I attended a comic course. The goal was to make a whole story and afterwards produce at least three finished pages. It started as a story inspired by Winsor McCay. You see a boy sleeping in his bed. Later a goblin from a movie/fantasy-poster comes alive and leaves it's flat existence to take the boy into adventures. This journey begins with that the legs of the bed grows (by saw them off!?!) and the bed's breaking through the roof, where other goblins comes and transform it into a car. But then the troubles just begins...
I think the most interesting was I learned was how you could handle time. First my whole story was told in three pages. The viewpoint was always constant and the elapsed time from panel to panel was rather big. My teacher challenged my to put more personality and character into the story by using more dynamic perspectives and character close-ups. Since I didn't do any reseaches the characters and environment are pretty uninspired boring and sometimes even wrong. But the new approach had lead to a different speed. Now on three pages I could only display how the goblin comes out of his poster, whereas in the other style I told a whole story i three pages! Very interesting for me. But to be honest, I like the old approach (McCay's) for this kind of story more, because it's more about the adventure itself and not about the character feelings (which I had no idea how to express).

About the technique. First I wanted to do it completely digital, but my digital line quality is completely for the arse, thus I wanted to draw it analog and then color it digitaly (Studio Ghibli style). But two weeks before deadline (when I just had scribbles and not even begun final penciling) my Laptop died so I went for a classic black&white approach. I think it's very interesting how you could descripe volumes just with two values and I thought back then I did a fairly good job. But seeing it now I have the feeling it could be pushed much more... and the lineweight is just ugly thin.

Nevertheless a good experience.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 02, 2008, 07:45:04 pm
Do you want comic art critique for these?
Title: Re: Official OT-Creativity Thread 2
Post by: Rosse on September 02, 2008, 07:55:41 pm
Quote
Do you want comic art critique for these?

If you'd like to take the time, I'd love to hear some crits and would be very thankful. Critique are always welcome as I'd like to learn as much as I can. Even when I can't or won't address them in this piece, I will learn something for the future. Feel free to critique everything you'd like to!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 02, 2008, 08:08:04 pm
First of all I would suggest taking the care of drawing the panel borders with a ruler. If you don't want them to look mechanical, you can draw the line with pencil, and then trace it by hand with ink to get it a bit wiggly but still correct. That token bit of appreciation to the form tells the reader that the person that made this comic loves his art. It's a good point to start reading a comic on.

High contrast inking is very difficult and in my opinion it doesn't work when the 3d spaces and volumetrics aren't properly realized. This is a general comment in how you chose to work here. Also for a story that hinges so much on characterization, a fullback children room is a no-no for me. Where are the toys, the posters, so on. I need to know more about this child to care about what happens to it. There are many ways to do this, but you're not trying any of them here.

Purely on the level of how this reads:

page1, panel 3: it is not clear to me that this imp is in a poster. It could also be a doorway. This sort of vagueness is not a strong point if I don't have anything to go with.
pane 4: more attention paid to careful lines that mean something, this goes for the whole comic. Contours and lines need a careful balance and almost musical juxtaposition. I don't expect you to get this down on your first comic, but just keep in mind there's a difference between placing a line just to convey localized information, and the function in serves in relation to the lines and shapes around it. The latter is equally important as the former.

second page: all panels: emotions unclear. Every facial expression must emote clearly, must make sense. Especially in a silent comic. Body language also suffers from this.

page 3 panel 1: this is my favorite panel. Good concept with the perspective, good division between black and white. Only the imp body language is symbolic and not very strong but that's a bigger issue with how you draw these. In panel 2 he's noticing he can go under the bed. panel 3 is superfluous, doesn't do anything for the flow. Same as panel 5-6. Choose one or the other, both are not needed in a row. It's like time stands still and that destroys the flow there.

Last two panels: bad crops, anatomy of the arm must emote right now it's flyswatted. Where does it end?

I'm sorry if this all a lot for a first effort.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on September 02, 2008, 10:02:36 pm
Hah, it never occured to me that this might be a place where people post their work without want of C&C! I'm a rude bugger, always cramming my nose in other peoples' artwork :)

So I'll ask. Helm, do you mind if I make an edit of your work in an attempt to illustrate my points?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 02, 2008, 10:04:20 pm
Sure, go ahead. Especially since I don't really see your critique as it is.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on September 02, 2008, 11:07:09 pm
(http://www.locustleaves.com/sirens.png) - Original
(http://i3.photobucket.com/albums/y73/SaboteurGreg/Helm-sirens-edit1.png) - Edit

The two things I changed were the size of the shin and the position/size of her right buttcheek. The size of the shin-change was mostly an eye thing, though if I had to nail the eye-thing down to a science, I'd pin it on foreshortening. Also, it irked me somewhat that the top of the thigh was a near tangent to the belt. I don't like tangents much.

After a bunch of analyzing the whole hip-thing, I've still got nothing concrete upon which to base my opinion other than "it looks wrong". When looking at the piece as a whole, it looked fine, but as soon as I focussed on that buttcheek in particular, I couldn't see how it connected to the pelvis. The reasons I'm seeing this could be many, and at the mo' I've got three running theories.

First would be that your original seems right because it follows the same general perspective lines as the rest of the chica (I.E. it goes to the same vanishing point as a line drawn through the shoulders/bottom of shirt/top of hips). Though this makes it look right when looking at the whole, it doesn't look right when looking at the individual pieces.

Second theory would be that it looks wrong because of weight. Because of the stance, that leg would be supporting a fair amount of weight, and because of that a seemingly "drooping" buttcheek feels wrong. A lower buttcheek also implies that the hips tilt that way, and that also doesn't make sense when thinking about weight. The leg that's supporting weight would push the hip up.

Third is simple, but hard to explain. Whenever I attempt to envision the bones themselves, I see the femur floating a few inches below the socket it's supposed to connect to. This -could- be through a flaw in my understanding of anatomy, buuuuut I hope not.

In any case, I've posted what looks more correct to my eyes. Still not perfect, but in my opinion a (small) step in the right direction!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 03, 2008, 12:01:11 am
First of all thank you for taking the time to help me, I really appreciate it.
Also I think that by such careful observation you're also helping yourself become a better artist, and that makes me doubly happy.
On the case of this particular thing though, I think you'd *want* the shin to be longer because a lot of the art we look at has abnormally long shins. We are engineered to like tall and thin. I prefer petite and roundy and whereas this particular girl isn't petite, she has normal length shins. They could be longer, in that she could be taller, but I wouldn't call it wrong. Perhaps what is throwing you off is where the sole rests off-panel.

Here's an anatomic paintover of the leg in question

(http://www.locustleaves.com/sirens_anatomy.png)

It's not very good but it gives you a sense of it more or less, right?

Similarly the buttocks are not so much wrong as not Willows Ideal, and that's fine I think. I exaggerated the midriff and pelvis region for frankly... fetishist reasons, but I tried to keep it mostly plausible.
Title: Re: Official OT-Creativity Thread 2
Post by: Arachne on September 03, 2008, 12:05:10 am
I think the problem with her face is that the nose seems to be placed at a different angle than the rest of the face. I also think her head and chin look too big. I'd go for something more like this:

(http://www.retinaleclipse.com/helmedit2.jpg)

Where's the light supposed to be coming from?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 03, 2008, 12:15:02 am
Hm I have to disagree for various reasons.

Also light, it's from the top naturally but keep in mind this isn't charcoal fine art shading, this is comic art. This is not a cop-out, I mean it: shading for this sort of work is not just rational but also symbolic. For example check out what's going on on the arm where the hair falls over. This isn't strictly realist, but there's reasons for it to be as it is. Also, I meant the hair to have more volume, to be tangly and wild. I am not fighting critique, I swear!

Bit about the nose is probably right though, I didn't create a perspective schema for the face, so it's a small wonder it came out partially alright improvised.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on September 03, 2008, 12:19:46 am
Thanks for the anatomy paintover! It clears up a fair amount, an' shows me that the problem I was having is that I picture the femur as centred in the thigh, based on the reference of my own leg, in which I can't poke myself deep enough to find the damn thing :D
Title: Re: Official OT-Creativity Thread 2
Post by: Rosse on September 03, 2008, 07:03:16 am
Quote
I'm sorry if this all a lot for a first effort.

Not in the least! To be honest, apart from the internet I don't get any critiques at all. And when I was in school what I got was seldom in-depth. So I'm very very thankful to get such critique!

I see now much clearer where I didn't succeeded to communicate the story and where it lacks in tension. To overcome that I have to practice futher, that's for sure. But I think it lacks in something different (and maybe most important) which you probably noticed but didn't persist (because not to insult me?). It's the lack of love or passion which I didn't or more precisely can't add into my work (not this comic only but everything I create).
You said I didn't add any toys and stuff into the children's room. Is that because I'm not versed enough or too lazy? Maybe, I'm not sure. But to be honest, I didn't even think of that. I didn't think of creating a mood, to empathize the reader into the boy. You say the second page don't communicate any feelings. I totally agree. But I have no Idea how I feels to be that young boy. Is that something which can be learned through studying gestures and facial expressions? Or will that automaticly occur if there's enough life experience which you can depend on?
Now, when I look back at this and other works I see, that these were created plainly with logic and no single feel. Logic is always limited where feelings are the language of the subconsciousness and therefore unlimited, independent and free.

I think I have to work really hard to express feelings first and put that god damn logic out of my head.


Yesterday I read a interview with Hayao Miyazaki where he said, that he belives, that classic animation will die some day. And that's because of the childrens, which grow up in what he calls a virtual world. Nearly everything which they consume are artificial produced, the pictures they see don't really exist, no real connection to the nature, no experience with it and less close communication with other humans. But exactly these experiences lead to masterpieces like his animation films (and I think art in general). And when the experience dies, the art dies too. - These days I really feel like I'm a virual human.

Don't feel responsible Helm. I don't feel such because of your crits. But I think now I can mention it here and maybe some of you have a "cure" for that "new illness" (which just happend to be my life experience)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 03, 2008, 02:05:02 pm
Honestly it's not my place to judge whereas there is love in your art.

Yes it does have to do with life experience for me but not just 'growing up'. The process of trying to feel empathy for other people. Not 'understand' them or 'put yourself in their place'. Just... to commit a small part of your metaphorical garden to them and see it grow and prosper and give strange and sometimes challenging fruit. Our consumerist culture urges us to be afraid and mistrusting of strangers, we go through life without caring about feeling other people. You can see it on the internet: a place with such potential for communication is routinely torn down by its very own users - the younger the worse at this, sadly. We can use this thing to feel things we would never 100 years before.. or we can use it to go edit the wikipedia page on epilepsy to put brightly flashing colors gifs 'for the lulz'.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on September 03, 2008, 07:10:46 pm
But I have no Idea how I feels to be that young boy. Is that something which can be learned through studying gestures and facial expressions? Or will that automaticly occur if there's enough life experience which you can depend on?

It's not necessarily all about how much you gather experience, it's about how well you're able to learn and understand from even the smallest of things. I know some people who've seen and experienced very little but are still very able to determine someone else's character very quickly, and I've known people who have met a lot of people, been around the world and experienced a lot, but still remain as ignorant and closed minded as they've always been, judging everything by the same unchanged standards they had ten, fifteen years ago.. trying to fit their experiences into the mold of their unchanging world view rather than letting their experiences change the way they see the world. Experience helps, but if you can't interpret what you experience, it's no use. I really don't have an answer how to approach this though... maybe you have to first define how YOU would react to such a thing, then expand it, imagine how someone you know well would react to it and so on.
Title: Re: Official OT-Creativity Thread 2
Post by: Rosse on September 03, 2008, 09:35:45 pm
JJ Naas>
I hope I don't make the impression of being ignorant and close-minded ;). I see what you mean. Your idea about imitating others and then interpreting their reaction is really the way life works. I read an article a week or so ago (can't find it again, so no source, sorry) where they proofed, that imitation is a real important factor to get accepted and successful in the society. One test in england was, that they had waiters and one group tried to imitate the guest (repeating everything they said, imitating their gesture...) whereas the others didn't try to match the guest. The result was, that the imitating waiters got about 60% more tip than the others. Other experiments with apes showed, that they are able to imitate other fellows. That's important to learn and get accepted in their community. It looks like this natural behavior is one factor of a functional society. Loosing this ability may result in a "you're ignorant" impression.

I don't try to imitate my surroundings, at least not intentional. I try to being aware, don't judging my surroundings but accepting. Not good or bad, nor right or false, just being. So when somebody asks me, if I like something, sometimes I don't answer or I ask the a counter-question. Other times I say I don't know or I don't mind. Thus my fellows call me sometimes "ignorant". But being liberated from (or currently: trying to) such thoughts or behavior can that be called ignorant? I mean, I don't mind. But wouldn't be their behavior (from their point of view) called ignorant?

Helm>
I know that you don't have (or like) to judge if I put love into my work or not. But I believe when you see something artificial (meaning created by humans) there perhaps you can see something sub-concious. A force or tension which surpasses logic. That's what I meant lacks my comic and I thought this can be read out of your critique. I'm sorry if I interpreted your critique wrong. But of course I know what you said (literally) and I try to adress what you critiqued next time!

About the feeling-stuff. I think I see what you mean. But maybe I'm unclear to myself what I mean with feelings. Above I wrote something about not judging or trying to be just aware of your surroundings. Of course, when the time comes, I have to make decisions. Now, how do I "judge" how to act? My whole life I tried to surpass feelings through using logic (being pragmatic). Over the years I really put the judging-tool "feelings" into a drawer and just used logic to determine what to do. Now, years later, I can't easily tell if I like something or not. I use logics to determine if it makes sense (and therefore I "like" it) or not.
Now, more time passed and more thoughts be thought. I found out, that logic which I used was something artificial. It's human made and therefore limited. Limited by the system we created our self, limited by language and limited by passed on experiences. I wanted to get rid of it, being liberated from it and being free... to create true art (not that lifeless stuff). At the same time I found out about eastern believes like buddhism and taoism. I saw parallels in thoughts and the "way".

Now trying to adapt this new approach to my old way it's not easy. I'm easily distracted, often don't know what to do. All I know is that I want to create art which other people inspires to create art and those inspire other people again to do so and so on. That's where I'm aiming at.
I'm not sure if I'm at the right track. I don't know if I can accomplish that. I'm not even sure if that's a good thing or not. But a further step is done by going through my mind and posting this. If you (all of you) d'like to answer something I really appreciate it. But if you think I'm just confused just ignore me. If it's too off-topic please move or delete it.

walk on...


Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 04, 2008, 12:19:13 am
I think that journey through hard positivism with these dreams of 'logic' is essential, and it's essential to reach the point where you want to get rid of that programming. So it's very encouraging for you that you have passed through both these states. What comes next depends on so much, but at least you're not standing still.
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on September 04, 2008, 07:03:04 pm
Hello everyone. I haven't been here in a while, for shame. Looking through this thread, there's some amazing stuff you guys have been putting up. Here's something I did recently for a competition; it ended up being really rushed so there's some things I missed cleaning up. Not to mention the rendering is all screwy ;)

(http://i188.photobucket.com/albums/z212/gastrop0d/sketches/taech_pose_08.png)

Any C&C you guys might have would be appreciated!
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on September 04, 2008, 07:14:51 pm
JJ Naas>
I hope I don't make the impression of being ignorant and close-minded ;). I see what you mean.

No, I didn't mean it and clearly you're not. That was just one randomly chosen example.

Other times I say I don't know or I don't mind.

If you ask me, it's very courageous to admit it when you don't know something rather than come up with some lame argument just for the sake of it.

Anyway, I have drawn a few comics as well, at least a thousand pages worth in one medium or another, so I'm quite familiar with such musings. I've met interesting people that I've used in my comics as well. I'm not claiming I've been able to really know their minds, but after having spent enough time with them I've been able to predict how they'd react to certain situations and I've used that gut feeling. Sometimes I combine many real personalities into a one comic character or  modify them a lot if the story demands so, meaning it would stall if I started obediently figuring out what they'd really do at certain situations. So there's a fine balance there.. since real life and real people are quite unpredictable, you have to occasionally do sacrificies in art and characterization and whatever else is involved if you actually intend to tell a story or get it to a finish. Unless you're telling a Jack Kerouacish story about drifters with no concern about where the story goes.

About how to keep the story together and make it strong without sacrificing too much characterization and art (it's all interralated anyway) you could start... from the very basics. Very very basics. Read Aristoteles' Poetics. It was quite a revelation to me in figuring out what rules even modern western style story telling (Hollywood movies included) is based upon. Western story telling is still so Aristotelean that it feels those rules and gimmicks have often been exhausted to death, whcih may partly explain why manga stories, with a strong emphasis on totally different things like inner feelings and atmosphere felt so refreshing upon first encounter years ago.

Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 04, 2008, 07:23:03 pm
JJ Naas, keep in mind that I have strong urges to hug you from time to time. I'd give you more cookies but I don't know if you'd think that too forward.

Can you post some of your comic art here?
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on September 04, 2008, 07:36:32 pm
JJ Naas, keep in mind that I have strong urges to hug you from time to time. I'd give you more cookies but I don't know if you'd think that too forward.

Uh.. I'd like to point out that us emotionally crippled Nordic people tend to prefer a larger personal space than you Mediterraneans, but much appreciated anyway. :P ;)

Quote
Can you post some of your comic art here?

I have one new 10 page story that's out in print here soon, so I'll post that as soon as I've translated it in English and put it available on the Net, as I've been meaning to.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 04, 2008, 08:00:32 pm
Cold-blooded creatures of the north!

Alright, looking forward to the comics.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on September 20, 2008, 02:47:04 am
Finally finished my first design. This is my first attempt at any of the processes used in t-shirt design.
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2863.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2880.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2906.jpg)
This is the drawing it is based on:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/Omega-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on September 22, 2008, 04:00:28 am
Here's a second draft of my Bladerunner meets sixth sense comic. It is a serious comic. Still WIP as far as art, but i'm interested to see if people think the story works now (I've only made minor changes though). Also, do you think it would work better with the last two text boxes removed?

Stay away helm, its still Marvel-ly! Also nudity warning.

http://i39.photobucket.com/albums/e199/sharprm/blade1.gif

http://i39.photobucket.com/albums/e199/sharprm/blade2.gif
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 22, 2008, 05:28:52 am
It's not that it's Marvelly. I actually like the new art well enough. The problem for me is... manifold. I can't even begin to approach it and I can't explain it to you without offending so you I won't. I'll just let you know you've blown my mind -- twice.

I'll leave it at this (http://adarena.blogspot.com/2006/05/czech-ads-read-books.html).
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on September 22, 2008, 05:46:58 am
See those books look interesting.

I think I have a shorter attention span than you.

They should make "of mice and men" with giant mutated mice!  :D
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 22, 2008, 06:04:55 am
Shorter attention span is not the thing. You are very literal it seems. I can see it in your art too. Flesh is colored like flesh and a green shirt is a green shirt. You think you are looking at reality in objective terms but you are not really because no such thing exists. The nuances of a deeply human story like Bladerunner's seem to be of no interest to you. It is endlessly fascinating to me because your comics are just perfect satires of the vacuousness of modern art (and cinema in particular) but you are not meaning for them to be satires, that sort of commonly-agreed lowest-common-denominator vacuousness is what you seem to desire out of both your and external art. I really can't tell you if this is better or worse than other paths through life but I can tell you it's so alien to me I can still hardly believe you are straight-faced about these comics.
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on September 22, 2008, 06:29:13 am
If I wanted to satarise comics you'd know. Give us a couple of days and I'll draw out this idea I have.

edit: "desire out of both your and external art" - what's the second thing?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on September 22, 2008, 06:39:54 am
sorry, your own art and external art.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on September 23, 2008, 02:55:57 am
I found a whole bunch of old art that I had in storage after college... lots of comic pages. I'd completely forgotten about this one. I gave the lettering a digital facelift so it'd be legible (I don't have the best handwriting  :-[)

(http://i48.photobucket.com/albums/f230/ben2theedge/CliffHangarPage3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Rox on September 23, 2008, 05:06:13 am
Cold-blooded creatures of the north!

You called?
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on September 23, 2008, 11:48:35 pm
I've been working on some 3D models for my portfolio. I'm finished this model almost completely I'm just finishing rigging him. (having some rotation problems in his hands though  :mean:)
I got bored part way through and wanted to make something awesome looking. And so I share it with you!
(http://img.photobucket.com/albums/v206/MANDRAGGANON/warlockgaryOMG.jpg)
My favorite part is the boots. MAN I love those DAMN boots.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on September 24, 2008, 05:50:35 am
More nonsense follows, I swear I'll pixel something soon!

(http://i3.photobucket.com/albums/y73/SaboteurGreg/Batman21copy.jpg)

I love THOSE boots :D

http://i3.photobucket.com/albums/y73/SaboteurGreg/Behemoth12JPEG.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: sharprm on September 24, 2008, 07:28:09 am
Thats ace willows! Did you use a 3d renderer at all?
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on September 25, 2008, 04:33:43 am
My first 3d model, WIP still. Learning the ropes.

(http://cow.lastchancemedia.com/3d/firstfacev2backside.PNG)
(http://cow.lastchancemedia.com/3d/firstfacev2front.PNG)
(http://cow.lastchancemedia.com/3d/firstfacev2side.PNG)

You guys are tough acts to follow.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on September 25, 2008, 07:37:18 am
(http://i3.photobucket.com/albums/y73/SaboteurGreg/Batman21copy.jpg)

Kinda-Viking redesign of Ram-Man. XD
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on September 25, 2008, 07:57:18 pm
:D

Naw, no 3d assistance, just hours and brushes in photoshop. An instructor at my school took half an hour to show me what COULD be done with it, mostly with making the metal look like metal (reflecting the colours around it helps a lot, as does a rust-ish tinge) and how more appeal could be added. He thought it was pretty rad, though.

Was for an assignment called "Batman from a different era" in which we were supposed to re-envision batman as roman or victorian or whatever we wanted as long as it wasn't in the future "silver dildo spaceship batman" or a ninja/samurai/whatever. That whole course kicked ass, I'm sad it's over.

Also sad there is no digipainting course in my program. I've heard that Bobby Chiu does some decent teaching (www.imaginismstudios.com and youtube for Bobby Chiu) of the online sort. I'd like to learn, especially how to manage and include colours without it... uhh... looking disastrous.

But I'm rambling.

@ cow, I think the brow protrudes further in reality than it does in your model, currently. I've been taught to always have or take or make direct reference for anything I'm modelling, as it gives you the freedom to think about how to plan your geometry without worrying as much where the geometry borders are.
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on September 28, 2008, 06:43:32 am
Yeah, having a reference would certainly have been helpful... This might make for some good facial anatomy practice, but really 3d is easier for that sort of thing, for me at least, because it's easier to tweak the hell out of everything. I agree about the forehead. Might post an update soon, or I might learn UV mapping and stuff first (although I really don't want to, definitely doesn't seem like the funnest part of the whole process :().

And yeah, that's fantastic Willows, thought it was 3d at first glance also.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 28, 2008, 06:50:15 pm
Cool stuff guys!

Hi ya!
I have been told that this is the place to put these things. So here goes.

http://www.majhost.com/cgi-bin/gallery.cgi?f=186287

At one point during a conversation on another site, someone implied that I didn't know how to draw even. I was a bit miffed by this so I took out my digital camera and took some photos. The result is what you see here. So, while I may not be able to pixel very well, I Can draw well. (I can't take good photos either, but that's cause I didn't have a good light source atm.)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 28, 2008, 08:55:52 pm
I forgot about the part of no one liner's. So here goes.

@willows: Love those 3d models. I did a little myself a while back. That took some real skill.

@locrian: those look really great. I love the style about them. They all merge together really well.

@ndchristie: Excellent looking mockup. I like screenshots of games that try to break into an artistic style.

@junkboy: Nice work, for a while I looked at that steampunk universer myself. Never did anything with it though.

@sherman gill: It's nice to know that other people sketch out their ideas in paper and notebooks first. Nice style, a bit odd though.

@chalk: monster, indeed. Image helps to drive the point home.

@doppleganger: love the use of the design. Very nice use of layers. Someone's probably said that you might need a bit more shading, but meh, who am i to talk?

@JJ Naas: That video game nerd picture is perfect. It's kinda what you think of when someone says that.

@ZoSo: Do you mind if I study from that? My own stuff looks ugly. It looks familiar though.

@Ben2theEdge: I love the comic. About the one on this page though. Sort of reminds me of metal slug. Don't know why.

@others: I would love to comment on everything, but I'd probably run out of room. It's fantastic to know that pixel artists can be Actual artists as well. And not some wierd, hyper-active mouse clickers who hide in comic book stores lurk around the web looking down on other people. It's cool really (Meant no offense there.)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 29, 2008, 01:33:09 am
Hopefully, I didn't stumble upon a dead thread. I thought it might be more helpful to post the pictures instead of putting up the link.

Pic1

Pic2

Pic3

Pic4

Pic5

Pic6

EDIT: I figured it'd just be simple to put the link here. It's not helpful to this thread if I keep a load of bad images for people to view. And because I might retake better pics of these. -.-

http://www.majhost.com/cgi-bin/gallery.cgi?f=186287

Title: Re: Official OT-Creativity Thread 2
Post by: Darien on September 29, 2008, 02:31:27 am
At one point during a conversation on another site, someone implied that I didn't know how to draw even. I was a bit miffed by this so I took out my digital camera and took some photos. The result is what you see here. So, while I may not be able to pixel very well, I Can draw well. (I can't take good photos either, but that's cause I didn't have a good light source atm.)

Hi xhunter,

Judging from your drawings, I would think what this other person meant was that your observational drawing skills are lacking.  I can see it in your work where you have little sense of volume, overuse of symbolic representation, and little anatomical knowledge.  I would also venture to say you are quite young, yeah?

I think (and you will hear this advice repeated often to many many people on this site and just in general in the art world) that you ought spend some time drawing from life; take a few interesting objects and try to draw them as they are, rather than drawing what you use in your mind to categorize them (a human is not a thing with 2 arms 2 legs and a head, but something much more incredibly complex, and each one unique, so you ought to draw somebody's foot as theirs is, without letting any preconceptions or yours about what is a foot intrude on your drawing).  This might not all make sense if you're not familiar with this mode of thought, and that's okay.  If you need some illumination on this concept, try doing this exercise that is was made famous by the book Drawing on the Right Side of the Brain.

Try to copy this:  http://www.abcgallery.com/P/picasso/picasso25.html

Then, try to copy this:  http://www.seedsofgrowth.com/files/images/upsidedown.preview.jpg

Then take this mode of seeing and do many, many observation drawings... you will improve much much faster than by receiving critiques on your doodles
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 29, 2008, 06:12:57 pm
Geez, you didn't need to dump on me.

I just thought people were posting here to have some look into what they do other then pixel art. I don't know where you got the idea of me being young either. The birthdate on my profile clearly states that I'm 26. I didn't mean to annoy you so terribly by posting more then 3 times in a row. And, what's wrong with stick figures? I thought everybody like stick figures?

Just my luck to get a member thats having a bad day. But anyways, I was just asking what people thought,(like everybody else), not for a harsh, crushing critique. Anyways, I might try what you suggested. But isn't the other image a flipped image of the first one? ;) If I can find a picture of a relative that I drew, It'd give you a good idea of what the finish peice would look like. Btw, I'm also drawing with a 0.7 mm mechanical pencil. Besides, I always feel like I'm pressed for time and don't feel like I can work on something for very long. Maybe if I relaxed a little more?

(I'm just asking if you're having a bad day, because, this isn't like you. I checked your post history to see if you're like this to anybody else, and you're not usually. So, sorry if I annoyed you for asking for help multiple times. Sorry you had a bad day.):(


@ptoing: My bad, I thought I did read the rules, I just couldn't find the modify button. I apologize, it won't happen again.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on September 29, 2008, 06:37:04 pm
Doubleposting is not encouraged without a good reason, you could just have edited your post.

I suggest you read the RULES (http://www.wayofthepixel.net/pixelation/index.php?topic=2002.0) if you have not already.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on September 29, 2008, 08:46:12 pm
Geez, you didn't need to dump on me.

I just thought people were posting here to have some look into what they do other then pixel art. I don't know where you got the idea of me being young either. The birthdate on my profile clearly states that I'm 26. I didn't mean to annoy you so terribly by posting more then 3 times in a row. And, what's wrong with stick figures? I thought everybody like stick figures?

Just my luck to get a member thats having a bad day. But anyways, I was just asking what people thought,(like everybody else), not for a harsh, crushing critique. Anyways, I might try what you suggested. But isn't the other image a flipped image of the first one? ;) If I can find a picture of a relative that I drew, It'd give you a good idea of what the finish peice would look like. Btw, I'm also drawing with a 0.7 mm mechanical pencil. Besides, I always feel like I'm pressed for time and don't feel like I can work on something for very long. Maybe if I relaxed a little more?

(I'm just asking if you're having a bad day, because, this isn't like you. I checked your post history to see if you're like this to anybody else, and you're not usually. So, sorry if I annoyed you for asking for help multiple times. Sorry you had a bad day.):(


@ptoing: My bad, I thought I did read the rules, I just couldn't find the modify button. I apologize, it won't happen again.

Hey guy, you're clearly overreacting, because I'm seeing no passive agressiveness in the post directed to you.

It seems more like he said things you didn't want to hear, something that is often far more agitating than someone just being a little rude.

Trust me, :D Darien definately didn't lash out at you, he just tried to give you his thoughts in a detailed manner. Instead of telling you that "practise makes perfect, lol", he basically told you right away that the biggest problems you have right now seem to be: "little sense of volume, overuse of symbolic representation, and little anatomical knowledge". There is no antagonism in that sentence. It simply means that: your images do not convey form well to the viewer, thus you seem to have problems grasping it in the first hand. This ties in with the symbolic representation thing, it's something that everybody does, but it's very important to stray away from it as well. Also, little anatomical knowledge simply suggests that you haven't studied anatomy extensively. Have you?

Anyhow, welcome to the forum and please rest assured that everyone here means you only well! Just keep that in mind so you don't think that people are lashing out on you when they're just really trying to give you what you asked for in a direct manner. (:
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on September 29, 2008, 10:58:36 pm
Yeah, everything is cool, nobody is picking on you.

Quote
But isn't the other image a flipped image of the first one?
That's the point, though. If you compare the output, you'll find that if you're copying something upside down, it already looks weird, so you concentrate more on form, the shape of everything, than on representation, getting it to look like what it's supposed to look like. This would help you to draw more better. Try it.
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on September 30, 2008, 01:02:58 am
Just bought my first scanner ever so I went nuts scanning all my old sketchbook pieces and art.  The reason for the purchase was the tragic defacing of mostly all my pieces when the apartment flooded a few weeks ago, leaving much of my stuff warped with bled colors and smudged to all hell.  Realized how much it really bummed me to have them ruined like that, so got the scanner to make harddisk / CD / Online backups, not to mention how much more convenient it will be from now on when translating my sketches to digital media from their references (I used to sketch it then completely redraw it looking up and down over and over again.)

Thought I'd just post a few of them, nothing too special.

(http://img.photobucket.com/albums/v254/argylesock/Art/skull.png)

(http://img.photobucket.com/albums/v254/argylesock/Art/mechanopets.png)
Both of these were for a flash cartoon I was making a long time ago that I completely abandoned after drawing WAY too much stuff.  I've got tons of these but don't wanna scroll the thread with a bunch of vector art and links to flash player files.  ;D

(http://img.photobucket.com/albums/v254/argylesock/Art/nostalgia-1.png)
Drew this in highschool back before I practiced any pixeling or studied it in any way.  Most of it was looking at sprites and mindnumbingly outlined on a handdrawn grid then colored with PrismaColor markers on a 12x12 cardstock sheet.




Got some really amazing artists in this community, I'm grossly happy with google for uniting me with these boards!
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 30, 2008, 01:16:26 am
Um, that makes it sound a little better. And, actually, I had looked at this site for some time, and thats exactly the kind of thing you guys say. I guess I wasn't ready for it. Especially since other people tell you you're good, and then I get this online. Guess I just don't know how to respond to real critiques. (Or know how to respond to this in general.)

(It's also stuff like in the above post that lets me know I'm really not that good.)
(Maybe I'm just dissilusional, and I should shut up until I have something real to post.)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on September 30, 2008, 01:50:24 am
Um, that makes it sound a little better. And, actually, I had looked at this site for some time, and thats exactly the kind of thing you guys say. I guess I wasn't ready for it. Especially since other people tell you you're good, and then I get this online. Guess I just don't know how to respond to real critiques. (Or know how to respond to this in general.)

(It's also stuff like in the above post that lets me know I'm really not that good.)
(Maybe I'm just dissilusional, and shut up until I have something real to post.)

Hey man, first of all, welcome to the forums. I know exactly where you're coming from, hearing a harsh critique is hard, no fun, and it can be down right discouraging. But, it's also there to help you. It's not there to simply say "you're horrible, don't ever post again" people here post critique to try and help you advance as an artist. Believe me, while the critique may seem harsh, it's only being written to help you. That being said, I look forward to seeing you progress and develope over the time that you're here on the forums. Please continue posting your work, and give it some time. You'll see your work improving drastically.  ;D

Argyle, That nostalgia piece is epic.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on October 01, 2008, 12:29:32 am
@Darian: I actually haven't copied a master work before. But as I said, I might try it. (I don't really want to deface a Picasso painting though.)

Otherwise, I've thought of several different responses and thought I'd do a warm up before I did anything. I dunno what to call this. Sorry for being annoying by multiposting earlier.

Self portrait of hand?
(http://www.majhost.com/gallery/rob/Portfolio/hand.png)

With sharpen
http://www.majhost.com/gallery/rob/Portfolio/handsharpen.png

And concerning the why I draw like that, most of these are what I would like possible sprites to look like. Mostly so I can put them in my games. Plus its fun, and I get my ideas down before I forget them.

EDIT: I just realized a couple of the fingers may seem a bit off. I am partially "clawing" though. That might have something to do with it.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 01, 2008, 12:33:58 am
Blah first try at mudbox.  :ouch:

(http://ptoing.net/pooface.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Darien on October 01, 2008, 03:38:58 am
@xhunter:  I'm sorry if I seemed harsh, I really wasn't trying to dump on you or anything.  I'm glad if you can see what I was trying to get at it and that you're sticking around, though.

@Darian: I actually haven't copied a master work before. But as I said, I might try it. (I don't really want to deface a Picasso painting though.)

Well I certainly recommend you try this exercise.  Don't worry about defacing it though, it'll still be there when you're done :)

Your hand drawing is certainly a noble attempt; hands are extremely difficult, even for experienced artists.  I think you ought to stay away from getting intensely detailed at this time--concentrate on form.  The actual shape--the volume--of the hand is much more important for conveying information than the details.  (also, it's no shame to try working with simpler shapes and objects than hands first)

One exercise you might want to try is to only draw the outside of the hand/object, what's called a contour drawing.  The way I first learned it was to very, very, very slowly move your eye along the outside "line" of the hand or object while drawing at the same pace.  All one continuous line--don't lift your pencil from the paper, don't erase or anything.  Also, don't look down at your paper.  At all.  You might think that what you'll get is a jumbled mess on the paper that won't look like an accurate representation of a hand at all, and you'd be right.  This is just an exercise in turning the categorical portion of the brain off (which is what the Picasso exercise it attempting to accomplish as well).  Try this a few times and once you get a bit more comfortable with it go ahead and try it with looking at your paper and see if you can shape it into a more accurate representation of hand.

Anyway I hope you find this useful, and I hope you keep active around here, most everyone here is here to help others learn and to learn from others  :)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on October 01, 2008, 06:27:42 am
Sadly, I wasn't too successful with that particular assignment in art class in college  :(

Hm, I think I'll put up some of my map drawings. I have been told that I'm somewhat a perfectionist and have a high level of detail. And it'll give you something to chew on while I work on that Picasso piece.

(I love that modify button. The game community site I hang out on doesn't have one.)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 01, 2008, 04:16:41 pm
I don't think you will learn much from doing a copy of a Picasso piece (unless you copy some of his older work which was realistic).

I would suggest copying some earlier Masters, like Rembrandt, Vermeer, Pieter Bruegel the Elder, Albrecht Dürer, Da Vinci, Michelangelo.
That kinda stuff. That and real life studies, draw what you see.

Making a copy of stuff like Picasso can be good at a later stage, but only if you not just copy it, but THINK about why he did stuff how he did it. Like composition, colours and whatnot.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on October 01, 2008, 09:49:47 pm
I don't think you will learn much from doing a copy of a Picasso piece (unless you copy some of his older work which was realistic).

I would suggest copying some earlier Masters, like Rembrandt, Vermeer, Pieter Bruegel the Elder, Albrecht Dürer, Da Vinci, Michelangelo.
That kinda stuff. That and real life studies, draw what you see.

Making a copy of stuff like Picasso can be good at a later stage, but only if you not just copy it, but THINK about why he did stuff how he did it. Like composition, colours and whatnot.

As was already pointed out, the excercise is a rudimentary one where you turn it upside down (to decrease instant recognizability and activate the "look-at-lines-on-paper-instead-of-facial-features") and scetch the lines, to activate your right-brain-mode where you refrain from drawing the easiest symbolic representation of things. This excercise is good for an understanding of volumes in 2d, if you activate that state later on in real-life studies, it will help the brain with volumetric understanding in 3d as well. Anyways, I think it's a good excercise to do both normal and upside down to kind of see how far you've come in your conquering of symbolic representation.

(anyways, symbolic representation can be a good thing as well, if you get to know your own symbols, you can utilize them for lazy quick drawing, like for example comics and stuff. Or to know what makes something easily recognizable, like for example in pixel art)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 02, 2008, 01:38:46 am
(http://xs232.xs.to/xs232/08403/dsc_0042727.jpg)

ten minute sketch of this dude in naples that stared at me for about an hour while i tried to sleep.  ink on unprepared masonite...yeah.  had to photograph it for class so i figured it may as well go here :P.

nose is lawl but you can't change ink on masonite, so once that first swoop in the center was down i had to live with it even though it was the wrong shape :P
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on October 03, 2008, 01:37:55 pm
Made this thing for work:
(http://i37.tinypic.com/2yzix41.png)
(the big grey X is our logo and they love the 'X' gimmick, couldn't be green for obvious reasons :P)

The owners liked the idea and they want to have me doing the odd design for them when they come up with new promotions.
But they just want "a few small changes;" change it to "Team Reviews" because they're worried customers will blow the whistle on shitty movies, so then I can't really call it "Xpress yourself" since none of the customers will be expressing themselves...
And they also want it about 5 times as wide [edit] and about 2 thirds shorter [/edit]:huh:

I think I'll cut out the thoughts part so the composition isn't completely retarded, and since no one will be allowed to give their honest opinion it's kinda worthless.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on October 03, 2008, 01:55:42 pm
ndchristie: That looks neat! What's the size of the original? Was that Naples of Italy or Florida?

.TakaM: If it's gonna be 5 times as wide then the length of a random sentence to be fitted in could be ridiculously long anyway.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 03, 2008, 06:32:41 pm
Damn, that X is one crappy logo :ouch: Not your fault I guess.
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on October 03, 2008, 11:13:14 pm
Kinda too big to [img]:
http://lorne.lastchancemedia.com/Images/two/Sketchbook/5-Heyds.jpg
Dunno if I shoulda put it in the anatomy thread, since it's rather cartoony. :-\
Also, x's indicate shit I don't like.
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on October 03, 2008, 11:36:45 pm
Damn, that X is one crappy logo :ouch: Not your fault I guess.
Yeah, don't know how much they paid whoever to design it, but they definitely paid too much.
Took me about 5 minutes to make a hi res version in photoshop, just a bunch of filters  :-X
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on October 04, 2008, 12:05:47 am
http://lorne.lastchancemedia.com/Images/two/Sketchbook/5-Heyds.jpg

I love the exaggeration where you chose to use it. The one head rotated 90 degrees is great.
Title: Re: Official OT-Creativity Thread 2
Post by: Stefano on October 10, 2008, 08:29:53 pm
Interpretation of a character called Granny Rurbuncle, for an online competition:
(http://i231.photobucket.com/albums/ee177/stevetera/oldlady2_02.png)Granny Rurbuncle runs the orphanage. She’s somewhere between 65 and 95 years old, and is an orphan herself. She’s lived in the orphanage for all her life. While she complains about the pain in her back quite often, she can move in a way you wouldn’t expect from a lady of her age. Nevertheless, when she walks she intensively uses her cane (not just for walking by the way). She normally wears a coat and hat, that were donated by the mayor’s wife (fifteen or so years ago; it’s worn out nowadays).

Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on October 11, 2008, 05:27:25 am
very cool piece, like the idea of using the baby proportions for added expression without losing the weight real wrinlkes bring to an expression. I also really liked the profile you had to work from, what site runs such interesting competition?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 11, 2008, 03:53:43 pm
the granny character is quite fantastic :P.  good balance of flat versus busy  :y:

little thing/character from me :

(http://photos-a.ak.facebook.com/photos-ak-snc1/v346/61/118/1487820329/n1487820329_30260832_1412.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 11, 2008, 08:31:12 pm
Something experimental-ish
(http://ptoing.net/birdspirit_final.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: The B.O.B. on October 12, 2008, 02:28:04 pm
I like this style. Nice to see a little break from the blocky style you normally do(though there are hints of it here and there in this piece). Has some nice atmosphere. Seems like it was inspired by SotC. Also, is that a giant bird looking up at that little man?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 12, 2008, 02:40:12 pm
Cheers Bob. I worked from a source image which I composited from several scanned ink washes, layered in photoshop and played with the blending modes and opacity. Click! (http://ptoing.net/ruins_s.jpg) That bit is only a part of the full composite which looked interesting enough to take further. Ico and Sotc are quite inspirational to me, I love those games dearly. And I was actually listening to the SotC soundtrack at some point during the making of this.

And yes, there is a giant bird which also is transluscent towards the bottom where he emerges.

Progress animation for those interested. (http://ptoing.net/birdspirit_progress.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: phyerboss on October 13, 2008, 06:57:24 am
I admit that its a tad dated. Its still 1 of my favorite pics. Just thought I'd toss it up here to avoid feeling left out^^

(http://www.phyer.com/phyerboss/rhinocolortest.jpg)

This was a quickie request I did to show off to a buddy of mine's that was working intern at Marvel. Back at HeroesCon'06.

He wanted to pitch an idea to the big wigs of a storyline whereas Rhino becomes a good guy...fancy that. So, I was asked
to try a complete redesign of the behemoth just incase they did'nt want to go with the initial plan & just do something else
completely different. In the end the idea was scrapped and he got bounced from there the following year...oh well. ENJOY!

Rhino(c)Marvel
Art/Design(c)Myself
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 14, 2008, 02:08:47 pm
(http://www.locustleaves.com/ArchetypalMetalCover.png)

dum de dum, drawing... for a Heavy Metal compilation I am making for my dad, dum dum dum carry on
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on October 14, 2008, 02:13:34 pm
Not enough pipes!
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on October 15, 2008, 03:56:04 am
Grrr.... I'm stuck on this grass for the Flash game I'm working on. Right now, it doesn't seem to fit stylistically with the other elements. I'm ashamed to say the character and the tree are the only other elements I have to show you for reference..... I've been doing a shitload of programming with placeholder graphics. :ouch:

(http://img56.imageshack.us/img56/378/grasshelppy6.png)

Any suggestions would be muchly appreciated.

(Note: I'm certainly not restricted to a single grass tile, although my engine is tile based. 48 x 48 pixels, if you'd like to know.)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on October 15, 2008, 06:20:09 pm
Umm I think you should use less gradients on your tree and character :-*
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on October 15, 2008, 07:41:45 pm
The tree and boy both have a rather wide range of values, use  saturated colors, and are low texture. The grass is desaturated, flat, and high texture. Complete opposites!
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on October 16, 2008, 09:25:50 pm
More school work.

It's a copy of Daniel Lieske of CGsociety.org's art (as seen here : http://i3.photobucket.com/albums/y73/SaboteurGreg/BBall_Art3.jpg (http://i3.photobucket.com/albums/y73/SaboteurGreg/BBall_Art3.jpg)). That means that I can't get no credit for composition or ideas or whatever and is only used for my personal education purposes.

Reason I post it is that there's cartoon-worker-type people here and I battle with priority and line weight and rights and wrongs, which some of the lurkers here know things about.

The assignment specifications for this particular drawing was to find a piece of art that demonstrated the principle of hotspots and thirds, which is why three characters are in red. It was one of five drawings for a one-week assignment for one class. Paiiiin in the ass. Anyways.

(http://i3.photobucket.com/albums/y73/SaboteurGreg/Thirds_Art_Final2.jpg)

And just for the hell of it, a small dump of schoolwork animations.

(First 3d anim, 6 months old. Still proud of it, though.)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Robotz.flv

(2d head rotation, given orthographics and built from there)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Vanderbeek_Greg_HeadRotate8.flv

(2 hour in-class assignment, "pull on an immobile object". Background layers won't join the AVI, so you can't see the box. Imagine it!)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=vanderbeek_greg_pull2.flv

(Flour sack jump, an assignment I actually found time to do the damn best I could)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=vanderbeek_greg_pull2.flv

(Hop onto a box, hop off, given only the name of a character. I was given permission to try vault through perspective as well, though it was supposed to be side-on. Again, layers didn't make it, so it looks odd.)
http://s3.photobucket.com/albums/y73/SaboteurGreg/?action=view&current=Vanderbeek_Greg_Jump.flv


Cheers :)

Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on October 16, 2008, 09:36:47 pm
My only concern is that without light and shade, the hotspots make little sense, and i think that the guys in the lower left deserve redness more than the purple or green fellows
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on October 21, 2008, 08:22:56 pm
I've never really spent much time on photoshop pictures. I'm quite happy with how this image is turning out. Just something to put on my demo reel.

(http://img.photobucket.com/albums/v206/MANDRAGGANON/October21-08.jpg)

Hrm, what exactly are hot spots?
Is it where your eyes are immediately drawn to in succession?? Because to me me it seems that the hotspot should not be on the guy with the net but on the guy behind him with the fence-like shirt on. Unless I'm mistaken.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on October 21, 2008, 09:43:02 pm
Hotspots are the intersections of lines drawn on literal thirds of the canvas space. Your eyes are naturally drawn to those spots for goodness-knows-why!
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on October 22, 2008, 02:15:15 pm
dum de dum, drawing... for a Heavy Metal compilation I am making for my dad, dum dum dum carry on

Helm, draw more stuff like this. You almost seem to be channeling Kenta Miura.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 22, 2008, 04:37:18 pm
I'm glad you like it (though it needs a lot more work really and the rider is huge compared to the horse)! Who is Kenta Miura?
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on October 22, 2008, 05:08:55 pm
Kentaro Miura? The author of Berserk.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 22, 2008, 06:04:15 pm
Oh, yes yes he is a big influence! Just couldn't get any results for googling 'Kenta Miura'.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 22, 2008, 07:42:17 pm
There's this website www.upsidedowndogs.com

I made this photoshop fanart for them

(http://www.locustleaves.com/houndsoftindalos.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on October 23, 2008, 02:04:30 am
Wow Helm, that is totally wacky! I love it.  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: skw on October 23, 2008, 09:53:44 am
Yeah, it's pretty adorable!  Will they use it somewhere?  Those upside-down doggies are something new to me! :)

Ptoing, that experimental style is really chill.  I think that might be my favorite piece of yours thus far.

I'm taking first steps in beat-making. (http://www.sendspace.com/file/qb8rvn)

. . . and the very first one (http://www.sendspace.com/file/mljnbw).
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on October 23, 2008, 10:46:22 am
There's this website www.upsidedowndogs.com

I made this photoshop fanart for them

(http://www.locustleaves.com/houndsoftindalos.png)

This would make a fabulous vinyl cover!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 23, 2008, 01:43:05 pm
They wanted a slightly bigger and not -cut to black version to distribute as a wallpaper which would be cool but sadly the self-imposed restrictions I use when I work in photoshop (no clone brush, no doublesize+sharpen and of course, no two hours of manual drawing of stuff) means I won't do it heh. I'm glad you like it. I agree it would make a good record cover, what with a 'THE HOUNDS OF TINDALOS' written on top in a roger dean angular typeface. Someone do it!
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on October 25, 2008, 05:49:38 am
Okay so I really wish my photoshop art was actually art. :(
It all started with this and has progressed from there.
I'm slowly getting better at crappy vector images.

(http://punky.ensellitis.com/vector/masterhand.gif)
(http://punky.ensellitis.com/vector/scenester.png)
(http://punky.ensellitis.com/vector/brains.png)
(http://punky.ensellitis.com/vector/battle.png)

Currently working on
(http://i35.tinypic.com/rlb6o3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on October 26, 2008, 01:41:33 am
I really like the first and last ones, Souly.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on October 26, 2008, 05:02:43 am
Ended up making some today as well.

(http://i37.tinypic.com/hwctat.png)
(http://i35.tinypic.com/10dbdqr.png)
(http://i34.tinypic.com/o0rkmp.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Blick on October 26, 2008, 11:36:04 am
Damn, I am in love with the concept of the paratroopers being sliced up by the falling samurai. Incredibly epic.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on October 26, 2008, 04:59:00 pm
Thanks Blick. :]
That seems to be everyone's favorite so far.

(http://i33.tinypic.com/talqaa.png)

(http://i36.tinypic.com/10rpocm.png)

(http://i35.tinypic.com/2jfj1hv.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Zach on October 27, 2008, 03:15:26 am
18x24 (http://i52.photobucket.com/albums/g23/artfocker/1021082151.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Emtch on October 27, 2008, 07:15:22 pm
Currently working on
(http://i35.tinypic.com/rlb6o3.png)

This one reminds me of the Abby road album cover. Must be because of the guy walking off the cliff and the three guys behind him.
Title: Re: Official OT-Creativity Thread 2
Post by: Dokozai on November 01, 2008, 10:36:06 pm
Golly gee, am I the ONLY one here here who dosen't use Photoshop?

All I got is Corel Painter X.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 02, 2008, 09:31:00 pm
Dokozai: im in the same situation. I cry a little inside whenever somebody says" you don't have photoshop!?"

a portrait study:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2954-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 04, 2008, 06:22:42 am
(http://xs233.xs.to/xs233/08452/sketch592.png) doodles...
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 04, 2008, 06:25:51 am
Good color study. The little programmer pink that is left in there is eyeburning and punches through the plane though.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 04, 2008, 11:40:57 am
yeah that was a bad decision.  I'd blame it on lack of sleep/too many hours in the studio if I didn't make that mistake when I was perfectly alert, too >.<.
Title: Re: Official OT-Creativity Thread 2
Post by: Dokozai on November 05, 2008, 10:06:09 pm
Dokozai: im in the same situation. I cry a little inside whenever somebody says" you don't have photoshop!?"

a portrait study:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_2954-1.jpg)
Nice to know I'm not the only one.
 :hehe:
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on November 07, 2008, 02:53:07 am
(http://cow.lastchancemedia.com/doodles/as7.png)
Drawing of my friend.

(http://cow.lastchancemedia.com/doodles/tigisketch.PNG)
Isketch stuff with Blademasterbobo and Cascade from #tigirc. Labelled one and metalbear are mine. Yeah.

And this is all I've done in the past long while.
Title: Re: Official OT-Creativity Thread 2
Post by: Dokozai on November 08, 2008, 02:20:00 am
(http://img236.imageshack.us/img236/1090/blahzt7.jpg)
 :crazy:

FINGER GUN
Title: Re: Official OT-Creativity Thread 2
Post by: gamingjustin on November 09, 2008, 10:55:43 pm
Lucas, of Mother 3, drawn a bit differently... For those of you who like thoughtful, honest, self-aware games with razor-sharp plot flow I can't recommend it enough. Most of all, this game will stick with you. This is not an RPG about good vs. evil, wrong vs. right; it has gray areas and asks you to think. It's a breath of fresh air, this game is.
(http://img225.imageshack.us/img225/2572/lucasm3wx6.png)
I just used Photoshop Elements 3. So, that explains the nice blurry black lines. Elements 3 does not have any kind of ink tool... :(
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 10, 2008, 11:38:23 am
I'm working on this flash game for college applications.

SPACEBAR: Equip knives
SHIFT: Slash (Only facing south so far)
http://www.freewebs.com/subrosian/demo.htm (http://www.freewebs.com/subrosian/demo.htm)

So far, I've only animated the little guy attacking while facing South, but I've found myself facing a gameplay dilemma: how to control two knives???
My original idea was to map each to its own button, but that turns out to be awkward and confusing. Please help!!

Any suggestions for enemies or other random gameplay elements would also be greatly appreciated.

If you have any critiques of my game art so far, I don't mind taking note of them, but I REALLY need to focus on moving forward. I have just over two weeks to crank out a polished, playable demo!

NOTE: The grass/trees and dungeon walls aren't meant to go together. I created the grass before I decided I want the demo to take place in a dungeon.... Any assistance on a dungeon floor tile would be awesome (but not primarily why I'm here). I also need to think of a good health pick-up (other than hearts.... grrr zelda.....)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on November 10, 2008, 11:55:14 am
I REALLY need to focus on moving forward.
Indeed you do! He's awfully slow, you know!

Jokes aside, a very cute base; but the slow walking speed seriously threw me off.
Title: Re: Official OT-Creativity Thread 2
Post by: Twinspiration on November 10, 2008, 03:45:14 pm
So far, I've only animated the little guy attacking while facing South, but I've found myself facing a gameplay dilemma: how to control two knives???
My original idea was to map each to its own button, but that turns out to be awkward and confusing. Please help!!

I suppose the best way would be to check for the Shift key being quickly pressed a second time to make a combo of sorts?
Otherwise, I'd imagine he should use both weapons with a single press of the Shift key.

I also need to think of a good health pick-up (other than hearts.... grrr zelda.....)
Medicine? Food?
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 10, 2008, 06:00:29 pm
I REALLY need to focus on moving forward.
Indeed you do! He's awfully slow, you know!

Jokes aside, a very cute base; but the slow walking speed seriously threw me off.
Hmm, I was wary of making him too fast (which would be easy to do with a little guy on a big screen), but perhaps I overcompensated. Just now, I llooked up videos of LoZ:ALttP on YouTube for reference and was amazed by how fast Link zips around!! O_O I'd never really noticed when I've played it. I guess gameplay takes a back-seat to realism! XP I'll speed him up at least a bit. Thanks!

I suppose the best way would be to check for the Shift key being quickly pressed a second time to make a combo of sorts?
Otherwise, I'd imagine he should use both weapons with a single press of the Shift key.
I'm afraid I agree. (Auugh... so much more coding......  :blind:)
How does a leftslash + rightslash + double-stab combo chain sound? It would only happen when you attack in quick succession. (So a single key press would always result in a left slash.)

Quote
Medicine? Food?
I'm hesitant to do food, 'cause it's gonna be dropped by dead monsters and all, and also I don't want my hero to constantly be stuffing his face. :P Medicine could potentially work, but how could I represent that symbolically? I want to avoid generic glowing balls of energy at all costs....
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on November 10, 2008, 06:38:09 pm
I'm hesitant to do food, 'cause it's gonna be dropped by dead monsters and all, and also I don't want my hero to constantly be stuffing his face. :P Medicine could potentially work, but I could I represent that symbolically? I want to avoid generic glowing balls of energy at all costs....

Once again, gameplay over realism?

If you really wanted to avoid it, you could go with the abstract floating glowy piece of soul (or spirit or chi or whatever the heck ethereal thing you wanna call it) and have that heal the character. Kinda like Super metroid's random purple health powerups, or fable's experience orbs.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on November 10, 2008, 06:45:58 pm
So many options. Vials, medkits, souls, whatever really.
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on November 10, 2008, 09:16:27 pm
You could go the awesomely complicated route and have him find animal skins or hair or blood or spit or brains, then have to take them to someone to get them made into leather or cloth or medicine, then use that as bandages or potions. Lol. Or he could just get the skill to make that stuff himself out of what he finds.

Tbh that's just a random suggestion, it depends entirely on the type of gameplay you're going for.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 11, 2008, 12:22:33 am
Flowers are purddy but taking photos of wet paintings is ugly:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3053.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on November 11, 2008, 01:34:12 am
all shiny and bright like candy  ::)

I like the rose a lot and it's very well done, but I can't help but feel some of the other areas are over suggested and under rendered.

Speaking of paintings, I'm doing a Fauvistic portrait in my class, I'll post it if it's any good.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 11, 2008, 06:54:36 pm
Atnas: Yes, I would agree with you. After I finished the red rose I was so excited that I sped up with the yellow ones :3 but, the focus is supposed to be that single rose, and since is generally similar thickness between the red rose and the background ones( i shouldn't have let that happen) then it made sense not to render them as much and take away from the focal point.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on November 11, 2008, 07:10:48 pm
It may be that the photo is a bit blurry as well, but I can't really find a point to focus my eyes on on the canvas. The highlights, the centre, the shadows.. my eye wanders aimlessly. I think the red rose would need at least one part on it that'd be more detailed and sharper than the rest of it. It looks good if I look at it on my screen from really far away, but I don't think that's the idea.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 11, 2008, 09:45:40 pm
JJ Naas: I agree with you, the center of the rose was supposed to be the focal point but I didn't prioritize it enough. But the panel is only 5x7 so I think that is the reason it works well at a distance. Thanks :]
Title: Re: Official OT-Creativity Thread 2
Post by: Zach on November 12, 2008, 04:13:07 am
(http://i52.photobucket.com/albums/g23/artfocker/1105081743.jpg)
(http://i52.photobucket.com/albums/g23/artfocker/1105081744a.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 15, 2008, 12:34:12 pm
Flash Game Update!

http://www.freewebs.com/subrosian/demo.htm
SPACE: Equip/Unequip knives
SHIFT: Attack (only south so far)


UPDATES:
- Spider Enemies, AI
- Dungeon floor
- Increased walk speed

THE NEXT STEPS:
- Animating attacks
- Programming combo attack
- Health/damage
- Doorways (?)


COMMENTS, CONCERNS:
- How is the walk speed? Still too slow?
- Does the frame rate drop any on your computer?
- What do you think of the AI? (The spiders will chase you down if you're close, but jump randomly if you're far away.)
- Enemies! I need to come up with creative ideas for monsters! Please help!
- How can I differentiate my game from Zelda?! Creative gameplay mechanics are mostly what I'm looking for!
- Health display! Of course it can't be hearts but something more interesting than a simple bar would be preferable....

I think I will retool the control setup such that equip and attack are the same key, whilst unequip is another key. Sound better? I think so.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on November 15, 2008, 04:02:46 pm
It would be nice if the enemies and player were all impassible to each other.

Don't try to be original if it's going to hurt productivity, you can always go back later and change from hearts. Honestly I don't know what's wrong with hearts, they're universally accepted as life already.

The enemies are extremely aggressive. They have no sense of self preservation. Add things like standing still to the AI, backing away after they attack, etc.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on November 16, 2008, 08:37:57 am
Flash Game Update!

The walking speed is still too slow to allow any kind of manouvering in a fight, leaving only two options: flee or stand in one place and slash the enemies until someone wins. Also,  I had trouble seeing whether I was vielding the knives or not, epecially in side and back views. I had to keep on hitting Space in order to spot the few pixels indicating the knife flicker on and off, which was a bit troublesome while trying to keep an eye on the spiders at the same time.



Title: Re: Official OT-Creativity Thread 2
Post by: huZba on November 16, 2008, 09:18:46 am
Flash Game Update!
Allrighty. Is there rational function for being unequipped? If not, scrap it. In zelda it's automatic. When you do something that doesn't require the sword, Link puts it away. If a sword is required the attack button works straight away and Link slashes with the sword. Equipping would become useful if there was a combat mode that had different movement compared to non-combat.
The guy moves too slow and the attack range seems really short. I suggest you increase the speed and the range of his weapons. Check out seiken densetsu 3 for reference on knife combat.  It can be hard to make short range weapons work in an action game, so you might want to start with something easier. OR if you feel like you want a challenge, go for the knives of course :)
The most important thing to make the knives work is to have the character movement compensate for the lack of range. He lunges forward as he attacks in swift continuous attacks keeping the enemy in the ropes.
Study the first zelda game on nes. Try and figure out to the finest detail why it works. When you unravel what's behind the game, you can use the principles to design a game that's completely different.

Then some technical things
Most computers have stick-key shortcut on the shift key. If you press it 5 times you'll activate the shortcut and get some pc speaker beepybeep.
The flash seemed a bit sluggish. Do you have runtime bitmap caching on? Enabling it speeds up apps that have changing elements only in small parts of the screen, like you have.
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 17, 2008, 07:52:53 pm
Busy weekend out in the really world made for less productivity than I would have hoped.... :yell:

Still, some updates:

http://www.freewebs.com/subrosian/demo.htm

-Reconfigured controls; X: Attack/Equip, A: Unequip
-Animated an east/west-facing slash with the frontmost arm
-Attacks with alternating arms in immediate succession (only south so far)
-Added an "attack que" of sorts, so you don't have to mash the key to slash twice
-Increased walk speed
-Added a lighting effect over the whole game screen. Good or lame?


huZba: Thanks SO MUCH for the tip about bitmap caching! It's running much faster now. I think the new control setup I've implemented alleviates the issues you mentioned about equipping/unequipping. My reasoning for keeping the unequip function is that, in the full game, I plan to include other equipable items/weapons that the player can map to keys S, D, and C. I sped up the walk even more and increased the range of the attack. I should note, the player will not take damage if, for example, an enemy's head just barely overlaps his feet. However, an enemy will take damage if any part of it comes in contact with the attack, disregarding depth. So that will the player a bit more range.

JJ Naas: Do you think the walk speed is okay now? The issue with the lack of knives visibility was actually due to an oversight I made while editing a bit of code since the last update. It actually was only playing the first frame of the equipping animation. Is it clear enough now?

Atnas: The player and enemies will effectively be impassible because the player will bounce back when he takes damage and the enemies will bounce back when they are hit. I think with the player's increased walk speed, the agressiveness of the spiders is okay now. What do you think? Also, keep in mind this is just one type of enemy.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on November 17, 2008, 08:16:11 pm
That's pretty sweet. I like the lighting. Attack queue is timed just right, you walk fast enough for enemies to keep their distance, and the south animation looks fine.

I think a longer attack would help. Like maybe the third attack is a lunge?

Can't wait to see more.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on November 18, 2008, 05:18:24 pm
Good progress tehwexo. The equip thing does make sense and might become a great tool for gameplay. Depending on how you make the equippable items work in the game you could just make them work just by pressing S D or C, without any extra work. Unless it's sort of a scrollable menu thing where you can choose things to equip from more than 3 things.

Now the walk speed might be okay. What we need to think about next is the interaction frequency. Depending on how much things to do you have in the players path, you'll also have to adjust the speed. The current speed is good if you have quite tight spaces, like bomberman for example. It's a complicated thing that needs a load of things thought out, but for your demo i guess it would be best to just build a working room and then adjust accordingly on gut feel.
If your game spends a lot of time in single rooms and a little time going across many rooms, then the speed works. If you have to traverse through many rooms like you do in zelda, then you definitely need more speed. Just going across the room takes quite a while now.

The lighting effect thing looks good.
The enemies movement pattern is... too smooth i think. You need some sharp moves there. More creepy and more crawly! If they feel as if they have a small working spiderbrain, it's going to be so much more fun to kill them.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 19, 2008, 01:45:24 am
Another painting :]
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3079.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: JonathanOfDrain on November 19, 2008, 07:57:35 am
Bought artist's markers earlier today. I like them :D Need to buy some more. the 90% and 40% are just barely cutting it.

(http://www.theywilleat.us/images/markers1.JPG)
If you can't see it or figure out what it is. (http://theywilleat.us/images/markers1correct.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Sneblot on November 23, 2008, 09:18:31 pm
I really like that painting Indigo, you've got a confident brush stroke. This is some sculpture I just handed in for a character design assignment. It was pretty rushed towards the end, but hella fun. I'm hoping to go back to it and sort out a lot of the dodgy muscle forms I've got going on. Sorry about the big post

(http://i11.photobucket.com/albums/a186/jackgood16/Sculpture2078Medium.jpg)
(http://i11.photobucket.com/albums/a186/jackgood16/Sculpture2073Medium.jpg)
(http://i11.photobucket.com/albums/a186/jackgood16/CharacterDesign12c.jpg)

This might sound stupid but what is it that you use to sculpt with?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 23, 2008, 09:45:13 pm
from the sheen i'd say it's an oil-clay (plastiline) but he might surprise me and say that it's epoxy putty (expensive on the scale he's working)...
Title: Re: Official OT-Creativity Thread 2
Post by: 8bitty on November 23, 2008, 09:47:23 pm
wtf is this blurry shit whenever i zoom into an image here or pixel joint? is it my browser or is it purposeful? ???
Title: Re: Official OT-Creativity Thread 2
Post by: Colonel Mustard on November 23, 2008, 10:00:32 pm
It's your browser that's trying to resize using billinear (I think that's it) filtering. It's the latest annoyance. I think right now only Chrome and Firefox 3 uses it though.
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 26, 2008, 09:05:31 pm
Yo, I'll have an update of my Flash game up later today. Player/enemy interaction is almost complete!

I was wondering, anyone have an idea for the name of my spider enemies? Or the name of my character for that matter? :ouch:

I'm thinking about simply subtitling my demo "In the Spiders' Lair" or something similar, but I still need to come up with a title for the full game....

Also, I'm working on a drawing of the character for the demo's title page. (Some of you may be disappointed by it's anime-ness....) I'll post that later today as well.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 27, 2008, 12:00:07 am
(http://i251.photobucket.com/albums/gg310/Chriskhaos/skullstudy.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: Souly on November 27, 2008, 06:45:34 am
Ryumaru that is a sexy skull.
Me likes it very much though the back is smidge out too far nothing too bad.

I happened to get my hands on an air can and ink.
(http://i38.tinypic.com/2na3cki.jpg)
(http://i35.tinypic.com/33lmu4m.jpg)
(http://i37.tinypic.com/2yn2ra1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on November 28, 2008, 12:42:54 am
random MSPaint thing...

(http://xs433.xs.to/xs433/08484/utan215.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on November 28, 2008, 04:06:48 am
random MSPaint thing...

(http://xs433.xs.to/xs433/08484/utan215.png)

Oh wow, that looks really cool. I'd love to see a detailed pixel version. ;)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on November 28, 2008, 11:40:34 am
Some more of these
(http://i33.tinypic.com/308brs2.jpg)
(http://i36.tinypic.com/ezlh7l.jpg)
(http://i36.tinypic.com/e9zus7.jpg)
(http://i35.tinypic.com/2elqzyw.jpg)
(http://i33.tinypic.com/904n5t.jpg)
(http://i37.tinypic.com/2rw71ps.jpg)
(http://i34.tinypic.com/5bciuo.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on November 28, 2008, 05:24:30 pm
Those are really cool Souly!

I've always had a thing for slightly abstract, creepy, solid black creatures. The rather tall guy who looks like he's wearing a pointy hat is my favorite. No really criticisms to hand out, as they all accomplish what they're meant to do nicely.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on November 29, 2008, 08:41:25 am
(http://fc95.deviantart.com/fs39/f/2008/334/3/0/30f102c695e346c618ad64e0c7f3077d.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on November 30, 2008, 10:25:01 pm
UPDATE!

http://www.freewebs.com/subrosian/demo.htm

- Player/enemy interaction
- Complete attack animations
- Preloader

Coming Soon:
- Health/Damage
- HUD
- Enemy spawn points
- Kill counter

(I'm Fed-Exing this to USC Interactive Media tomorrow before 5:15 PM, so if you have any critique or suggestions, I'd appreciate if you made them snappy!!)
Title: Re: Official OT-Creativity Thread 2
Post by: Darien on December 01, 2008, 03:09:51 pm
Souly, those are sick!
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on December 02, 2008, 07:45:44 am
I apoligize for the massive amount of these I've been posting.
They're just so addictive.

The images that follow are close ups of this scene, after that are just more singles.
(http://i35.tinypic.com/nz39mh.jpg)
(http://i36.tinypic.com/2urx9nn.jpg)
(http://i35.tinypic.com/xnb7nk.jpg)
(http://i36.tinypic.com/v4awyr.jpg)
(http://i33.tinypic.com/jtpdgw.jpg)
(http://i38.tinypic.com/34zy81s.jpg)

(http://i38.tinypic.com/21brxhi.jpg)
(http://i37.tinypic.com/2ducr3t.jpg)
(http://i36.tinypic.com/2yytapv.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on December 05, 2008, 12:04:40 am
started a new illustration.  Just a few hours in at this point.  critique would be cool if you have it.  :)
(http://danfessler.com/dump/thugtroll5.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: JonathanOfDrain on December 05, 2008, 05:22:21 am
Looks great so far, the use of warm and cool colors nicely divides the image.

The lower ribs look a bit odd. A little too wide maybe? It's probably right, but it looks weird. Can't really explain it much better.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on December 05, 2008, 02:38:36 pm
Looks good!
I think his pose is a little too symmetrical; you could amp up the dramatic effect quite a bit if you made the position of his arms and the blades more varied.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on December 05, 2008, 07:52:01 pm
I get a BARBARIAN STRONG vibe out of the rectangles repeated in his face, body, and stance.  I think the simple shape suits him! I think his left leg may be planted wrong, so take another look at the foot.

I really like iiit.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 05, 2008, 10:12:59 pm
The ribs aren't too wide but you have two very small highlights that look like a second pair of nipples. Sweet other than that :]
Title: Re: Official OT-Creativity Thread 2
Post by: flaber on December 07, 2008, 06:58:43 am
What I rather like souly,
is the mere fact that you continually are trying and playing with different styles.
Coming from those old characters you used to do,
to now, everytime I talk to you, or see a post on one of the websites..
its something new, and different.

Continually playing and experimenting. After awhile of this, you will have a very interesting style, when you go and put a long hard serious effort into a project.
Keep at it.
(my opinion at least)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on December 09, 2008, 07:18:45 am
Souly, pixelate those air spray can creatures!!!

In other thoughts, I've decided to step back in the deep, icy cold water here again and post some of what I consider to be my "art". I should take pictures of my older bird's eye view maps and put them up here. But I guess I'll go with these instead. Not sure if they really fit, but here goes. *Holds nose.*

(Hope I made these clear enough. Used only sharpen and greyscale to make the photos better a little.)

/Confidential paper map of enemy base.
(http://www.majhost.com/gallery/rob/Portfolio2/briefingfile.png) 
/A two character/player mario brothers mockup.
(http://www.majhost.com/gallery/rob/Portfolio2/hammerbros.png)
/My take on tuna's hammer guy.
(http://www.majhost.com/gallery/rob/Portfolio2/hammertake.png)
/What I would have liked to do for the isocollab instead.
(http://www.majhost.com/gallery/rob/Portfolio2/isometricpiece.png)
/Forest level.
(http://www.majhost.com/gallery/rob/Portfolio2/litebugforest.png)
/My attempt at a combat mech
(http://www.majhost.com/gallery/rob/Portfolio2/mecha.png)
/A continuation of the shmup RTS that I posted earlier
(http://www.majhost.com/gallery/rob/Portfolio2/shmuprts.png)
/A scene from my work in progress book*. Based in a futuristic dinosuarian city. The main group is, as the title suggests, solar skating.
(http://www.majhost.com/gallery/rob/Portfolio2/solarskating.png)

*please don't tell anybody I'm working on it okay? Keep it between us. ;)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 09, 2008, 08:18:47 pm
Don't be ashamed to show, im sure we all have drawings very similar- I know I do.
draw bigger and on copy paper, lined paper makes everything look yuck.
Title: Re: Official OT-Creativity Thread 2
Post by: Zach on December 14, 2008, 11:04:16 pm
(http://i52.photobucket.com/albums/g23/artfocker/1201081423.jpg)
(http://i52.photobucket.com/albums/g23/artfocker/1201081423b.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 15, 2008, 05:21:20 am
wow man you get the world's cleanest workshop award.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 23, 2008, 03:21:01 am
Hey guys I need some extra special critique on a painting. I plan on it being a piece in my body of work to possibly be put in a portfolio for scholastics. Any general or specific critique you have to make this a better piece I would be very thankful for.
(http://i251.photobucket.com/albums/gg310/Chriskhaos/painting.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/paintingdetail.jpg)
I started it from life, and now i'm working from imagination- although my cousin, the model will be coming up tomorrow night so I might be able to get some more observation in. here's the only "reference" I could scrounge up to help you- different model-similar position and placement:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/reference.jpg)
Thanks bunches
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on December 23, 2008, 07:09:19 am
I think that the composition is pretty decent, but something is keeping it from operating in the way that you intended. What I'm going off of, is the nice continual curvatures that the lights from the lamp, woman's hair and sleeve, chair back, and wall reflection create.

While my eyes do want to follow that path, I find them wandering toward the very accentuated lamp, and the dark shadows of left edges of the chair and picture. These are the areas that have the most contrast in the image, and everything else gives off a washed out impression. So I think that addressing the contrast on the woman in the chair and the chair itself, would help out greatly.

I went ahead and did a super quick edit to get across what I was talking about. I think the edit takes away some of the softness (which could be bad), but it does bring the woman and chair into focus quite a bit. To be honest, I think you may have just overworked the lamp itself. Although I did really like it upon initial viewage.

(http://pixelgroover.com/timpop/ryu_edit.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 23, 2008, 07:49:49 am
Thank you very much Doppleganger, some very useful insight!
I've worked more on the painting, and even though I just read your comment I think I may have already put some of your ideas to use!
and for the record its actually a guy, but he has really longggg hair so it's understandable for the mistake :P
(http://i251.photobucket.com/albums/gg310/Chriskhaos/painting2.jpg)
The way you accented the figure actually works really well, I think I might do just that!
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 24, 2008, 05:58:54 am
good edit but think planar instead of linear.  it's not the outlines that would darken (or even appear) but the faces turned towards us

quick sketch :

(http://xs434.xs.to/xs434/08522/quick167.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 24, 2008, 07:23:42 am
Thanks a lot Nate, im extremely thankful for all the critique i've gotten on this piece( also shown at punaji and conceptart). That edit gives me alot of ideas on ways to go with this piece. One thing is that the negative space that appears to be just a wall in the right 1/3 of the canvas is actually an opening with stairs leading beyond. In your edit you obviously didn't realize that- do you think there's anything I can do to make that apparent or does it really matter?
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on December 24, 2008, 09:09:36 am
I'd suggest finding ways to separate the floor and wall in the bottom-right corner, if you're looking for ways to make the hall feel more like a hall. Right now, where the wall ends and floor begins is more or less ambiguous, but if you were to use the white baseboard in your reference pic as a sort of divider between floor and wall, it'd be more evident that the wall meets the floor at this point and by the looks of the perspective it doesn't quite meet that corner there, so that must be a hallway.

I'd do perspectivey fleshing out lines if it weren't 1 am and if photoshop felt like opening :D

Looking forward to your further progress, and I'm glad you've almost painted over it enough to get rid of that freaky ghost-lamp that was to the right of the actual lamp now.

Man I don't make sense.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on December 24, 2008, 09:18:36 pm
Tiny bit of fun, because Voxels are silly :

(http://xs134.xs.to/xs134/08523/a122.gif)

(you draw each horizontal cross-section, stack them one pixel above each other, rotate mechanically, and stretch horizontal width 200% to make it appear iso)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 25, 2008, 10:25:20 am
Is there now some sort of reasonable voxel editor? If so, please link.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 26, 2008, 01:54:05 am
Thats bloody incredible, I also would like to know of a decent voxel editor.
Title: Re: Official OT-Creativity Thread 2
Post by: Cow on December 26, 2008, 02:18:05 am
http://www.ppmsite.com/index.php?go=vxlseinfo (http://www.ppmsite.com/index.php?go=vxlseinfo)

That's one I've been linked to and used, I haven't made anything worthwhile but Xion has made some (http://aspekketoyo.googlepages.com/cybreman_002.gif) beautiful (http://aspekketoyo.googlepages.com/human_000.gif) stuff. (http://aspekketoyo.googlepages.com/Screenshot-31.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 26, 2008, 03:39:28 am
Got me a Wacom Cintiq for Christmas so I've been mucking around with it.
(http://img.photobucket.com/albums/v206/MANDRAGGANON/coelacanth01.jpg)
what a marvelous invention  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on December 26, 2008, 07:52:47 am
Got me a Wacom Cintiq for Christmas so I've been mucking around with it.
(http://img.photobucket.com/albums/v206/MANDRAGGANON/coelacanth01.jpg)
what a marvelous invention  ;D

I got a waterbottle full of jellybeans.



Not necessarily on-topic, but kind of:

Did you have an intuos/graphire/bamboo before, and do you find the cintiq actually more useful?
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 26, 2008, 03:35:18 pm
Yeah I used to used a 4x6 graphire, my Cintiq is 6x10 (roughly) and has all kind of buttons all over it. It's so much nicer to not have the disconnection between the screen and what you are drawing and having most of the tools directly at your fingertips makes it so much easier. I reconstructed my photoshop layout to make it faster for me to select things and use them on the fly. I feel more like I'm doing art more traditionally than digitally. Also it doubles as a second monitor which is fantastic when you are switching between multiple programs.

Ultimately I think it would be a good investment, especially if you find other wacom tablets frustrating at times. You'd just have to be willing to pay the price which is still pretty high.
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on December 26, 2008, 08:15:29 pm
S'not as bad as I thought it would be, actually. The smaller of the two is $1,000, and when you compare it to an intuos of equal size and a new monitor, the price ain't that much different. I think.

Good to know that you find it better, though! One day when I'm not broke I'll get one. And I'll name it Jakten.

...another question, though! How do dual monitors work with a cintiq? Absolute positioning would prevent you from doing it traditional mouse style, and obviously you can't just draw on a regular monitor... I guess you'd just set one of the buttons on the cintiq to change the active area to the other monitor?
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 27, 2008, 02:54:27 am
Well I just use it where if you pull the mouse off the side of the screen it shows up on the other monitor. I dunno about a PC but on a mac i can set any of the 4 sides to go off to the other monitor. The back of the tablet has a stand so you can stand it up if you want and use it completely as a monitor. One of the buttons is set default to being able to switch the Cintiqs control onto the other monitor. So you can use it like an old school tablet as well. I can also set the cintiq to mimic what the other monitor is showing.
Title: Re: Official OT-Creativity Thread 2
Post by: zeid on December 27, 2008, 02:43:36 pm
I got the Intuos for christmas myself, at first I had a bit of adjustment time but I already am finding it very natural.  Actually I was rather shocked how quickly I have gotten use to it.
Something I did when I was fooling around with it (WIP):
(http://img257.imageshack.us/img257/8822/wiphelpda5.gif)
I'm actually starting to prefer it to drawing with paper.  Just sitting back a few feet from the monitor and sketching away feels very smooth and as I tend to sketch to relax its good that it requires less stress on my back then bending over a piece of paper.

Any help relating to this sort of art is appreciated as I am not to well versed in it :P.  I think I say that everytime I post anything made in photoshop/psp, etc.
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on December 28, 2008, 02:16:58 am
Haha, nice! If you're up for finishing that, I'd say you give it more of an interesting pose. Maybe give it a spear or something, to further give it that "errrr goblin"  feeling. Looks good, though!
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on December 30, 2008, 07:11:13 pm
My first 3d work that i've done with blender what do you think ?

(i'll maybe use this in some game thought  ::))

(http://omploader.org/vMTJueg/pickaxeandbomb.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 08, 2009, 10:07:56 pm
Mixed media doodlepoo

(http://ptoing.net/doppelkopf.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Rosse on January 09, 2009, 06:47:27 am
ptoing, did you use acrylics, watercolors, colored pencils (shading on the head) and a black permanent marker? Just browsed your blog, ink instead of magic marker ;)

I think that mixed media works great with your style. I'd like to see a small compilation of all of your characters, that must be a whole universum by now :) This little fellow here could be U-Head's small brother O-Head (before and after knocked the head on the table ;) )
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 09, 2009, 09:01:38 pm
(http://www.locustleaves.com/ABsides/PolishGirl.png)

Just more stuff for the blog (http://asides-bsides.blogspot.com).
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 09, 2009, 09:45:10 pm
Lamp + open window + sitting up in it = dead.  I'd be vulnerable too though if i had no socks. 

Good times all around with the handling.  little bit of flattening going on in the lower body which seems as though it's not enlarged enough in comparison to the rest (that is, the right foot seems to shrink properly against the left foot, but then compared to the hands, feels much too small!)

i tihnk the midesction is where it breaks.  chest-up she's one size, but hips down she's a different (and smaller/father away) girl).
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 09, 2009, 09:47:53 pm
And 2 more.


Watercolour
(http://ptoing.net/dreiauge.jpg)

Acrylic
(http://ptoing.net/astronaut.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 09, 2009, 09:48:44 pm
Thanks for the critique. I didn't use any reference so what you're describing is entirely possible, I personally don't see it.

EDIT: For the record, here's some post-art referencing using a 3d model. Now, this doesn't address posture or comfort, but just on the level of relative sizes of limbs I think I did mostly alright

(http://www.locustleaves.com/reference.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 09, 2009, 10:36:39 pm
I think if there is little perspective (i.e. we are supposed to be pretty far away compared to me to my screen to her) then i think the edit borders on 'perfect' (that is, has solved detectable issues to a human point).

Quote
I did mostly alright
Didn't mean to sound like you didn't, I just have you in my book of people who generally like critique :).  The original is quite good, and though your edit makes a few changes that I would call beneficial, there's a good chance that any of my initial concerns were my preferences for wider hips and stronger legs butting up against your preference for wider shoulders and longer fingers :P
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 09, 2009, 10:48:12 pm
That's not an edit, just some postmortem reference, I don't intend to change the initial image, so significantly, at least.

About how much perspective applies: I usually go by emotional effect more than clinical reality, so for this image where she's relaxing and reading a book I keep the drastic angling to a minimum, as for me that sort of thing is best left for emotionally unsettling situations (since drastic perspective occurs at the corners of our eyes anyway and therefore anything with ANGLES feels off-balance and fleeting). So the positivist concern " how close are we to her? " is not a priority.

More than anything I get paranoid I'm artblind when people give me critique that I can't personally see. It's not that I'm fighting your critique just for the sake of it, I'm trying to realize what I am doing wrong so I can get better, but then if it's just a matter of preference on how humans are built then I have to defer to my tastes as the final arbiter and not yours. Of course I like the process of critique and I hold it responsible for me being reasonably skilled in anything today because I didn't start with any surplus of talent, but there's one thing to be told of glaring errors in your art to fix them and another to - because the other person knows you're open to critique - to get nitpicks that they would not have otherwise given you/do not break the image in any significant way/are just a matter of preference.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 10, 2009, 12:09:11 am
Oh I wasn't telling you to change the piece, or implying that you were going to - anything you learn from it is better applied to the future than to the past and we both know that.

then it would probably rest your mind a bit to know that when i looked at the piece i was distracted from the emotional content, which quite enjoy and would like to focus on, by the creeping feeling that something was not right, and that the nitpicks as you've called them were an attempt to justify that distraction, not the other way around.

As far as whether to give a critique, it is a fluid matter based on where a person is in their work and how much they would like to improve.  I did not mean to imply that the matter is trivial.  Someone who draws out of pure boredom and whimsy needs far less criticism than someone who has some stake in it, and someone who is less accomplished would do better to focus on the triumphs of a piece, rather than possible improvements.  It is because I would consider you to be the type that settles for "good enough" that I would voice concerns that I have, and I DO get a jarring feeling from the image.

I am open to the idea that that might stem either from personal preference OR from the image in fact being "broken," but the latter is still enough of a possibility that I wouldn't have wanted to leave the matter unaddressed.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 10, 2009, 12:26:40 am
Quote
then it would probably rest your mind a bit to know that when i looked at the piece i was distracted from the emotional content, which quite enjoy and would like to focus on, by the creeping feeling that something was not right, and that the nitpicks as you've called them were an attempt to justify that distraction, not the other way around.

Alright, I'll try to be even more conscious on the matter of relative sizes and especially the female middle build though I'm not certain how much more I can be without drowning in academic studies and/or poser references for everything (surely a fate worse than death). I appreciate you taking your time to discuss this.

I do settle for 'good enough' and I consider it a bit of a personal triumph to be able to develop this standard as well because in the past I used to hate everything I drew out of some misplaced perfectionism and now I no longer do. I draw it, I do as good as I can with the means I have available at the time, and I move on to the next thing I wish to make.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 10, 2009, 11:32:13 pm
Quote
then it would probably rest your mind a bit to know that when i looked at the piece i was distracted from the emotional content, which quite enjoy and would like to focus on, by the creeping feeling that something was not right, and that the nitpicks as you've called them were an attempt to justify that distraction, not the other way around.

Alright, I'll try to be even more conscious on the matter of relative sizes and especially the female middle build though I'm not certain how much more I can be without drowning in academic studies and/or poser references for everything (surely a fate worse than death). I appreciate you taking your time to discuss this.

I do settle for 'good enough' and I consider it a bit of a personal triumph to be able to develop this standard as well because in the past I used to hate everything I drew out of some misplaced perfectionism and now I no longer do. I draw it, I do as good as I can with the means I have available at the time, and I move on to the next thing I wish to make.

We have an epic pattern of miscommunication here.  You seem to think that I am promoting dry, lifeless academia and eternal frustration with your work.  I am glad that you are opposed to both, but wonder what I said that caused you to think I meant either.

it's not about studying book after chart to create a scientific human form, I'm talking about being aware of the entire and greater image such that you create a piece effortlessly, thoughtlessly even - that is free of harmful distractions.  it's quite the opposite of how you color my advice.  science is a logic which can sometimes be used to explain such distractions as they might occur.

'good enough' was ambiguously worded, but you've summed up the mindset I meant in your last sentence.  I was talking about the person who works below their CURRENT potential (not as good as they can do, but "good enough"), the person who has no dreams - the person I believe you not to be.

forgive the attempt to characterize, favorably or unfavorably as you see it.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 10, 2009, 11:50:41 pm
We don't have an epic pattern of miscommunication, relax. I was just extrapolating from what you said to the more severe directions it sometimes goes (I'm a severe type of person). I don't think you're promoting that I suffer with my art.

For me to work effortlessly when I construct, I am actually trying to achieve this and a necessary part of that process is just trusting my own flow even if it results to minor anatomical errors. They'll smooth themselves out to the point where they don't break the image eventually. I don't need to second-guess myself after I'm done with initial construction, I need to stick with it. That's how I've felt for some time now, and I for one think it's improving my work. Nitpickery is actually a problem, I've grown to find, after a specific time in ones artistic growth. Or to be more exact, it's good in the beginning when people want to see simple tricks that make their art a lot better, a problem in the middle of their growth (where I am) where just tweaking doesn't fix fundaments and again it's good at the end of ones artistic growth where everything is pretty good and they just want to fix the minor details left. I'm not in the beginning, and I'm certainly not in the end of that process so I'm trying to train myself to trust what I draw and to fix only what breaks an image and not go all OCD on minor things.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on January 11, 2009, 10:09:35 pm
just taking a wild chance here cause it's a character that's almost just completely generic with a spacesuit...but is that the EXILE guy Ptoing?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 11, 2009, 11:55:34 pm
Did not have Exile in mind at all, but Helm thought it was Exile-ish as well.

poop:
(http://ptoing.net/zxfu.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Willows on January 12, 2009, 03:40:27 am
I'm sorta kinda trying to find a way to put it into words, whilst avoiding sounding like a robot.

Helm, something usually feels somewhat broken or cold to me about your ink works. Perhaps this is the medium itself, or the lack of light and colour.. but something feels off every time and I've mostly kept my mouth shut about it because I've never been able to pinpoint it. Also, I figure it's multiple nitpicks moreso than one major error, so I haven't tried too hard to find it.

Not that your work is ever bad, I just don't necessarily find it as intruiging/appealing as some of the stylistic works.

I can talk in circles for hours trying to cover my own ass! Hopefully you get the message without being offended.


Is C&C welcome, unrequested, in the off-topic creativity thread, anyhow?


an' ptoing, your characters are comical and interesting as always!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 12, 2009, 07:46:55 am
I'm not offended, thanks for telling me. I don't know why this happens but I'm certain my drawings aren't for everyone too.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on January 12, 2009, 03:14:14 pm
Helm I have a comment about the inking but I want to preface it with a little disclaimer. I come at things very much from an animator's perspective so when I ink, I think economy, the minimum amount of lines necessary to communicate an idea, etc. Obviously that's not your style but I wouldn't expect you to change it. But I think there is one thing you could take from the animator's mindset... it's hard to explain so I made a visual.

(http://i48.photobucket.com/albums/f230/ben2theedge/helm_edit.png)

Your picture has these beautiful sexy lines that I traced in blue. You obviously planned it this way in your pencils and put a lot of thought into them. But then the way you inked them, they became kind of lumpy and lost in the details. I would suggest making these lines read bold and smooth instead of camouflaging them, since they are clearly the foundation of the whole picture. I'd have all your details play *around* those lines and make them the main feature instead of hiding them.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 12, 2009, 04:58:31 pm
Thanks for the concept, yeah, this is a matter of mindset. I don't really think making the construction lines obvious on the end level is important.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on January 12, 2009, 08:09:24 pm
In my eyes it's not about showing the construction (in which case you wouldn't ink it in the first place) but to put a subtle visual emphasis on lines that entertain the eye.

So it's not about showing construction, it's about enhancing the properties of the construction with the rendering.

... I wish I was a native english speaker ):
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 12, 2009, 08:48:23 pm
And then there's something to be said about subtlety, yes?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 12, 2009, 09:10:14 pm
plorp:
(http://ptoing.net/horseman.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on January 12, 2009, 10:34:07 pm
I liked the other mask test better!
Title: Re: Official OT-Creativity Thread 2
Post by: Talos on January 13, 2009, 03:54:13 am
First ever 3d work:

(http://i192.photobucket.com/albums/z142/Demon_Fire_X/vase.jpg)

Only part not done in blender is the texture on the vase. Effect on the floor was totally unintentional, but I like it ;).
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 13, 2009, 10:47:08 pm
WATAH!

(http://ptoing.net/bruce.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on January 14, 2009, 01:31:57 am
almost looks like a form of digital stenciling... very fun look.   Bruce lee i'm assuming?
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on January 14, 2009, 05:30:54 pm
Self-portrait:

(http://photos-a.ak.fbcdn.net/photos-ak-snc1/v1960/6/13/1047840135/n1047840135_30166216_3316.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 14, 2009, 06:31:30 pm
Is it made with some 'make your own anime faces' flash tool or something similar?
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on January 14, 2009, 08:03:48 pm
Is it made with some 'make your own anime faces' flash tool or something similar?
No.... ouch. :/

I drew it all from scratch.... Flash for vectors, Photoshop for textures, eyes, and lighting effects.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 14, 2009, 08:17:36 pm
If you did then you did a good job with it! I'm just not sure why but I get a bit of 'prefab' feeling from it.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on January 15, 2009, 06:58:58 am
Just started on it last night.
I'm trying new techniques so it's a bit messy.
I gotta learn to keep my works cleaner, anyways on with it.
(http://i42.tinypic.com/2q3t6l0.png)

I'm aware the mirroring is off, you can see that clearly from the first image.
I hid it with the shading I think, or so I hope. :B

Also tried doing a stencil but I had used a sponge to apply the bleach so it got blochy.
I learned the other day that what works better is a perfume bottle with a fine spray.
So I will look into this. :]
(http://i42.tinypic.com/715onn.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: dekutree64 on January 16, 2009, 07:17:14 am
Possibly the only medium more outdated than pixel art is cel painting. So what do I do?

(http://i43.tinypic.com/30t19pt.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 16, 2009, 10:05:50 pm
Oh man that's really nice. I remember back in the day when I did animation cels- makes me want to do one right now!
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on January 18, 2009, 11:09:17 am
Just for shits and giggles..

(http://ungroup.net/jjntemp/digikuvia/chronicles.jpg)

Yeah, the perspective is a bit off and the anatomy doesn't bear close examination..
Title: Re: Official OT-Creativity Thread 2
Post by: skw on January 18, 2009, 03:17:36 pm
lol, coolio!  love the colors (though they might need some more depth)!

a slightly outdated and quite monotonous beat, http://www.sendspace.com/file/3tha09 (http://www.sendspace.com/file/3tha09).
Title: Re: Official OT-Creativity Thread 2
Post by: Arne on January 20, 2009, 01:12:48 am
Quite possibly a valid interpretation of the original sprite, although I put some extra meat on the face.

(http://androidarts.com/misc/fatlink.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 20, 2009, 07:44:11 am
That's pretty great - and subversive.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on January 20, 2009, 07:46:48 pm
there's something donald-trumpy about his face.  nice work :D.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on January 20, 2009, 07:48:39 pm
Zelda is in for a surprise.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on January 20, 2009, 09:39:27 pm
hahahaha that's the magic between the pixels
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on January 22, 2009, 08:54:02 pm
Haven't drawn anything in a while so here goes some transformers. It's one of the messed up bots who try to persuade Grimlock not to use nucleon. This one is a lot less violent compared to the previous few.
It's how i remember the guy anyway.
(http://img.photobucket.com/albums/v697/huzba/nucleon_guardian.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: big brother on January 22, 2009, 09:00:26 pm
I love the expressiveness of the hands! It's a good trick, since you can't make a robot emote too much with a facial expression.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 25, 2009, 07:27:21 pm
Linocut prints. fun.

(http://ptoing.net/linopears.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on January 30, 2009, 04:02:11 pm
They're all pretty rough I'm using this fairly bad portioned hoodie stencil I made.
But it seems to be a good way to be doing things. :]
(http://i41.tinypic.com/szep1t.png)

1- Original sketch
2- Inverted
The reason for the invert is because the designs will be applied onto black hoodies using bleach.
Hopefully you're able to see what they are if not let me know, I know the 1st and 2nd ones are difficult.

(http://fc11.deviantart.com/fs41/f/2009/030/4/b/4b14eaea52284a48360fe5ac3515651c.png)
(http://fc57.deviantart.com/fs41/f/2009/030/b/5/b5ed4fc2e43de0e8dbcee0843fe9aefc.jpg)
(http://fc14.deviantart.com/fs40/f/2009/030/6/8/68d09c735defef0a166f39eb0e23d01c.png)
(left arm sucks I know)
(http://fc60.deviantart.com/fs40/f/2009/030/b/0/Wartorn_by_PunkyPenguin.png)
(http://fc21.deviantart.com/fs40/f/2009/030/e/d/Graff_by_PunkyPenguin.png)
(http://fc61.deviantart.com/fs40/f/2009/030/4/8/48792e0618c1f829d4eb57695ed17c50.png)
(http://fc74.deviantart.com/fs41/f/2009/030/2/7/Qazzy_by_PunkyPenguin.png)

The evntual goal is to achieve something similar to this.
(http://fc98.deviantart.com/fs28/f/2008/167/e/a/Bones_Hoodie_by_PunkyPenguin.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 31, 2009, 04:48:42 am
In case you are using Photoshop, Gradient Map would be better to visualise the end result. It's under Adjustment Layers.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on February 01, 2009, 02:13:45 am
Naw just using Paint and inverting the sketch.
(http://fc61.deviantart.com/fs40/f/2009/031/7/d/7daf1c8f8ef97759e6100d1baed61529.png)

This is a pic of the sketch and the stencil on paper and I've edited arouind it so it looked like white on black.
I'm aware that the the moment due to the bridges in the stencil that it looks like Sones not Bones
(http://i41.tinypic.com/14vh8k.png)

(http://i40.tinypic.com/2d6nw6.png)
Used the stencil and decided in paint that I need to remove some bridges.
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on February 13, 2009, 03:50:45 am
(http://i2.photobucket.com/albums/y13/tocky/emmit-takemyhand-1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Presley on February 16, 2009, 04:22:51 pm
I've finally decided to address a problem I've had forever (and I doubt I'm the only one). I almost always have perspective problems with portraits at tricky angles, some critique on an example would be lovely; any sufferer of this particular problem can agree that it doesn't seem be resolved after the first (million) correction(s).

(http://img15.imageshack.us/img15/2558/headhw9.png)

This frustrates me so much!
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on February 18, 2009, 06:43:12 am
http://www.youtube.com/watch?v=rnwagqTCxJ0

I downloaded "purchased" After Effects today
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on February 19, 2009, 08:53:54 am
@Presley: looking pretty good to me!

Here's my...stuff.....

(http://i188.photobucket.com/albums/z212/gastrop0d/sketches/2009_02_14_sub_04.jpg)

(http://i188.photobucket.com/albums/z212/gastrop0d/sketches/2009_02_19_erin_02.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 19, 2009, 04:41:16 pm
(http://www.locustleaves.com/bdt_small.png)
Here (http://asides-bsides.blogspot.com/) for details.
Here (http://www.locustleaves.com/ABsides/moon.avi) or here (http://vimeo.com/3283386) for timelapse making-of videos. First is a download, second is vimeo.
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on February 19, 2009, 05:02:15 pm
http://www.youtube.com/watch?v=rnwagqTCxJ0

I downloaded "purchased" After Effects today

Sweet vid.
I've always wanted AAE; where did you get it?  It's god damn expensive.   Also I just remembered; isn't it only for macs?

Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on February 19, 2009, 08:34:12 pm
Helm, what program did you use to create that piece?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 19, 2009, 08:55:03 pm
Manga Studio EX, whose version 4 came out relatively recently and is a great step up from 3.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on February 19, 2009, 09:30:25 pm
http://www.youtube.com/watch?v=rnwagqTCxJ0

I downloaded "purchased" After Effects today

Sweet vid.
I've always wanted AAE; where did you get it?  It's god damn expensive.   Also I just remembered; isn't it only for macs?

Shrike
It's like $1000 bucks.
I got it from a source of some sort.

And apparently not, there is a windows version out there.
Mind you I only have version 7 not cs3 so I can't use some of the better plugins..
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on February 23, 2009, 05:18:56 am
Helm: Dogs' heads seem a bit big for their bodies.  Lovin' the monoliths though.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 23, 2009, 07:08:30 am
Yeah I agree, I reduced the size on the final version. Good eye :)
Title: Re: Official OT-Creativity Thread 2
Post by: SolidIdea on February 23, 2009, 08:28:13 am
(http://img187.imageshack.us/img187/5302/zombies.png)
(http://img147.imageshack.us/img147/5382/robo.png)

Been on a scribbling madness  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 23, 2009, 02:54:59 pm
i like mechanical pencils

(http://img220.imageshack.us/img220/7518/8figuressmall.png)

bigger version (http://img27.imageshack.us/img27/1903/8figureslarge.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on February 23, 2009, 03:37:26 pm
Hey Mathias, that's intense. You got any closeups?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on February 23, 2009, 05:02:42 pm
Giger any?
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on February 25, 2009, 12:07:04 am
(http://i40.tinypic.com/311wdp3.jpg)
http://www.youtube.com/watch?v=W8EqKhZiA_Y (http://www.youtube.com/watch?v=W8EqKhZiA_Y)
Click the link for the video playback.

Me and SolidIdea grabbed OpenCanvas and started on something.
I was using a mouse, he had a tablet so he did most the awesometude texture.
He had to go in the middle of it so this is as far as it's gotten.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 28, 2009, 10:10:03 pm
I wish I had friends to do simultaneous drawings with, looks like a heck of a lotta fun! I can think of several "themes" I'd like to try with people.

I haven't seen much in the way of photo-manipulations here, so I guess I'll toss one up, for diversity. These are really rewarding to do when you use your own image/texture stock like my pic below. This macabre style of mine is a thing of the past.

(http://img134.imageshack.us/img134/5866/reanimationchamber.jpg)
 
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 01, 2009, 04:19:21 am
I wish I had friends to do simultaneous drawings with, looks like a heck of a lotta fun! I can think of several "themes" I'd like to try with people.
It was done over the internet, so that means if you wanna collab you can with anyone at anytime.  :y:
I'd be more then happy to doodle with anyone who wants to.

http://wistinga.online.fr/opencanvas/
You can download it here if you wanna jump in sometime just gimme a shout. :]
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 05, 2009, 01:59:49 am
http://www.youtube.com/watch?v=QI6BZjqVTHE (http://www.youtube.com/watch?v=QI6BZjqVTHE)
My music isn't all that great, did this today with FruityLoops.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 05, 2009, 02:06:29 am
Haha, very amusing. The forced rhymes made me smile. Music wasn't all that great, yeah, but it was alright because it was pretty much background to the uh vocals. : ]
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 06, 2009, 07:22:07 am
I decided it was too bland.
Added another instrument.

http://punky.ensellitis.com/music/zombieguynew.mp3 (http://punky.ensellitis.com/music/zombieguynew.mp3)
In the song it says listen to the bass, yet there was no bass..
Title: Re: Official OT-Creativity Thread 2
Post by: NaCl on March 06, 2009, 07:45:37 am
That song was hilarious. I like the first one better though, I think the new one has a little too much going on. I didn't hear the bass in the new one either. Maybe just some fat bass coming in after he says listen to the bass would be good.
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on March 06, 2009, 09:02:01 pm
just got a tablet. aside from the first hundred or so doodles to get the hang of it, here's my first illustration using it:
(http://i82.photobucket.com/albums/j276/tinsleycurtis/youngtetsuo.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Stwelin on March 07, 2009, 02:00:21 am
Tetsuo! (http://www.youtube.com/watch?v=tlmycQNOgq8)
Title: Re: Official OT-Creativity Thread 2
Post by: infinity+1 on March 07, 2009, 03:19:26 am
the one and only!
Title: Re: Official OT-Creativity Thread 2
Post by: skw on March 09, 2009, 10:08:41 pm
A short detroit techno tune (http://www.sendspace.com/file/dv6a0h).  Feedback is always welcome!
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 10, 2009, 09:24:07 am
the one and only!
Ha, it's Kaneda in your avatar, isn't it?
Picture is good :) love your color choices
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 11, 2009, 04:15:21 am
I have some stuff. this is my third day doing " a painting a day"
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3515.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3517.jpg)
The first is how it looked before I basically wiped almost everything down. I like the abstracted edges I got with this.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3518.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3521.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3523.jpg)
bananas .

This painting was fun, on a 2x2 inch canvas. I hope you can tell what it is, it's two heart shaped links to a chain.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3529.jpg)

oh and this is 5x7, I did it by mounting a copy of a drawing from my moleskine on a panel and painting over it with oils
(http://i251.photobucket.com/albums/gg310/Chriskhaos/IMG_3437.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: skw on March 11, 2009, 09:03:20 am
Ryu, these are pretty nice!  Thinking of how hard is to paint on a real canvas, I see you handle the medium pretty well!

I really like how the lamp painting palette gives it almost a pixel-esque feeling.  Also, very nice color play in the "two hearts" picture.  The only problem I have here is with the bananas -- as they seems kind of lost among the warm red colors of the cloth which makes up the background; and the girl -- some features, esp. the face, seem to be neglected -- I understand, however, it has something to do with the brush size as well as just its sketchy character.

Keep it up!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 11, 2009, 06:58:21 pm
Thanks for the feedback Skurwy! Yeah on the bananas I got a little overboard with the cadmium red :3 I tried to compensate with some extra paint thickness in the bananas but, hey this is why i'm doing a painting a day! Oh and the girl, yeah the face just plain sucks, although you wouldn't have wanted to see it before it was where its at now :p
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on March 12, 2009, 01:39:38 am
Hey! Quit spamming the thread, Ryu! j/k j/k  I'm impressed with those. Neat impressionistic style, fun to look at. Likin' the warm shades, compliments the subject matter.
Title: Re: Official OT-Creativity Thread 2
Post by: philipptr on March 14, 2009, 10:44:19 am
Just came to ask a quick question. Which one looks better?

(http://www.pixeljoint.com/files/icons/full/cyclop_competition_robot.gif)
or
(http://img18.imageshack.us/img18/5798/besser.gif)

;D
Title: Re: Official OT-Creativity Thread 2
Post by: skw on March 14, 2009, 12:25:58 pm
The upper one, I think.  Even if the main argument for would be that it's a less exploited scheme in that particular challenge. :)
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 21, 2009, 03:16:42 am
Part 1 of a 3-part sheet series that flopped like King Hippo's belly.

Still wanting to do more despite the failure. Pardon the huge size.

(http://img9.imageshack.us/img9/9789/yugop1f.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Emtch on March 21, 2009, 10:28:33 pm
Part 1 of a 3-part sheet series that flopped like King Hippo's belly.

Still wanting to do more despite the failure. Pardon the huge size.

[thehugepictureonepostabove/jad]

Nostalgia. I remember the Bloody Roar games, liked them when I was younger.
Why is his head so small?
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on March 22, 2009, 02:01:24 pm
Why is his head so small?

You know, I've been thinking about that question more seriously as of late, and I'm starting to think that I may have Rob Liefeld's blood flowing in my veins. Forget circular fallacies and defenses, he and I are almost like brother and brother.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 26, 2009, 03:18:09 pm
I am working on sprites for my game again.

Here is a sketch for the next sprite.

If someone spots any obvious flaws let me know.

(http://i174.photobucket.com/albums/w104/chris_6713/HellSketch.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 26, 2009, 04:07:12 pm
I mean you probably know the upper half of the body is shrunk and tiny compared to the legs?
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 26, 2009, 04:39:17 pm
I mean you probably know the upper half of the body is shrunk and tiny compared to the legs?

Yes, that's partially intentional.

Still, it shouldn't be too far off.

I placed lines on the limbs, rotated the lines and placed them flat and here's what I came up with.

(http://i174.photobucket.com/albums/w104/chris_6713/lines22.jpg)

It doesn't look so exaggerated as to be poor anatomy to you does it helm?
Title: Re: Official OT-Creativity Thread 2
Post by: Arachne on March 26, 2009, 05:24:26 pm
Still, it shouldn't be too far off.
If the distances between the head and the crotch and the crotch and the toes should be about the same, then I would say it is.
Title: Re: Official OT-Creativity Thread 2
Post by: hotnikkelz on March 26, 2009, 08:40:11 pm
That looks really off to me evileye. It looks TOO exaggerated. I mean a lil exaggeration is fine.

If u stopped the legs 2/3 way down on the green part, it'll already be what u were trying to accomplish i think
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 26, 2009, 09:20:50 pm
(http://i174.photobucket.com/albums/w104/chris_6713/HellSketch.png)>(http://i174.photobucket.com/albums/w104/chris_6713/HellSfigure2.png)

Squished the legs down. Should be nearly perfect proportions now. Don't forget the head and upper body are at angles.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 27, 2009, 12:01:10 am
I could live with the exaggeration of the first one because it doesn't say the artist doesn't know what he's doing, but it still was very striking from the go. The new one appeals to my inner constructonist much more, but as long as you're certain you want to do things one way, I wouldn't object to the original one either.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 27, 2009, 03:06:24 am
Still playing around with this. Hows the hair look to you guys?

(http://i174.photobucket.com/albums/w104/chris_6713/HellSorceress4.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 27, 2009, 04:07:18 am
I'd personally go with a flow more like this:

(http://www.locustleaves.com/HellSorceress5.png)
(sorry for mouse edit)

which agrees with the angle of the face as implied in your previous schema more and also doesn't obstruct the back as much.

Are you keeping the yellow skin tone, btw?
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 27, 2009, 05:37:52 am
Ya the yellowish skin tone I thought looked devilish, and thats what I was going for.

Well, actually the original idea was for a sorceress character, but then it turned into a female devil-like character, and now I am totally lost as to which direction I want to go.

I wanted to add wings, but every time I do they look mediocre. I'll figure out what to do eventually I suppose :blind:

The face should be looking over her shoulder. That was the original idea.

Here's where I am so far. Probably some anatomy errors :-[ And yes, I know the feet have issues.

(http://i174.photobucket.com/albums/w104/chris_6713/HellSorceress5.png)


*edit*

I decided to drop the sprite for now and start on the portrait.

reference:

http://i174.photobucket.com/albums/w104/chris_6713/p3.gif (http://i174.photobucket.com/albums/w104/chris_6713/p3.gif)

(http://i174.photobucket.com/albums/w104/chris_6713/portraitstudy1.jpg)

I followed the reference too closely and it lost any character it might have had. I may just redo the whole thing.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 28, 2009, 04:41:51 pm
no nooo I don't think it's soulless, if you give her pupils, depending on how they're lit and shaped, you'll get a LOT of different characters for her! Try it!
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on March 28, 2009, 07:53:58 pm
no nooo I don't think it's soulless, if you give her pupils, depending on how they're lit and shaped, you'll get a LOT of different characters for her! Try it!

Well I think I found what the problem was. She needed some bangs. Swinging back to the vampiress look.

(http://i174.photobucket.com/albums/w104/chris_6713/HS10.jpg)

I've decided to go ahead with the pixeling now at this point.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 29, 2009, 06:19:41 am
(http://i40.tinypic.com/eah0s2.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on March 31, 2009, 12:36:02 am
I made this in 10m with Pivot one morning, practicing animation.  Crits are totally welcome encouraged.  It's slower than it was in Pivot tho:
(http://www.majhost.com/gallery/exendia/Misc/team_random02.gif)
just randomness.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 31, 2009, 12:53:01 am
http://punky.ensellitis.com/music/destructive.mp3 (http://punky.ensellitis.com/music/destructive.mp3)
Decided to try and make a song with noises and gunshots.
Title: Re: Official OT-Creativity Thread 2
Post by: Emtch on March 31, 2009, 05:47:33 pm
Pretty cool. Could use some more bass I think.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on April 03, 2009, 05:41:58 am
I haven't really gotten into the drawing zone for a couple months, mostly just doodles so today I sat down to sketch a photo of someone.

I been watching a bit of doctor who lately so I figured I'd draw Tom Baker, the 4th doctor.
(http://img.photobucket.com/albums/v206/MANDRAGGANON/doctorwho.jpg)

He turned out looking a lot more slender and young than my Reference (http://img.photobucket.com/albums/v206/MANDRAGGANON/tom-baker1.jpg) though haha. I got lazy with the hair and coat...
Title: Re: Official OT-Creativity Thread 2
Post by: Ian on April 03, 2009, 11:17:32 pm
Jakten: this is suffering pretty bad from all the problems you are already aware of, the thinness makes him appear quite effeminate and likeness has been lost.  The hair appears more like a hat lying over the hair that was rendered.  Although it may have been possible to quickly sketch in the curls, your giving off more of a folds vibe.  This is further hurt by the unbroken curvy lines that make up the outside of the afro.  There are some nice things going on with what details you invented and you have built up a good variety of tones.  However spread out your darkest black more (the one on the tip of his biggest curl of hair lying over his forehead and under his chin).  Put some of that into his eyes as well of the rest of the drawing and it will pop much more.

There's a lot of good things here but it definitely does not read as your reference at all.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on April 04, 2009, 06:03:05 pm
(http://www.lolipopsicle.com/cutenews//data/upimages/lindakittysml.jpg)

A couple hours this morning, we didn't have a card for my sister's mother-in-law so I made one.


Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 05, 2009, 06:57:37 pm
It's official.
I'm no painter.

(http://i39.tinypic.com/2w2g5j7.png)
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on April 06, 2009, 05:34:02 pm
released a game for the tigs cockpit compo:
http://forums.tigsource.com/index.php?topic=5246.0

(http://i2.photobucket.com/albums/y13/tocky/starcannon2.png)
(http://i2.photobucket.com/albums/y13/tocky/starcannon3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on April 06, 2009, 06:20:35 pm
That was one of the most amazing gameplay moments for me recently, until it crashed. Mysterious, colorful, has attention to detail. The first moments i had with that were full of wonder. "what does this button do" "what happens when i do this" and so forth. I think i wont play more though, cause it wont be a mystery if i explore the corners of that dimension :) I'll just leave it at the tingly feeling of wanting to play more.

How long did it take and how many people were involved?
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on April 06, 2009, 06:32:25 pm
 ;D cheers. it took us a month to make - it was basically just me and compound (who did the code and sound stuff, my job was essentially to make it pretty and go "ooh, wouldn't it be good if we put this feature in", sort of thing) - he has a friend (EEsoteric) wrote some important libraries. It's the first game any of us have released, I think.
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on April 06, 2009, 08:05:02 pm
released a game for the tigs cockpit compo:
http://forums.tigsource.com/index.php?topic=5246.0

(http://i2.photobucket.com/albums/y13/tocky/starcannon2.png)
(http://i2.photobucket.com/albums/y13/tocky/starcannon3.png)


I'm loving this.  Quite nice idea, I like how you just have to figure it out from wherever you are.  Is there room for another on the team?  I think the score could use improving...  I do a lot of digital music, as well as orchestral.  PM me if you're interested.  I would be doing it for fun.

I did some caricatures recently..  Should I post them here?

Later
Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: zeid on April 07, 2009, 05:40:22 pm
I'm art lead of our group for a game design unit at uni. We are making a zombie game.  I put together a template of the 'standard' zombie enemy which was originally just going to be a basis to start making the 3d model:
I made a base and an example of most/many of the features that can be added (set as different layers).  I want to use flash so that I can post up a 'Zombie Builder' using what I have and put it on my portfolio site (which I have to get around to making).
(http://img117.imageshack.us/img117/4535/base.png)(http://img117.imageshack.us/img117/6397/frontview3p.png)
I know that the lower abs/pelvis anatomy is off... but the zombie virus/juju magic/alien parasite makes naked zombies kiddi friendly. :crazy:
Excessive violence is completely tolerable as long as no hooha is shown, thats how everyone else seems to do it  :y:.

Also I really have to get back into sketching, everytime I see a drawn picture it hurts me not knowing where abouts my skills lie with rendering in pencil nowadays.
:EDIT: almost forgot, vitruvian man was used as reference.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on April 09, 2009, 02:04:17 am
I recently picked up a LSDJ (http://www.littlesounddj.com/lsd/) but soon after realized it's a lot more complicated that I thought. So I've been messing around with Garage band so I can plan stuff out before I start making any serious Chiptunes.

Here are some songs I've got so far:
Pirate Ship (http://www.box.net/shared/7gahz0v8pu)
Epic Battle (http://www.box.net/shared/hvq3j7g835)
Clock Tower "wooden cogs" (http://www.box.net/shared/jald1iej3g)

I always have such a hard time getting the notes in my head to sound like the notes that are played lol.
Title: Re: Official OT-Creativity Thread 2
Post by: Squiggly_P on April 09, 2009, 02:39:59 am
Jakten:  have you tried Musagi?  http://www.cyd.liu.se/~tompe573/hp/project_musagi.html
It's like a lo-fi chip-style sequencer that's similar to flstudio.  It's not extremely feature rich or anything, but it's fun to mess around with and you can make some pretty complex stuff with it.  It also comes with various NES-style instruments, and you can use VSTi instruments (and effects?), though I've not done much with that feature.  It's got some glitches and weird behavior occasionally, but it's fun as hell to mess around with.

This took me maybe 20-30 minutes of just playing around with it to make: http://speedmodeling.org/smcfiles/squiggly_p_Test_Song_003.mp3
(was going for a Megaman type of feel, but failed badly :P)

You might also want to check out Milky Tracker if you're more into tracker-style interfaces.  You can draw your own samples, so you can get some really nice chip-style sounds out of it.  Personally, I never had the patience to work with trackers.

http://www.milkytracker.net/
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on April 09, 2009, 04:50:00 am
(http://i40.tinypic.com/eah0s2.png)
What did you use to do that? It looks good :)
Like the gunshot music too.
That sounds great Jakten and Squiggly!
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on April 09, 2009, 07:33:15 am
That song is awesome squiggly, I'm impressed you made it so fast!

I've tried milky tracker a bit but I got confused as well so I figured I would stick to LSDJ but I haven't heard of this Musagi program but ill have to try it out. It looks a lot easier than LSDJ.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 09, 2009, 09:50:51 am
(http://i40.tinypic.com/eah0s2.png)
What did you use to do that? It looks good :)
Like the gunshot music too.

The resource/paint used is in the picture is bleach.
The only things not shown in this image are the paintbrushes I used.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on April 09, 2009, 11:47:17 pm
Redoing my wizard graphic.

Or maybe Evil Musketeer potential?

(http://i174.photobucket.com/albums/w104/chris_6713/sketch53.jpg)

Quick pose:

(http://i174.photobucket.com/albums/w104/chris_6713/sketch54.jpg)

*EDIT*

Wizard it is :y:

(http://i174.photobucket.com/albums/w104/chris_6713/portrait59.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Malor on April 10, 2009, 04:07:53 am
http://punky.ensellitis.com/music/destructive.mp3 (http://punky.ensellitis.com/music/destructive.mp3)
Decided to try and make a song with noises and gunshots.

I really enjoyed that. Make moar.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 20, 2009, 02:48:32 pm
(http://img528.imageshack.us/img528/5798/brainstorm.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on April 21, 2009, 07:42:58 pm
Mathias that's awesome. :D

These were all sketched in  permanent marker, so any mess up is permanent.
I've been inspired by the book of Roger Dean's artwork, it's all so amazing.

(http://punky.ensellitis.com/sketch/cavern.JPG)
(http://punky.ensellitis.com/sketch/talon.JPG)
(http://punky.ensellitis.com/sketch/floatingjungle.JPG)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on April 22, 2009, 10:49:25 pm
some quick life drawings

(http://www.lolipopsicle.com/cutenews//data/upimages/lawyer.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Darien on April 23, 2009, 07:21:38 am
hehe... this (http://digg.com/business_finance/What_lengths_do_we_have_to_go_through_to_get_a_job) is probably a little off beat but it really was just a quick art project I did as a joke... a few diggs might help me out, though
Title: Re: Official OT-Creativity Thread 2
Post by: JonathanOfDrain on April 24, 2009, 01:10:22 am
hehe... this (http://digg.com/business_finance/What_lengths_do_we_have_to_go_through_to_get_a_job) is probably a little off beat but it really was just a quick art project I did as a joke... a few diggs might help me out, though

Mind making me one? I'd really like to be over payed and under worked.
Contact for details.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on April 28, 2009, 02:17:53 am
For an activity over at TIGSource...
(http://i48.photobucket.com/albums/f230/ben2theedge/Sad-Cloud.png)
Title: Re: Official OT-Creativity Thread 2
Post by: crab2selout.png on April 29, 2009, 12:28:12 am
lol. Poor cloud. you forgot "My girlfriend's dead" or impaled or something.
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on May 02, 2009, 10:07:12 am
This is bugging me...

Can someone remind me what the term (Japanese i think) is for a sketched illustration using the pencil tool (Basically non refined pixel art). Might have my definition wrong too but failing miserable googling.
Title: Re: Official OT-Creativity Thread 2
Post by: Reo on May 02, 2009, 10:33:30 am
oekaki  ::)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 06, 2009, 01:13:06 am
Working on making music again...  I just got z3ta+ and edirol orchestral, full versions..  via magic.  Here's the result:
http://www.newgrounds.com/audio/listen/235745

Please let me know what I can fix.  I like it, I think.  The beatboxing on 00:10 is actually me recorded.   :P
Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 07, 2009, 02:13:54 pm
Hate to double post, but...

Update on the song:  Here's the new version, ultimately titled Base Bound+.
http://www.newgrounds.com/audio/listen/235955
Enjoy.  Not much to say about it.  First work in a while..  Souly's songs got me inspired.   ;D  Thanks souly!
Shrike

P.S...  For those using FL Studio, here's an amazing free 8Bit sound processor that works as a plug-in for FL Studio:
http://www.ymck.net/english/download/index.html
I love it.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 10, 2009, 08:15:23 am
Thanks, Souly. I like the shape-play drawings. This image I'm posting here doesn't amount to much more than that. Just abstractyness. Assorted things I had laying around/found outside and tossed on the scanner bed, then photoshoppified a little.

(http://img7.imageshack.us/img7/8984/sleeph.png)




Planning to get into FL Studio soon. Can't wait. Nice work there Shrike.

Found Tweakbench (http://www.tweakbench.com/) yet?
(http://www.tweakbench.com/screenshots/tb_dropout.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 14, 2009, 03:47:40 pm
Loving that scan, Mathias.  Must be one hell of a scanner though- may I inquire as to what kind?  All I have is a normal printer with a great quality scanner- for flat, small and normal things.
Never heard of Tweakbench, but I gave it a try.  Better than decent mostly- just a little hard to get used to.  I've tried all of their stuff except for their filters, resulting in what I call Carnival Nights: (Or 'The Forbidden Carnival/Circus', not sure which name I like better.  Carnival Nights is a throwback name to Sonic; I believe Sonic 2 had a Carnival Night zone, and my song is slightly old-videogame-NES-y so I went with Carnival nights.)
http://www.newgrounds.com/audio/listen/237933
 :D enjoy.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on May 14, 2009, 09:13:51 pm
Hate to double post, but...

Update on the song:  Here's the new version, ultimately titled Base Bound+.
http://www.newgrounds.com/audio/listen/235955
Enjoy.  Not much to say about it.  First work in a while..  Souly's songs got me inspired.   ;D  Thanks souly!
Shrike

P.S...  For those using FL Studio, here's an amazing free 8Bit sound processor that works as a plug-in for FL Studio:
http://www.ymck.net/english/download/index.html
I love it.

That 8bit plugin is awesome. Thanks for that. I always wanted something like that. It's perfect.
Here's something quick I did with it. Took me less then half an hour so don't expect anything well thought through, hehe.
http://www.musicuploader.org/MUSIC/5284321242335532.mp3

(The volume of that plugin is set REAALLLYY high at the start! It's like 3 times harder then any other plugin's basic volume.)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 14, 2009, 10:43:39 pm
Haha, nice, Opacus.  That has a lot of potential.  I love the opening melody.   :y: :D  You're welcome, I actually didn't find it on my own.  My friend Carlos gave it to me.

Hey, open question here:
Who here has/uses a paid for/pirated (lol) version of FL Studio?  If it's more than me, there should be like a music collaboration project.  We could send .FLs back and forth and make a song out of it.  My copy of FL is actually not mine, so I can't use Collab, but swapping FLs should work fine.  Sound good to anyone?  I think it'd be a blast.  (EDIT:  Opacus, do you use FL Studio?)

Anyone interested can post here or contact me at my messenger address:
shrike_laniidae@yahoo.com

Or email:
rockin.beelow@gmail.com

Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 14, 2009, 11:12:00 pm
Hmmm, what was that scanner, it's been a while. I think it was my old Epson all-in-one; nothing fancy. A couple years ago. I used to scan stuff like that at 600 DPI so clarity when shrunk down was good. It had a tolerant depth of field so as long as items were close to the scanner bed they came in nice and sharp.

Cool track, it kinda just lingers though. I was waiting for it to progress until it ended.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on May 18, 2009, 11:10:46 pm
hey you guys i made a bideo dame!!

http://adamatomic.com/fathom/

It's weird!!
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on May 19, 2009, 12:19:46 am
hey you guys i made a bideo dame!!

http://adamatomic.com/fathom/

It's weird!!

Ooh that was... interesting. I liked it. Kinda depressing though.  ::)
Title: Re: Official OT-Creativity Thread 2
Post by: Feron on May 19, 2009, 12:31:05 am
the soundtrack is amazing...

i hope you add some more levels!!

thought the fish were pretty good idea.
Title: Re: Official OT-Creativity Thread 2
Post by: Akira on May 19, 2009, 12:51:41 am
Very impressive. Especially the fish. I like it when I work out something that isn't explicitly pointed out to me. What's the deal with this flixel API? I remember you used it for gravity hook and I've been wanting it ever since.
Title: Re: Official OT-Creativity Thread 2
Post by: AdamAtomic on May 19, 2009, 01:29:57 am
Thanks guys!  Akira I am glad you liked the fish, that seems to be kind ofthe razor's edge or whatever in this design...either you understand the fish and work things out and think, or you kind of overlook the fish and get VERY ANGRY...it has been extremely interesting last few hours hearing everyone's feedback about the game!

Flixel SHOULD be out in a few more weeks, I just have to add some stuff and clean up the mess I made while making FATHOM, I definitely regret all the delays with it.  BUT they are for the better in this case, as I learned a bunch of stuff over the holidays while freelancing that I've been able to pump into it.

Anyways thanks :)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on May 19, 2009, 02:34:06 am
It's a nice little game, really wanted to kill that boss though.  :P

Having the propulsion and light coming from the same place was refreshing because it forced you to be not be careless in your movements if you wanted to see anything. Thanks for not spoiling anything in game, I would have hated to see the function of the fish spelled out on the screen.
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on May 19, 2009, 02:40:06 am
I went through the game twice and still don't think I know exactly what the fish were for.

It was pretty short, definitely want more. That aside though, the graphics and music were awesome.

These mysterious games and their mysterious endings though, I guess I'm not smart enough to figure out the deeper meanings if there is any. I was just kind of like 'Huh?' at the end. 'What did I just play?'.
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 20, 2009, 03:59:28 pm
Very nice little game.  I played it just now, but it's morning so the sound is off.  I love it though.  The ending was interesting.  It was depressing, and I don't get it, but I like it lots.  I also like the idea of a boss you're not supposed to kill and can't.

 :)

Nice game.  Moar pweez!
Title: Re: Official OT-Creativity Thread 2
Post by: ter-o on May 20, 2009, 06:19:46 pm
Ending?  ??? I wandered around the water for 10 minutes and then quitted coz I didn't know what to do... maybe I'm just stupid... or impatient. But other than that I really liked the looks and gameplay of it!
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 21, 2009, 03:24:01 am
I was feeling unusually inspired/poetic/amorous/bored and wrote one/three poems.

They work on their own, but you can combine- you'll see.
Here:

Frugality distracts.
  Quick, before your life contracts!
Lose your satellite TV,
  Spend some time with a tree.

Trees: your oldest neighbor.
  They are not known to flaber,
They are Where cats reside,
  To be rescued and brought inside.

Inside.  Inside, we find our cages.
  Homes are our stages.
We distract reality,
  prettying it up with
Hopeless frugality.


Suggestions?  Comments?  Derailments?  Meant to be read aloud.  Sort of.  I have no guts, so it hasn't been read to family/girlfriend* yet.
*Damn it, I keep calling her that.  It's not what it is, much to my dismay.  now we're 'just friends'.   :'(  She was/remains to be my best friend, and we tried out the amorous thing and it just didn't work.  It wasn't working, really, but I do love her.  Whether she loves/loved me I have no real idea.  And now she doesn't really talk to me. 

Sorry, I needed that emotional drain.   :y: :P  I never got around to talking about it with anyone, and I'm quite female in that sense; I can't hold it in.

Anyway.
Done ranting.  Go about your business!
Shrike
All welcome.  :)
Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on May 21, 2009, 07:22:04 pm
I like how it loops back on itself, its nice that it breaks from the formal start to finish poetry.

Girl troubles? :sry: All I have are the wise words of Courage Wolf.
(http://www.lolipopsicle.com/linky/askherout.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: Rydin on May 22, 2009, 06:18:05 am
http://www.myspace.com/yarntonsils (http://www.myspace.com/yarntonsils)

If only people would give me money for this  :(
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 22, 2009, 08:30:16 pm
Not getting the use of frugality there, Shrike; confusing. Nice writin' though. You're bound to endure at least a few women situations like that in your time, consider it progress. And wait . .  flaber? Sorry.
Title: Re: Official OT-Creativity Thread 2
Post by: dead_pool on May 23, 2009, 03:14:35 am
(http://img33.imageshack.us/img33/848/dramaticfacev.jpg)
Practicing light, since I definitely need practice in the area. I also want critique, and please try to ignore the badly drawn head and critique my light and shadow, considering this sketch was about 5 minutes lol
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on May 24, 2009, 12:32:55 am


Oh, and if you guys want to hear some excellent chiptune music, I suggest going to this site: www.iimusic.net
I think my favorite artist is probably Alex Mauer on there right now.

Title: Re: Official OT-Creativity Thread 2
Post by: Cow on May 24, 2009, 02:02:39 am
You should invest in a scanner, that image is very blurry and thus quite difficult to critique.

Oh, and if you guys want to hear some excellent chiptune music, I suggest going to this site: www.iimusic.net
I think my favorite artist is probably Alex Mauer on there right now.
I'm actually making some album covers for an upcoming Phlogiston release which'll be on that site. I'll probably post the stuff on here for critique soon, so watch for that too. :B
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on May 24, 2009, 02:23:40 am
Sorry about that is this any better?

Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on May 24, 2009, 02:40:01 am
No it's not any better. Really, safe some money and buy a scanner. Like this the picture is pretty much worthless.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on May 24, 2009, 02:44:48 am
Hm, hate to cram up the forums with junk. Dang, it was a nice try though.

Sorry bout that.
Title: Re: Official OT-Creativity Thread 2
Post by: boojiboy on May 24, 2009, 06:24:56 am
(http://i112.photobucket.com/albums/n173/human_worm/batty.jpg)

It's pretty rare that I take the time to do a drawing from start to finish, so this probably looks pretty shoddy.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on May 24, 2009, 07:44:30 am
They always say third times the charm.

http://www.majhost.com/gallery/rob/Portfolio2/fernhollow3.jpg


If it's not then could an admin remove it for me? I may be away tomorrow. Or later today.

Sorry bout the size.

I may end up just doing line art over this.

Pixel sketch over the drawing.

http://www.majhost.com/gallery/rob/Portfolio2/rolandsketch.png
Title: Re: Official OT-Creativity Thread 2
Post by: dead_pool on May 25, 2009, 04:22:51 am
Just a little tune I worked up quite a while back for a video game I was working on. Finally got the confidence to put it on here. Tell me whatcha' think.
http://www.box.net/shared/tbrte7053a
Title: Re: Official OT-Creativity Thread 2
Post by: Perciv@l on May 25, 2009, 07:45:17 pm
my entry for the "Bring Your Vision to Life Contest" by Wacom and Devianart.
tried to mix differents medias, PA and non-PA:

(http://i9.photobucket.com/albums/a86/Venceslau/Links/kraken.jpg)

it's available in a bigger resolution here:
http://animmaniac.deviantart.com/art/evil-hug-of-a-lovely-beast-123095223 (http://animmaniac.deviantart.com/art/evil-hug-of-a-lovely-beast-123095223)

*you can help me by adding it to your favourites if you have a DA account and you think it deserves :D
Title: Re: Official OT-Creativity Thread 2
Post by: Tuna Unleashed on May 25, 2009, 08:41:48 pm
That is so awesome, it's like photography mixed with spriting mixed with drawing. Anyway,
(http://img30.imageshack.us/img30/1391/doodlesx.gif)
some random sketches with my tablet
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on May 25, 2009, 09:26:16 pm
my entry for the "Bring Your Vision to Life Contest" by Wacom and Devianart.
tried to mix differents medias, PA and non-PA:

(http://i9.photobucket.com/albums/a86/Venceslau/Links/kraken.jpg)

it's available in a bigger resolution here:
http://animmaniac.deviantart.com/art/evil-hug-of-a-lovely-beast-123095223 (http://animmaniac.deviantart.com/art/evil-hug-of-a-lovely-beast-123095223)

*you can help me by adding it to your favourites if you have a DA account and you think it deserves :D

awesome!

and tuna i'm impressed  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on May 25, 2009, 10:05:19 pm
Awesome stuff Percival.
Here's a 30 minute sketch of JD from Scrubs. Only pen, from reference, 30 mins:
(http://fc05.deviantart.com/fs42/f/2009/145/9/2/The_Best_Doctor_in_the_World_by_Shadowwwolf.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Tuna Unleashed on May 25, 2009, 11:09:21 pm
(http://img33.imageshack.us/img33/9905/priestdude.png)
expanded on my favourite doodle
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on May 26, 2009, 04:43:04 am
(http://i43.tinypic.com/z76lh.png)
(http://i41.tinypic.com/2m5041w.png)

(http://i39.tinypic.com/2dwgetv.jpg)

This is an interpretation of a pixel art I did a while back.
(http://fc07.deviantart.com/fs38/f/2008/347/c/4/Skulltree_Pixeled_by_PunkyPenguin.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Pizza Tom on May 26, 2009, 10:58:58 am
*friggin sweet shirts*

Whoa, Souly, did you use just bleach to make those? Pretty intense, man.  :D
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 26, 2009, 02:39:08 pm
I like how it loops back on itself, its nice that it breaks from the formal start to finish poetry.

Girl troubles? :sry: All I have are the wise words of Courage Wolf.
(http://www.lolipopsicle.com/linky/askherout.jpg)



Thanks to both.   ::)
But I don't really need to ask her out, because she's the little sister of my 17-year-old brother's best friend.  So if she wants to, she comes over a lot.  My brother invites her older brother over pretty much every weekend.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 26, 2009, 03:56:59 pm
Asking someone out is a statement of intent, not just a practical solution for meeting them.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on May 26, 2009, 04:21:31 pm
*friggin sweet shirts*

Whoa, Souly, did you use just bleach to make those? Pretty intense, man.  :D
Yea just bleach, for the half life dude I used a sharpie to touch him up but he started out as stencil.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on May 27, 2009, 06:27:00 am
Thanks for the tip on FL Studio 8. I'm not as musically inclined as some of you guys are. But hopefully I can pull something from it. I enjoyed the pieces that you guys put up here.

Anyways I have two versions of what I posted before. The first is a hopefully clearer image of the comic.

http://www.majhost.com/gallery/rob/Portfolio2/.png

The second offering is the same comic, only pixeled.

http://www.majhost.com/gallery/rob/Portfolio2/fernhollowspixel.png

A while ago I drew up some comics of an anthropomorphic cat and mouse hanging out together. Then I added a little game mocking style to it and came up with two. I think I have the relaxed poses of the cat and dog correct. I was going for relaxed since the mouse was taking care of things for them. I also tried to get a shocked expression on the giant armored crab's eyes. The grass and rock tiles aren't so much. I think I have the shading correct on the characters. The crab, being a larger sprite. Is a little harder to shade. And one of it's arms is clearly out of place. I had no idea where to put it. I'm hoping that I can get a webcomic started out of this. Maybe.
Title: Re: Official OT-Creativity Thread 2
Post by: dead_pool on May 27, 2009, 09:28:55 pm
Holy crap, souly! I almost #&*% my pants when I saw those shirts, and hoodie. That's amazing man. You should try to open up your own fashion design business, or something. I would totally buy those tops. Would you be willing to sell them at all?
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on June 01, 2009, 04:04:02 am
Heh, why do I love getting bashed here? I dunno. Anyways, did this in FL Studio 8. Technically it was done first in Anvil Studio then ported over to FL Studio. I like working in FL Studio much better though. It was a little confusing to start but I find out how to work with it. Anyways. Here's a track I've been working on for a game. It's the title screen music called "Timeless March". Like it's waiting for the player to start playing.

http://startdownload.filefront.com/13830777//defe1ed6850cc881714e1e600e92baa48b964012cdbe426ed0a3e5b0fcc41b222b30f39ed70f9006//

Enjoy.
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on June 14, 2009, 04:29:43 am
http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Digital%20Art/Alchemy/RobotSpartan.png (http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Digital%20Art/Alchemy/RobotSpartan.png)
Downloaded Alchemy (al.chemy.org (http://al.chemy.org)), and had my first serious attempt at this whole digital art painting thing.  I am happy with aspects of it, but I dislike the entire right side, which is a shame considering how much of the canvas it takes up.

EDIT:  Made another picture that isn't as well formed but is just me messing around with more ideas on the face, plus some cheap and nasty scarring.
http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Digital%20Art/Alchemy/Spartanwithbackgroundandscarring.png (http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Digital%20Art/Alchemy/Spartanwithbackgroundandscarring.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 15, 2009, 08:11:54 pm
http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/RobotSpartan.png?t=1244952499 (http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/RobotSpartan.png?t=1244952499)
Downloaded Alchemy (al.chemy.org (http://al.chemy.org)), and had my first serious attempt at this whole digital art painting thing.  I am happy with aspects of it, but I dislike the entire right side, which is a shame considering how much of the canvas it takes up.

EDIT:  Made another picture that isn't as well formed but is just me messing around with more ideas on the face, plus some cheap and nasty scarring.
http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Spartanwithbackgroundandscarring.png?t=1244959183 (http://i686.photobucket.com/albums/vv227/Cosmic_Daniel/Spartanwithbackgroundandscarring.png?t=1244959183)

both links, images gone
Title: Re: Official OT-Creativity Thread 2
Post by: Sohashu on June 16, 2009, 04:17:35 am
Sorry.  I did a little behind the scenes housekeeping.  Links should work now.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 19, 2009, 04:47:18 pm
(http://img221.imageshack.us/img221/5687/awoken.png)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on June 22, 2009, 05:16:58 am
Hello, me again. I re-did this in FL Studio 8.

http://startdownload.filefront.com/13920414//defe1ed6850cc881714e1e600e92baa48b964012cdbe426ed0a3e5b0fcc41b222b30f39ed70f9006//

I changed around a couple instruments and now it doesn't have any reverb I think.

Whatc'ya think?
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 22, 2009, 11:12:24 am
(http://xs140.xs.to/xs140/09261/maine772.png)

Experimenting with a more marketable approach to things, perhaps a little tepid in terms of style but i thought it was successful for my goals.
Trying to make it "commercial rpgish" while at the same time having actual reasons for all of the ties, buckles, and what have you, as well as maintaining a sense of hand and character.

Hard to say how i feel about anatomy in this one...it's intended (and clearly is) this sort of big-headed elongated japano-byzantine abstraction but the point is for it to have appeal and a certain amount of swish, so i guess errors that cause discomfort are always bad :P.  as for the face...this was drawn in markers first and those are unforgiving.  When it comes to big-eyed cuteness found in a lot of stuff, atm she's got a lot of big-eyed and not so much cuteness...
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on June 22, 2009, 11:37:31 am
I like it ndchristie.

2 things stick out on closer inspection;

The top of her arm closest too us. It's disturbingly thin.
The hair in the background - it doesn't seem to make sense when we can see part of her hair is tied back. It could maybe work with less volume.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 22, 2009, 11:38:11 am
I don't think it works on several levels and most importantly, it appears alien, not cute. If you want I can spend some time with edits and explanations, but I have the feeling you already know why I say what I say.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on June 22, 2009, 01:54:16 pm
ndchristie I like the rendering style you're using - the water-colored-ness of it is very nice. I think the problem you're running into with anatomys that you're meshing two different things that don't mesh all that well - you're combining a very graceful lithe figure with a few musclebaby features (the head and forearm in particular). Personally in the context of this kind of game I find the exagerated gracefulness far more appealing than exagerrated baby-like-ness.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 22, 2009, 07:48:54 pm
Good points all.  Luckily there's no deadline on hobby projects, so i can practise things all I want.

The face is the toughest part, I have a feeling if i was more awake and sober the arm would have gone better and that's something I can watch for if that's not the case.  I feel like I was doning OK (not fantastic, but better) on paper before i took it in for coloring, but I can't quite put my finger on the difference.  here's the original photograph:

(http://xs140.xs.to/xs140/09261/untitled-2580.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 22, 2009, 11:03:33 pm

(http://xs140.xs.to/xs140/09261/untitled-2580.png) (http://www.locustleaves.com/ndgirl.png)

If you don't see why I did one alteration or another, feel free to ask. I hope I helped.
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 23, 2009, 06:58:49 am
Nope, everything is pretty clear.  Thankfully what i'm gleaning from the face is mostly about drawing more slowly, and perhaps larger (this girl's face is, as usual, the actual size of my thumbnail) and making sure that the shapes and particularly curves are more fluid and gentle.  Not hugely sure of the added shades just because I think that the 3-pigment approach helped reign in a lot of my decisions and it was helpful, but maybe if had a pastel tone over it (or as a starting base) i could put in some lights with gouache or something.  I think where i ran into trouble was beginning very loose and gesturally and then moving into refinement of tone and material without ever correcting a lot of the quick pencil lines (just inking them as they had fallen).

lower stuff seems to be basic volumetric considerations that i am constantly neglecting and the reminder about is something i appreciate.

did I miss anything?  practice makes perfect but conversing is immersing.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 23, 2009, 11:06:53 am
Besides these things perhaps reconsider the symbols you use for noses in your more animesque, pieces. I'd also personally make more nuanced ears. Be careful that eyes line up vertically (even in the edit one eye is a bit higher than the other). I've found unbalanced eyes (a big problem of mine) destroys what emotional effect the face was attempting pretty fast. Always mind where the neck connects to the head even if it's an anime drawing and especially the angles at which it connects to the head, because subtle neck positions change an expression a lot, I've found (imagine the difference between reeling your head away from something and leaning into it, even if your expression is the same). Head to shoulders ratio needs readdressing even if it's a super deformed piece. Finally a bit more nuance to the eyes/mouth because that's pretty much all you get to convey any emotion in this style.

The body has its own share of issues, though.
Title: Re: Official OT-Creativity Thread 2
Post by: Scribblette on June 27, 2009, 02:42:03 pm
Helms edit is more easy to fall for - not as 'chubby cheeked barbie thin', softer chin curve (feels like a nicer personality because of it), etc - though depending on your characters personality, all that may have been appropriate. In ND's, she seems more like a warrior, in Helms more like a school girl. Actually, makes me think of the girl from the Angel tv series who gets possessed by a demon and has her soul consumed and all that.

I don't know if it's just me, but I find small/extremely high/indents for eyebrows extremely disturbing. Not as much here as on people in RL who insist on plucking their eyebrows so they wind up halfway up their forehead, but a little strange anyway.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on June 28, 2009, 02:31:57 am
Hello there, more music from me. This time it's unfinished. I'm trying to decide on where to go with this song. Any ideas suggestions welcome.

http://startdownload.filefront.com/13939933//defe1ed6850cc881714e1e600e92baa48b964012cdbe426ed0a3e5b0fcc41b222b30f39ed70f9006//

Thanks in advance!
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 30, 2009, 05:10:18 am
The link is shot, hunter; nuthin there.


more mindless self-vindication - this very old bit of ink fodder is the result of unemployment, plenty of cheap ink pens and uhh . . . a former ganja habit, for extra concentration, of course. the only merit here is the evident abundance of patience, I've always had that.

(http://img197.imageshack.us/img197/7269/tosrs.jpg)

This desecrated colllege rule 8.5x11in sheet of paper is almost a decade old now, looking back at older works I'm amazed at my resistance to color. I thrived on black and white back then; pen and pencil and maybe some charcoal here and there, didn't want to touch color, how stupid. I wonder if I stunted my own progress, I must've.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 30, 2009, 07:05:48 am
it's portrait and composition month over at conceptart
heres a warmup:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/portrait.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ndchristie on June 30, 2009, 07:12:26 am
you continuously improve.  watch that your contrast groups and lights do not become so placed that they become prescribed rather than described.  color which falls out of a composition has no place, lights which destroy form (or even ones that do not lend themselves to it) are of little value (no pun intended).  be also mindful of your edges, sharp and soft changes so much in a painting and there's some choices I'd call interesting.  in all, a good study and nice colors, but in terms of straight-up painting, be careful : to copy the world and to recite forms are both excellent skills, but art, particularly the portrait, is about more than that.  you have the skill to be amazing if you let go of just a little more.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 30, 2009, 02:19:08 pm
it's portrait and composition month over at conceptart
heres a warmup...

I love it. Done from memory, a photo or live reference?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 30, 2009, 05:01:35 pm
Nate: Thankyou for your comments. In terms of contrast, some of it may be from me trying to color correct the photo. To describe the lighting, I was lit by the side with a warm light, and had reflected light that was VERY cool on the shadow side, I actually downplayed that alot, my nose appeared blue basically. It always means a bunch to hear from you, and I intend on being nothing less than amazing ;p

Mathias: thanks, it was done from life. :]
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 30, 2009, 08:55:20 pm
That's very, very good Ryumaru. What I love best about your paintings is the silky atmosphere you create with the paints, as if they were brushed with liquefied chocolate. ._.

I tried rendering different, more blobby and with less of a focus on lines, but I think I killed consistency with the capricious outline placement where they managed to sneak in.
(http://www.lolipopsicle.com/cutenews//data/upimages/ram3.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 01, 2009, 12:09:13 am
Atnas: I used to think that not eating oil paint would be an easy thing to do... sometimes the urge is hard to control.
I don't know if it's part of the design, but your creature is extremely bulbous. I think the rendering style could be put to good use though. ( not that it isn't there, but the bulbous quality is a bit distracting, simplify shapes a bit more ?)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on July 01, 2009, 02:53:50 am
I see exactly what you mean, thanks! I wasn't sure if he was too bulbous, but looking at it again with fresh eyes, the little fellow was bursting out of his skin.
(http://www.lolipopsicle.com/cutenews//data/upimages/ramdisplay2.jpg)
little less bulbous

visual priority is really something I need to spend time learning, though.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 01, 2009, 04:49:47 am
There you go, now those shapes of color look a bit more like they are actually describing something. Also an improvement in describing the light source- much clearer now. That eye looks pretty bright, maybe use that to light up a bit of the face thats closest towards it?
Title: Re: Official OT-Creativity Thread 2
Post by: -Marc- on July 03, 2009, 11:13:32 pm
 :(  my confidence is squashed by you guys and your talent. anyway; here's a penned  mayan calender:
(http://fc07.deviantart.com/fs42/i/2009/152/1/3/Mayan_calender_by_8_CheerUp_3.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Scribblette on July 04, 2009, 12:26:04 am
Whoa.

I'd love to be able to see the individual emblems on the outside of the ring better, but as is it has this nice 'aged' look.
Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on July 10, 2009, 12:40:05 pm
This is an hour or two of me farting around in Zbrush... first attempt ever, really, I'm amazed at how easy it is.
(http://i48.photobucket.com/albums/f230/ben2theedge/sillyhead.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Pawige on July 11, 2009, 10:38:26 pm
Interesting you should post that, Ben. I've just been fighting with the thing for the past couple of days. I absolutely loathe the interface, especially the 2.5D crap and the bloody stupid "hold alt, left click, let go of alt, move mouse" thing for doing ZBrush's equivalent of zooming--which is actually scaling the object you're working on. Maybe old-school modeling techniques are too ingrained in me but it put me off this new-age ultra-high poly sculpting stuff and I still like dealing with verts, edges and faces. Trying out Mudbox right now though and it's starting to convince me perhaps there's something to it, interface is a heckalot easier to use, that's for sure.
Title: Re: Official OT-Creativity Thread 2
Post by: willfaulds on July 15, 2009, 11:44:47 am
Sorry if most have seens these at TIGS...

(http://archive.willfaulds.com/2009/PixelBeard_ElderflowerChampagne.jpg)

18 bottles of elderflower champagne. I have now drank 6 ^_^

They're stamped wax seals and hand inked labels. All unique.
Title: Re: Official OT-Creativity Thread 2
Post by: eckered on July 16, 2009, 01:51:30 pm
in the spirit of harry potter :D
http://img204.imageshack.us/img204/3038/img3729y.jpg

edit: and some more bulllllllllllshit
http://img187.imageshack.us/img187/2986/img3730.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 17, 2009, 08:23:55 am
Rob Liefeld makes me feel like I'm a master.

also, I have an art blog : D

chrispariano.blogspot.com
Title: Re: Official OT-Creativity Thread 2
Post by: eckered on July 17, 2009, 02:03:59 pm
i cant wait to see more on your blog, ryumaru, ive enjoyed your art for a wihle now, so i hope to see more.
i bookmarked your blog :D
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on July 18, 2009, 04:46:53 pm
Jad left a mecha drawing on my desk, so in a fit of boredom I inked it (using lightbox) and went crazy with some markers. It came out like this:
(http://i28.tinypic.com/2zr1h1i.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: adcrusher524 on July 18, 2009, 07:19:33 pm
Wait what??? you did that with markers!!?? is that even possible? :-\
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on July 19, 2009, 07:57:44 pm
Uh, why wouldn't it be? I used two Letraset ProMarkers, warm grey 1 and 3. It's all in the reflexes.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 19, 2009, 11:27:09 pm
Jad left a mecha drawing on my desk . . .

Where do you blokes work?
Title: Re: Official OT-Creativity Thread 2
Post by: Hishnak on July 20, 2009, 03:51:15 am
Hmm, I don't exactly know if this counts as "OT" creative work, but I entered some pixel art I had done into a public art competition through my city and I was selected as a finalist! There's pixel art on a public transit bus in my city now.

(http://www.aphoticpixel.com/images/web_aphoticpixel.jpg)

(http://www.aphoticpixel.com/images/_MG_6747.jpg)

(http://www.aphoticpixel.com/images/_MG_6744.jpg)


So for real OT work, here's a folding poster/brochure knowledge map that I did for an imaging course last semester.

(http://www.aphoticpixel.com/images/knowledgemap.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on July 20, 2009, 04:59:09 am
That's amazingly cool, you rock.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 22, 2009, 03:17:46 am
I tried fiddling around with making an electronicish sounding version of Hands Down by Dashboard Confessional with a MIDI file I found and edited - then added vocals to.  Kinda fun

http://danfessler.com/music/electronichandsdown1.mp3
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on July 22, 2009, 09:10:07 am
Hishnak that's really nice  :) I found this habbohotel bus while surfing on the internet http://baquia.com/fotos/07-2005/(1)UNICEF-HABBO-HOTEL.jpg (http://baquia.com/fotos/07-2005/(1)UNICEF-HABBO-HOTEL.jpg) haven't seen many pixeled busses.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 22, 2009, 05:51:38 pm
Every painting I do is a humbling experience.
(http://i251.photobucket.com/albums/gg310/Chriskhaos/Theywerentquitecloseenoughanyway.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on July 27, 2009, 06:59:38 pm
Knives Chau from Scott Pligrim. A test on new brush pens and new paper I bought.

(http://i573.photobucket.com/albums/ss178/jjnaas/knives2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on July 29, 2009, 01:29:04 am
I just learned how to crank that!  *Practices*
http://www.newgrounds.com/audio/listen/259600
^ Song in celebration ^

I just got Sylenth1 and I'm messing with it.  Like it?
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on July 30, 2009, 03:33:11 am
I just failed at pixel art.

I tried to pixel this:

(http://i174.photobucket.com/albums/w104/chris_6713/yetisketch.jpg)

I just couldn't get the fur to look right.

Or maybe the detail overwhelmed me and broke my will :blind:

Here is the farthest I got:

(http://i174.photobucket.com/albums/w104/chris_6713/yetipixel.png)

In the end I just shrunk it and touched it up:

(http://i174.photobucket.com/albums/w104/chris_6713/yeti.png)

Wonder how long it would take me to get that look pixel by pixel. I'll probably never know.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 30, 2009, 10:20:54 am
probably about an hour or less.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on July 30, 2009, 03:01:28 pm
probably about an hour or less.

It would take an hour just to correct that pose.

Post a pixeled work you've done in an hour or less.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on July 30, 2009, 03:21:11 pm
No, I agree, it would probably only take an hour from the point you're at, at least to finish it up. That is, if you know where to take it. Start a topic! I really love your topics, the outcome is always good and educational. Working from hires to lowres is something I kinda like seeing. I really want to crit it but... D: this is not the thread for pixcrits. And the pixel version has more potential than the shrunken version.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on July 31, 2009, 02:39:21 am
No, I agree, it would probably only take an hour from the point you're at, at least to finish it up. That is, if you know where to take it. Start a topic! I really love your topics, the outcome is always good and educational. Working from hires to lowres is something I kinda like seeing. I really want to crit it but... D: this is not the thread for pixcrits. And the pixel version has more potential than the shrunken version.

Well I just can't see how someone could make a pixeled version comparable ( much less better ) then the shrunken version within an hour. I do realize I work slower then most people. I doubt I'm THAT much slower though...

I was going to make a topic for this to try and jumpstart my interest in finishing up the next release for my game. Problem is I was fairly happy with how the shrunken version came out. And when your doing as much artwork as I am you gotta cut corners.

So I will instead make a topic for another idea I had in a day or so. One which hopefully won't be such a headache.

Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 31, 2009, 09:17:19 am
I echo the about an hour or less remark, I don't intend any ill will with it, just how long it would take (http://www.pixeljoint.com/pixelart/15981.htm), really.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on July 31, 2009, 02:58:35 pm
No doubt that is a good piece helm. And I am sure you did it around an hour.

But that is not any where near the kind grade this piece would have to be. The pose is simple and its a make-believe creature so you didn't have to worry much about correct anatomy. Also I am trying to squeeze important detail from a 400 x 500 sketch into 134 x 150. That takes carefull work.

Tell you what, I will go head and make a topic for this just so I can show what kind of work it takes to do a really stellar piece.The kind of piece that would make even the best pro say "Wow, that's awesome!". I will start with the lines first, so you can see what I meant when I said "it would take an hour just to correct that pose".

I'll start it up when I get back from the gym today.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 31, 2009, 03:42:55 pm
I agree my old piece is simpler and smaller than what you're doing here, but still... about an hour.
Title: Re: Official OT-Creativity Thread 2
Post by: EkbatDeSebat on August 01, 2009, 06:57:00 pm
hey guys!

thought I'd post this here:
(http://www.zerbamine.nl/bloggie/badsun_final.jpg)

Little 3D thingy I made a while ago (I was procrastinating  :-[); I wanted it to look cute, so I used very simple shapes and kept the polygon level as low as possible.

Title: Re: Official OT-Creativity Thread 2
Post by: Scribblette on August 02, 2009, 02:33:58 am
WHOA!

I love that!! :D
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on August 02, 2009, 08:18:36 am
Whoa, nice.

I don't know anything about 3D modelling, but I guess the planet doesn't use polygons?
Title: Re: Official OT-Creativity Thread 2
Post by: EkbatDeSebat on August 02, 2009, 11:14:57 am
thanx guys :)
@Dr D: When you're working with 3D, everything is built from polygons. They're like pixels: the buildings blocks of your object.
So If you look at the clouds for example, you can see that their shapes are built from little triangles. Each one of those triangles is a polygon :)
The more polygons you add to your object, the more details you can make, and the smoother the surface can get (if that's what you want).
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on August 03, 2009, 09:11:32 am
Alright, I thought so.

So does the actual surface of your planet, for example, use so many polygons, they aren't visible anymore? Would seem like an awfully lot.

And if so, why isn't the same kind of detail used on the smaller elements?
Title: Re: Official OT-Creativity Thread 2
Post by: EkbatDeSebat on August 03, 2009, 10:13:28 am
Alright, I thought so.

So does the actual surface of your planet, for example, use so many polygons, they aren't visible anymore? Would seem like an awfully lot.

And if so, why isn't the same kind of detail used on the smaller elements?

Well, in Cinema 4D (where I made it in) you can set a smoothing to happen upto a certain degrees. So if adjacent polygons make an edge that is for example 40 degrees, but I only wanted things smooths when it's below 35 degrees, than that edge won't be smoothed out and it becomes visible.
So I wanted the surface of the planet to have no edges, cos that'd break up the image too much. Same with the pink rocket sun and the rightlower spaceship. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on August 03, 2009, 10:34:27 am
Ah, okay then. Thanks for clearing that up, interesting stuff.

You learn something new every day.  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: The Mozack on August 03, 2009, 03:42:30 pm
(http://img262.imageshack.us/img262/4994/1963cover.jpg)
(http://img35.imageshack.us/img35/543/1963v.jpg)
It's been too long since I seriously drew on paper.

Clearly little has changed since (http://themozack.deviantart.com/art/Cresent-North-2121471) 2003 (http://themozack.deviantart.com/art/Muska-St-2123015). I have a looong way to go.
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on August 03, 2009, 09:12:59 pm
I thought I should get back drawing with a reference, so I did this through MS Paint:
(http://img194.imageshack.us/img194/3645/mak.gif)
Here's the reference:
(http://userserve-ak.last.fm/serve/_/72441/Maktone.jpg)
I must've spent 2-3 hours on it which seems like a ridiculous amount time in retrospect...
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on August 03, 2009, 09:47:48 pm
It looks pretty good. But dude. That picture is very, very scary.
Title: Re: Official OT-Creativity Thread 2
Post by: digitaldust on August 04, 2009, 05:16:58 am
Recently, I've been steadily losing my motivation, fun, and commitment to draw anything, because I'm actively piling up and gradually exaggerating all of the criticisms I've emulated from other people around me (ergo I'm a huge dipshit to myself), but I'm still doing my best to stay strong. Here's my most recent WIP:

(http://img38.imageshack.us/img38/1607/01bu.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: ter-o on August 04, 2009, 07:04:59 am
(http://userserve-ak.last.fm/serve/_/72441/Maktone.jpg)

Haha, is that Maktone? :D One of my favourite c64 musicians :)
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on August 04, 2009, 10:39:22 am
Cool music, dead  pool!
I'd like to upload some music I'm making but I don't think Imageshack allows me that. Does anybody know an alternative without creating another account?
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on August 04, 2009, 11:04:06 am
Cool music, dead  pool!
I'd like to upload some music I'm making but I don't think Imageshack allows me that. Does anybody know an alternative without creating another account?

Zippyshare. It has a cool player too, so you don't actually have to download the music. You can also just play it.
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on August 04, 2009, 05:20:10 pm
Digitaldust, your work reminds of Fist of the North Star a bit, and the legs seem to have different thigh lengths. Interesting clothes concept.
Thanks Opacus!
bliptrance.MP3 (http://www6.zippyshare.com/v/28234207/file.html)
A song I spent about a day on, because I'm not a musician :(
Some Alchemy pics, just downloaded the app today!
A crumbling ember demon (http://img40.imageshack.us/img40/545/demone.png)
Crysis Nanosuit, back view (http://img40.imageshack.us/img40/7623/crysisw.png)
Both without refs, both real first pics done with this amazing program.
http://img3.imageshack.us/img3/738/hellboyq.png (http://img3.imageshack.us/img3/738/hellboyq.png)
And a Hellboy :D
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on August 04, 2009, 07:52:47 pm
Cool stuff, Chris!

Here's a dumb little thing I did with drawr.net. note, it's my first attempt at using a digital art program, (besides for pixel art duh =P), and the tools on this thing aren't as easy to use as some programs, I'd say. Still fun though, drawr is more free and loose I'd say.

(http://img31.imageshack.us/img31/9870/stroll.png)

also, here's a little drawing I did of my interpretation of Moses from the Bible, hehe. I'm still working on anatomy, it's tough. Taking two art classes this year as well, so that'll help.

(http://img32.imageshack.us/img32/7161/mosesj.png)

Also, here's a few more pieces of art I've uploaded recently. Linked so I don't take up too much space =)

http://img16.imageshack.us/img16/7798/monsterl.png
http://img36.imageshack.us/img36/171/headstudy.png

I'll be posting some more later, my computer's too slow to upload so much stuff at once :P
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on August 10, 2009, 06:18:03 am
(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/_back.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/_backatcha.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/spades_07.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/clubs_ace.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/hearts_10.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/diamonds_04.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/clubs_queen.png)(http://i701.photobucket.com/albums/ww13/pixelgroover/suck_it/clubs_king.png)

Making some cards for a drinking game I invented (with the help of some friends) over the course of several years. So far it's been pretty fun just messing around in illustrator trying to achieve random things. The game itself will eventually get put up on some site that does on-demand printing of card games and such.
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on August 12, 2009, 05:04:14 am
I'm not quite ready to call this finished yet, but it's pretty close. I've been picking it up and putting it aside for the last eight months, and I'm hoping to have it behind me soon. Not sure if I want to do anything for the background, and there's still a few blatant errors to fix, but:

(http://img.photobucket.com/albums/v306/allstories/riverswip14.png)
Title: Re: Official OT-Creativity Thread 2
Post by: crab2selout.png on August 12, 2009, 12:40:49 pm
Funny coincidence, I'm actually listening to a Pork 'n' Beans youtube video on another tab right now. In a different browser.

Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on August 13, 2009, 06:08:29 am
I am constantly surprised at how better everyone elses music sounds better then my own. Here's another scrapped soundtrack idea for the game I'm working on.

http://www.filefront.com/14271653/Beat3rd.mp3/

Hopefully, the link works. Unlike their ***tty little help "tool".
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on August 14, 2009, 05:38:46 pm
Here's something I did for a friend's band.

(http://fc03.deviantart.com/fs47/f/2009/225/2/3/The_Lucky_Idiots_by_Shadowwwolf.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on August 19, 2009, 03:51:11 am
(http://i251.photobucket.com/albums/gg310/Chriskhaos/Felipescharmander.jpg)
So I have this charmander illustration. I don't know how I feel about fire, and I will be working more on the moon.
Any comments anyone? The end purpose of this is for a fake card as a present.
Title: Re: Official OT-Creativity Thread 2
Post by: Pizza Tom on August 19, 2009, 04:38:21 am
(http://i251.photobucket.com/albums/gg310/Chriskhaos/Felipescharmander.jpg)
So I have this charmander illustration. I don't know how I feel about fire, and I will be working more on the moon.
Any comments anyone? The end purpose of this is for a fake card as a present.

I think the fire on his tail reaches too high, it would look better cut in half, or maybe 2/3. Other than that, I really like it. ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on August 21, 2009, 02:53:59 pm
HMC: I quite like that :D
xhunterko: I don't find it too bad.
Opacus: I find the abrupt change in the size of the thickness if the brush quite strange (especially on the doves' wings), but I also think you should make a bit more use of the different brushes (eg the ones you used for the black shapes around the skull) at your disposition (maybe for shading the doves and skull?). I don't know if it'll work, but I'd give it a try ;)
Ryumaru: I find his head lacks a little volume (and where's his mouth ;_;) and the flame a little too dramatic. I'm not too sure about the red rock on the right, it reminds me of cloth (with folds).
Other than that, technique and colour are very pleasant! My favourite bit is definitely the arm on the right.

A SW doodle. (http://img44.imageshack.us/img44/2690/sithjedi.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on August 25, 2009, 12:07:40 am
Thanks chris!

I just made this today. I think I finally squeaked out a level theme. Check it out.

http://www.filefront.com/14384227/JakeBonfire1.mp3

What do you guys think?
Title: Re: Official OT-Creativity Thread 2
Post by: Redshrike on August 26, 2009, 12:19:15 am
Hmm, I don't exactly know if this counts as "OT" creative work, but I entered some pixel art I had done into a public art competition through my city and I was selected as a finalist! There's pixel art on a public transit bus in my city now.

(http://www.aphoticpixel.com/images/web_aphoticpixel.jpg)

(http://www.aphoticpixel.com/images/_MG_6747.jpg)

(http://www.aphoticpixel.com/images/_MG_6744.jpg)


So for real OT work, here's a folding poster/brochure knowledge map that I did for an imaging course last semester.

(http://www.aphoticpixel.com/images/knowledgemap.jpg)
I totally saw that driving around town, and I was like "woah, is that pixel art? On a bus?!  Didn't I see that somewhere on Pixelation?"
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 08, 2009, 01:49:11 am
Me again, back for more punishment. Cool stuff everyone!

*DarkenMusic1.zip (http://www25.zippyshare.com/v/97184917/file.html)*
Thanks for the tip opacus. My main online database had some hiccups last night and I was looking for alternatives. About four tracks there. I just hope I didn't make them all sound alike.

Any CnC anybody?

*Apologies for the ad clunker*
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on September 09, 2009, 07:31:01 pm
fiddling around with zbrush again..  I may try to fully render this one.  It started off as a simple sphere because I'm too damn lazy to make a base model.

(http://www.danfessler.com/dump/zdogcreature.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 09, 2009, 08:05:20 pm
Nice biomechanical dogazoid, indigo. Could you now do some detailing out of symmetry mode to break up the mirrored look? Using non-mirrored textures would probably do fine.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on September 10, 2009, 04:36:06 pm
thanks mathias.  I definitely plan to break up the symmetry if I take it further, but for now I started up on something new.  I took the low-poly gluggernaut model I was working on in the low-spec forum and used it as a base mesh for zbrush.  Its still a WIP, but this is what i've got so far..

(http://www.danfessler.com/dump/hulkish.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on September 18, 2009, 08:44:23 am
That's pretty cool, Indigo. Are his hands going to be gloved? Right now there seems to be a lack of definition in the hands. Furthermore, all of the muscle tendons (specifically between the chest, and the neck area) look a little thick. Like individual ridges instead of fibers. I'm not very familiar with what zbrush can do, but I'm pretty sure that it allows for finer definition. It might be worth it to go over that area once more for an extra level of polish. Anatomy is decent as far as I can tell. I'm sure there are some things that could be touched upon, but I'm not really at a point to make educated decisions between incorrectness and style. Does zbrush allow for texturing? If so, do you plan on adding texture?


(http://i701.photobucket.com/albums/ww13/pixelgroover/rabbids/title_bg.png)
some vector art from me, done in about 4 hours.
It's for a title screen, which is why there are some areas that are more bare than others. I would have liked to pimp it out a bit more, but after a certain point you hit diminishing returns for time spent.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on September 21, 2009, 06:09:38 pm
(http://i388.photobucket.com/albums/oo326/endisaster/KingOfWorld.jpg)

WHAT COLOUR SELECTION

WHAT COMPOSITION

TRULY A MASTERPIECE

a friend told me of a completely ridiculous motif and I made it to surprise him. He hasn't seen it yet.

It made me do the PHOTOSHOP even though I only more or less worked with huge one-coloured fields. Oh well. I'll learn something cooler another day.
Title: Re: Official OT-Creativity Thread 2
Post by: HughSpectrum on September 22, 2009, 02:56:25 am
TRULY A MASTERPIECE INDEED

I like how it's shooting directly at your avatar.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on September 22, 2009, 05:05:58 am
Thanks for the crits, dopple.  Most of what you're saying is simply due to the early stage of which it's at.  an slightly more recent version here: http://danfessler.com/dump/hulkish1.jpg

though, I've kind of shelved it for a while.  good practice i guess.

I've finished a new song though, if anyone cares to take a listen...
http://danfessler.com/music/untitled1.mp3
Title: Re: Official OT-Creativity Thread 2
Post by: fil_razorback on September 26, 2009, 10:09:10 pm
Wow ! You're such a great singer. Five minutes ago I didn't know you played music at all, and now you've just blown me away. I'm almost getting jealous now  :P
The composition work sounds neat and clean but the genre isn't my cup of tea so I'd have a hard time commenting it much more.

Bastard nitpick : At 0'37, the mike didnt endure the "pop" sound too well.
Title: Re: Official OT-Creativity Thread 2
Post by: Scribblette on September 27, 2009, 01:01:01 pm
I've finished a new song though, if anyone cares to take a listen...
http://danfessler.com/music/untitled1.mp3

This sorta stuff makes me absolutely miserable about this horrible character flaw I have - upon hearing/seeing something marvellous, being miserable about how much better everyone else is at everything I'd love to be good at, instead of just being inspired to succeed. Anyone else get that? The feeling that success is suddenly that much further from ones grasp?

Darned brain doesn't get into "Time to succeed mode!" until it reacts to the realization it's stuck in nasally childish gitdom where the best anyone can come up with is "Eat brains, brains give you goodies!"

Gah!

*re-tunes brain and listens to song again*

This is better than the vast majority of professional stuff I hear, IMHO. Great voice, great lyrics, putting an album together someplace?
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on September 27, 2009, 07:50:35 pm
aah I get the opposite feeling as you scribblette. When I hear/see something awesome I get the ambition to do something better. I usually fail but if I fail enough I will eventually succeed!

Needless to say, after listening to that song Dan, I now want to actually start making music for my fictional high school band, c: . IT EVEN MADE ME GET OUT A GUITAR OH JESUS WHAT IS THIS MAGIC YOU HAVE WROUGHT.

Wonderful song, wonderful quality, talented voice. I'm sure people will buy your music en masse if you put out an album!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on September 27, 2009, 11:21:55 pm
I just got a chance to listen to that song, Dan. I think you've grown quite a bit from " let go"- I'm completely envious of your voice. If I pick up a guitar and try to learn it, it will mostly be because of you ( and all the guys at parties that the ladies flock too because they can play -_-)
Yeahh I think before you try and sell your stuff, you should give me that song for free ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on September 28, 2009, 12:33:45 am
Thanks a ton for the awesome compliments.  I really dont think i'd make much money from an album given i have a virtually non-existent fan base to push it, but here's to dreaming eh?  Also I feel my songs are usually hit or miss.  It'll take some time for me to be consistent with making stuff people would like to hear.  Heck, my girlfriend doesn't even like my music :P  One song at a time I suppose.

Scribblette & Atnas:  I get a complete mixture of the two feelings.  Anger at the person for doing something awesome, and complete inspiration to surpass that - which I rarely do within a reasonable timeframe ;)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 28, 2009, 12:53:18 am
I second all that Indy, I was surprised by what I heard. I like the somber yet hopeful vibe. At least I guess that's how one might describe it - It's mournful, about someone who's very emotionally distraught feeling deep regret and failure, yet the song is sung with tones of hope - the singer doesn't share in the subject character's feelings even questioning his feelings of failure and proceeds to sing in a such that implies of a brighter future for the subject character, again, just because of the tone of voice, it's not depressed and . But then the perspective shifts around at the end. Listened to it a couple of times. I think I've reached the conclusion that the singer is referring to either his father, or his own reflection or himself but as an abstract thrid person, if that's sense. Like he's bipolar, and one side of him is posotive when his other side is very disturbed.

What do you use to record? I'm dyin' to get some good voice recording requipment. What you got does well enough, and I'm not sure how compressed the MP3 is.


Gotta do something to reverse Indigo's domination of the thread!! Quick, a random chunk of something ancient! :
(http://img268.imageshack.us/img268/639/sawbladewallchunk.jpg)
(room17 is my office, yes it has a meaning, but it's cheesy so dont ask - all photoshop, done for a wallpaper)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on September 29, 2009, 02:17:01 am
Hey guys- This is my first piece in my drawing 2 class. We started with only the contour of the bouquet so I didn't know what the real assignment was- couldn't visualize ahead. Most of it is admittedly done from imagination( sick the whole weekend and couldn't go to the extra sessions) I'd would be very grateful for any critique concerned with and major values in the image and their effect on the composition. Anything that can be changed remotely easily will be- butttt I basically only have till 1 pm tommorow to work on this so HURRY UP AND CRIT : DDDD
..
Please?
(http://img44.imageshack.us/img44/4818/theconversationalists.jpg)

detail:
(http://img40.imageshack.us/img40/8531/detail2i.jpg)

Thankyou for viewing :]

Eep I should have expanded a little more. The assignment was dealing with mark making- thinking of abstract ways to make marks and such, The stems to the right are just continued from the bouquet on the left- to fit it in and for a compositional element. There are also some figure ground distortion- ish things going on( such as the stems) The black spot( darker than it actually is due to poor photo) is mainly there to balance out the values to the right- and it was the darkest area in the still life set up.
Title: Re: Official OT-Creativity Thread 2
Post by: crab2selout.png on October 08, 2009, 04:29:26 am
That's pretty nice, Ryumaru what kind of materials and paper is that? Looks like charcoal and the strokes on the first image remind me of newsprint, but I think that more because of the zoom judging by the closer zoom on the second image. Newsprint is more for sketchy stuff than assignments, too, I suppose.

What did your teacher think of the piece?
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on October 14, 2009, 03:35:13 am
Mathias, congrats on being the first person to really analyze my music.  I feel flattered.  It was written for my father, but that other explanation is pretty accurate to me as well.. just never thought about it.

I wrote another song.  Not as good as the last probably, but I needed to get a cheesy/simple love song out of me...
http://danfessler.com/music/unwanted.mp3
Title: Re: Official OT-Creativity Thread 2
Post by: TerraVinco on October 21, 2009, 12:46:55 am
Hey guys, I've been working with Zbrush, and I just thought I'd show some stuff I've been doing. This is really my first attempt at modeling.
(http://img29.imageshack.us/img29/1537/demonheadmodel.png)
It's supposed to be a Demon Head.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 22, 2009, 04:47:34 am
crab2: The paper is stonehenge drawing paper, can't remember the weight of it but it's not very thick. It's a mixture of graphite and charcoal, sometimes using water and graphite for certain effects. My teacher really liked it, it's currently up on the wall :]
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on October 23, 2009, 02:21:36 am
(http://img17.imageshack.us/img17/5707/paintingt.jpg)

3rd serious attempt at acrylics ever. kinda surreal, as ptoing put it :B
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on October 23, 2009, 06:18:37 pm
That's pretty sweet, Dex! Reminds me of some of your pixel work. Definitely love the colors and textures going on in there. The actual subject matter is a bit uninspiring though..

(http://i701.photobucket.com/albums/ww13/pixelgroover/battalion/ghosts.png)
Second serious attempt at concept art styled photoshopping. This was for a to be continued campaign screen for our company's series Battalion.



Title: Re: Official OT-Creativity Thread 2
Post by: Soleil on October 30, 2009, 11:02:07 am
I make everything in photoshop, so..

A signature I'd made with 2 renders for a website I'm a member of:
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/SWGSig.png)

a planet
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/vuxosivcolor-1.png)(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/VuxosIV.png)

Girl, used some random reference image for the shapes and whatnot
1 (http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/zomgsketch.png)2 (http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/zomgsketch1.png)3 (http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/zomgsketch2.png)

an eye?
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/aney.png)


Mandalorian armor reference sketch for some friends' story (http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/4Msketch.png)

initials
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/tag.png)

a thing I used to put at the end of my posts on some website
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/LoveKelly.png)

and finally a microhero (black widow as power girl for halloween), which I've heard members of this site despise the little buggers XD
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/BlackWidowPGByKelly.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Gil on October 30, 2009, 04:07:28 pm
We don't hate microheroes, we just hate the fact that there are
1) So many
2) They have a very low quality on average

Yours looks pretty decent. We had dollers who received tons of praise here too.
Title: Re: Official OT-Creativity Thread 2
Post by: Soleil on October 30, 2009, 07:57:28 pm
mine looks decent cuz unlike half of the other people who make them, I didn't cut and paste templates and so-on XD
Title: Re: Official OT-Creativity Thread 2
Post by: crab2selout.png on November 02, 2009, 01:57:14 am
Nice draw over of the manikin figure. Really wishing I had mine around so I could give it a try. If you could shrink the size of hte image down next time, that would be great(nice to be able to see the whole drawing without having to scroll). You might want to try planning the lines out a little more before putting down a stroke. Your lines are really hairy. What I mean by this is you're using all kinds of short strokes piled on each other to create your lines instead of a longer, more confident stroke. I have the same problem myself and I find it a challenge to be brave and commit to a longer stroke. I often have to remind myself to stop obsessing over making a line look right by adding all sorts of correcting strokes.

I like the microhero, too. I think it would be improved if you broke up the black outline more, or incorporated the black into more of the shading.
Title: Re: Official OT-Creativity Thread 2
Post by: TerraVinco on November 02, 2009, 08:28:13 am
Demon Head Update
(http://img402.imageshack.us/img402/1537/demonheadmodel.png)
And with Eyes.
(http://img237.imageshack.us/img237/1537/demonheadmodel.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Soleil on November 02, 2009, 11:33:16 pm
just an eye i was doodling :|
(http://i413.photobucket.com/albums/pp211/DarkSteelBlonde/Micros/KaMaTh/ZEeYe.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Tuna Unleashed on November 03, 2009, 01:02:22 am
hey guys, i got these watercolour pencils the other day and im really enjoying them so i figured i'd post some stuff
(http://photos-b.ak.fbcdn.net/hphotos-ak-snc3/hs076.snc3/14342_164910083434_638223434_2975458_3117476_n.jpg)-my favourite
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs076.snc3/14342_162168473434_638223434_2947460_4856963_n.jpg)-my second favourite
(http://photos-c.ak.fbcdn.net/hphotos-ak-snc1/hs056.snc3/14342_162832473434_638223434_2952517_8013491_n.jpg)-my third favourite
(http://photos-d.ak.fbcdn.net/hphotos-ak-snc1/hs076.snc3/14342_162832483434_638223434_2952518_7293186_n.jpg)-my redheaded stepchild
Title: Re: Official OT-Creativity Thread 2
Post by: TerraVinco on November 03, 2009, 06:24:36 pm
An unfinished Dragon.
(http://img28.imageshack.us/img28/6698/newbitmapimageo.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 11, 2009, 05:05:21 pm
I recently got a myself a sketchbook to have something to play with during the boring time on the subway each day on my way to work and back (posted about it in the OT thread: http://www.wayofthepixel.net/pixelation/index.php?topic=7291.msg102716#msg102716 ).

Seems like I'll be doing that sketching stuff on a regular basis now, so I'll share my daily sketches in here from now on.

stuff from previous days:
Day 1:
(http://img130.imageshack.us/img130/6664/20091109.png)

Day 2:
(http://img130.imageshack.us/img130/5434/20091110.png)

Day 2, evening, when I figured I should use the sketchbook at home as well, not just on the subway.
(http://img10.imageshack.us/img10/4184/2009111002v.png)

stuff from today (Day 3):
upper half (this morning), lower half (this evening)
Note to self: Draw faster, as most people don't stay long enough to get all the details and try to observe more and force yourself to draw what's there instead of falling back to symbols and imagination all the time.
(http://img10.imageshack.us/img10/7055/20091111.png)

edit (one day later)
the meager results of Day 4:
The face in the upper half was drawn this morning, mostly from imagination because the subject got hidden behind other passengers shortly after I had drawn the hairline.
Thing on the right was also drawn this morning and is a piece of the bag of the lady that was sitting in front of me.
The face in the lower half was drawn this evening and much of it also had to be done from memory, because I think she caught me drawing her and then left as a direct reaction to me staring at her.
All of a sudden the whole wagon was empty so for a lack of other subjects I then attempted to draw my own shoe (with mixed success, the foreshortening isn't quite right).
(http://img18.imageshack.us/img18/1521/20091112.png)

edit 2 (two days later)
Day 5(Friday the 13th):
The two women in the upper half were drawn this morning, 50/50 percent from their live image/imagination, this time not because they left or were hidden behind other passengers but because they didn't keep still and kept turning and tilting their heads, so I had to observe their features and then imagine how that would appear from the angle in which I originally started them.
Woman in the lower half was drawn this evening, same problem as with the two from the morning. Hand is a piece of my own hand holding the sketch book, as the wagon was suddenly empty again.
Then this man on the far left entered but I couldn't finish him, because I had to exit then.
A recurring problem I see in my drawings of women is that they usually turn out to appear older in the drawings than they really seem to be in real life.
Another problem I've noticed is that my ears often are not the actual ears I see but rather an inaccurate symbol of an ear(as seen from the side) that has burned itself into my brain.
(http://img130.imageshack.us/img130/8383/20091113.png)
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on November 13, 2009, 10:41:44 pm
Hey Dennis, cool thing you've got going!

I suggest learning how to construct figures from basic forms. I might be wrong but it looks like you kind of just lay down lines of contours. This makes it very difficult to capture a likeness if the subject moves. Grab a book on figure drawing and using that knowledge practise doing rapid constructions of figures and heads (maybe with something like http://www.posemaniacs.com/ ). Then you can approach the train sketching sessions armed with some serious ammo.

Nevertheless you've inspired me to take a sketch pad with me on the bus ride down the coast!
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 14, 2009, 02:00:55 pm
EyeCraft, you're right about me trying to draw by contours rather than by volumes. Although that's only part of the truth. I have attempted to do figure/face drawing in the past(few years ago) and back then read one of Burne Hogarths books...but I came to the conclusion that his way of drawing figures and faces doesn't work out for me, as I felt whatever I produced that way ended up looking stiff and mechanical. I haven't drawn much in between and recently got inspired to draw more again, after reading the anatomy thread on this board and after looking at stuff from Boris Vallejo, Gustav Doré, Frank Frazetta, Hajime Sorayama and Luis Royo.

However this time(this attempt at figure and face drawing), I'm trying to approach it a bit different. I have already started making 30,60 and 90 second studies from posemaniacs two weeks ago and I try to do some everyday and I also try to do full copies (by eyeballing the contours) without time constraints every now and then (I should post these to the anatomy thread). My hope is that by doing enough of these, the proportions and how stuff looks from every angle will just magically burn itself into my brain without me having to tediously study and memorize all those bones and muscles... :) (yeah, I know, I will do that later nonetheless but first I want to practice my eyeballing technique some more and move over to the constructional approach again when I feel comfortable with that (or maybe even mix the two approaches, using whatever way feels more natural at any given visualization problem)).

So yes, for now I'm mostly just laying down lines (although I try to visualize the few three dimensional base volumes(that I still remember from my earlier attempts at figure drawing) below without drawing them to keep the lines as clean as possible).

Aaaaaanyway, even though I don't work on weekends, I still hit the subway today but I kind of had a mental block that kept me from drawing much, so this is all for today:
(http://img121.imageshack.us/img121/7775/2009111402.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on November 15, 2009, 10:02:31 pm
(http://danfessler.com/dump/hulkishb1.png)
update on the zbrush model from earlier
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on November 16, 2009, 02:06:35 am
That's coming along pretty nicely, Indigo. A few concerns..

I can't help but feel that you're over-rendering and individualizing the body parts. For example, that line dividing the chest and the torso. Or the biceps connecting into the forearms. Overall the model and parts read like that of a child's action figure.

He seems to be posed in a relatively aggressive manner with his back arched and arms held wide open, but it was not immediately evident and I had to interpret it that way when I was trying to make sense of his stance. I'm not sure if it's easy or hard to adjust poses like that, but if it is, I'd suggest making his pose part of his character. I do realize that the pose may have a lot to do with ease of construction, so if it does you can ignore this. But I do think you could do more with the character in general.

The last thing I'll bring up is his palms. The shapes you can see hardly reflect that of actual anatomy. The skin beneath his fingers wouldn't wrinkle up like that unless his fist was closed. The base of the thumb and the edge of his hand create this shape that is more reminiscent of a butt than a palm. When both actually gradate on the inward position, creating an inverted triangle that lines the fingers.

While these aren't the only issues, they were a few that I thought were worth bringing up. In the end, I think that you are rendering this model too much, and are only using the concept of skin where it is convenient. There are just too many peaks, valleys, and sharp edges at the moment.

Even though this might read as hyper-critical, I would like to affirm that I do like where this is going. And I feel that you are doing a bang-up job of picking up Zbrush. :)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 16, 2009, 05:01:17 pm
Hm, todays stuff looks strangely distorted(more than previous stuff). I should probably reconsider what I said earlier and hit the books about construction again, as EyeCraft suggested.
Week 2, Day 1:
(http://img26.imageshack.us/img26/4457/20091116.png)

Nevertheless you've inspired me to take a sketch pad with me on the bus ride down the coast!
Forgot to mention in my previous post: Please share your results and your experience(peoples reactions, etc.)!


append: (tuesday)
This day was a bit slow. I tried a more constructive approach in the morning (the two rightmost heads) but they still seem distorted (need to study that Loomis book some more). Also still my old problem that the pretty girls always end up looking old and kind of weird (the third one from the left was actually very beautiful with a tender face but I failed to capture that (nose is too wide and the foreshortening needs to be reworked)).
In the evening disaster struck as the train was so crowded that I couldn't find a seat and I even waited for another train which was just as crowded as the first one. So I had to limit myself to observation and then later tried to draw the two heads on the left from imagination (nope, again failed to capture their likeness, the only thing the guy in my head has in common with the one on the paper is the glasses and the woman, well the woman I saw had an ear pin too but that's about it)... :D

Week 2, Day 2:
(http://img693.imageshack.us/img693/5679/20091117.png)

append 2: (wednesday)
Today was the exact opposite of yesterday, train was almost completely empty.
Week 2, Day 3:
(http://img694.imageshack.us/img694/3082/20091118.png)

append 3: (thursday)
Did not draw anything this morning as I was too tired but by the time I was on my way home again my brain was swimming in caffeine.
The man on right was drawn on the subway but I think he noticed me drawing him (and made an angry face at me and then left... doh).
The woman in the middle and the man on the left were constructed at home from imagination. The woman sat very far away from me and I couldn't finish her while still on the train, because she left too early just after I had put in the base shapes for her head.
The man on the left was sitting on a bench outside of the subway and I only had a very short glimpse at him as I walked by but he turned out looking pretty close to what I think I saw (80% beard and hair).
Week 2, Day 4:
(http://img39.imageshack.us/img39/4299/20091119.png)

append 4 (fridays output)
Half imagination/construction, half from life. People keep leaving too often/soon.
(http://img265.imageshack.us/img265/7755/20091120.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on November 21, 2009, 05:04:22 pm
append 4, guy looking down to the right is a step in a very right direction. The way you've rendered his hair as a mass rather than individual strands, the way his face forms a very believable 3D shape when you view the silhouette, I'm impressed!

You should think about the way you draw generally. Almost all graphical information is carried by outlines, and sharply drawn outlines at that, as though you sorta go for a kinda risky approach where you have to get the line down on your first try somehow.

You really need to not only draw what you see, but also omit some things that you do see to create visual priority. Even if someone has wrinkles or strands in their hair, if you draw them out they steal visual priority - and paper space, thus making it hard to fit all the picture elements you want to draw on the paper.

It's been repeated time and time again, but for example when drawing people, I'd advise you to try and draw the negative space around the shapes you want to draw, rather than drawing the outline of the shape. As an excercise. That, and to try to shaped of filled colour(or pencil lead in this case, heh) and concentrate on large silhouettes and shadows in the image. It might come out very sketchy and it might be hard to use new techniques at first, but, well, that's the point of it all, isn't it?

Also damnnn I'm inspired to do some actual studies now rararararargh
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 22, 2009, 06:02:49 pm
Those are nice suggestions Jad but I'm afraid difficult to apply while drawing someone on the subway, because those people never keep still, they keep moving, rotating and tilting their heads, so the negative space constantly changes, same with the shadows and lights, which is why I think the outline approach combined with some basic construction is going to be more effective at capturing their features. I will try to apply what you said when I'll soon start to make studies from photos though and who knows maybe if I feel confident about it, I'll try it on life studies too, despite all doubts.

Also, share your studies please!

And now for something completely different... well not really but in other news, I was at my parents house this weekend and shortly after my last post above my old computer there died on me(PSU connector made some hot fiery love to the mainboard connector and something burned out), so I was stuck without internet access until now(back at my place). Unfortunately that also meant I couldn't do my daily posemaniacs studies and as if that wasn't enough bad luck already I also have a sore throat and a headache so I spent the majority of the weekend sleeping in bed.
Still managed to do a little bit of drawing though(it was a real good idea to get that sketchbook and take it everywhere), tried a few head constructions from scratch (the bottom one turned out really ugly and wrong, neck should be much shorter in that perspective and more behind his head/ears) and today I drew my jacket on an old chair:
(http://img14.imageshack.us/img14/8459/2009112122.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 22, 2009, 06:37:33 pm
can I suggest something? Move to a sharper, harder pencil, like a well trimmed 2H. At the size you do some of these studies, your fubbing the forms that your lines form on the face just by how large they are and occassionally blurry. Using a precision instrument will urge you to be more precise.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 22, 2009, 07:08:04 pm
I'll have to get one of those pencils from my local art supplier then as currently all I've got is a 0.5mm HB mechanical pencil. (As for the actual size these are made in: In the last drawing, the head in the middle is just a little bit larger than a one (Euro)cent piece.)
I blame much of the blurry-ness to my shaky hands when I try to capture these with a digital camera without flash(because the flash reflects on the lead and makes everything look weird) but it's very true that the lines often blur into each other, because they're too thick.

[..].At the size you do some of these studies, your fubbing the forms that your lines form on the face just by how large they are and occassionally blurry.[..]
Please clarify. I can't make sense of that sentence. This is what I read from it: You are fucking/messing up the forms that your lines form on the face(the face of the person or the surface of the paper?)...and the rest does not compute, except it implies something is blurry (yes, I agree).
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 23, 2009, 03:41:53 pm
I meant when you're making portraits at thumbnail size, with such a soft and unsharpened pencil, you don't have to worry about the quality of your lines. Look here:

http://www.conceptart.org/forums/showthread.php?t=14035

Do you see what he does in step 2: construction? Searching for parallels, putting curves against straight lines, creating contraposto, tightening the forms together? That's what you can't do until you sharpen your pencil and work somewhat larger. I suggest you do your thumbnails as they're comfortable to you (like you do them now) and then you take the most promising ones and rework them in bigger sizes with sharper tools. The chair you drew has so much more info in the lines than the minuscule faces you do right now, give them the same treatment. Also, sorry for writing vaguely before.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 23, 2009, 08:18:48 pm
That makes more sense, thank you for explaining. I still bought a sharper (mechanical again) pencil today after work with 0.35mm HB mines (they didn't have 2H for mechanical pencils, so I thought I'd make up by taking the one with the smallest diameter available). Also grabbed a bottle of fixative because I keep smearing over the previous pages in my sketchbook with my big sweaty hand.

Looking forward to the weekend where I'll try to rework/reconstruct some of my earlier heads with what I've learned so far. Now I need to get back to studying full figures from posemaniacs again (have neglected that for far too many days already).

Here's todays (Week 3, Day 1) very few results:
The woman on the right was drawn on the subway this morning, still with the old pencil but half of her was from imagination again (yeah, she left...).
The other two heads were drawn in the evening with the new pencil, the woman(turned out way too masculine) on the train, the old man(turned out too feminine) was drawn entirely at home from imagination (and without all the annoying shaking that kept breaking the lead mine on the train :D ).
I need to work more on various perpectives, especially my noses and lips turn out weird from the unusual angles, also the ears... well need more practice.
(http://img695.imageshack.us/img695/2870/20091123.png)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on November 24, 2009, 07:08:11 am
Some non pixel art doodles from me.

(http://img22.imageshack.us/img22/4099/comictest.png)

And yes, I really would like to start a webcomic. Sort of.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on November 24, 2009, 09:05:43 am
And yes, I really would like to start a webcomic. Sort of.

The flow breaks a little when on panel 5 the cat seems to answer answer "No" before the mouse asks "Are you sick?" and same deal on the last panel as well.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 24, 2009, 07:12:11 pm
Week 3, Day 2 (even less than yesterday):
Didn't draw anything in the morning (unresolved thoughts blocked my mind) and almost didn't draw anything in the evening as well, because the rumbling and shaking on the subway really got to my nerves today when I was desperately trying to put down a clean line (so I found myself planning ahead, waited for the stops and then quickly tried to put down as many lines as possible while the train wasn't moving).

The woman on the right was drawn entirely on the train and I had the rare opportunity to keep looking at her the whole way, because she, unlike so many other passengers in the past two weeks, didn't just stay for one or two stops.
Then I had to leave the train and drew that guy back at home from memory but he looked very different in real life (and not as distorted). For a long time I stared at him after I had finished the drawing and kept thinking that he reminded me of someone. Something seemed very familiar about him. A few minutes ago I then finally came to the conclusion that he reminds me a bit of Lee Van Cleef (but then I googled a few images and found that the similarity really is not that big).

I'm thinking of going back to using the bigger, less precise pencil on the subway, because it breaks less often and doesn't destroy the paper as much (plus, the fine pencil makes me kind of obsessed about precision, which more often then not seems to block me mentally so that the lines don't just come out as easily as before. Or maybe not, maybe I just need to correct my expectations of how many peoples faces I can draw in the relatively short amount of time available on each ride.

Anyway, here's the image:
(http://img3.imageshack.us/img3/7313/20091124.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Ben2theEdge on November 24, 2009, 10:14:43 pm
xhunter, something important in all forms of graphic art, but especially comics, is taking advantage of the fact that people read from left to right, top to bottom. Because of this even within a single panel of a comic things on the left will be percieved as happening before things on the right do. Example, in the last panel of your comic the cat is thinking "laughter is good. laughter is good" in reaction to the laughing mouse, but because we read from left to right it appears that he is thinking "laughter is good" and THEN the mouse responds by laughing.

If you want some good literature on comics/sequential art I recommend Drawing Words and Writing Pictures.
Title: Re: Official OT-Creativity Thread 2
Post by: big brother on November 24, 2009, 11:46:48 pm
It might be easier to show the order of the conversation if everything was mirrored. For example, the cat approaches the mouse from the right side instead of the left side.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on November 25, 2009, 03:01:19 am
Thanks guys.
I'll try and keep those tips in mind. I'm going to see if I can't try and fix things and make them a little more clear. I'll see if I can't find that book "somewhere" ben. Maybe I'll post a few more panels later. Hey, when your having fun working on something, it's probably worth it to keep going.

Some issues fixed I think.

(http://img4.imageshack.us/img4/1888/comictestb.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 25, 2009, 05:41:38 pm
Week 3, Day 3:
This time I drew all of these back at home and spent the time on the subway just observing them, trying to save as many features as possible into my memory. (After I got off of the train I just quickly drew those very tiny reminders, which you can barely see in the image. These tiny reminders only contain the most important features though and use symbol language that I made up on the fly without thinking about it.)
(http://img4.imageshack.us/img4/8260/20091125.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on November 25, 2009, 09:23:07 pm
Dang, I haven't hit up here in a while.  AND I MISSED THE EFFING SECRET SANTA.  AGAIN.   >:(  :n:

I made some new music, here are the only ones I'm proud of:
http://www.newgrounds.com/audio/listen/290935
http://www.newgrounds.com/audio/listen/290714

Listen/rate, (or review if you have an NG account) if you please.  I need to know why I suck at making music  :y: :crazy:  Many thanks to Envy for showing me Vengeance.

Indigo:  I may be a little late to the Indy frenzy, but your music is pretty beast.  The lyrics are pretty great, and I like the guitar riffs.  Nice job.  We obviously have different means of making music..  haha.  Props.  I don't have time to sit down and really go through and review it, but I may in the future.  :)

Shrike
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on November 26, 2009, 02:42:26 am
@Shrike:

Synthetic rage: Sounded verry good! Good beat mixed in with some well used repeats.

Rain of Fire: It's a bit slow in the build up. I would've had that happen quicker to keep the pace going. Speaking of, the slow down at the end was a bit unsettling. Maybe you were going for something diffferent but usually it's slow, slow, medium, build, fast, fast, fast, medium, medium, slow down, slow down. Or some such nonsense. But still, very pleasing tracks overall.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 26, 2009, 07:29:06 pm
Yuck, something went terribly wrong today. Probably the accumulated sleep deficit from the week so far.

Drew them all at home again and just observed on the subway. I should go back to studying from the life subjects while being on the train though as it is somehow starting to show that I have to make most of the stuff up and that I often can't decide how something should appear from the chosen angle. (Also note to self: Stop talking about reading the Loomis book and actually read it.)

Hope it's ok with everyone, if I keep posting my stuff here, 'cause I'm starting to feel a bit like I'm spamming too much.

Week 3, Day 4 (cent inserted to illustrate scale):
(http://img3.imageshack.us/img3/4211/20091126.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on November 26, 2009, 10:01:23 pm
I love how you're constantly keeping the thread alive and inspiring me and us all, go go go! If any other moderator has any problems with it I'll let them decide.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on November 26, 2009, 11:53:23 pm
It's fine by me :) If it motivates you to draw more if you can post it here, that's nice, so please do.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 27, 2009, 04:45:40 pm
Hehe, alright then, here I go (makes me feel good that you find it inspirational Jad) and hell yes, it motivates me a lot to post it here ptoing.

Week 3, Day 5:
All started on the subway with the thick pencil then retouched a bit with the fine pencil at home. The girl on the left was sitting directly in front of me and as I started drawing the other girl to the right, I believe she thought I was drawing her and she looked me directly into my eyes and smiled, so after I finished the other one, I decided to draw her, to do just what she seemed to be expecting all along. While I was trying to observe her features without her noticing it (I failed at that), she looked directly into my eyes again and smiled again... unfortunately I felt intimidated by that so I had to finish her without looking again. :P
Sleepy dude was funny to watch, he seemed to be having trouble staying awake and his head kept falling down.

(http://img4.imageshack.us/img4/5443/20091127.png)

append:
No subway today, but started reading "Fun With A Pencil". :)
Didn't copy Loomis heads for the most part and made up my own, using his construction guidelines (which if I'm not mistaken is the point of the first few pages).

append2: switched below image with new photo of same page after todays additions (copying the heads from the book is a bit boring, I wonder why the first few pages encouraged the reader to do their own(which was a lot more fun) and the following pages seem to ask the reader to copy... maybe I'm just misinterpreting the text, will go back to doing my own next time))
(http://img4.imageshack.us/img4/7213/20091129theloomisway02.png)


append3:
Week 4, Day 1:
And back to "observation on subway, reconstructing from memory at home mode".
No stories to tell about these, except maybe that the man holding his hand in front of his mouth actually was a woman in reality but kind of turned so manly while drawing her that in the end I decided to adjust her accordingly, so she became a man.  :crazy:
(http://img199.imageshack.us/img199/2518/20091130.png)

append4:
Week 4, Day 2:
Now finally what I had feared would happen eventually struck today, my motivation seems to be coming to an end.
It was another day of just observing and not drawing in the subway. Created thumbnails after getting off of the train. Then got bored when I started constructing the bigger versions from those thumbnails at home. I need to relax today, haven't watched a movie or played a game for weeks. I'll watch The Wonderful Wizard Of Oz now...
Still posting todays piss poor excuse of a drawing:
(http://img23.imageshack.us/img23/4094/20091201.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on December 02, 2009, 03:33:06 pm
Now try doing the same thing without using any lines.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on December 02, 2009, 05:27:45 pm
Dennis: Keep it up. I'm sure you know what your mannerisms are, can you produce some drawings that have a completely different style or technique?

Here's some recent croquis of mine. Guess which are the ones I realised were crap while drawing:

(http://ungroup.net/jjntemp/digikuvia/grogi.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: vedsten on December 03, 2009, 01:07:58 pm
Hey all,
I'm doing a game for game design class on uni
If you got a minute, give it a go:

http://www.itu.dk/people/kkkr/Beta7/KillMe.html (http://www.itu.dk/people/kkkr/Beta7/KillMe.html)

If you got another minute, fill out the questionaire at bellow the gameframe, or drop a line or two here

Cheers,

vedsten
Title: Re: Official OT-Creativity Thread 2
Post by: Zoggles on December 03, 2009, 02:21:30 pm
Hey all,
I'm doing a game for game design class on uni
If you got a minute, give it a go:

http://www.itu.dk/people/kkkr/Beta7/KillMe.html (http://www.itu.dk/people/kkkr/Beta7/KillMe.html)

If you got another minute, fill out the questionaire at bellow the gameframe, or drop a line or two here

Cheers,

vedsten


Seeming as google spreadsheets seem to be blocked from here.. I'll reply here instead.

Fun little game.. though in a few places (from a level design point of view) you can get stuck (unable to jump up and unable to die to create a bounce mat) and are forced to 'restart' instead - which is not an optimal solution.

There are some interesting little challenges throughout the 15 (well - 14) levels. Level 13 was fairly tricky compared to all the others which (after figuring the controls and 'dump body' distances) were pretty straightforward. Level 14 however is really annoying as the important parts are off-screen. It feels like a very cheap way to make it difficult, and you have to try and throw/pick up bodies blind. Not even being sure if you have picked it up or not without wandering back on-screen to check.

One immediate crit - "Press space to select". Select? Select what? I presume you mean 'start'. I don't have anything to actually 'select'.

Also.. I came across one small bug where I could remain standing on top of the spikes. See below. (I died as soon as I walked right though)



All in all, a fun little game. Just a textual mistake, a slight bug, and a couple of levels that could be better designed. Nice bright and comical graphics and otherwise cheerful to the eye and mind. A couple of the 'helper' guys repeat information a bit uselessly on early levels too now that I think about it.

Nice work though,

-Z-
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 03, 2009, 08:28:48 pm
Now try doing the same thing without using any lines.
I first want to study how to create convincingly three-dimensional drawings by using contours only but yes the next step up would be to shade these or to just directly sketch from life in gray tones without using any lines at all. I should practice that on still-lifes first though as they are more patient, less likely to leave in the middle of the drawing and they also don't move around as much as people.

Dennis: Keep it up. I'm sure you know what your mannerisms are, can you produce some drawings that have a completely different style or technique?

Here's some recent croquis of mine. Guess which are the ones I realised were crap while drawing[..]
My problems are ears, eyes, noses, mouths and well, unusual angles and I seem to keep drawing certain things the same way over and over again. As far as the style is concerned I don't even think I have any style yet, so no unfortunately, I can't produce anything in a different style at this point, still practicing the basics. I'll worry about style later.
Those sketches you made are very nice btw and yeah the ones you canceled are easy to spot :)

---
Here's what I drew yesterday(also made a small correction to the last one I posted) and today. Still not drawing directly on the subway again, too shy yesterday and no seat today.
(http://img21.imageshack.us/img21/5522/20091202s.png) (http://img21.imageshack.us/img21/3627/20091203.png)

...and here's some demented brainfart I had while watching the Wizard Of Oz:
(http://img694.imageshack.us/img694/1079/2009120302.png)


Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 04, 2009, 03:18:39 am
I have been wanting to learn Zbrush for awhile now and just finally got around to making something. Behold this horribly ugly pug!
(http://img.photobucket.com/albums/v206/MANDRAGGANON/ogodpug.jpg)

I like Zbrush quite a bit but I think it'll take me awhile to get used to it. Especially once I start working on something other than a plain sphere.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on December 04, 2009, 03:34:16 am
(http://i47.tinypic.com/2h2jgg1.jpg)

(http://i47.tinypic.com/5kfz38.jpg)

(http://i48.tinypic.com/ohoj1t.jpg)

(http://i45.tinypic.com/ao6fd1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on December 04, 2009, 04:43:40 am
I like that pattern concept, Souly. Interesting to look at. Can't help but be reminded of World of Goo. What else could you do with it?

Vedsten, I filled your form out. Original concept!

JJ, yes I can tell which ones you abandoned, hehe. Good sketches. Reminds me I suck.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on December 05, 2009, 11:31:20 pm
More ink blots from souly. Awesome. Did this while bored. It's a bit generic.

(http://www.majhost.com/gallery/rob/Friends/npadoodle.png)

Tried to do what I thought was a speed painting. Guess I'm not good at those either.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on December 06, 2009, 05:12:00 am
(http://img130.imageshack.us/img130/9264/rightpowerup3.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 06, 2009, 06:06:46 pm
Last Friday, started on the subway, a bit of retouching here and there at home:
(http://img21.imageshack.us/img21/6402/20091204.png)

Constructed from scratch in that same old Loomis way (I had planned to do a lot more drawings this weekend but I felt so exhausted from the workweek that I spent most of the time just sleeping or reading Jordan Mechners old journals about the time in which he developed Prince Of Persia):
(http://img21.imageshack.us/img21/6789/2009120506.png)

append 1, Week 5, Day 1:
Observed on the ride home and drawn from memory when I got there. Need to practice construction... a lot of it!
(http://img710.imageshack.us/img710/9089/20091207.png)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on December 08, 2009, 09:35:25 pm
More npa junk from me.

(http://www.majhost.com/gallery/rob/Friends/treehills.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on December 08, 2009, 11:22:49 pm
(http://img.photobucket.com/albums/v206/MANDRAGGANON/moebiusinspire.jpg)
Here's a Mobius inspired drawing I've been working on.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 10, 2009, 09:14:39 pm
Sitting at home again all day, sick with cramps and pain in my right hand, arm, shoulder, neck and back, can't type much(which is a killer for a programmer), already had been sick at home for two weeks last month(it sucks)... I have an appointment with a neurologist on the 12th of January next year, hope he'll find out what's wrong with that arm (I hope it's not RSI).

Anyway, my left hand and arm are still good, so at least I can still do my drawing practice:
Tuesday (uninspired construction practice):
(http://img706.imageshack.us/img706/2650/20091208.png)

Wednesday and Today:
(http://img707.imageshack.us/img707/4673/20091210.png)

Argh, the cramps. Nnnngh.


(hm, imageshack seems to have eaten some of my earlier images, maybe it's just a temporary server issue, should look for a more reliable host though)
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on December 12, 2009, 05:41:07 am
(http://i57.photobucket.com/albums/g209/phototekcub/0929090135_0001_0001_0001-1.jpg)
monoprint

(http://i57.photobucket.com/albums/g209/phototekcub/1020092239_0001-1.jpg)
woodcut

(http://i57.photobucket.com/albums/g209/phototekcub/dsfgsdfg.jpg)
woodcut

(http://i57.photobucket.com/albums/g209/phototekcub/asdfasdf-1.jpg)
reduction woodcut

(http://i57.photobucket.com/albums/g209/phototekcub/1204090946-1.jpg)
oil paint
took the picture at an angle so it's a tad distorted

(http://i57.photobucket.com/albums/g209/phototekcub/1211092146-1.jpg)
etching + aquatint
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on December 12, 2009, 10:28:02 pm
Thats some seriously nice stuff you got there, cure :D
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on December 14, 2009, 06:07:30 pm
http://cdrawingdrawer.blogspot.com/2009/12/puft-yogi-toy-attempts.html

Tried one of JohnK's excercises...not bragging, just saying. This'll probably be a drawing practice blog if u feel like checkin'
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on December 14, 2009, 06:28:30 pm
Why... do you have a blow-up Yogi Bear?

Is it anatomically "correct"?
Title: Re: Official OT-Creativity Thread 2
Post by: Reo on December 16, 2009, 05:59:57 pm
(http://i47.tinypic.com/dqkioo.jpg)
I feel like I'm finally getting somewhere with my digital painting. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on December 16, 2009, 07:41:51 pm
I feel like I'm finally getting somewhere with my digital painting. :)
I feel the same  :)

Made these today:

(http://i.servut.us/i/hoodedskeleton.png)

(http://i.servut.us/i/tree.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on December 17, 2009, 07:41:44 pm
Todays lil' brush practice, took about 1h to make it. (i'm too lazy to finish it lol)

(http://i.servut.us/i/face.png)

Getting better i hope  :)

EDIT: No ref btw.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on December 19, 2009, 08:20:13 pm
(http://www.lolipopsicle.com/linky/sketchpage2.jpg)

second day of doing a page like this
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on December 20, 2009, 12:29:01 am
(http://img695.imageshack.us/img695/5720/snowmanscene.jpg)

more painting practice, it's snowed non-stop here so i did a snow scene ;)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on December 20, 2009, 12:59:28 am
Why... do you have a blow-up Yogi Bear?

Is it anatomically "correct"?

haha, no...quite the countrary...it's just what johnk told us to do.  (http://johnkstuff.blogspot.com/2009/12/puffy-yogi-drawing-challenge.html)
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on December 29, 2009, 02:20:40 am
hey dudes.  long time no post.

(http://www.burhtun.com/tempfolio/burhtun_shellhelms.jpg)

(http://www.burhtun.com/tempfolio/burhtun_primitivescifi.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on December 29, 2009, 05:46:18 pm
Hot stuff, Locrian! Your site it bare, though.

The resonator rifles are interesting. Do you start those with just the silhouette, THEN shade? That's an interesting method, gotta remember that. Doing that would free your thoughts when roughing in a new idea. It's easy to feel encumbered by trying to imagine a new idea's final state when beginning, but only concerning yourself with a basic outline at the outset lets you fill in the blanks as you go.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on January 01, 2010, 11:24:30 pm
The rifles were done after watching this guy:
http://www.youtube.com/watch?v=k7ZgQw2N_pY

The full video is here:
http://store.payloadz.com/details/101559-Video-Educational-Coro-Gun-Demo-Parts-1-2.html
its $23 to download.

I've seen people do it for characters and creatures as well.  Its a technique I haven't experimented with much.  I usually come up with designs by scribbling randomly and making sense of the mess.

Yeah I know my website is bare.  Sigh.  I'm a little too critical of what I put up there.  :yell: 
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on January 02, 2010, 06:22:44 am
Hey, nice technique! I figured you were blocking in raw forms, then fine-tuning later. I'd seen that done before but honestly forgot about it, and this reminded me.

Speaking of abstract drawing, I hope someone finds this useful - Alchemy, the drawing tool. It's free. Just check it out (http://al.chemy.org/gallery/).
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 02, 2010, 03:32:05 pm
alchemy is an awesome program. I love the fact that there is no undo button.
I made two t shirt designs for christmas presents this year- mirroring may seem cheap, but it's very pleasing for a t shirt:
(http://i50.tinypic.com/39bub.png)

(http://i45.tinypic.com/b9hzzn.png)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on January 03, 2010, 05:51:48 am
First simple scene done in anim8or.

(http://www.majhost.com/gallery/rob/Friends/islandfence.png)

For some reason, it wasn't noticing those trees as "objects". Even though they were several objects put on top of each other. So, I couldn't curve them like I wanted to. I dunno why it's a bit blurry, but overall, I'm okay with it.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on January 06, 2010, 09:20:05 am
Got bored at work and decided to redesign and old character of mine. Here is a coloured version  ;D
(http://img.photobucket.com/albums/v206/MANDRAGGANON/jaktennew.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on January 06, 2010, 08:13:01 pm
(http://img.photobucket.com/albums/v306/allstories/improbablecreature.jpg)

(http://img.photobucket.com/albums/v306/allstories/spiritualselfportrait.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 06, 2010, 08:53:46 pm
HMC those are great. On one level I'm just glad to see you not draw mario or house or some other pop culture artifact but instead your own stuff, but on the other these are just great rendered items in the abstract too. The forms are too muddy still, though, not enough sharp versus curve, everything seems to be made in some rounded, wet material.
Title: Re: Official OT-Creativity Thread 2
Post by: Stefano on January 06, 2010, 08:56:41 pm
Very cool indeed, HMC!

Please dont hurl (quick sketch that may or may not be finished):
(http://fc07.deviantart.net/fs70/f/2010/006/a/a/Chubby_red_head_character__by_SteMega.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Dex on January 06, 2010, 09:23:38 pm
HMC, the guy's knees seem really low on the legs. Otherwise good work!

Also, Stefano, that's pretty awesome, finish it! ;)
Title: Re: Official OT-Creativity Thread 2
Post by: linx on January 06, 2010, 10:04:53 pm
Stefano i managed to freak out about 4 people on my myspace with that. It's hilarious, keep going  :lol:
Title: Re: Official OT-Creativity Thread 2
Post by: Stefano on January 07, 2010, 10:13:16 am
Thanks Dex and Linx!
The thing is, this just is a "humanization" of a cartooney character (Tomelirolla) from a group of Brazilian animators called "Mundo Canibal", so I don't want to invest too much time on it.

But I will definitely start to show you more stuff on this topic.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Stab on January 14, 2010, 03:52:30 am
http://megaswf.com/view/cbafd53e8aaa6a2cbd61ccf4d3c92ba3.html

Willows here, lost the login an' email for... well, Willows. Whatever!

Started learning flash!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 21, 2010, 07:24:36 am
HMC: Very nice rendering in those drawings.

Tonight I have a study to show. Based on a bargue plate- commonly used in academic art institutions. Nearly 10 hours were spent on this one, and next time I should probably slow down! While it does look pretty, there are many flaws from the original.

(http://img51.imageshack.us/img51/3548/bargue.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on January 21, 2010, 04:12:50 pm
I love it! The smooth gradation is fantastic. What kind of pencils used? I love anything resembling renaissance-ish "old masters' works. Thanks for the education on Charles Bargue, I had to look him up. Wikipedia says Van Gogh once copied the entire barque plate set, for study. You have 196 more to go if you want to catch up to ol' Vincent. Post more if you do 'em will ya.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 21, 2010, 05:11:17 pm
I used very hard pencils for this. My darkest was an HB, with a 2B accent here or there, then an h, 2h and 6h. I do plan to get the book, and was completely unaware that vincent did some as well! I'll have to look them up.
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on January 21, 2010, 05:13:28 pm
Holy geez man! That's so cool looking I can't believe how smooth it is. I pasted it over the original for fun and you pretty much nailed it, Maybe a little bit of areas are shaded a bit to dark like the elbow and middle 2 knuckles.
Very impressive!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 21, 2010, 06:24:42 pm
You give me too much credit Jakten, I only wish that were the case. I somehow lost some length in the forearm, and mangled the fingers. the elbow itself isn't too far off when you put them on top of each other, but then the hand doesn't line up:
(http://img715.imageshack.us/img715/8901/armbarguedrawingcopy.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 23, 2010, 07:20:45 am
A portrait of a friend done here at college. Not without it's flaws but practice is practice:
(http://img7.imageshack.us/img7/6199/sarahtt.jpg)
Btw as shameless promotion, this painting, entitled " Sarah" and another of mine " self portrait in white" are in a competion for chroma art supplies. If you'd like, you can go and rate what you think about them. ( 5 stars please ;D)
http://www.chromaonline.com/competitions/art_comp_09_10/round_2
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on January 23, 2010, 06:49:57 pm
(http://www.majhost.com/gallery/rob/Tribute/tributetitleconcept.png)
(http://www.majhost.com/gallery/rob/Tribute/trbstoryboard1.png)
(http://www.majhost.com/gallery/rob/Tribute/trbstoryboard2.png)

Storyboards for a flash game. They like 'em over at TDC. Just wanted to get your guys reaction.
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on January 25, 2010, 09:08:57 am
Nice studies Ryumaru.  I have never attempted a Bargue study myself.  With all the loose and vigorous brush marks in the oil painting around the figure I wish there were more of that in the figure itself.  A feathered edge here or there.  Have you been looking through Richard Schmid's book?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 25, 2010, 06:54:01 pm
Haha yes I indeed have. Not recently but I've had it for a while. The problem with having all that fun in the figure is that It's hard for me to do that because I'm not a completely competent painter. I get away with what I can when I paint, but when it comes to a face I don't really have the option of doing anything other than simple painting. Not to mention It's small in size ( 8x10) so there is literally little room for error. Thank you for the comment :]
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on January 27, 2010, 07:34:30 am
ryu that stuff is incredible, I feel like the laziest ass on earth  :o
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on January 27, 2010, 09:09:09 pm
worked on the face a bit on my zbrush model from earlier...
(http://art.danfessler.com/portfolio/3d/glugface1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Jakten on January 28, 2010, 02:54:53 am
Holy toledo, that guys neck is like a bloody mountain!

Look's pretty cool though, I like how defined his face is. I can't tell if its just the wireframe showing but it looks like he has a hairnet on lol.
Title: Re: Official OT-Creativity Thread 2
Post by: TomF on January 28, 2010, 08:24:43 am
Obviously, this guy doesn't neglect his traps when he works out.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 30, 2010, 09:10:03 pm
(http://img502.imageshack.us/img502/1128/lakecommission.jpg)

Here is a commission I worked on over winter break. It's pretty large- 30x40. Landscapes, among many other things are a weak point of mine- but I believe this turned out relatively successful for what it is.
Also, this painting and two others of mine are entered into the chroma art competition. I would appreciate if you took the time to rate them- whatever you think of them!
http://www.chromaonline.com/competitions/art_comp_09_10/round_2
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 01, 2010, 06:07:27 am
Beautiful. Balanced impressionism influence; don't like it when things are too ambiguous. What intrigues me about this painting is that the vegetation is nearly all black, yet it still works somehow. Good job on the water. The sky has an odd radial flow, like a fish-eye lens photo. Please link to a larger version if you don't mind, my eyes want magnification. (clicked the 5th star for ya)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on February 01, 2010, 07:40:52 am
Mathias: Thank you very much for your comment, and the rate!
here's a link to a high res version:
http://img98.imageshack.us/img98/1128/lakecommission.jpg
In the photo the trees are slightly darker than how they appear in real life, but im glad you think it works! haha. So much was not captured in the phot- im beginning to really realize the impact of a large work. When you can see it from a distance and then walk up to it and immerse yourself in the canvas texture- it's a great feeling.
Title: Re: Official OT-Creativity Thread 2
Post by: .TakaM on February 05, 2010, 10:06:19 am
Quiet night at work tonight:
(http://i47.tinypic.com/ld5w2.png)
"United Video" is the name of my store, all we had was jumbo chalk, but I think I caught his likeness pretty well.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 05, 2010, 10:14:45 am
I like to see the principles of color conservation that you've picked up from pixel art applied to this too  :blind:
Title: Re: Official OT-Creativity Thread 2
Post by: Masna on February 11, 2010, 01:36:46 am
I tried out india ink for the first time today.
(http://i46.tinypic.com/2cwx21j.png)
There's obviously room for improvement.   :yell:
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on February 23, 2010, 06:31:19 am
(http://i57.photobucket.com/albums/g209/phototekcub/DSCF3119-1-2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mike on February 24, 2010, 12:43:07 pm
Meh I drew a picture today and here it is

(http://i3.photobucket.com/albums/y63/vashers/Mgirlpose_1.jpg)

I stopped for one reason HANDS!!  I want to learn so many freaking things and on top of that I have pixel art and animation and I'm just stumped on what to prioritize  :yell:

Also I have been doing a lot of thinking, reading and procrastinating tonight and I've learned that I am a perfectionist and that I need to stop over thinking everything and just draw/pixel.  3 men decide they need to mow their lawns 2 of the men get right at it and use different techniques and the third man ponders what would be the best way to mow his lawn and in the end the third man is still thinking of how to mow his lawn and the other two have finished already.  THAT IS ME!!!  I'm the third man!  I read this thread by some guy who was questioning his love of art and how he wanted it to just be a hobby and there was a huge discussion about it, quite the eye opener.  At least for me anyway. 

Also I spend too much time browsing the net and playing video games mostly browsing the net!  CURSE YOU BLOGS!!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 24, 2010, 03:12:02 pm
(http://www.locustleaves.com/lifedrawing_small.png)

Life drawing is hard. I'll try to do more when I have the time, I downloaded some cds with rotatable models so I don't have to go to a class, although I probably *should* go to class heh.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on February 24, 2010, 05:58:15 pm
Indeed, I should go too. The problem with drawing from pictures/screen is that the transition from 3D to 2D has already been done for you which makes it a good bit easier than actually drawing from life.
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on February 24, 2010, 06:40:30 pm
Quote
I read this thread by some guy who was questioning his love of art and how he wanted it to just be a hobby and there was a huge discussion about it, quite the eye opener.  At least for me anyway.

I'd be interested in reading that. Link?
Title: Re: Official OT-Creativity Thread 2
Post by: Mike on February 25, 2010, 12:34:53 am
Here you go!

http://www.wayofthepixel.net/pixelation/index.php?topic=6632.msg77678#msg77678
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on February 25, 2010, 08:44:09 pm
Trying to get off my ass and do something besides work.
(http://img.photobucket.com/albums/v697/huzba/scoutbug-1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on March 02, 2010, 10:29:01 am
Here's some speedpaint with Harlequin cover levels of stupidity.
(http://www.junkboy.se/stuff/egyptian.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Starscream on March 02, 2010, 08:40:14 pm
(http://imgur.com/r6xiF.png)

And I've been working on this (I am in like a scuplting phase right now... hope it turns out good. :)
(http://imgur.com/tEY8W.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 06, 2010, 06:52:38 pm
School homework, I have to create a concept for a mask which has properties of a stonefly.
(http://nc.water.usgs.gov/albe/Pics/pics_biology2/Bugs/images/Stonefly.jpg)

(http://i47.tinypic.com/25s0hhk.png)
Marker render

(http://i46.tinypic.com/6911zd.png)

Lately I've had artistic block...
So I've been just doing random colored pieces with highlighters.

(http://i47.tinypic.com/1z1w6x4.jpg)
(http://i48.tinypic.com/207rx2u.jpg)
(http://i50.tinypic.com/2nav9c7.png)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on March 07, 2010, 08:08:54 pm
More Tribute stuff:

(http://www.majhost.com/gallery/rob/Tribute/trbstoryboard4.png)
(http://www.majhost.com/gallery/rob/Tribute/trbpoddieshouse.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 08, 2010, 02:46:15 am
(http://www.locustleaves.com/scan2b.png)

more figure drawing
Title: Re: Official OT-Creativity Thread 2
Post by: Starscream on March 08, 2010, 08:08:47 am
(http://imgur.com/fsOck.png)

Boredom... I need to work on improving my game. :/
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 13, 2010, 12:16:41 am
More school work.

(http://i40.tinypic.com/2r4pmwh.jpg)

(http://i42.tinypic.com/30vkbkk.jpg)

(http://i42.tinypic.com/sbkc5k.jpg)

(http://i41.tinypic.com/15wjl90.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on March 18, 2010, 07:25:45 am
(http://danfessler.com/dump/alchemytest1.png)

been playing with alchemy... I'm absolutely in love with it.  This is just one test concept I slapped together in a couple minutes with Alchemy+PS
http://al.chemy.org/
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on March 22, 2010, 05:11:05 pm
(http://www.argylebox.com/images/doggydualscreen.jpg)
I couldn't re-establish my dual-screen workstation without a goofy background. Was originally going to make him a CMYK palette but ended up just making it MYOrageAAK


(http://www.argylebox.com/images/giraffetopusWIP6.jpg)
Another one of my PWIPs (perpetual work in progress) that I've been working on off and on for like 40 years.  It's my wife and baby riding on their pet giraffetopus. Blurred out the faces in protest of my pickiness.  Still have a lot of refinement to do on this thing after I get the shading / highlights done.  Got the nerve enough go post a link to it in IRC the other day and got some ideas of areas that need work thanks to a few of the guys in there  ;D.  Figured may as well link it here while I was at it.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on March 23, 2010, 11:30:00 am
(http://img.photobucket.com/albums/v697/huzba/trooper.jpg)
Tried alchemy for a bit. It made obvious the lack of skill in some fundamental areas of painting things. I learned a lot i think. Thanks for the link!
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on March 23, 2010, 02:25:04 pm
That's totally cool, I never really looked at alchemy before these last few posts about it.  It's making me wanna try it out along with Zbrush.  Sketch inspiration/interpret the blob games have always led to good growth for me artistically :P
Title: Re: Official OT-Creativity Thread 2
Post by: Sherman Gill on March 24, 2010, 05:58:51 am
Tried alchemy for a bit. It made obvious the lack of skill in some fundamental areas of painting things. I learned a lot i think. Thanks for the link!
This is really well defined for something made in Alchemy and totally awesome.
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on March 28, 2010, 09:09:15 pm
(http://i39.tinypic.com/2evvrb9.jpg)
(http://i43.tinypic.com/x21ahd.jpg)
(http://i42.tinypic.com/6qxpq1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on April 06, 2010, 04:22:14 am
(http://i41.tinypic.com/rlvtpf.jpg)

I redrew something I made about 5-6 years back. Click here for comparison (http://i42.tinypic.com/6sqlgy.jpg). Made with a nod or five to Frazetta.

I think it's interesting that some people seem to prefer my older drawing. I can see a lot of flaws with the new one, composition and poses are downright awkward for example, but c'mon, really?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 06, 2010, 06:19:32 am
The older one is 'cooler' (simpler and more archetypal and more in keeping with the current zeitgeist) the newer one is more human, nuanced and emotionally layered. I prefer the new one of course, but

the body language of the prominent figure is womanly, which is antithetical with the material (this is why people would prefer the old main character with his legs open mighty stance and huge muscles) and his head is slightly too big for his body, giving him a somewhat 'childlike' look, so he looks weak and his expedition doomed. The birds of prey in the background make it seem like they will die soon and they will eat their corpses.

The secondary human figure is unfortunately cropped and placed in the background, it seems as if he's half-a-man, left on the rockside. Showing his solar region and some of his legs would help disambiguate.

Pay extra extra extra attention to hands and how they work and what emotions they signify (look at Frazetta again). None of the four hands in the picture are drawn correctly or emoting something clear. It's the 'action figure hands' syndrome, I tell you this because I often have similar problems.

Keep in mind all my critique comes from a good place inside. I'm always paying attention to what you post and have a recollection of your progress, junkboy. In my opinion you've grown a lot and you can become an absolute master at this if you put even more hours into fine-tuning your construction and anatomy. Your rendering is more than solid and you have a wide range.

Since I posted, in the case people don't know about my webcomic, here's a recent page

(http://www.locustleaves.com/Improv_40_english_small.png)

Pencilled by hand, inked and airbrushed in Manga Studio.

This is the last chapter, will be posting the last two pages in the next week, so it's a good time to read it from the tops here (http://asides-bsides.blogspot.com).
Title: Re: Official OT-Creativity Thread 2
Post by: Dr D on April 06, 2010, 10:03:57 pm
Jesus Helm, Christ.. That's amazing.

Now every time I look at pterminator's avatar I'm going to see this and tremble in fear.
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on April 07, 2010, 12:21:45 am
Thanks Helm, I always appreciate getting feedback from you. You get to the fundamental issues and you're not afraid to point them out, I respect that. And you're pretty much spot on all-around in your analysis, especially regarding the hands and what they convey (or don't).

It's funny you'd call them action figure hands (I like to think of them as crab claws!) since I only started "getting" anatomy when dug out my old He-Man action figures back in the day to see how muscles "should" look... Either way, thanks for the uplifting words, made me motivated to start dealing with this in somewhat more seriously.

By the way, are you looking at publishing your comic? It looks pretty as hell, but I - and I suspect several others - have a hard time actually reading and enjoying a comic in front of the computer. Something to do with hand-eye interaction I think.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 07, 2010, 04:02:27 am
I started with anatomy with a spiderman action figure man.

Yeah I plan to publish. If anyone'll have me, heh. If not I guess I could do some print-on-demand stuff online, who knows.
Title: Re: Official OT-Creativity Thread 2
Post by: Joe on April 08, 2010, 02:02:07 am
Helm, is that portrait inspired by Brian Despair in any way?  It reminds me of his work.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 08, 2010, 07:04:04 am
Who is Brian Despair?
Title: Re: Official OT-Creativity Thread 2
Post by: Joe on April 08, 2010, 05:33:25 pm
Wow, typo.  I meant Brian Despain.

Reminded me of this piece: http://despainart.com/index.php/site/gallery/a-vexing-quiet/2007 (http://despainart.com/index.php/site/gallery/a-vexing-quiet/2007)
Title: Re: Official OT-Creativity Thread 2
Post by: linx on April 08, 2010, 07:08:00 pm
http://www.dailymotion.com/video/xcv6dv_pixels-by-patrick-jean_music?start=6

Very funny video about when pixels attack, poor new york  :-[
Originally posted by Metaru in the pixeljoint chatterbox :P
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on April 09, 2010, 04:34:53 pm
(http://i42.tinypic.com/sp8wna.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on April 10, 2010, 08:27:16 pm
Another concept comic idea. The robot doesn't see the warnings and perishes in nearly each one.

I think I'll call it Dimbots. Not sure though.

(http://www.majhost.com/gallery/rob/Friends/dimbots.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Gil on April 12, 2010, 02:47:35 pm
Where's the funny?

The jokes need a catch to work. Someone walking into traffic and dying is not a joke without some sort of catch.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 12, 2010, 05:28:01 pm
Wow, typo.  I meant Brian Despain.

Reminded me of this piece: http://despainart.com/index.php/site/gallery/a-vexing-quiet/2007 (http://despainart.com/index.php/site/gallery/a-vexing-quiet/2007)

I wasn't familiar with his work. I hope no one thinks I ripped him off though heh
Title: Re: Official OT-Creativity Thread 2
Post by: Joe on April 12, 2010, 08:05:41 pm
I wasn't familiar with his work. I hope no one thinks I ripped him off though heh

No, they're just two awesome robots with birdcages.  And congrats on finishing.
Title: Re: Official OT-Creativity Thread 2
Post by: Lizzrd on April 12, 2010, 08:43:16 pm
Man helm you shud not rip off ptoing's av >:V

No I am kidding. You should get a free puppy, cause that's awesome.
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 09, 2010, 02:17:52 pm
http://soundcloud.com/shrike-laniidae/wip-ill-take-you-to-the-ice-cream-shop
A mix of the ice cream song.  with fifty cent.  need I say more? :D comments plz
Title: Re: Official OT-Creativity Thread 2
Post by: Stab on May 09, 2010, 05:15:46 pm
Man helm you shud not rip off ptoing's av >:V

No I am kidding. You should get a free puppy, cause that's awesome.

I, too, believe helm eats puppies.

This thread is and always has been fantastic.

Also, Souly... going to school? Where at? What program? Your eye for style combined with a solid understanding of the fundamentals of many things should prove to be a dangerous combination.
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on May 12, 2010, 01:17:29 am
(http://i42.tinypic.com/sp8wna.jpg)

omg.  how am I the only one to epic like this?  What kind of paper was this on?  and if you just used markers...  I'm going to kill myself.  because I'd need to shit rainbows to draw that well :P
all this marker artwork makes me want to start with markers... I have a problem as an artist with different mediums.   :(  I always try to achieve a look struggling with a medium rather than working with the materials and working with the look it provides.  I can work a pencil pretty well, but that's about it...  I struggle with paints.   :mean: 
you guys always inspire me, though.  dammit I'm going to start arting again.
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on May 12, 2010, 02:21:39 am
Did a pretty lazy study  :( :

(http://i188.photobucket.com/albums/z212/gastrop0d/sketches/madonna_tondo_05.jpg)

Interesting experimenting with the smudge tool, though.

Ref:
http://www.artrenewal.org/pages/artwork.php?artworkid=12871&size=large

Love that comic page, Helm! The varying outline widths on objects based on their distance is cool. Has a good sense of "explosion!!" to it.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on May 12, 2010, 06:39:25 am
BAGUETTE
What kind of paper was this on?  and if you just used markers...

I think it's done on COMPUTAR with faux-paper texture and such etc
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on May 17, 2010, 01:55:02 am
Been dicking around with 3d sculpting this weekend and made my first human body yesterday. I think it turned out OK, despite some Liefeld anatomy and the fact that it brought my computer down to its knees in the end, so I couldn't finish hands, feet and some other stuff.

(http://i39.tinypic.com/neccw3.jpg)(http://i44.tinypic.com/207xjd5.jpg)

I didn't add the Japanese porn mosaic to be a prude btw, I am literally saving you from clawing your own eyes out of sheer horror.



BAGUETTE
What kind of paper was this on?  and if you just used markers...

I think it's done on COMPUTAR with faux-paper texture and such etc

Jad is correct. I wish I could do stuff like that on paper, but none of the art supply stores here are stocking "300g old shitty parchment" anymore.  :(
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 21, 2010, 03:08:28 am
card game app design, almost went for a medieval design but decided for grungy futuristic LCD machine interface thing, only raw initial sketch done here, all functional elements accounted for (game already has working prototype by now) going to put emphasis on interesting dynamic lighting, photoshop only
(http://img130.imageshack.us/img130/8397/zork01.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: SirBilly on May 31, 2010, 10:44:33 am
Never ever even tried making some sort of tile before. Love it!
(http://i46.tinypic.com/29uvz46.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 31, 2010, 08:40:13 pm
I'm likin' the tiles! Floating islands are some of my first drawn tiles too hehe. What is it about levitating chunks of earth.


Sketch now more refined into a better-defined rough draft that final graphics can actually be derived from:
(http://img175.imageshack.us/img175/2199/zork02.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 01, 2010, 06:33:04 am
(http://www.locustleaves.com/shadow.png)

Check here if you'd like to buy an inked version of this Shadow of the Colossus fan-art piece. (http://asides-bsides.blogspot.com/2010/06/shadow-of-colossus-fanart.html)
Title: Re: Official OT-Creativity Thread 2
Post by: bengo on June 03, 2010, 04:38:54 pm
God damn Helm, that looks lovely, SOTC is one of my favorite games too, I'd love to see that colored someday!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 04, 2010, 09:26:15 am
I went with the heavy inking route with this instead of coloring, updates on the blog. Thanks for the kind words, also.
Title: Re: Official OT-Creativity Thread 2
Post by: Mush on June 07, 2010, 03:01:00 am
I sketched some concept art for a game idea I had and decided to digitally reproduce one of my doodles:

(http://64digits.com/users/Mush/damsel2.png)

Any suggestions/critique on anatomy?

[NEW EDIT:]
(http://64digits.com/users/Mush/damsel4.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 07, 2010, 11:37:16 pm
Sketch is final, put on background layer with lower contrast so I can easily work on top of it. Each little shape is drawn on it's own layer so it can be manipulated independent of others. This step is monotonous and unfun.
(http://img42.imageshack.us/img42/6736/zork03.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on June 09, 2010, 09:05:10 pm
Class Stuff Ryu.

And Helm too.
And Helm, if you don't mind me saying; I love your robots etc, but for some reason I feel you're so overily focussing on technique and correct anatomy that your humans somewhere lose their sense of 'life'.
I don't know exactly how to explain it. I do think they're very impressive, but it just feels like there's something missing. I might be the only one who thinks that though, I don't know.

Haven't posted here in a while, cause I haven't been doing too many pixels lately.
But I'm still very much activily drawing. Here's a pencil drawing I recently did.

(http://fc08.deviantart.net/fs70/f/2010/158/3/3/Samedi_by_Shadowwwolf.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 12, 2010, 06:51:58 am
Cool sketch, Opacus. What would really enhance is a stronger sense of lighting - one well-defined lightsource casting some hard shadows; give it some mood.
(http://img823.imageshack.us/img823/9471/ghostyguy.jpg)

All shapes blocked in . . . that was boring . . .
(http://img822.imageshack.us/img822/5056/zork04.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on June 12, 2010, 03:45:00 pm
oh man if I had the money I would totally buy an inked one helm. My favorite bit is actually the fungus on the rocks.

(http://www.lolipopsicle.com/cutenews//data/upimages/may2010sm.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 14, 2010, 02:17:28 am
Making fake yugioh cards :D
(http://i251.photobucket.com/albums/gg310/Chriskhaos/OmegaToken.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: SirBilly on June 14, 2010, 07:56:22 pm
(http://i48.tinypic.com/1qmvjo.jpg)

Made this massive 78 x 116cm pixel painting on the backside of a framed poster I found on the attic today, it's almost finished but I can't decide what BG colour fits the best. It'll hang on my wall in my dark funished apartement, will a darker gray fit perhaps or is there any suggestions before I start filling in the corners with the toothpick?
The frame is also black btw.

And yeah, original:
(http://www.pixeljoint.com/files/icons/full/bördi2.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 14, 2010, 11:38:22 pm
Oh god why why, that's great and then you went and mixed resolutions!!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 14, 2010, 11:59:18 pm
it'd be nice to see what it would look like if the eye was 2x as well but honestly I don't mind it at all. May just be odd since its the only mixed element, but then again the finer resolution creates a focal point.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 15, 2010, 12:02:07 am
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on June 15, 2010, 04:47:04 am
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

That's interesting, actually. I've been going over concepts in my head for mixed resolution experiments. You may be foreshadowing it's inevitable failure!  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 15, 2010, 06:20:57 am
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

I couldn't see that being the case. In painting, it is common to have smaller, tighter brush strokes at the focal point, and larger, broader ones away from it- effectively increasing the " resolution" of the focal point. I don't know if I'd say it particularly ADDS to the piece in question, but in my eyes it certainly doesn't detract from it. In the eyes of a pixel artist, we may be conditioned to seeing everything in one particular resolution, and may detest mixed elements like this just because it is a foreign concept to our work most of the time. Back in the days of pokemon red and blue, the double sized sprites of your pokemon eventually lost their pixel-y ness and the scale up only served to compliment the idea that they are closer to the viewer in space.
Title: Re: Official OT-Creativity Thread 2
Post by: CrazyMLC on June 15, 2010, 06:56:01 am
Huh. Just noticed this topic.

This might be a little off-topic from the current discussion, but here's a little guy I drew a little while ago.
(http://i85.photobucket.com/albums/k42/crazyMLC/Boysmall.jpg)
(I don't really like the head. :/ )



EDIT:
But uh, yeah. Mixing resolutions seems to be a bit of a taboo.
But the effect worked well in pokemon, I admit. It probably works if it is used properly.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on June 15, 2010, 09:00:22 am
I've never seen mixed resolutions add to a piece, I'm close to arriving to the conclusion that there's some fundamental reason that has to do with pixels-as-atoms and shit why it's impossible.

I'm inclined to agree with you there, actually. I think one of the main reasons as to why I still feel so strongly about low resolution in video games is how the pixel atoms are visibly shared between the background and the sprites, and how them sharing a grid makes them part of the same universe. Which has a huge suspension-of-disbelief effect on me. I start believing.

Anyways, that is probably for another thread, another time.

ATNAS bro, your lines are nice and you draw pleasant shapes!

Your details all have a strong sense of shape, form, in 3d space.

Whereas your pieces do not, in a bigger scale. You should work on more construction and then more construction. And if you are already working on construction, then you should see if you construction in itself is as solid as you'd like it. And maybe look at some reality and some other people's drawings and try to see what makes it all tick and see if you can get that to work yourself.

: D that all.
Title: Re: Official OT-Creativity Thread 2
Post by: SirBilly on June 15, 2010, 03:05:42 pm
Mixed resolution being a terrible idea is perhaps a matter of taste, aspecially in a piece like this on it's own without any detailed background. It's understandable it bothers the eye for pixelarts rights and wrongs but for me the 2x2 pixels makes it more of a peculiar art-piece rather than just an angular bird.
Aaand I'm out of toothpicks anyway and thinking a dark-gray for background?
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 15, 2010, 04:46:58 pm
I couldn't see that being the case. In painting, it is common to have smaller, tighter brush strokes at the focal point, and larger, broader ones away from it

The great thing about pixel art is that it's not painting, though! I always get paranoid with real media art because I'm not manipulating the 'atom' of my artform, there's always a theoretically smaller one hair brush I could be using, I never know when I'm done and I never know if the broad strokes stand for themselves or what. Pixel art, for those that love it for what it is, is a remedy to that feeling, because you're always manipulating on the atom-level and trying to get your pixel clusters to be elegant and work together as best they can. This is why it makes zero sense for me to put a different resolution on a different resolution. Different grid means that the eye on the bird just made all the pixel clusters 'beneath it' be inelegant and chunky.

And what Jad said about the pixel tying all things together is very evident in almost all my favourite 8-bit and 16-bit games. I had to develop an outside language to video-game talk to be able to express why pixel art doesn't deal well with mixed resolutions, but it applies to game art too.

The strange thing is that there IS historical precident for mixed resolutions. On the c64 you could have a high res background and a multicolor widepixel sprite on top (or the reverse). On the Atari, sprites were quadriplewide I think for machine reasons I never understood. Scaling effects, Pokemon, as you mentioned, there's lots.

But my eyes and heart will never accept it as a strength in pixel art.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on June 15, 2010, 04:51:40 pm
But my eyes and heart will never accept it as a strength in pixel art.

What about the banner of this site? Most unorthodox.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 15, 2010, 05:15:08 pm
Ptoing made that, feel free to ask him about his reasoning. I'd prefer it without mixed resolutions, personally :P
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 15, 2010, 08:50:02 pm
I would tend to agree that it doesn't work for pixel art's sake- I guess I was just including it in terms of the general world of art. Saying anything is impossible almost always encourages someone to be the devils advocate. Since he made a pixel painting, he took it off on the computer screen and kind of stretched the bounds of things in the process. To me it almost looks like the body is a very low resolution 3d render, and the eye had a more detailed skin that had a finer resolution than the rest.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 20, 2010, 06:06:33 pm
Agreed; mixed resolutions have yet to ever work, in my opinion.




All shapes grey-scaled and brightness customized to begin the illusion of lighting/depth.
(http://img192.imageshack.us/img192/8633/zork05.png)
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on June 28, 2010, 01:38:29 pm
(http://i48.tinypic.com/280scy0.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on July 07, 2010, 03:12:15 am
My first completed model!  Yay!  1724 polys.

(http://www.burhtun.com/models/conq2.jpg)

and a drawing of a friend.  I made her look old and ugly and pissed.  :(

(http://www.burhtun.com/sketches/luna06072010.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 07, 2010, 03:28:00 pm
mhmm! Junkboy, awesome char sketch. Love the subtle halftone dots, too.

The 3D conquistador is nice. Only bugger is his white feather, looks like it's metal? The portrait is good. Looks to be of American Indian descent. Hmm how would you make her younger lookin'?



oooh look at the progress bar move . . .
(http://img28.imageshack.us/img28/1861/zork07.jpg)
shading + searching for the dominant colors to be used for both players
Title: Re: Official OT-Creativity Thread 2
Post by: Locrian on July 07, 2010, 05:38:23 pm
Yes she is Bolivian.  After sleeping on it, I think its the harsh over-faceted look that makes her look older.  Combined with the over exaggerated outer contour making her face look a little saggy.  Its tough to depict her prominent cheekbones and uh... "meatyness" around her mouth accurately.  Just a little off and it looks totally weird.

I think I'm gonna replace the feather with alpha map trick.  As soon as I figure out how.  Might as well replace the neck frill with a more simple geometry + alpha as well.  And give him proper clothes when I learn how to UV unwrap.  Heres a new render of conquistador with better lighting and helmet removed to show off his sweet skullet.

(http://www.burhtun.com/models/conq3.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: st0ven on July 09, 2010, 11:53:13 pm
(http://www.spriteart.com/junk2/roadway3.jpg)

I dont share a lot of non-pixel art here, but i wasnt feeling inspired to pixel anything so i just started slopping down some stuff in photoshop. it kindof evolved into this so far.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 10, 2010, 02:32:39 am
Hey something without demon wings!!  heh j/k   No I actually like this alot. Cool to see you got to a finishing point with it. The clouds rule. Nice little painting exercise. Good depth. Could the left side use some visual weight to balance things out? Maybe a faint city skyline? Make it futuristic lookin', think Jetsons. Gimme a half obscured moon up in the sky while you're wackycomming.



pbar done
(http://img811.imageshack.us/img811/2264/zork09.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on July 10, 2010, 10:51:01 am
Hey, guys! It's been a while! :)

I don't have much experience with digital painting, so I'm geting some practice on a self-portrait....

(http://img84.imageshack.us/img84/7618/self1.png)

(I have a terrible habit of pouring detail into one part of an unfinished piece. I bet you can guess which part that is here.)

Please comment and critique! General tips would also be much appreciated! :)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 11, 2010, 03:40:18 am
If you really want to practice digital painting, I would use a piece where you're not as distracted by factors completely un-related to digital painting. This portrait demands that you get the likeness right, anatomy right, etc. Fabric is a toughy, too. Digital painting skill itself in my opinion takes a backseat here.
Solution is to practice on simpler objects - that way you can focus on getting your brushes right, how to manipulate the paint on the canvas, get the painted look/style you're after, etc.
Practice portraits with mere lineart sketches. You'll get more done, faster.

Those eyebrows sure are bold. Why not try a riskier, more impactful/interesting lighting set up here?
Title: Re: Official OT-Creativity Thread 2
Post by: tehwexxl0rz on July 12, 2010, 07:23:54 am
Thanks for the advice, Mathias. I'd still like to finish this piece though, even if it demands other skills in addition to digital painting. While I'm eager to learn from the experience, I'm also hoping to come away from it with something portfolio-worthy. I like the idea of a more impactful lighting setup. I think an ambient light source from the right would be cool, but I'm not really sure of the "right" way to go about that. I shall experiment....

And yeah, I've got some pretty intense eyebrows. They won't be that bad when I get to detailing them though; I was just blocking out the shapes. :P
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on July 15, 2010, 07:01:57 pm
(http://img707.imageshack.us/img707/4290/feetl.jpg)
feet study. bad picture quality, sorry
(http://img189.imageshack.us/img189/6623/bardink.png)
old man feeding birds, done with water, ink, and a brush
(http://img339.imageshack.us/img339/8210/mankrow.png)
humanization of murkrow, the pokemon. for a challenge.
(http://a.imageshack.us/img16/2791/nosepassn.png)
same thing, but nosepass, haha.
(http://img43.imageshack.us/img43/4227/googlewm.png)
google logo contest, acrylic
(http://img689.imageshack.us/img689/7600/sunseth.png)
sunset, acrylic
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 20, 2010, 06:32:39 am
Here's a simple little card illustration, it might be silly but I am always worried about readability at such a small size so I just wanted to know if you could clearly tell what it is. I uploaded it a small size close to what it would be irl.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/alphashow.jpg)

It seems obvious to me, but I've been working on it for the last hour :p
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on July 20, 2010, 08:38:32 am
WATERFALL AND RAWKS IN THE NIGHT


AWWWRIGHT
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 25, 2010, 06:43:53 am
(http://www.locustleaves.com/annoyance_small.png)

just expression practice
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on July 25, 2010, 02:45:08 pm
To me, he looks slightly angered, a bit curious and distrusting and a bit like he's trying to guess the intentions of whomever he's currently surveying also a bit like he doesn't believe whatever fish story he's currently listening to.
Was that the expression you were going for?
Title: Re: Official OT-Creativity Thread 2
Post by: Rawsushi on July 25, 2010, 03:58:05 pm
That's the face I make when I see today's youth doing something that I disapprove of, or when someone pulls up beside me while blasting popular music.   :mean:
Grumble grumble...
Title: Re: Official OT-Creativity Thread 2
Post by: Redshrike on July 25, 2010, 05:37:55 pm
He reminds me very much of Lex Luthor, especially the Animated Series version.  And not just because he's bald!  The expression seems to carry a certain degree of both confidence and contempt, as if to say that he is so thoroughly sure of his own worth that he doesn't think twice about questioning yours, and is sure that you are wasting his time.  Sort of like this (http://media.comicvine.com/uploads/4/49674/941249-lex_luthor_tv_1__super.jpg), though of course more effective.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 25, 2010, 10:23:18 pm
annoyance, some disgust and a slight side of bemusement was what I was going for!
Title: Re: Official OT-Creativity Thread 2
Post by: junkboy on July 26, 2010, 12:10:41 am
I had a terribly unflattering doodle in my moleskine, and me being as anal about this overpriced little notebook as anyone else, I decided to draw over it in order to salvage it somehow.
(http://i32.tinypic.com/vxbsib.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on July 26, 2010, 03:35:46 am
annoyance, some disgust and a slight side of bemusement was what I was going for!

I readit a bit more intense....a lot more disgust...like maybe he's a facist and he's seeing a gay couple kiss. I think if he were more annoyed than disgust he should seem like he simply wants to get out of the situation; leave, instead it seems quite cerebral too like he's planning something... to continue the facist metaphor I'd imagine he might even be planning how to show those fags a lesson lol.
 I guess the furled brow and almost closed eyes show too much security to convey enough annoyance or bemusement.... I'd maybe keep the mouth but make him open his eyes in surprise with his eyebrows raised...maybe one of them a little twisted for the disgust ;). just an impression take what you can use.

Junkboy: well I dont know what you had but that is tres cool indeed. salvage mission acomplished!

Tehwexlollrz: you might want to stop using the softened PS brushes....it's common but it's not really such a good practice, I'd reccomend you check the tutorials here http://www.itchstudios.com/psg/index.htm to get a sense of how hard brushes can look good, and try to wave your way trough conceptart.org....lots and lotsa stuff to learn from there. But be a good boy and practice unlike me.

Locrian: Looking very good...I specially like the blank look his blue eyes give him...try to preserve that look even if you texture them!
Title: Re: Official OT-Creativity Thread 2
Post by: st0ven on August 01, 2010, 11:50:58 pm
yeah junkboy - id also second to say that its definitely 'salvaged'. really like the 'bald bull' looking character in the suit/tie in lower right.

(http://www.spriteart.com/junk2/onions.jpg)

a digital piece i did this afternoon for more practice with digital painting. took about 3 hours overall at this point.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 03, 2010, 01:02:22 pm
Spent this afternoon familiarizing with the interface from PlasticAnimationPaper4.0 (http://www.plasticanimationpaper.dk/) (free now, as I just learned today from PoV on the GDR) and created this little dragon-test stick-figure doodle to learn the controls.
I like the tool a lot and the features (animated brushes (called "CutOuts" in PAP), keyboard shortcuts for animation control) remind me of DPAINTIII/ProMotion.
(http://a.imageshack.us/img819/9906/dragontest.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Singularity on August 04, 2010, 04:41:38 am
Digital speed painting that turned out to be not so speedy.  :-\


[Shrunk to roughly 35% of original.]
Title: Re: Official OT-Creativity Thread 2
Post by: Reo on August 04, 2010, 05:36:04 pm
(http://iaza.com/work/100805C/directions81046.png)
Far from perfect, but I have no intention of polishing it further. :-\
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 05, 2010, 09:50:26 am
Bllrlglllll  I'll take them onions, and raise you one wallrooss

(http://a.imageshack.us/img153/9527/kthelpdesk1024.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Souly on August 06, 2010, 12:39:49 am
Also, Souly... going to school? Where at? What program? Your eye for style combined with a solid understanding of the fundamentals of many things should prove to be a dangerous combination.
I'm going to Alberta College of Art and Design (http://acad.ab.ca/)
Thanks for the kind words though Willow.  ;) I'm attempting to sponge in all the knowledge I can.

(http://www.imgjoe.com/x/justice.jpg)

(http://www.imgjoe.com/x/blindjustice.jpg)
I know there are things wrong with the proportions to the face.
Im working on getting the skull formation figured out for double eye sockets.

(http://www.imgjoe.com/x/multifaces.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on August 06, 2010, 03:20:56 pm
Not quite daily's of anatomical interest:
(http://i251.photobucket.com/albums/gg310/Chriskhaos/img273.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/img272.jpg)
(http://i251.photobucket.com/albums/gg310/Chriskhaos/img270.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ambient on August 09, 2010, 02:40:00 am
Bllrlglllll  I'll take them onions, and raise you one wallrooss

*helpdesk image*
Every help desk should have a poster of that. Period. I really like that.
Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 01, 2010, 12:21:01 am
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on September 01, 2010, 02:16:26 am
Quote
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.

I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:

Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htm

Great for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/

Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.asp

Default music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/

What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.


Title: Re: Official OT-Creativity Thread 2
Post by: xhunterko on September 01, 2010, 03:15:18 am
Variance is something I do have trouble with. I'll try to add a little bit more to my next few tracks. For programs I just use FLS 8 demo. I dunno much about sound banks though, and I won't be using those other apps. I like free stuff. And anvilstudio for the win! That was one of the first music programs I used. FL is more of a real sound to me though. Thanks for taking a listen. Appreciate it. :)
Title: Re: Official OT-Creativity Thread 2
Post by: 7321551 on September 02, 2010, 09:55:42 am
PixelPiledriver has the right idea... selective variation in volume (often called velocity for some reason) can help make your music less uniform. Here are some examples (http://www.mediafire.com/?r7250cdb4byb0ib) I've made that might help illustrate the idea. They're midis, so you can import them into FL Studio and have a look.

I use FL studio and Reason. I begin in FL Studio because the sequencer is friendlier. I do it purely with General Midi instruments so that I don't get absorbed with creating sounds and mixing and everything that distracts me from composing. When I've completed it in midi I use Reason for arrangement because of the nice samples and synths. I usually don't get past that initial composition step though. I'm still learning.

PixelPiledriver, do you know of a good place to get quality criticism on sequenced music?
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on September 02, 2010, 05:50:24 pm
Quote
Here are some examples I've made that might help illustrate the idea.

Cool music. I especially like the 2nd one. Jingle/stings are always fun.

Quote
PixelPiledriver, do you know of a good place to get quality criticism on sequenced music?

Unfortunately I don't. Theres gotta be some sort of music forum out there. But I have no personal experience posting on one and getting useful advice. Sorry dude. I find that any art form is 10% learning and 90% doing. Although I agree that getting some perspective from others with the same passion is always helpful. You're good so just keep at it. If I happen along a place like that I'll post.
Title: Re: Official OT-Creativity Thread 2
Post by: 7321551 on September 03, 2010, 11:08:39 am
Cool music. I especially like the 2nd one. Jingle/stings are always fun.

Thanks. I had a good feeling about that one.

Unfortunately I don't.

In that case, I might just post them here when I have time.
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on October 12, 2010, 07:56:54 pm
(http://argylebox.com/images/dinosaurus.jpg)

(here's the blog post pertaining to this silliness) (http://beepinandboopin.blogspot.com/2010/10/dino-rage.html)

Copped out with the background in using a real image in the mix, as well as snagging a brick wall texture.  The main point was to make use of the raptor I spent a whole lot of time drawing (even though 75% of his body is now hidden :P).  Was good digital drawing practice in Photoshop - I developed better methods of working with masks than I ever had before while drawing the dino.
Title: Re: Official OT-Creativity Thread 2
Post by: SwapBrain on October 13, 2010, 07:44:29 am
Quote
do you know of a good place to get quality criticism on sequenced music?

http://8bc.org/ may be the kind of thing you are looking for.

From the FAQ:
Quote
What is the 8bitcollective?

8bitcollective is the first completely open chiptune-related media repository and file sharing community.

We love chiptunes. We want more people to make chiptunes and we want more people to listen to chiptunes. That's why anyone can upload or download their chiptune-related media at 8bc.org.

I know chiptunes and sequenced music aren't precisely the same, but I am not certain where they draw the line there. The only other main caveat that I feel I should mention is that anything you post there is assumed to be under a Creative Commons attribution/non-commercial/share-alike license (for reasons they explain in the FAQ.)
Title: Re: Official OT-Creativity Thread 2
Post by: miascugh on October 13, 2010, 11:28:47 am
Quote
Hey!

I made some music for a game I'm working on. Check it here:

http://drop.io/blipMusic

Watcha think?

Decent. Could use more volume variety of each note per track. Every boom of the bass lines and every ding of the melodys sounds like the same level of vol or extremely close. whistle a song you know. naturally you will place emphasis on certain notes with the volume of your whistle. This will add more character to your music and give you one more variable to play with. I notice you do have some of the notes ramping up in volume on the first song but nearly all the hits are the same, or relatively the same. Theres plenty of other things to consider. Just replace "volume" in my sentences with another variable of music that you like and play around with it more.

I would also advise making your own instruments thru the use of sound fonts or a sound bank. This will make your instruments much more cohesive and original.
Here's a list of programs I use for such:

Use to make sounds from sines or a wav. Somewhat rigged but can make some cool stuff.
http://www.fleximusic.com/generator/overview.htm

Great for editing in every way and converting. also cool for If you understand how to program functions ( f(x)=g(x) ) to create sound waves. I really highly reccomend
http://www.goldwave.com/

Use to generate a sound font bank from wav files. You wont really need this if you use FL studio or Reason or some equivalent program. but if you are using a midi program that only accepts sf2s this will help alot.
http://www.creative.com/soundblaster/soundfont/downloads.asp

Default music program I use. It is SUPER low tech so if you are into something higher like FL don't even worry about it.
http://www.anvilstudio.com/

What programs do you use? Any other sound people out there, what do you guys use? I'd be totally open to checking out some other programs.
Anyways, cool. keep going. make a weekly music schedule and you'll kick ass in no time.




unfortunately i can't testplay the game here, so i don't know what type of music you're using, but let me add this little gem and spread some love for it. From my laymans standpoint it's super easy and fun to mess around with

www.cyd.liu.se/~tompe573/hp/project_sfxr.html
Title: Re: Official OT-Creativity Thread 2
Post by: 7321551 on October 14, 2010, 11:19:20 am
http://8bc.org/

Thanks. Some of the feedback there is pretty good but it's not really as in-depth as I'm imagining. I was thinking more like here — incl. modifications by the creator based on the criticism & then further refinement, maybe even edits (of midi or the native format of the sound program) from other people. Music is sort-of tricky. "Talking about music is like dancing about architecture.", as someone somewhere once said.
Title: Re: Official OT-Creativity Thread 2
Post by: McClaneGames on October 16, 2010, 11:13:31 pm
Behance.net (http://Behance.net) has a music category you can use if you sign up as a Creative Professional.  It's a pretty popular site and it's free, too.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on October 17, 2010, 01:15:24 am
I did this differently than I used to paint.

I painted this in grey scale and then threw down color in a multiply layer. On the one hand I didnt need to think about color until the very end but on the other hand the greyscale threw me off because I was doing the whole color=value thing in my head and so when it came time to color some bits, they were either too light or too dark.

(http://lolipopsicle.com/uploader/uploads/ALLAH_face.jpg)

(http://lolipopsicle.com/uploader/uploads/ALLAH_web.jpg)

 i didnt use any reference for this, not that I'm taking pride in that at all, but rather I did it because I wanted to see just how much I could do from my mind. My only criteria for the assignment was the phrase "layer upon layer". c:
Title: Re: Official OT-Creativity Thread 2
Post by: HMC on October 19, 2010, 10:48:43 pm
Me and my friends are making a short, 2d sidescrolling survival horror game. I've offered to do all the art assets for the game. He's given one month to finish the game in its entirety. We have about two weeks left and I'm only just making the player character. :blind:

http://imgur.com/97839.gif EDIT:(http://imgur.com/nhn8g.gif)

Animation is something I never really got into in the first place. Legs are something I still struggle a lot with. Animating legs? Fuuuuck.
Title: Re: Official OT-Creativity Thread 2
Post by: Rbp-7-Ooz on November 12, 2010, 11:04:14 am
Very Cool.

My friends an I have a server where pixel art is running rampant.   It's all been done before but this is our little corner.
(http://img.photobucket.com/albums/v686/riparian/Minecraft/DKnight.jpg)

(http://img.photobucket.com/albums/v686/riparian/Minecraft/DKday.jpg)

(http://img.photobucket.com/albums/v686/riparian/Minecraft/WAKKAWAKKAWAKKA.jpg)

(http://img.photobucket.com/albums/v686/riparian/Minecraft/runningman.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: #36005A on November 13, 2010, 06:27:49 pm
http://8bc.org/

Thanks. Some of the feedback there is pretty good but it's not really as in-depth as I'm imagining. I was thinking more like here — incl. modifications by the creator based on the criticism & then further refinement, maybe even edits (of midi or the native format of the sound program) from other people. Music is sort-of tricky. "Talking about music is like dancing about architecture.", as someone somewhere once said.

I think a music forum in the vein of Pixelation is definitely a possibility. There's no art form that doesn't benefit from critique. I'd recommend http://chipmusic.org/ (http://chipmusic.org/)—a forum that has an actual "critique" subforum—but critique is not the focus, and therefore the critique section is nowhere near as active as Pixelation. 8bc is probably your best bet for now. I'd love to see something like Pixelation for music though. Doesn't even have to be chiptune. Maybe I'll start it... one of these days...

BTW, that chipmusic site is great for 8-bit production resources, in the "Hardware & Software" seciton.
Title: Re: Official OT-Creativity Thread 2
Post by: Redshrike on November 14, 2010, 07:10:23 pm
Well, this is sort of creative, and definitely off topic...
(http://img339.imageshack.us/img339/5702/thirdlabradoritedisplay.jpg)
I took up jewelry making a while ago, and I'm really enjoying it.  I've collected gems and minerals for my entire life, and this kind of provides a great excuse to handle a lot more of them than before.  Plus the photography is fun, too...
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on November 15, 2010, 04:41:14 pm
That's a totally awesome hobby, Redshrike!


Been pushing myself to do a comic for the paper I work at every week for personal fun, just finished this week's in the nick of time!
 
(http://argylebox.com/images/dinobytes-fieldtrip_web.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ai on November 26, 2010, 11:19:17 am
(http://img.photobucket.com/albums/v449/neota/sketch/jacfarlu.png)
Mah... I liked the waterfall rendering when I was DOING it.^_O
Listening to Fate/stay night soundtrack during this.. that has some awesome songs.

OTOH, I scrawled this out just afterwards, and it possesses the requisite waterfallness. ue.
(http://img.photobucket.com/albums/v449/neota/sketch/jacfarlu2.png)

Argyle: 'Carl Douglas'? Where is the kung fu? LOL, kung fu dinos.
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on November 27, 2010, 07:44:01 pm
Been a while since I posted any art at all here.

Here's some sketchbook stuff I recently did:
(http://fc07.deviantart.net/fs70/f/2010/331/6/6/sketchbook_3_by_shadowwwolf-d33q374.jpg)

(http://fc09.deviantart.net/fs71/f/2010/331/3/f/sketchbook_1_by_shadowwwolf-d33q32u.jpg)

(http://fc01.deviantart.net/fs70/f/2010/331/d/1/sketchbook_4_by_shadowwwolf-d33q390.jpg)

(http://fc02.deviantart.net/fs71/f/2010/331/e/2/sketchbook_2_by_shadowwwolf-d33q357.jpg)

(http://fc09.deviantart.net/fs71/f/2010/331/4/7/sketchbook_5_by_shadowwwolf-d33q3ay.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Lizzrd on November 27, 2010, 10:28:02 pm
The skeleton people are absolutely adorable :3
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 28, 2010, 01:26:09 pm
pull your perspective points further away to minimize the distortion you get on your landscape
Title: Re: Official OT-Creativity Thread 2
Post by: r1k on November 28, 2010, 06:24:37 pm
what did you use for the skin tones in the 4th sketch?
Title: Re: Official OT-Creativity Thread 2
Post by: Opacus on November 28, 2010, 09:32:21 pm
Lizzrd: Haha, yeah the are kinda cute aren't they?

Helm: I'll try that next time Helm. Thought it was looking a little skewed.

r1k: I used pastels.
Title: Re: Official OT-Creativity Thread 2
Post by: Reo on November 28, 2010, 11:37:05 pm
(http://fc09.deviantart.net/fs71/f/2010/332/6/a/into_the_void__by_reozaki-d33tlli.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on December 21, 2010, 02:32:21 am
I bought a cintiq.  I have 15 days to decide if I want to keep it for good.  So far i'm impressed with the workflow, but disappointed with the contrast/saturation of the screen itself.

Quick dabble:
(http://dl.dropbox.com/u/13350050/cintiq_test.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 21, 2010, 01:59:55 pm
As long as you always color correct on your real screen, it's not such a problem is it? You can even make a photoshop action with a little practise that corrects these automatically and stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on December 21, 2010, 09:50:34 pm
agreed. Cintiq is a bit off color. Sometimes to the point where I see no difference between two colors at all.
To overcome that I:
1. Create a Smart Object from all layers.
2. Edit the SM by double clicking. This opens a 2nd window.
3. Leave the original window on your monitor. Drag the SM window to your Cintiq.
4. Draw some stuff.
5. Hit your 'save' hotkey.
6. The original will be updated.
7. Compare and continue.

That way you can see both at the same time without having to move the window back and forth.
I suggest you don't return it. I've really enjoyed mine. :) but its your call.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 21, 2010, 09:52:14 pm
?? Are we talking about Photoshop? What's wrong with just having a second window of the exact same image you're working on on your main screen? it updates real-time
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on December 21, 2010, 10:10:17 pm
oops! forgot to mention. yes that's Photoshop stuff.
you can open 2 of the same image? in Photoshop CS3 or above? Trying now and doesn't seem to work unless I'm missing something.
unless you mean in windows or something else?
Teach me Helm!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on December 21, 2010, 10:25:40 pm
Window > Arrange > New Window for ___________
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on December 21, 2010, 11:47:58 pm
nice! :o thanks Helm. thats really useful.

So I just completed my first semester of an RTIS degree. In game class we had to dev a small project by ourselves using a pre-built engine and function libraries. so i made:

(http://1.bp.blogspot.com/_0ddJHPHr654/TRE7Co0vd8I/AAAAAAAAAlo/5inVkrYIzok/s1600/ks_shots1.png)

For me part of making games is letting other people play them. And hopefully they enjoy it.
But legally I am unable to distribute the game publicly. However I can share it with friends and family in a private manner.
I have a small presence on this board but I'd still consider you guys friends, so it should be all good.

I can't post the link directly. If anyone is interested in playing the game send me a PM and I will send you the link. if not no biggie. :(
Feel free to give + and - feedback. tho the game is complete and turned in I could use comments to make my next game better.
Dev time was 6-8 weeks (with plenty of other homework to do). Some bugs still exist.

enjoy!  :)

Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on January 08, 2011, 09:53:28 am
(http://img.photobucket.com/albums/v133/Timpac/capricornenchantress.png)

My first ever full composition illustrator piece done strictly for personal reasons. Spent somewhere between 12-20 hours on it probably, hard to say how many for sure. There are parts that still feel incomplete to me, but at some point you gotta call it done, right?

Done for a girl I met this new years whose birthday happens to be on new years. Her facebook page says she is a capricorn, water pig, ninja kitten, chameleon, red resonant skywalker and a synner. So my goal was to incorporate all of that into a composition. Red resonant skywalker is actually a spiritual, celestial body walking the earth sort of thing, but I threw in the jedi with the red light saber, because let's face it, jedi's are cool. Plus the red light saber and deviation fits into the synner archetype, which I chose not to represent physically on account of not really knowing how I'd do it or how it could add to the piece.
Title: Re: Official OT-Creativity Thread 2
Post by: miascugh on January 15, 2011, 06:24:13 pm
made myself a hat today. paper, crayons and yarn:

(http://miascugh.ptoing.net/Picture0276.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on January 15, 2011, 09:58:44 pm
Dopple, that's a heck of an illustrator project. Bet it was maddening to do in vector.

miascugh . . . WHAT
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on January 16, 2011, 11:57:36 am
Hahaha, miascugh.  Purple Tentacle destroys worlds.  I never actually finished that game, I should get on that - Been playing it on gamebody DS with ScummVM off and on over the last two years.

Doppleganger, that's just rad!  Hope the girl liked it :P The wing lineart's my favorite part I think.  Gotta side with Mathias that that must have been crazy to work in vector for.  It might be because I'm pretty ignorant about refined ways of using illustrator to, you know, illustrate, but I've only recently been comfortable using illustrator more heavily for things I draw lineart for simply because of the new blob brush tool.  Before that, I only used it for stuff like ad and poster design with photoshop being what I painted and did anything having to do with hand drawn, then brought it back into illustrator and used live trace, haha. Maybe I should do more tutorials to find easier ways to illustrate in illustrator, cus this is pretty slick!
Title: Re: Official OT-Creativity Thread 2
Post by: 2hackx on January 18, 2011, 12:35:49 pm
I bought a cintiq.  I have 15 days to decide if I want to keep it for good.  So far i'm impressed with the workflow, but disappointed with the contrast/saturation of the screen itself.

Quick dabble:
(http://dl.dropbox.com/u/13350050/cintiq_test.png)

Good art! but this looks like a Zenorc from Ragnarok Online.
Title: Re: Official OT-Creativity Thread 2
Post by: Doppleganger on January 21, 2011, 05:18:22 am
Thanks Mathias and Argyle!

I've spent the past 3 years or so working predominantly in illustrator as a profession, so I've had a lot of time to work up my skill level as well as establish a sound work flow. Because of this, that level of madness one would expect from working on such a piece is not really there. One thing I've learned about working in vector is that a lot of the techniques you learn from pixel art still apply. This is especially true when working in fine detail where things can get muddied very easily. A strong grasp of pixel art translates perfectly to these scenarios, because even though the shapes are vectors the laws of pixel art stay true. Meaning that you have to understand how complex shapes are going to be translated on the pixel level when the image is fully zoomed out. With this knowledge you can do some pretty cool stuff with shapes that operate on the sub-pixel level, for instance a triangle that ends in a very narrow point which is maybe 2 pixels at its thickest will create a smooth gradient that seems to extend from a small 1 or 2 pixel base. In the face on this piece especially I applied that knowledge to get a very painterly effect although zoomed it appears nothing like that. Here's a zoomed image of the face so you can see what I'm talking about.

(http://img.photobucket.com/albums/v133/Timpac/zoom.png)

The secret to getting fast and efficient with illustrator is 1) obviously knowing shortcuts and 2) becoming intimate with the pen tool as well as the direct select tool. When you can draw faster with the pen tool than you can do with your hands, then you know you're getting somewhere. Here is a rundown of my most commonly used shortcuts and their application.

[P] The Pen Tool
Absolutely the most important tool you'll ever use in Illustrator

[A] Direct Select Arrow
Extremely useful for fine-tuning your initial line work that you've laid down with the pen tool.

[-B-] Brush Tool
With this you can sketch out the basic foundation of your line work before you even start using the pen tool. This is actually very valuable and can save a lot of time if you rough something in on a lower layer before you start drawing the lines with your pen tool.

[Ctrl + G/Ctrl + Shift + G] Group and Ungroup
Another critical command. Nothing speeds up your work better than being able to group and ungroup specific areas as they become the focus of your efforts or not.

[V] Select Arrow
Just putting it in there so you don't think it's not important. Great for moving around grouped objects. Selecting an object or group of objects while holding shift will either select or deselect them based on their current state. If it's selected it will be deselected and vice-versa.

[ctrl + 2/ctrl + alt + 2] Paste to Artboard
Not sure what the actual term for this is, but I only learned it recently. With this you can make whatever you have selected unselectable by pressing ctrl+2. Adding alt into the mix releases it form this state of non-editability. The funky thing is that you can make all sorts of things uneditable, but everything gets released at the same time no matter what. Very useful when there's just too many lines and objects in your way.

[-I-] Eyedropper
Of course there is much value to be had with this tool.

[Ctrl+F] Paste in Front
This is of exceptional value when dealing with so many shapes all on the same layer. With this you can select an object in the layering hierarchy that is in a position you'd like another object to be in and then paste in front. Now that shape will be just above that object in the layering order. Even cooler is that you can direct select an object within a set of grouped objects, paste in front, and the object you pasted will automatically be part of that group right where you want it to be.

[Ctrl + [ and ] ] Bring Forward/Backward
This shortcut is used to send objects one step forward or backward. Using this with shift will move them all the way to the front or back. This is great to use in conjunction with paste in front, specifically when you have transparent objects that cover the entirety of the objects beneath it, but want to send something just below that transparent object. Just cut/copy the object you want, select the transparent object that's in your way, paste in front, and then send backward once. Learning to manipulate paste in front and bring forward/backward is one of the greatest ways you can increase your work flow. In illustrator there will be countless times where you have to deal with layering issues, and these few commands basically solve all of them. The direct select tool is also useful in this regard when dealing with grouped shapes that you want to incorporate objects into.

Hopefully some of that was helpful for whoever is interested in improving their work flow in illustrator. Illustrator can be a really fast and friendly program, but it is more important than most programs to best know how to navigate it and the art board as so much relies on the layering and grouping of objects and the ways they interact.
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on January 21, 2011, 04:58:28 pm
Well that's encouraging to hear, because that end product looks really impressive yet it's so roughly done on the detail side of things.  I always felt that I was never able to achieve the smoothness I assumed everybody else achieved so easily unless I doing everything vertice by vertice, so I assumed it just wasn't the medium of preference for me  :lol:

Although a lot of the time I am using Illustrator for more mixed media results, the way I typically have always utilized illustrator was for making PILLOW SHADED MONSTERS- er smooth gradients.

(http://argylebox.com/samples/vector-clockwork-detail.jpg)

That one above was made probably 4 years ago in flash, which was the only thing I knew how to use to make vector art, by separating everything into big planes of blobs and tried to align radial color gradients inside them until they were smooth. Not the fastest way to do anything, haha.

Within the last year, though, I've learned some really cool tricks, such as shading with the Mesh tool - you can add more points to the object you've selected, even internally, and it creates a warpable grid.  Every point you select can be assigned it's own color information, and they will create a smooth color ramp to meet the surrounding points' color needs.

(http://argylebox.com/samples/vector-dresses-detail.jpg)

Same goes for the blend tool, except that's probably even faster when you need to do something in a pinch. Put a solid color object on top of another solid color object, select them both, and blend them either through the menu or through the blend tool which you can change the settings of how it will ramp the objects.

(http://argylebox.com/samples/vector-snowman-detail.jpg)

The snowman's highlight coloring was done with the blend tool, and the mouth with the mesh tool.

I know you said you just recently learned about the paste to artboard command (I just call that locking it down haha) so I figured maybe either you or somebody else that read your last post might have been interested to find out about those two different ways to blend.  I know I was totally excited when I accidentally stumbled across both of them while making something, wanted to share the joy!  I'm also a fan of Ctrl+B (paste in back) which is the same as Ctrl+F (paste in front) except it puts it one level lower in the stacking order it was copied from instead of one level higher.

Hooray for vector art on pixel boards <3
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on January 26, 2011, 10:46:02 am
(http://i388.photobucket.com/albums/oo326/endisaster/HIMMELFRGER.png)

I painted the sky and how it related to the snow colors on the ground, one beautiful morning. So happy I got it down onto a picture * U *

(http://i388.photobucket.com/albums/oo326/endisaster/postap.png)

I made this today! I wanted to throw down a general color scheme and then this happened * A * oops

you can see that it's actually super sloppy but it's got atmosphere so I'm very happy with it
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 26, 2011, 10:49:22 am
Both have vibrant atmosphere, they feel like real places. Good job.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on January 26, 2011, 08:11:12 pm
Thank you! I never ever draw environments so this was a first for me * u * but I've spent a huge deal of time just meditating upon how to draw backgrounds ... so it went smoothly enough.

I think the key points are reading arne's tutorial (seriously) and then observing a lot how all colors in the world reflect and how they're affected by different light sources.

For example, the part in the foreground of the post-ap picture where the guard ... rails (?) and ground touch, is more saturated than the rest of the rails/ground, that's because a lot of light bounces between those points and reflects the colors upon themselves, thus parts like that often have more saturation. I got that from observing reality. Observing reality will often make you realize that reality in itself is much more magical than what you usually experience. ' D ' try it!
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on January 26, 2011, 08:24:24 pm
Yes, I do feel likewise. Sometimes I look at rippling water for example and I think 'gosh, reality's renderer is really top notch'.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on January 26, 2011, 08:41:58 pm
I do the same, and think 'Anders Zorn's renderer is totally ballin' '
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on January 26, 2011, 09:12:11 pm
Jad: Great atmosphere. The first pic really has the feeling of a cold winter day... like minus 15C at least. The second pic suffers from the lack of a reference point for scale. Is the conrete wall on the foreground half a meter or four meters tall?
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on January 26, 2011, 10:00:20 pm
Ah! Yeah, it's true. Well, it's just a color concept sketch after all, so I didn't think about that. If I do something more with it I'll keep it in mind! <3

Also spot on about the -15, I think that was about exactly the temperature outside that day! : D
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on January 28, 2011, 11:32:05 pm
(http://www.imgjoe.com/x/combat.gif)

(http://www.imgjoe.com/x/hell.gif)

Took some photoes with sword then i just photoshopped it using lots of filters and stuff :)
Title: Re: Official OT-Creativity Thread 2
Post by: Mush on January 29, 2011, 02:06:43 am
Jad, those environments are very inspiring

*saves to references*
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on January 31, 2011, 05:25:02 am
Everyone should be aware of this amazing art site:

CGhub (http://cghub.com/)

Can't visit without getting lost in people's galleries every time. Some breath-taking stuff in there.
Title: Re: Official OT-Creativity Thread 2
Post by: Tourist on January 31, 2011, 10:25:36 pm
Tried mixing pixel art and mosaics.  Pixel art from a doodle I posted a while ago, it's not the best, but good enough for this experiment.

(http://www.4freeimagehost.com/uploads/a7ab2bc2de99.jpg)

The photo makes it look a better than it does in real life because I sized it down.  Also, my camera is poor quality.

Mosaic squares are about 1/4 inch ( 6 mm or so), the whole thing is a little larger than the palm of your hand.  The small tray holds nine tiles by nine tiles square.  They are also shiny glass, which looks worse than a flat color would.  Too many specular highlights.

This isn't a success, but I'm not sure if it's a failure either.  Have to think on it a bit.

Tourist
Title: Re: Official OT-Creativity Thread 2
Post by: 2hackx on February 02, 2011, 12:07:55 pm
(http://farm4.static.flickr.com/3014/3114208827_3d04ea72b8_z.jpg)

I took my friends' moment.   :)
Title: Re: Official OT-Creativity Thread 2
Post by: moket on February 02, 2011, 01:37:25 pm
Tourist there's an abandonned mosaic factory not far away from home, you just gave me the motivation to go there and grab some !
I'm sorting my hardrive after a PC failure, trying to take out some stuff out of the "to be continued" folder :P

(http://whitenights.free.fr/evilmoket.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: 2hackx on February 04, 2011, 12:15:47 pm
Since I am in a bad mood, Imma put something something on this thread.

(http://farm4.static.flickr.com/3289/3064924243_395454cf73.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 04, 2011, 06:32:54 pm
I was put in a bad mood last time you put something something in this thread.
Title: Re: Official OT-Creativity Thread 2
Post by: Gamer36 on February 19, 2011, 12:01:15 pm
My first proper 3D model. A bit less than 500 tris, 128x128 texture. \o/

(http://www.ptoing.net/robot_setup.png)
 I know this was posted 4 years ago and, I probably WILL get a strike (and saying and knowing that I probably will get a strike will probably get me banned) but I just HAVE to know... How did you make that? And since this might lower my chance of getting banned I've decided to post a few of my drawings.
LINK TO RIDICULOUSLY LARGE PICTURE (http://i.imgur.com/is9GQ.jpg)
For the 1st and 2nd, the explanation is in the drawing, for the third, it is here: My idea of ptoing's "Mod" form, not his "Pixel Artist" form. For those who don't know, the thing covering his head is a bag (I have no idea why) and his legs turned into a tree trunk. The reason they turned into a tree trunk is because I'm lazy and when the legs got to close together I just made them into something thin, like a tree trunk... Not to offend ptoing (as if I haven't done that already) but I just HAD to draw that. In case I do get banned for eternity, please remember me as the pixel artist nub, not the guy who pissed ptoing off...

If you break your neck or laptop trying to look at my picture you can't bring me to court, I already broke my neck (Lame)

EDIT: I have no idea why it was super duper enlarged...
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on February 19, 2011, 12:31:18 pm
You're talking so much about it, do you *want* to get banned for some reason?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on February 23, 2011, 11:11:05 pm
Gamer36, I did that robot using Wings3D (http://www.wings3d.com), pretty simple and free 3D program.

So far you have not offended me, you just annoyed/irritated me slightly with your non-rule following. It's not we are a forum of evil bastards here who need to run everything really strict. The reason we do this is because we do not want people here who do not take stuff at least a little serious. This worked pretty great so far.

Also we do not ban people for eternity unless they do something really bad, which I doubt you will.
If you get banned it will be for one year, but if you behave and I am sure you can if you want to you will have no problem whatsoever.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 17, 2011, 02:57:10 am
I guess this is what happens when I try to be like Arne...

(http://i.imgur.com/zlh3j.png)

...Using MS paint. ffferhgeruhg, maybe I shouldn't have done this

Also, would this be more fitting in the Doodles thread? If so, could you move it, or something?
Title: Re: Official OT-Creativity Thread 2
Post by: Xamllew on March 20, 2011, 08:20:34 am
Your lines are kinda sloppy, otherwise it's nice. However I don't feel Arne's style in it.


A character inspired by Western novels
(http://img268.imageshack.us/img268/234/prospector.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 20, 2011, 01:21:13 pm
I guess this is what happens when I try to be like Arne...

(http://i.imgur.com/zlh3j.png)

...Using MS paint. ffferhgeruhg, maybe I shouldn't have done this

Also, would this be more fitting in the Doodles thread? If so, could you move it, or something?

This is everything you shouldn't be doing when you're trying to learn good fundamentals. Don't copy the 'style' of anyone. Arne doesn't use those grey outlines that become darker as a style, it's the output of his process, his way of thinking and his tools. You're using different tools, you have a different process and a different line of thinking behind how you do art. Understand the method, don't copy the effect.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 22, 2011, 01:10:42 pm
I made stopmotion!

Man making robot dolls is fun <3

'   U   '

http://www.youtube.com/watch?v=CtpVb-WBloE&feature=feedf
Title: Re: Official OT-Creativity Thread 2
Post by: Lizzrd on March 22, 2011, 02:06:13 pm
Haha that's awesome!
You should REALLY add some sound to it too, would make it more complete.
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on March 22, 2011, 03:08:35 pm
Hahaha, Jad that's excellent! I like the dog design a lot.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 22, 2011, 03:11:41 pm
Whenever I get the time I wanna add some sound and a background image to it '  u  ' so no sweat. Is probably gonna happen! ' u '
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on March 22, 2011, 04:05:53 pm
Hahaha, that reminded me of Azumanga Daioh. I think there is a scene pretty much exactly like this with a cat and the tall girl.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 22, 2011, 04:44:08 pm
Indeed, I more or less swiped it. My 'art' is an amalgam of everything. ZX bot also is an inspiration. As is takkun-bot from FLCL. The environment they are eventually gonna be in is inspired by I am Legend.

' D ' I have no inspiration of my own
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 22, 2011, 08:14:15 pm
This is everything you shouldn't be doing when you're trying to learn good fundamentals. Don't copy the 'style' of anyone. Arne doesn't use those grey outlines that become darker as a style, it's the output of his process, his way of thinking and his tools. You're using different tools, you have a different process and a different line of thinking behind how you do art. Understand the method, don't copy the effect.

Well actually I-

:-X

Here, let me rephrase that.

"This piece was heavily inspired by some of Arne's works. However, I am not entirely satisfied with the result. Perhaps I should have taken a different approach and/or refined it."

It's not exactly that I'm trying to emulate the way he draws. Just trying to emulate the style of the things he draws--in this instance referring to robots. For example finding an aesthetically pleasing and functional position of the metal plates seen on this "antroid" (asdfg) or just the design overall that gives the impression that it is a robot. Face it, Arne does make some pretty kickass (http://www.datarealms.com/games.php) designs.

Looking back, though, the things you said still apply here seeing as I'm still trying to emulate something. Making the latter of this post obsolete. So point taken into consideration.

I think now I'll just go study mechanical stuff. I'll check back when I have something. OH BOY, THIS IS GONNA BE FUN!

@Jad, that's pretty nice considering it's one of your first stopmotion attempts (?). Robot doll and dog actually look pretty unique. Had you not mentioned that you pretty much swiped the designs from somewhere I'd have thought they were fully original. But don't worry, as you can see, I'm usually that way too.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 22, 2011, 08:57:38 pm
The designs are actually fairly original, so thanks <3
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 23, 2011, 09:29:28 pm
The designs are actually fairly original, so thanks <3

 :)

Also I know I said I was going to post mechanical things.

I sort of lied. But it'll come later.

Can we post WIPs here?

(http://i.imgur.com/Di2AS.png)

Lots of pixel-pushing potential if it's scaled down, IMO.

EDIT: Added mountains behind clouds. Although I like having accomplished atmospheric fog it may be too contrasting behind stark white clouds. Might remove.

Also considered how can a crowd hear you when you're a hundred or so feet high? hmm
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on March 24, 2011, 02:10:02 am
Nice, Jad! But yeah, some sfx would REALLY bring it to life. BG music, too.

What is that, pistachio? Avatar on the Mount? Start a thread to get WIP, I'd say. I don't like how there's nothing really drawing main interest. The focal is a guy with his back to us? Feels like a bad angle.

Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 24, 2011, 02:20:36 am
Nice, Jad! But yeah, some sfx would REALLY bring it to life. BG music, too.

What is that, pistachio? Avatar on the Mount? Start a thread to get WIP, I'd say. I don't like how there's nothing really drawing main interest. The focal is a guy with his back to us? Feels like a bad angle.



Possibly. :P

I honestly can't say. I just know is it's some man, probably old-ish, probably a leader of sorts, and he's probably going to be addressing a huge crowd. Huge. But not that huge, and thus the size of the mountains may have to be adjusted.

That would be in the General section as it's not exactly pixel art, correct?

Once I get the thread up I might begin experimenting with the composition of the scene and etcetera. Perhaps getting rid of some of the boring/unimportant space to the left of the guy and putting some more on the right, to draw equal attention to him and the crowd. Might be somewhat more exciting, hopefully not too distracting, once it's added in. Excuse my usage of terms in this subject, I don't quite know all of them yet...
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on March 24, 2011, 02:52:30 am
Yeah, toss that thread up if you're serious about following through with such a huge pixel. Vast majority fall victim to delusions of grandeur at the outset of such a big project. Nah, my comments didn't really have anything to do with it being PA.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 24, 2011, 03:14:29 am
Well let me elaborate. When I said "in general" I meant the General Discussion. As I said it's not really a pixel, more of what they call an oekaki. So at this point I'm just assuming it goes into the General forum. Sorry for the confusion. It was kinda dumb, I know. Will edit.

Don't want to chitchat for too long so a simple Y/N, more or less, should do the trick.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 24, 2011, 09:38:41 am
Jad, that animation is lovely!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 25, 2011, 06:57:14 am
I have two images to show today, one of which was done approximately a year ago, and one that was done only a week ago. I wanted to know if any of you find one more successful in anyway than the other. Let me know what you guys think. The one in charcoal was done over a period of 2 weeks where the other was done over about 3.5 -4
(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0003.jpg)

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0005.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on March 25, 2011, 11:42:17 am
Both show the same rendering prowess. The second is better by virtue of being more finished. The first one has a few shape problems, like on the (her) right breast. I have a feeling you might be misrepresenting the faces a little but it's difficult to tell for sure without photography to compare to. Red image in particular has a bit of 'flatface' going on with the facial features, but it could have been the model.

This is good work and I hope the skills you pick up here carry on to from-imagination work as well.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 26, 2011, 12:34:37 am
Thanks for the comments Helm, its gone now because of nudity I guess but the first one was actually the most recent. I agree with the flat face on the second but the first one actually had a likeness I was proud of and was pretty true to the model. The finish level was definitely because of the difference in time we had to work on the images.
Imagination work is really a problem for me, I'd like to think I'm getting a little better but the hardest part for me with imagination work is I can't make it look realistic. I can make something well structured, reasonably anatomically believable, but at best it just looks like a drawing from a 3d model.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 26, 2011, 12:47:53 am
Now, I'm not an expert in anatomy. Nowhere near it when compared to others in this thread, in fact. But I'll give my two cents, hopefully they'll be worth something.

The one in red--the one that's still up, y'know, that you did a while back. I'd agree with Helm that it seems a bit flat faced but from what I remember about the first one you've improved by at least some degree but the lips are still kinda strange.

Arms seem good. Hands, yeah. (Right one might be a bit too bony, though) The thing about the torso, however, is that it seems a bit too wide and/or the shoulders too square. I noticed this after looking at the breasts, those seemed a bit wide too, and somehow flat.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on March 26, 2011, 01:56:54 am
Comments appreciated man :] I definitely agree, I think the latest one is at least a little improved when it comes to anatomy, about her lips, they were slightly parted and so I drew them that way- she had very unique lips.
The red one definitely had broad shoulder issues, and overall things were a bit flat. Slight improvements are nice but I have to push myself to do much better than that in an entire year.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 29, 2011, 07:54:54 pm
I wanna post a portrait too!!

(http://i388.photobucket.com/albums/oo326/endisaster/DSC00209.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on March 29, 2011, 11:02:24 pm
Hey ryu, just wanted to drop by and say I totally saw a huge improvement in the newer one before it got taken down.  I could tell immediately which was more recent.  Keep that shit up.  I'm envious.
Title: Re: Official OT-Creativity Thread 2
Post by: Mush on March 30, 2011, 06:49:35 am
Great stuff Ryumaru and Jad  :y:

Thanks for the motivation!
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 30, 2011, 03:26:48 pm
haha wow I just realized how weird her nose connects with her upper lip

and yet there she was in front of me all the time, why didn't I notice. Gah * D * I'll blame my bad glasses
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on March 30, 2011, 03:42:33 pm
haha wow I just realized how weird her nose connects with her upper lip

and yet there she was in front of me all the time, why didn't I notice. Gah * D * I'll blame my bad glasses

I didn't notice that either. I think there's something odd about her left cheek that's bugging me, though... Huh.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on March 30, 2011, 06:00:37 pm
I think it's that the two cheeks don't really look alike. We had bad lighting conditions so sometimes some shapes would be completely hidden in the flatness of the light ' 3 '
Title: Re: Official OT-Creativity Thread 2
Post by: Grinner on April 02, 2011, 11:38:22 am
The art in this thread is absolutely excellent.

Some of my works:
(http://img85.imageshack.us/img85/9326/ghoulj.jpg)
(http://img97.imageshack.us/img97/6074/genied.jpg)
Etch-A-Sketch fan art:
(http://img28.imageshack.us/img28/2164/gooetch.jpg)

Pardon me if I've posted too many images :3
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 03, 2011, 04:18:37 am
Jad: the upper lip thing is barely noticeable if not pointed out first, and it's a really nice portrait. Those eyes <3

Indigo: Words like that keep me going, when you're in it it's hard to see improvements sometimes; though you have nothing to be envious about.

Grinner: no way you did that on a etch-e sketch :o
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 03, 2011, 04:49:09 am
Grinner: no way you did that on a etch-e sketch :o

Oh crap, that is an etch-a-sketch . . !
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on April 03, 2011, 09:57:02 pm
DVÄRG (http://i388.photobucket.com/albums/oo326/endisaster/sniperwip2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on April 04, 2011, 12:18:26 am
@Grinner (& Ryu & Mathias): Wow, for an etch-a-sketch that's actually pretty neat. Pretty unusual to see someone accomplished in that medium. :P Everything above that, though, needs some work.

@Jad: Nice. A dwarf? It was pretty hard to tell where his left leg was but otherwise it's actually pretty cool.

As for me, it's funny because I don't usually draw anthros (this badly).

It's kinda big. (http://i.imgur.com/kf8pk.png)

I can see lots of things wrong with it myself, so critique away! If you want.
Title: Re: Official OT-Creativity Thread 2
Post by: Jad on April 05, 2011, 09:46:15 pm
I made a new portrait (http://i388.photobucket.com/albums/oo326/endisaster/DSC00217.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Grinner on April 06, 2011, 05:38:20 am
Looks very good, although her nose looks broken (?).
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on April 06, 2011, 07:18:41 am
Figured I may as well start dumping stuff here since I've been doing quite a lot of NPA for the last while and I miss the criticism of this place.

(http://fc08.deviantart.net/fs71/f/2011/095/3/b/sketch_6_5_11_by_forsakengeti-d3dazy4.jpg)
My first piece using the lasso as a primary tool. I ran out of time so I threw some grain over it and called it quits.

(http://fc09.deviantart.net/fs70/i/2011/090/0/f/i_wish__sidescroller_concept_by_forsakengeti-d3cwjuo.png)
I wish I had the time to code an engine that could cope with this sort of stuff...
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 09, 2011, 10:02:24 pm
It grows . . .

(http://img707.imageshack.us/img707/4192/featurecreep19.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: philipptr on April 14, 2011, 07:56:50 pm
Long time since I've last been active here!
Didn't achieve much in the meantime, so here's some semi-quick pixeling I did:

(http://img828.imageshack.us/img828/1507/psycho5.gif)
and a test with different colours:
(http://img695.imageshack.us/img695/6214/psycho5test.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 16, 2011, 07:32:33 am
Mathias: woah.

Philliptr: Nice palettes.

Some studies:

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0005-1.jpg)

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0002-1.jpg)

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0001.jpg)

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0002.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: philipptr on April 16, 2011, 08:54:00 am
Woah, especially the first one is way too good for just "some study" ;)
May I ask how heavily it is referenced? I'd like to know since I always wonder how much those who are actually able to paint reference when they do so.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 16, 2011, 08:09:02 pm
The first one is a study of Van Dyke's cornelius, so it is as heavily referenced as it gets. The purpose was accuracy of drawing and development of form.
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on April 19, 2011, 04:38:13 am
(http://i57.photobucket.com/albums/g209/phototekcub/final-1-1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: trough on April 19, 2011, 03:16:35 pm
Cure: That is Beautiful. I would buy a print of that in a heartbeat. What medium is that? A woodcut?
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on April 19, 2011, 03:54:26 pm
@trough: Close. It's a relief print, but with sintra (pvc foam board) rather than wood. Images are probably about three feet tall btw, for my big relief class.
Title: Re: Official OT-Creativity Thread 2
Post by: StaticSails on April 21, 2011, 04:25:51 am
@trough: Close. It's a relief print, but with sintra (pvc foam board) rather than wood. Images are probably about three feet tall btw, for my big relief class.
Finishing those must have been a big relief huh?
Ok I'm gonna shoot myself in the foot now.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 02, 2011, 04:47:49 pm
Cure, congrats on finding a concept you can squeeze enough inspiration and mileage out of for multiple pieces! That's a Beautiful thing. Way to go me bromey. Keep up the interesting work.



Meet my wealthy, 17yr old victorian girl from circa 1850; current task. Intended for a painterly style. Digital. Most likely all Photoshop.
Meant as a lamentful scene, muted colors, somber vibes, focus to be on the rose. Bg is will just be a murky non-descript rainy generic wash of a landscape.
Purpose = book cover, targeting younger teens.
(http://i.imgur.com/lvIV8.png)

I'm skeered. Got that failure-is-imminent feeling in my stomach. I routinely overestimate my skills at the outset of a project, usually to be reminded of harsh, un-loving reality in the end. But, with extremely little experience handling paint-style and even anatomy, what should I esspect?

Can't help but be reminded of Ryumaru's work posted here; those nice traditionals. Reaching out to immediate peers feels more in-reach than does attaining to the good ol' masters, but I would love nothing more.
For that matter I'd love to leave the graphic design arena and get into more of a fine-art related one. The commercial world empire can kiss it, really.
Title: Re: Official OT-Creativity Thread 2
Post by: JJ Naas on May 03, 2011, 04:14:37 pm
She doesn't look 17 -years old. The cheekbones, the fully developed hips, the wide shoulders..
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 03, 2011, 07:43:23 pm
Thanks, JJ!


The project is due in a mere 5 days and it's kicking my butt, so I think I'll

-make my first ever Low-spec thread- (http://www.wayofthepixel.net/pixelation/index.php?topic=12403.0)

 and get yer guys' comments if anyone cares to.


It'll be one of those rapid progress WIP threads. Those are fun to watch. Painful for me, but fun for others  heh.
Title: Re: Official OT-Creativity Thread 2
Post by: youcrumb on May 14, 2011, 06:06:37 am
brief introduction, i used to be on pixelation a whole lot years ago, as infinity+1. the site was great, the people were great, so i wanted to come back, but i haven't done very much pixel art. however, i've been doing a whole lot of other art. in fact, i wanted to jump right and and get some thoughts about the first page of a new comic i'm working on.
if this place is anything like it used to be, the masters will come down on me for having sloppy values and junk. but that's one of the things i love about this place.

gettin' to it:

(http://curtistinsley.files.wordpress.com/2011/05/pageone1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on May 14, 2011, 02:13:43 pm
Hi. I am a comic artist as well. I don't think your values are junk at all, they're great. This is a very nice page. The only critique I have is this:

Shouldn't the person in the first panel throw off some shadow? It would help the viewer understand where the light is coming from too, which is useful dramatically.

Also:

When you don't draw the panel borders, this gives the page a more loose flow, more open-ended causal chains, like in a dream-state or a flashback. You know, a drowsy kind of narration. I would suggest drawing the panel borders if not for both panels, at least for the second one where we see the danger and tension comes in, so the two panels can work like some sort of fade in and anchoring of the scene.

Welcome back to Pixelation, I remember you. Hope you enjoy your stay and learn and help others to learn.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 14, 2011, 09:21:12 pm
(http://i82.photobucket.com/albums/j276/tinsleycurtis/helpelitistsiy6.png)
Oh yeah, infinity+1, I remember. Hey hey.



Looks like a scan of a traditional ink shaded with watercolor, am I right? If not, the effort put into the illusion is successful.

I like this a lot. Love the attention to detail in the environment.
But yeah actually, things do look a bit flat due to the reckless use of shadow/highlight.
For example - the bottom-right foreground tree. Darken it. It draws the eye like everything else does. Inline with your comic shading style you're not using smooth gradation, but indication of a round form is still possible since you seem to be using about 6 main shades of grey.

I seriously missed that there's an earth gollum creature rising from the pond in second panel until I came back to looked at this a second time. Probably due to the very issue cited above. I started to notice the drippy shapes thinking what the heck is that, that's a pretty strange log/boulder, then finally noticed the face and other hand's fingers peeking out of from the surface.

Where is "TALISMAN" coming from? Did the standing figure shout it? Is it the comic's title?

No, this looks rather WIP, but with a little enhanced lighting and some splashes of color things could get really good, quickly.


*EDIT    Here's a little ink-on-paper action of my own. A buddy's 9 year old daughter loves to color. I used our inside joke, the cheegah, a three-legged cheetah as the subject, to create some original drawings for her to color. 5 printer paper-sized pages, used sharpie with a fat nib to limit detail, otherwise I would've really went overboard, knowing myself. No planning, no pencil sketching done before, just started casually drawing. Looks like a coloring book for crackheads.
(http://i.imgur.com/AOgQ5.png)
Title: Re: Official OT-Creativity Thread 2
Post by: StaticSails on May 27, 2011, 02:35:34 pm
(http://img844.imageshack.us/img844/7158/pea.png)

scribbled a peacock

I spent most of yesterday drawing pictures for people on chat roulette. Saw too many penises.
Title: Re: Official OT-Creativity Thread 2
Post by: st0ven on May 28, 2011, 03:52:33 am
The mood struck me to do a little digital painting practice piece. going with some color this time as my paintings are usually just value studies. Felt inspired to take on heath ledger's joker character. i didnt capture his likeness entirely accurately, but my intentions were for speed and to try to keep it loose and feelin good. maybe about 2 hours to get to this point give or take. Just thought id share it for anyone that might find it interesting. First image is a first pass base. second is more layered detail from there.

(http://www.spriteart.com/junk2/ledger1.jpg)

(http://www.spriteart.com/junk2/ledger2.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 28, 2011, 04:41:31 pm
Cool, st0ve! I'd love to see a digi paint from you that's as refined as possible. Crazy new av.
Title: Re: Official OT-Creativity Thread 2
Post by: youcrumb on June 01, 2011, 12:21:07 am
here's an update. trying to keep some of the things you guys have mentioned in mind.
(http://talismaneye.files.wordpress.com/2011/06/talismanpg2.png)
(http://talismaneye.files.wordpress.com/2011/06/talismanpg3-1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on June 02, 2011, 06:19:57 am
That's nice, youcrumb. I'm liking the ink-and-watercolory style. The archer's legs do look a bit strange in the last panel, I have to say (but I suppose it is possible). And it looks like you keep forgetting to put a shadow under him. Are you going to post the rest here, or set up a site for it?

Guess which rendering method I used here :crazy:

(http://img842.imageshack.us/img842/5615/doorp.png)

Imgur kept throwing a fit. It worked fine on Imageshack though. Dunno why.

And I hope this doesn't come off as an excuse of some sort, but it was originally part of a background (some sort of baby alien dragon thing opening a door on a grassy field or something i think), but seeing as this is my 2nd digipaint it was downright ugly. So stripped this layer off of all the other ones, still a few loose ends here and there. Plan to redo the background, but I never end up doing things when I say I plan to.
Title: Re: Official OT-Creativity Thread 2
Post by: youcrumb on June 02, 2011, 07:18:19 am
yeah, i'm kind of scared about adding in the shadows. i don't know how accurate they have to be, like the shape of their silhouettes, or just medium sized masses of grey.
when i decide that, i'll be going back into these first few pages and fixing them.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 03, 2011, 01:29:54 pm
Bunch of banners I created earlier this year for the banner rotation at the Game Developers Refuge (http://www.gamedevelopersrefuge.org).

(http://www.dennisbusch.de/shared/gdr2011_one_to_five.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on June 07, 2011, 07:01:52 am
(http://argylebox.com/samples/illustration/yula-and-mommy-painting.jpg)

2 hour digipainting I did in an effort to do more environment oriented practice drawings.  Composition is weird because I added the people after I was done with the drawing.  I'm happy with it, considering it started out as a very different looking doodle:

(http://argylebox.com/images/treesketch.jpg)

Also, Mathias, I almost had the balls to color one of those pages.  I loaded it up, plugged in my tablet, then walked away. I don't have time for that kind of investment, hahaha.  Very busy.  Love it.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on June 07, 2011, 03:19:34 pm
Not enough megs in MvC3
(http://img.photobucket.com/albums/v697/huzba/megaman_X_mvc.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 07, 2011, 04:11:31 pm
-Youcrumb, typically you don't get any sort of crit reaction in this thread, post in Low-Spec.

-Love it, Huzber!

-CarlGyle, haha, I got 300 DPI scans if you ever develop the cajones (more like mood to waste a BUNCH of time!) in the future!

Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 13, 2011, 08:06:39 pm
Recent doodles (did these for fun without worrying about polished results... (maybe I'll someday create polished versions (you know with properly constructed volumes which are actually believably attached to each other, shading, paying attention to composition and maybe even in colors :P) of stuff like this)):

(http://img155.imageshack.us/img155/6615/20110529.png)   (http://img89.imageshack.us/img89/3899/20110607.png)

(http://img34.imageshack.us/img34/569/20110610.png)   (http://img97.imageshack.us/img97/3971/20110613.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on June 14, 2011, 10:25:47 am
Love the doodly lines riddled into that third picture leading into the forest.  :y:
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 15, 2011, 09:47:10 am
Not sure which ones you mean since there are so many ;D but if you're referring to the ones on the ground: I attempted to do some sort of "line dithering" there to break up the sharp contrast between different shades of gray without "smudging" it.

Doodled some more, Panzerwurm (as I've named the creature) seems to want a life for himself which means I'll have to make up some proper and believable anatomy for him now. Why does he have to be so demanding? Damn, I already hate the little bastard.  >:(

process video (http://www.youtube.com/user/DennisBusch#p/u/0/5VUxitrAnYw)

(http://img98.imageshack.us/img98/120/20110615.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Psiweapon on June 15, 2011, 01:59:16 pm
(http://i87.photobucket.com/albums/k149/Psiweapon/Cyberpunk_Pendant_III___cross_by_Psiweapon.jpg)
(http://i87.photobucket.com/albums/k149/Psiweapon/Cyber_Lizard_Pendant___detail_by_Psiweapon.jpg)
(http://i87.photobucket.com/albums/k149/Psiweapon/Chip_Wristband_by_Psiweapon.jpg)
(http://i87.photobucket.com/albums/k149/Psiweapon/Chip_Wristband___worn_by_Psiweapon.jpg)

 ;D

You should have seen me eviscerating broken TVs at the street.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 15, 2011, 02:58:53 pm
That wristband is really cool!
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on June 15, 2011, 03:06:05 pm
Nice to see TVs being put to good use  :D
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 16, 2011, 01:05:44 am
Nice goin! You got the ultra geek electronics knowledge to back that up, señor?
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on June 16, 2011, 09:29:01 pm
What have I got? Ah, these.

(http://i.imgur.com/8B0c6.png)

This was made for C.O.W. over at ConceptArt, but went over the deadline by some 15 minutes and even then remains unfinished. I hope to finish it sometime, not quite satisfied with it at the level it's at.

(http://i.imgur.com/RIVIR.png)

This is a robot bird.

(http://i.imgur.com/0yscT.png)

This is among the 10-or-so sketch things I made with alchemy. No, not all of them have oversized heads, even though oversized heads can look nice (but kinda creepy) if done well. ti is a pretty cool program, if you haven't heard of it already, so go try it out (http://al.chemy.org/download/).

VICTORIAN GIRL IS CALLING
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on June 17, 2011, 02:55:28 am
Damn pistachio, that is really cool!

I feel like it could use some darker shadows in there to boost the contrast and emphasise the composition a little more. Really dig it though.

The robot bird reminds me of the robot from 20th Century Boys.  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Psiweapon on June 18, 2011, 12:28:25 am
Nice goin! You got the ultra geek electronics knowledge to back that up, señor?

Not at all!  :D

I'm a techno-troglodyte. I tear open broken devices, those I can't maim back into service, I rip their innards out and fashion them into that kind of stuff.

Things like cobbling together a PC out of several trash can ones, fixing gamepads with acrylic paint, and fusing two almost destroyed laptops into a working one. I just like to fix stuff. For example, I have a fat model Nintendo DS which is somewhat crippled now, when I get bored enough I'll end up repairing it. I also have around a friend's mp3 which won't stay turned on unless you keep the power button pressed... but I opened it and couldn't find anything in my league. I have to look at it more carefully, but I'm afraid of breaking it... owait it's broken already :lol:

But no, I'm ignorant electronics-wise. I studied arts during my bachelor's and I'm studying to become a philosophy licentiate.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 18, 2011, 08:32:06 am
process (http://www.youtube.com/user/DennisBusch#p/u/0/TuorFZ3PBBs) (note to self: do more structure practice and draw from life more as currently with these doodles, your skill level seems to be deteriorating rather than improving)

doodle:
(http://img845.imageshack.us/img845/9725/20110618.png)
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on June 19, 2011, 01:50:15 pm
Few minutes in Scribbler http://www.zefrank.com/scribbler/scribblertoo/ (http://www.zefrank.com/scribbler/scribblertoo/)
Now that I look at what I made, it kind of reminds me of Tim Burton's movies. Weird.

(http://i.imgur.com/Jvvg9.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 20, 2011, 02:18:11 am
Looks like evil embroidery.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on June 20, 2011, 06:38:36 am
I see dead trees covered in cobweb.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on June 20, 2011, 12:14:25 pm
I see dead trees covered in cobweb.

Exacta!
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on June 29, 2011, 05:32:52 pm
(http://www.imgjoe.com/x/sds.png)
it is all...
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on June 30, 2011, 04:46:10 am
generating design

[mechanical humming]

(http://i.imgur.com/emaE0.png)

Yes, just another Alchemy doodle. One hand is larger than the other but sadly, I don't have Photoshop and I don't know how to fix it with GIMP. Yet.
Title: Re: Official OT-Creativity Thread 2
Post by: EyeCraft on June 30, 2011, 06:44:35 am
Yes, just another Alchemy doodle. One hand is larger than the other but sadly, I don't have Photoshop and I don't know how to fix it with GIMP. Yet.

Oh no, not GIMP. Try SAI Paint Tool. I <3 it.  ;D

The blobs of light/dark seem very arbitrary, I recommend gnashing them into order once you get it into a program you're comfortable working in.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on July 02, 2011, 06:07:20 pm

Oh no, not GIMP. Try SAI Paint Tool. I <3 it.  ;D

The blobs of light/dark seem very arbitrary, I recommend gnashing them into order once you get it into a program you're comfortable working in.

Unfortunately I'm broke. I'm just using the trial. Seems broken, but in a good way, as in the pop-up says it expired (apparently I've tried this thing out before, probably back in the day before I had a tablet) but it's running fine, other than no save feature. :yell:

Oh, on that note, here's a 30-minute-or-so doodle of some clouds (or just a very messy gradient), just getting a better grasp on the tools. Mostly "paper" brush here.

(http://i.imgur.com/NxoBC.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 07, 2011, 12:08:59 am
(http://i.imgur.com/ybMBC.jpg)

Found this on IMGUR.

The result is a bit disappointing, to me.
Title: Re: Official OT-Creativity Thread 2
Post by: Hishnak on July 07, 2011, 12:21:18 am
A friend and I recently printed this on a letterpress using smooth LEGO bricks as the relief.

(http://payload.cargocollective.com/1/3/116086/1685119/cogitator1.jpg)

(http://payload.cargocollective.com/1/3/116086/1685119/cogitator2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 07, 2011, 12:37:49 am
Can you please go more in-depth into the printing process used?
Title: Re: Official OT-Creativity Thread 2
Post by: Hishnak on July 07, 2011, 12:51:27 am
Here's a process shot from one of our earlier prints. You can design a pixelated image, and then tile it out with the LEGO bricks on a base that's mounted type-high and locked into the press bed. It's really nifty and has allowed me to take my pixel hobby in a new direction.

(this pic has floated around the interwebs a bit)
(http://payload.cargocollective.com/1/0/10186/960495/03_PhysicalFiction_InBed.png)
(http://payload.cargocollective.com/1/0/10186/960495/01_setting_the_base.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 07, 2011, 01:09:35 am
SOCKS ROCKING
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on July 08, 2011, 04:20:54 pm
process (http://www.youtube.com/user/DennisBusch#p/u/0/0PMgC338ivI) (I realized the flawed logic with the crutch for a non-walking underwater creature only after I was done already)

(http://img269.imageshack.us/img269/51/2011070802.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on July 10, 2011, 02:10:45 pm
I have a question (ok technically two questions) for everyone on here:
(http://img856.imageshack.us/img856/3936/20110710.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 10, 2011, 02:14:13 pm
No.

I just draw.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on July 10, 2011, 02:34:32 pm
Actually when I was feeling down about my drawing I did a page full of circles.

I'm not sure if it helped, but it helped me feel better.  :P
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 10, 2011, 07:21:56 pm
I do not do stroke practice but I do pay a lot of attention about how my hatching overlaps, at which pattern and tempo and curve and so on. A lot of different effects can be achieved, texturally, by being mindful on that level.
Title: Re: Official OT-Creativity Thread 2
Post by: HughSpectrum on July 12, 2011, 08:45:44 pm
(http://img59.imageshack.us/img59/8421/pastelpicprototypescale.png)

Trying to proto-type an image on my computer that will eventually turn into a pastel drawing.  I'm content with the way it is progressing but I am no expert on composition and I tend to "feel" my way through it.

EDIT: Updated the picture.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 13, 2011, 04:25:38 am
Some art drivel from me for you
Compositionally, you're certainly "weighted" unevenly to the right, Master of Kittens. While doing this might work in some cases (there are no constants/concrete rules in composition, only governing principles) I don't think it's workin' here. It just feels like the canvas need to pan to the right. I suggest expanding the canvas to a more rectangular ratio - 16:9 is something we're all accustomed to at this point in time (it's the typical "widescreen" screen ratio). Center the object of interest or set it on one of the "thirds", using that thar rule of thirds.

___

OH NO: I think my virus scanner thing is pickin' up helm's gfx!
(http://i.imgur.com/XFTob.png)

___

BUT, in happier news (and also strangely Helm-relevant) I made baklava. Enough sugar to kill a diabetic should he simply gaze upon it.
(http://i.imgur.com/jywIc.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 13, 2011, 10:04:45 am
it's a false positive.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on July 13, 2011, 11:13:54 am
Indeed, Thrustburst is clean, but some heuristics algos think it is a worm or trojan.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on July 13, 2011, 11:58:05 am
Thanks to everyone who responded to the stroke practice question and for sharing your thoughts on that.
-
I've had virus scanners report false alarms sometimes as well, even on .exe files built by myself but only after I had used some executable packer/encrypter like upx. Maybe the antivirus software thinks it's malicious because it detects some code in the packed executable which unpacks other code into memory and runs it from there (which I can see could be seen as a potential threat especially in the case the antivirus software is incapable of unpacking the code itself and of analyzing that new unpacked code instead).
Title: Re: Official OT-Creativity Thread 2
Post by: HughSpectrum on July 14, 2011, 12:20:55 am
I didn't want to completely center the picture on the "top" but I did eventually find it beneficial to pan it just a little bit (and I made it "widescreen" since this will be landscape and I didn't think about my canvas size when making a new file).  I instead tried to balance out the picture by toning down the sunlight and it hitting the top.

(http://img269.imageshack.us/img269/6243/pastelpicprototype.png)

I want to start making the on-paper version of this soon, though.  I'll apply any future suggestions in an improvised and on the fly manner.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 14, 2011, 08:22:26 am
sketched out a nightmarish creature... time for sleep now...
(http://dl.dropbox.com/u/13350050/birdmonster_sketch.png)
Title: Re: Official OT-Creativity Thread 2
Post by: malkomk on July 19, 2011, 11:02:59 pm
Made this with Grafx2 + my mouse. Would like some critique, especially on the proportions & anatomy.

(http://i.imgur.com/flUdA.gif)

EDIT: I'm aware that the legs are too short & the top body is too long. I'd correct it, but I'm feeling too lazy right now.  :sigh:
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on July 20, 2011, 07:25:35 pm
indigo was this your ref: http://www.characterdesigns.com/bandaid/content/artists/136/155/Executioner.jpg (http://www.characterdesigns.com/bandaid/content/artists/136/155/Executioner.jpg) x'D nah... only some similarities.. tho pretty similar design
Title: Re: Official OT-Creativity Thread 2
Post by: Ai on July 21, 2011, 03:24:53 am
Made this with Grafx2 + my mouse. Would like some critique, especially on the proportions & anatomy.
Here's a crit: When trying to learn the basics, use tools that are more effective than 'a bar of soap'.
Not to put too fine a point on it, if you are trying to learn basics like proportion and anatomy, you ought to be working with tools that let you draw effectively and quickly, so you can make, spot, and fix mistakes rapidly. If those tools != a tablet + paint program, then it's pencil and paper. A mouse, quite simply, is not a drawing tool.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on July 22, 2011, 01:16:53 pm
(http://www.nabyn.com/_p/2011/7/12/Atnas-369-13777.png)

Some avatar attempts. The first one is haha serious lumberjack and didn't look like me. The second was too sassy. The third was just right! c:
Title: Re: Official OT-Creativity Thread 2
Post by: Batzy on July 25, 2011, 07:54:10 pm
huzzah... i never ever haven't liked sketching but recently i've been trying to skill up mah general art in order to become better with art overall  :-[
so these may look like their done by a 8 year old kid??? damn i suck  :lol:

(http://i54.tinypic.com/20tnlat.png)

cheers....  :)
Title: Re: Official OT-Creativity Thread 2
Post by: st0ven on July 26, 2011, 04:28:28 am
some nice pieces since ive last checked :)

Ive been doodling this off n on for a couple weeks, but admittedly way more off than on. i think i like where its at for what it is so i thought id share it.

(http://www.spriteart.com/junk2/sacred_gate2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 29, 2011, 08:34:02 pm
Steve, you make me wanna paint!

nice little WIP!

His lower robe has some very airy gradation/blurring, you just using softer brushes there? Cool job on the clothing material overall! Natural looking.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on July 30, 2011, 02:32:00 am
Damn st0ven, that's one sexy painting. Better than I can do. My only problem is that the face seems a bit... Out of character. I'm thinking the head should be tilted upwards more, perhaps to represent meditation, and the face should reflect that. The eyes could be closed as well. And maybe toss in a few leaves in a spiraling breeze to add to the point? Can't wait to see it colored (if you're going to color it at all). ;D

On the topic of digital paintings, here's something I recently doodled out. Was a bit confusing at times. I'm still used to pixels.

(http://i.imgur.com/7TK0N.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 08, 2011, 03:12:43 pm
cheap watercolor on cheap printer paper applied with a cheap brush, scanned with an ancient re-branded mustek scanner with a hacky Windows 2000 driver running in a 32bit Windows XP virtual machine under a 64bit Windows 7 Ultimate host
(http://www.dennisbusch.de/shared/2011_08_08_scan_resized.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on August 08, 2011, 07:59:46 pm
All the crappy didn't stop it from being a nice painting. :]
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 09, 2011, 04:19:23 pm
Thank you Ryumaru. :)

edit/append:
Another watercolor painting with a little bit of opaque white here and there. Same old subject. Is my mind trying to tell me something by thinking about the same stuff all the time?
(http://www.dennisbusch.de/shared/2011_08_10_scan_resized.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 10, 2011, 05:23:20 pm
When my thoughts default to the same thing over and over I get pissed off, feeling uncreative. Many popular artists have recurring motifs in their art, which I think leads to increasing their "identity" or "style", as an artist, but for my own work I try to avoid it.

Love the second forest scene there. Explore it some more. Paint some views from inside looking out, instead of outside looking in. Just a random idea. Less outlines I'd recommend; rely more on lighting conveying shapes/forms. And keep up the crazy color, dude!
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 11, 2011, 01:09:03 pm
Thank you for that comment and for the suggestion to add some variation and a different point of view. I'll see what I can do (although now it's starting to feel like an obligation which makes the thought of swinging the brush somehow less enjoyable/desirable; I don't know, maybe I'm just weird and as soon as I think that someone expects something from me my mind goes blank/locks up (could be related to the mental exhaustion I've been diagnosed with a few weeks ago too)).
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 11, 2011, 01:38:32 pm
No, I typically exhaust people.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 11, 2011, 10:04:57 pm
Hehe, no it's just me. My mind has already started thinking about the "from inside" view and I think I'll try some of the other brushes which came with the 15(edited,previously said 20 but counting them revealed it was only 15) brushes for 1,99 ? set I grabbed along with the 4,99 ? 12 watercolors plus opaque white set. I'll also try a different rendering approach, starting from the far back to the front this time, which means it will take longer because I will have to wait for the individual layers to be really dry before I can put on the next one. The watercolors appear to be not pure water colors (which are normally not opaque) but a bit different kind of colors which still need water to dissolve them and to be able to apply them with a brush but they seem to be opaque when applied over an existing (dry) area of another color.
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on August 13, 2011, 09:21:33 am
(http://www.deviantart.com/download/252417487/sketch_12_8_11_by_forsakengeti-d46a6kv.jpg)

New tablet :D just testing the waters last night, haven't done large pieces for a while.
Edit: just fyi, I'm well aware of the anatomy issues (flat face, borked right eye, etc). Criticism is welcome, but don't go too overboard as it's more of a doodle than Serious Business.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on August 13, 2011, 07:30:19 pm
The only problem I have with your work is that you always seem to misplace shiny anime eyes on top of grizzled veterans quite a bit. The colors are very nice in this, however! Very warm and earthy.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 13, 2011, 09:55:06 pm
inside out forest border, watercolor on printer paper, attempt one: epic fail

(http://www.dennisbusch.de/shared/2011_08_13_scan_resized.png)

observations (some of them seem like no-brainers in hindsight):
* rendering back to front is a lot of unnecessary work (large areas get painted over three or more times)
* rendering back to front does not agree well with the paper (get's very soaked very fast)
* watercolors are only opaque when applied with an almost dry brush
* watercolors appear darker and more saturated directly after application
* sometimes it feels like a "good" combination of color clusters is more important than their individual shape
* painting without planning ahead results in muddy areas which are hard/impossible to fix
* cheap effects like "shinies" can not save poorly rendered flat shapes
* I can not wing perspective properly (should construct it carefully next time)
* crude brushes are crude and should be used for large color patches and not for details
* an even number of anything does not feel natural at all
* to make the forest appear dense there should be a third layer of trees in the front and the existing trees should be horizontally closer together and there should be bushes and fern-like plants below them
* to break up the monotony in the ground, some rocks and shrooms should be added and some twigs and leaves
* the sky should turn gradually brighter towards the horizon
* there should be some details (single trees, rocks) in the background to give a better sense of the endlessness and depth of the plains
* painting non-digitally is harder but feels more satisfying than dragging a plastic pen over a tablet
* brush strokes should be planned and executed one stroke at a time and they should follow the surface volume of the subject being painted
* the image in my head before applying any color at all to the paper is altered by the process of painting it and adapts to limitations in tools and skill
* the longer I stare at an area in the finished painting or even the whole one, the more I like it, even if at first it looked hopelessly poorly done (must force brain to not accept shit)
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on August 14, 2011, 10:58:27 am
The only problem I have with your work is that you always seem to misplace shiny anime eyes on top of grizzled veterans quite a bit. The colors are very nice in this, however! Very warm and earthy.
Hahah, perhaps. Eyes are pretty shiny in my experience though, just perhaps a little less than I tend to portray them. Glad you like the colours, I was happy with them too :)

edit; oh yeah also

(http://www.deviantart.com/download/252764303/stone_toss_animation_14_8_11_by_forsakengeti-d46hm6n.gif)
Lazy but pretty fun to put together.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 14, 2011, 07:04:19 pm
I'm starting to feel a tiny glimpse of a sense of control over the brushes and the colors. I've also noticed that mixing any of the watercolors with the opaque white not only makes it brighter but also opaque (yes, this reads like a no brainer too) which is how I managed to apply the lighter spots on the trees this time (in the previous image I tried to do that without opaque white just by placing layer over layer over layer of the same color which lead to some very uncontrolled color patches) and also for some of the grass.

(http://www.dennisbusch.de/shared/2011_08_14_scan_resized.png)

I've also started to create a 16 color palette based on those watercolors I got (picture of them is here (http://www.dennisbusch.de/shared/tuschkasten.png)) with the intention of using it for some pixel art. The watercolors I got seem to be the standard 12 industry norm (DIN 5023:1989-02) colors used in basic art education classes in German schools plus opaque white.

(http://www.dennisbusch.de/shared/dbPalette.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Ai on August 15, 2011, 01:28:00 am
Dennis: Ever done Spectrum pixel-art? Cause your paintings *and* that palette remind me a lot of a less saturated, more painterly spectrum-ish style.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on August 15, 2011, 04:55:07 pm
I'm starting to feel a tiny glimpse of a sense of control over the brushes and the colors. I've also noticed that mixing any of the watercolors with the opaque white not only makes it brighter but also opaque (yes, this reads like a no brainer too) which is how I managed to apply the lighter spots on the trees this time (in the previous image I tried to do that without opaque white just by placing layer over layer over layer of the same color which lead to some very uncontrolled color patches) and also for some of the grass.

[img]http://www.dennisbusch.de/shared/2011_08_14_scan_resized.png[/img

I've also started to create a 16 color palette based on those watercolors I got (picture of them is here (http://www.dennisbusch.de/shared/tuschkasten.png)) with the intention of using it for some pixel art. The watercolors I got seem to be the standard 12 industry norm (DIN 5023:1989-02) colors used in basic art education classes in German schools plus opaque white.

[img]http://www.dennisbusch.de/shared/dbPalette.png[/img

Excuse my crudeness but these are fucking awesome! :) Makes me want to try it myself, would you mind taking a picture of the brushes you used? I can't remember the last time I did watercolor, probably art class in the eighth grade. Also what kind of paper would be ideal for watercolors?
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 15, 2011, 06:59:44 pm
Dennis: Ever done Spectrum pixel-art? Cause your paintings *and* that palette remind me a lot of a less saturated, more painterly spectrum-ish style.

No, I've never done any Spectrum art. Maybe the Spectrum engineers took inspiration from some standard paintbox as well.

Excuse my crudeness but these are fucking awesome! :) Makes me want to try it myself, would you mind taking a picture of the brushes you used? I can't remember the last time I did watercolor, probably art class in the eighth grade. Also what kind of paper would be ideal for watercolors?

Thank you for being so crude.  These are the color+brushes (http://www.dennisbusch.de/shared/paintboxandbrushes.jpg) I used. In the top magnification are the ones used in the last painting. The ones in the bottom magnification I haven't used yet. They look like pretty standard brushes to me and they all came in a set of 15 brushes. All together I think I paid 7 Euros for the brushes and the colors. Those are my first watercolor paintings since probably 14 years ago. As for an ideal paper, you'd probably want "the heavier the better" because when it gets soaked with water it deforms a bit (gets all wavy and stops being perfectly flat). I'm currently using only standard plain office printer paper (80 g per square meter).
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 16, 2011, 04:46:43 am
OH yeah I'm lovin' those alien colors. Could you crank up the fantasy design feel to compliment the color theory?

In PS, try Image > Adjustments > Vibrance to boost the saturation of your scans, with two very intelligent sliders. Don't use Hue/Saturation.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 17, 2011, 03:10:02 pm
OH yeah I'm lovin' those alien colors. Could you crank up the fantasy design feel to compliment the color theory?

In PS, try Image > Adjustments > Vibrance to boost the saturation of your scans, with two very intelligent sliders. Don't use Hue/Saturation.
It certainly would not hurt to try that in my next painting (making it more fantasy-ish). Unfortunately I can not afford Photoshop, so I can't try that vibrance thing.  The adjustments I made after scanning were done in PaintShopPro8 and XNview and I tried to make the image appear as close as possible to the real painting on a bright TFT screen by holding the painting next to the screen and playing around with contrast and brightness and some auto-correction features.

Meanwhile, I've been testing/adjusting the 16 color palette a bit.

Using the following arbitrary restrictions...

(http://www.dennisbusch.de/shared/tiledTreesRestrictions.png)

...I wasted way too many hours (progress gif (http://www.dennisbusch.de/shared/tiledTreesProgress.gif)) into this (which turned out quite boring which I think is mainly due to the perfectly vertical tree trunks):
And after that was done I tweaked some of the colors, so they'd look ok on this old CRT monitor here.

(http://www.dennisbusch.de/shared/tiledTrees.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on August 17, 2011, 07:41:11 pm
I REALLY liked the brown forground a lot more than this blue one. It changes the whole image to have such a warm and earthy color grounding the trees, and I quite liked it!

Why not use the blue for detailing the front trunks like in the painting? I'm enjoying your exploration of this whole subject, keep it up! c:
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 18, 2011, 12:58:15 pm
I REALLY liked the brown forground a lot more than this blue one. It changes the whole image to have such a warm and earthy color grounding the trees, and I quite liked it!

Why not use the blue for detailing the front trunks like in the painting? I'm enjoying your exploration of this whole subject, keep it up! c:
I tweaked the palette some more, pulled down the saturation on some colors, made the grays neutral and fixed some brightness issues. Then I changed around some of the colors(giving you back the brown which you liked) in the tiled trees but that's where I'm abandoning that image (http://www.dennisbusch.de/shared/tiledTrees2.png) before starting to detail it like the painting. I had already started detailing the front trunks in the first version but I removed all of that again, because I then would have had to detail the other trunks as well and that would have become nearly impossible under the chosen restrictions (also, the image/composition is too boring to fix and I'm thinking of redoing it completely from scratch with less 2D-ish trees(those are especially obvious in the tree tops, which should actually appear like viewed from below instead of the side view they are in) and more curved trunks).

Another attempt at a painting (http://www.dennisbusch.de/shared/2011_08_18abandoned.jpg) I also abandoned. The brushes and my skills are not up to do the fine details necessary to make that work at that size. Also, this time I had chosen a really heavy (200g/m?) coated paper meant for inkjet photo prints and the problem with that is that the watercolors don't hold easily on it, due to the coating and it's impossible to paint color over color on that paper because upon applying the next color, the one previously applied dissolves again, leaving unfixable white holes in the painting and the brush just ends up pushing the color away instead of it sinking into and staying on the paper. Another problem is that the pencil lines, drawn for planning what goes where, are too strong and they show through the paint. This whole painting was a rather frustrating experience.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 19, 2011, 02:39:11 pm
progress gif (http://www.dennisbusch.de/shared/tiledTrees3progressFull.gif)

restrictions (changed palette since last one):
(http://www.dennisbusch.de/shared/tileRestrictions.png)

tile art:
(http://www.dennisbusch.de/shared/tiledTrees3.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 19, 2011, 05:34:43 pm
Quite charming. Try to make something like a face or a figure with it, and try to make it as representative as you can within these means.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 21, 2011, 10:20:49 am
A challenging task that is. Here's what I've got so far:
(http://www.dennisbusch.de/shared/tiledFigureWIP.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 21, 2011, 10:35:01 pm
HOLYWHATTHE
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 22, 2011, 01:23:36 pm
What? Don't tell me you've never seen a "pregnant curly haired lady in a white dress with a brown hat crossing the river". It is a perfectly ordinary everyday scene. (progress gif (http://www.dennisbusch.de/shared/tiledFiguresProgressFull.gif))

(http://www.dennisbusch.de/shared/tiledFigures.png)
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 22, 2011, 04:51:31 pm
Hm, I think your workflow is not ideal for this and the form ends up lacking.
I would try to rather make a solid base without caring for the restrictions, as in blocking in the main shapes, get solid form, and then work over that and rule it in from there.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 22, 2011, 05:49:37 pm
Thank you for those hints. I'm really unhappy with the result (wish I'd never even started it but I will leave it there as evidence for my failure) and I didn't know where I was going with that image. I started with a face and a hat and then just kept adding stuff without really knowing what I was doing. Now I'll wait for inspiration to strike and I will not try to create another image without inspiration (or I'll go back to practice basics).
Title: Re: Official OT-Creativity Thread 2
Post by: st0ven on August 25, 2011, 04:46:30 am
dennis - sweet paintings i really like how they were developing. you could sense that you were definitely gaining more control as each piece progressed.

I dont have much creative juice goin these days, but i tried to push some out anyway :/ Definitely WIPish, will hope to build on it when i have a bit more time.

(http://www.spriteart.com/junk2/mermaid_forlorn1.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 26, 2011, 11:44:06 am
dennis - sweet paintings i really like how they were developing. you could sense that you were definitely gaining more control as each piece progressed.
Thank you for that comment. It feels really good to read something nice every now and then (especially now that I'm dealing with mental exhaustion/depression/burnout and I just want to sleep all the time).

I dont have much creative juice goin these days, but i tried to push some out anyway :/
I know the feeling and I hate it but if you keep forcing yourself over a long period of time (years) you'll end up in a very bad state where you might not be able to do anything at all anymore (of course I'm projecting my own experience here) and that's a scary state to be in. Hm... your fish lady looks kind of depressed, vulnerable and broken, coincidence?
Title: Re: Official OT-Creativity Thread 2
Post by: Eggnogg on August 27, 2011, 02:44:32 am
Dennis, I absolutely love that kind of technique! It looks so exciting *_* .

(http://fc03.deviantart.net/fs70/f/2011/238/a/f/living_amongst_the_trees_by_the_eggnogg-d47v5d3.jpg)
I think the edges of the paper make the whole thing look kind of jagged and indented. I drew the cut-out lines on the other side and used a design knife to cut out the shapes. Any suggestions on how to fix that issue? Anyone else here done paper-cutting before? Criticism greatly appreciated. Diorama paper-cutting is tonnes of fun! Because these look so interesting with a light behind them, I'm thinking of constructing a lantern with this technique. Any suggestions on a scene?
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on August 27, 2011, 07:25:33 am
(http://www.deviantart.com/download/255237638/sketch_27_8_11_by_forsakengeti-d47ymme.jpg)

Study Break
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 28, 2011, 06:13:36 pm
I think the edges of the paper make the whole thing look kind of jagged and indented. I drew the cut-out lines on the other side and used a design knife to cut out the shapes. Any suggestions on how to fix that issue?
Maybe draw the cutout lines on the same side which will be seen by the viewer, so that the edges will curve away from the viewer instead of towards him. Either use an eraser to remove the lines or always cut along their inside, so no lines end up on the pieces you use. It might also help to use colored paper to take the attention away from the edges.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 30, 2011, 09:55:06 am
making of: making of 0.1 (http://www.youtube.com/watch?v=SATebY26dLI) / making of 0.2 (save/load feature added) (http://www.youtube.com/watch?v=bWl9Fn-jMrg)

PETSCII paint 0.1:
(http://www.dennisbusch.de/shared/petsciipaint01.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on September 04, 2011, 01:10:12 pm
(http://www.deviantart.com/download/256677677/self_portrait_4_9_11_by_forsakengeti-d48thrh.jpg)

Working on rendering a bit. Unhappy with the eyes and throat mostly (they look unfocussed and withered respectively), and perhaps the lips a little.
Self portrait.
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on September 17, 2011, 08:22:41 pm
(http://img.photobucket.com/albums/v697/huzba/strandead_1.jpg)
Had to let out some scifi after a long period of stupid funny cartoon stuff...
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 20, 2011, 10:16:53 pm
Beautiful!

Hope you post the finished product.

(can't say I like the play on words there though, hehe)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on September 23, 2011, 07:59:05 am
Huzba: very nice :] would love to see it finalized.

I was inspired by some samurai jack animation backgrounds and I had some poster paints I wanted to try and learn to use:
(http://i.imgur.com/PrYep.jpg)
This then prompted me to try some more backgrounds, as it's a weak point of mine. And to further my own punishment, decided to do them purely from imagination. I'm really satisfied with the results:
(http://i.imgur.com/ihMHm.jpg)

(http://i.imgur.com/Dbx0s.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Jeremy on October 03, 2011, 05:17:00 am
Real atmospheric, Ryumaru. I love the almost cross-hatching effect on the first one.

I did some giraffe skulls (graphite, watercolour, photoshop)

(http://i.imgur.com/zPLcG.png)

(http://i.imgur.com/5xTHt.png)

(http://i.imgur.com/eNfZs.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on October 08, 2011, 05:34:10 am
(http://fc06.deviantart.net/fs71/f/2011/276/e/1/sketch_4_10_11_by_forsakengeti-d4brdwf.jpg)
A grungy portrait, intended to be some ageing rocker reflecting on life or something.

Essentially a painting study. The hair was good fun. Ear's a bit low and big. Could have done with a bit less bloom on the light stuff in retrospect.
Title: Re: Official OT-Creativity Thread 2
Post by: ZoSo on October 23, 2011, 05:24:56 pm
Some of the album arts for my upcoming and released albums!

http://www.facebook.com/sebastianbrkic
Check out my music there or at iTunes or Spotify just search of Sebastian Brkic if you're interested.

But yeah, here are the album arts :). Tell me what you think!
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/296678_293059507378940_192942354057323_1208897_1220547169_n.jpg)
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/312034_274918759193015_192942354057323_1131881_480069533_n.jpg)
(http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/313740_269836596367898_192942354057323_1112054_6435582_n.jpg)
(http://a4.sphotos.ak.fbcdn.net/hphotos-ak-ash4/264797_234438249907733_192942354057323_959741_2996952_n.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 02, 2011, 05:40:02 am
It still (http://www.wayofthepixel.net/pixelation/index.php?topic=5006.msg121611#msg121611) grows . . .

(http://i.imgur.com/NXGCV.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: surt on November 02, 2011, 06:43:09 am
Giger's dinner plate?
Title: Re: Official OT-Creativity Thread 2
Post by: Jeremy on November 02, 2011, 09:58:00 am
gross :crazy:

Lovely wet effect, the creature is actually my least favourite bit. I know it's the light source, but it seems almost pillowy.

(http://i.imgur.com/bjzd7.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on November 02, 2011, 10:10:17 pm
It still (http://www.wayofthepixel.net/pixelation/index.php?topic=5006.msg121611#msg121611) grows . . .

Looks like a 'lil baby Evolution Chamber. Kinda!

(http://i.imgur.com/19xE9.png)

Regardless, it's CUTE!

Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on November 08, 2011, 12:15:43 am
Haha, Mathias - love it. Giger's Dinner plate comment gets an invisible upvote.

Been working on a site revamp off and on forever. Made a big push toward it this week (http://imgur.com/a/Kevun), and a pal who is much better suited to the task will be coding things together based off the PSDs with a custom CMS in the coming weeks.  I think it will be the first time in 2 years that my webspace was used for something other than hosting my email and having a lazy linkback image host for my client needs.

Made these characters for it for use with the header (top dinosaur) and the rest of them for random selection on the footer at each pageload for where a twitter feed snippet will display as a speech bubble coming out of whichever one comes up.

(http://i.imgur.com/74eFg.png)

Sorry, not pixel art, but I'm faster in other mediums and this site has been dragging ass for long enough :P

Title: Re: Official OT-Creativity Thread 2
Post by: big brother on November 08, 2011, 01:00:08 am
Good to know I'm not the only dinosaur that pixels.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 08, 2011, 12:32:53 pm
Aha site redesign! And you updated your branding. Funny, I just sat down today to do the exact same thing today. Been a long time coming. I like the new site design. And I see you took it upon yourself to accurately translate the verbose filler latin. That's . . . great.



Jeremy, I know what you mean about pillowy, the perspective is supposed to be from a camera poking into the egg which is shining the light, probably a bad idea to begin with. That's a neat iconic poster. Bugs me a little the two pyramids are offset from each other a bit; unnecessarily complicates it.
Title: Re: Official OT-Creativity Thread 2
Post by: Dex on November 13, 2011, 07:37:43 pm
(http://i.imgur.com/79s6O.jpg)

(http://i.imgur.com/N4OJ0.png)

some recent stuff from AP art. the oil painting sold at an art show and won people's choice award (which also had a cash prize) in said show!
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on November 20, 2011, 09:20:06 am
Quick landscape, around 40 mins:

(http://i.imgur.com/fHdkl.png)

It's the first landscape I've done in a while, still very rough around the edges. Used Corel Painter, fine point pen tool. May refine later.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 21, 2011, 03:52:43 am
Nice stuff Dex. Hehe it's funny how much that landscape reminds me of your pixelled landscapes. Very similar techniques going on.


Pistachio, 40min really? That looks like 4min. I can barely tell it's a landscape at the moment. Take a 1px pencil to that!
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on November 27, 2011, 04:02:18 pm
I decided to draw one Dark Souls character on this piece for each 10 deaths. Now at a point where I'm not sure when it should be called done.
(http://img.photobucket.com/albums/v697/huzba/preparetodie5.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 27, 2011, 11:26:03 pm
I decided to draw one Dark Souls character on this piece for each 10 deaths.

What? I guess I don't know what game/movie/thing this draws from.



I really like it. Very partial to collage type drawings like this.

Some crit:

-No focal point weakens overall impact
-Woman in white feels dissonant because she differs from everything else. It's as if she's trying to be the focus of all this but she crowded in like everyone else.
-There are parts with much more polish than other parts. This alone renders the image "unfinished", IMO.
-The obvious color mode painting is very digitally tell-tale (heads of bottom-left ghouls, chin of bottom-right snake/dragon, etc)
-Palette is tastefully muted except for certain parts, which gives the impression of lack of control while painting (snake/dragon's green color, ghouls' deeper blues, etc)
-Top-middle mega knight looks more like he has a shrunken head than foreshortened and towering over everyone.


Really fun to look at.

Title: Re: Official OT-Creativity Thread 2
Post by: Helm on November 28, 2011, 12:55:20 am
you really should play Dark Souls. It's the best game of the decade.

The top knight does have a tiny head in the game too. The rest of your critique stands. Give the woman in the middle a warm palette and she'll pop out.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 28, 2011, 05:05:35 am
Looked it up.

Stunning.

I get it now - "I decided to draw one Dark Souls character on this piece for each 10 deaths" - Dying is literally an intended game mechanic. Awesome.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on December 01, 2011, 10:10:33 pm
@Zoso that top tree you posted man, all the right colors, very nice design. The text at the top is unreadable but hey! awesome art.

havent really done much photomanipulation before but this was really fun to mess with:

(http://lolipopsicle.com/uploader/uploads/FEESAMAY.gif)

source image (http://s3.amazonaws.com/kym-assets/entries/icons/original/000/004/161/94095-1-1.jpg?1307482298)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on December 21, 2011, 09:35:03 pm
Tried to address the issues. It was really relieving to paint in just black and white, but it makes adding hues really difficult. So B&W painting really just postpones the inevitable struggle with color.
http://img.photobucket.com/albums/v697/huzba/preparetodie6.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on December 21, 2011, 09:47:18 pm
Atnas, what the CrAp! hmm . . .

huZba yeah man, your edits are good. I overlaid v1 over v2, good modifications.


Title: Re: Official OT-Creativity Thread 2
Post by: anoxic on December 25, 2011, 12:09:15 pm
@Zoso that top tree you posted man, all the right colors, very nice design. The text at the top is unreadable but hey! awesome art.

havent really done much photomanipulation before but this was really fun to mess with:

(http://lolipopsicle.com/uploader/uploads/FEESAMAY.gif)

source image (http://s3.amazonaws.com/kym-assets/entries/icons/original/000/004/161/94095-1-1.jpg?1307482298)

You reversed his face?!  :D
Title: Re: Official OT-Creativity Thread 2
Post by: Kcilc on January 06, 2012, 11:30:38 pm
http://img.photobucket.com/albums/v350/Daroge/GirlPolisj3.jpg

I finally decided to really play around with a tablet I got for Christmas, and I must say, tablets are awesome!

Now I need rest before I finish this picture... I'm very afraid of tackling the hair.
Title: Re: Official OT-Creativity Thread 2
Post by: Geti on February 07, 2012, 08:02:41 am
treefart:

(http://www.deviantart.com/download/282115206/lowpoly_3d___tree_by_forsakengeti-d4nyphi.png)

87 faces, 130 tris. Probably around 240 tris counting double sided geo twice.
128x128 diffuse+alpha.

need to get back into painting :/
Title: Re: Official OT-Creativity Thread 2
Post by: SplatPixel on February 09, 2012, 08:50:20 pm
been forever since i came to this site. wish i still knew how to do pixel art, heh. its good to see how a lot of you guys have grown, everyone here is still amazing.

heres a recent character concept i did

(http://img685.imageshack.us/img685/9064/shadowshun.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on February 10, 2012, 02:48:34 am
Ahh splat pixel, you were a huge inspiration when I was a pixeling youngin'! It looks like you've grown a bit too :] Your anatomy is looking much more sculpted which gives credibility to the slim stylization.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 10, 2012, 03:12:46 am
Yeah look at that anat, nice. Oh . . . will my anat ever level up . . .

Love the subtle texturing in the garb, gives a pleasant effect. Very cool outfit concept, on right. Impressed.
Title: Re: Official OT-Creativity Thread 2
Post by: alkaline on February 10, 2012, 10:16:13 am
very nice, splat. the anatomy and rendering looks real slick. he looks a little hoof-footed though, maybe something to do with his right leg's shading or the shape of the feet, dunno. something like that
Title: Re: Official OT-Creativity Thread 2
Post by: Jeremy on February 13, 2012, 04:03:42 am
Punlarious t shirt design
(http://i.imgur.com/NjnfO.png)

@SplatPixel: Nice work, I too love the texture overlay. I think the toes are a bit stubby though :P
Also, unrelated, did you pixel the original PBJ Time banana or just the green guy (http://www.pixeljoint.com/pixelart/12682.htm)? :o
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on February 13, 2012, 07:04:03 am
Haha, awesome design, Jeremy. Marx beard is ridiculous.


(http://i.imgur.com/udtgN.png)

Trying to find some way to bring this illustration together more cohesively. It's a tattoo design for somebody that will go on the front-facing part of the shoulder and a chain will come from the top of the watch to extend over onto the arm. I'm no tattoo artist, but I want it to convey as a readable graphic with a clean line style. It feels like the clutter of parts blasting out is making it too busy though.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 14, 2012, 04:34:43 am
Nice job on the perspective angle of each piece. Do you have a method of using 3D software to get your lines/planes, right?

The heart reminds me of a Zelda heart container, from Ocarina of Time.

Worried about the detail level, and the tattoo blurring too much over time, which they all do, to some degree.

No pin thingy in center of watch face for hands to connect to?

Will this not be colored?

You could add some background effect of some sort. That would help unify things. You could utilize the meaning of Design itself - starbursts.

Also, it all fits a little too conveniently into an obvious square. I would expect a more horizontal/landscape layout, since the watch is springing open to the left. Minimize the watch, mininze the watch face, make the heart bigger (supposed to be the focal point, right?) and also give the heart a little tilt so it's perpendicular with the spring attached to it launching it forward. Some speed lines?


yep
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on February 23, 2012, 08:44:13 pm
Anyone playing Starcraft II around here? I'm currently making a 1V1 melee map. If you play it (most easy way to find it on battle.net is to search for 'oceanic' when starting a custom game //edit: seems the map is only available on the Europe battle.net as maps are region locked to the account of the author (damn)//) I'd like to hear your thoughts about it. Also, if you could send me the replays that would be great.

Of course, since this is an art forum, feedback of any kind concerning the aesthetics of the map are most welcome too though please also keep in mind balance with respect to different races(and their feasible in-game strategies/tactics). I tried to design the map with a variety of different tactics in mind for each race.

Here's an annotated image of the map, so you can think about your strategy before playing it:

(http://www.dennisbusch.de/shared/OceanicMountain04_annotated.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on February 26, 2012, 04:50:11 am
Nice job on the perspective angle of each piece. Do you have a method of using 3D software to get your lines/planes, right?

The heart reminds me of a Zelda heart container, from Ocarina of Time.

Worried about the detail level, and the tattoo blurring too much over time, which they all do, to some degree.

No pin thingy in center of watch face for hands to connect to?

Will this not be colored?

You could add some background effect of some sort. That would help unify things. You could utilize the meaning of Design itself - starbursts.

Also, it all fits a little too conveniently into an obvious square. I would expect a more horizontal/landscape layout, since the watch is springing open to the left. Minimize the watch, mininze the watch face, make the heart bigger (supposed to be the focal point, right?) and also give the heart a little tilt so it's perpendicular with the spring attached to it launching it forward. Some speed lines?


yep

Thanks for the writeup! You're correct in thinking Zelda heart container.  She asked for a specific version of it, so I just overtraced a version that was close enough to the perspective:

(http://i.imgur.com/7CkX8.jpg)

Been busy with side work and home crap so sorry for not addressing the response you so nicely spent time on :D Here's an update:

(http://i.imgur.com/tImVH.png)

As for perspective, I just eyeballed it. Later remembered that Illustrator has perspective grids you can customize and toggle so I checked it here and there after drawing it up and was pleased enough with the result.

The squarish-ness about it I knew would be lessened once I added the chain to it. This will extend from the shoulder-ish area onto the arm. Still though, good to make it less contained for the watch section itself, so thanks! I cut down on some clutter a bit, but most tattoo artists that would be worth going to would alter the design for the best interests of translating into a good tattoo so we'll see what they say once it's actually brought in, and alter ourselves before committing to getting it inked if need be.

To start, and maybe even for good, it will not be colored and I wanted to keep that in mind to cut down on overdoing things to allow for room to color it, but still wanted the lines to be well enough to hold their own.

Mockups! (she wanted sizes changed after I showed it plopped down as lineart, wanted the clock to be bigger, heart smaller. Aw well!)

(http://i.imgur.com/mx7UE.jpg)
(http://i.imgur.com/5qEKj.jpg)



---------

Cool map, Dennis! I have Starcraft II just because I wanted to appreciate it at a slow pace, single player, on easy difficulty because I'm terrible at RTS games. It looks like there's lots of room for different kind of strategy and challenges though. I'd be very worried defending so many openings, haha, but like I said - terrible at RTS games. I get too wrapped up in upkeep of things and stress out too easily :P. On US-Servers, though, so no luck to give it a whirl, sorry!
Title: Re: Official OT-Creativity Thread 2
Post by: Gatts on February 26, 2012, 06:24:21 pm
(http://fc02.deviantart.net/fs71/f/2012/057/f/0/annabelle_1_by_pa_giof-d4r1mvz.png)

trying to learn how to draw :G
Title: Re: Official OT-Creativity Thread 2
Post by: Xamllew on February 27, 2012, 11:57:21 am
You hair rendering is already off to a good start, face is looking pretty toon-ish though.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 27, 2012, 11:39:11 pm
Cool update, Carl. Nice job on the tattoo-ish style colorin' in the mockup.

(which Zelda is the heart container from? Majora's?)
Title: Re: Official OT-Creativity Thread 2
Post by: blumunkee on February 29, 2012, 09:45:32 am
trying to learn how to draw :G

You already know how to draw. This is good stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on February 29, 2012, 10:19:15 am
Cool map, Dennis! I have Starcraft II just because I wanted to appreciate it at a slow pace, single player, on easy difficulty because I'm terrible at RTS games. It looks like there's lots of room for different kind of strategy and challenges though. I'd be very worried defending so many openings, haha, but like I said - terrible at RTS games. I get too wrapped up in upkeep of things and stress out too easily :P. On US-Servers, though, so no luck to give it a whirl, sorry!
I'm not very good at multi-player either, still stuck in bronze ladder. :P Meanwhile, I've worked on that map some more (http://www.teamliquid.net/forum/viewmessage.php?topic_id=315216), made a few quite radical changes to accommodate for a major point of critique, which was the chokey-ness and yeah, like you, most players were concerned about the defense possibilities. The map is available on two more server regions now(America being one of them), published on those by Akinokaze under the name 'Oceanic Mountain'.

append March 6th:
A little banner I created for the map release (Paint Shop Pro 8 ):
(http://i.imgur.com/J8PEw.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on March 14, 2012, 04:32:18 pm
(http://lolipopsicle.com/uploader/uploads/12_march_14w.jpg)

Work really kills art for me, but then doing this I realized again how fun it is to just doodle. Tried to see where I'm at without reference... ouchie. Gonna work towards full body studies and more economic brushins. C:

and some brush pen sketches... horribly arranged.
(http://lolipopsicle.com/uploader/uploads/tons_ofsketchcrapw.jpg)

just floating heads...
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on March 17, 2012, 07:24:44 pm
@ Carl

(http://i.imgur.com/Z2Hdb.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on March 17, 2012, 11:14:18 pm
Hahaha, love it. Thanks <3

Can't find a bunch of my old dinosaur themed panels, but I did end up tossing the ones that I could in here (http://www.argylebox.com/portfolio/comics/).
Title: Re: Official OT-Creativity Thread 2
Post by: 9_6 on March 18, 2012, 03:16:13 pm
(http://i40.tinypic.com/oazs46.jpg)
Ref. (http://www.onlineartdemos.co.uk/misc_images/on-easel/siberian-tiger-6.jpg)
Trying to get the hang of charcoal. Third try.
I'm having trouble getting volume right which may be due to me not having one of those rubber erasers and not "getting" this very gestural type of drawing which is kind of new to me.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 13, 2012, 10:48:24 am
9_6: Looks nice. I don't think the lack of volume has anything to do with  rubber erasers or gestural drawing; the problem here is specifically the subject matter. It's extremely hard to convey volume with something like patterned fur without a really strong form lighting situation. try some simple still life objects with one light source and see how that goes.

Heres a quick little something for all my deadbird and project entropy fans:
(http://i.imgur.com/aCTcd.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on April 13, 2012, 06:35:26 pm
Oh Ryumaru I know you're an awesome painter and everything but you had to post that RIGHT NOW above my puny little tshirt design? XD

I think I consider myself a fan of entropy...what happened to it? didnt you have to deliver it like a WEEK after the last post you made? =/ is it eternally going to be WIP now or something?

BTW, I'm following your blog and that left hand painting of a mac on a bed is mind blowing, I felt very very puny when I saw that.


________________________________________________________________________________________________________________

I had posted about this design in the Off Topic thread but i figure here, I can atleast show it before people go to the link and somewhat kinda entice ppl to help me out :p

it's an entry for a thsirt design contest for The Dark Knight Rises, the coolest thing is if it were to make it to the top 3, Nolan himself would judge who of the top 3 should win.

Honestly guys, right now i'm not looking for the top 3, I'm looking to not go down with 4 puny little votes :p so please make an account here and vote for it.
http://www.designbyhumans.com/vote/detail/203347

(http://i1174.photobucket.com/albums/r618/conzeit/0DK00ArtPlce.png)
The obligatory tshirt mockup

(http://i1174.photobucket.com/albums/r618/conzeit/0Dk00Bane.png)
I wanted to do Bane as a ruler rather than simply a buff guy ; so I emphasized the attitude and the coat described in Lindy Hemming's brief about his wardrobe.

(http://i1174.photobucket.com/albums/r618/conzeit/0DK00baneBasarah.png)
and for the sake of completion here is Bane pre-warner’s revision, which had a my dabble at Calligraphy =)
the idea that I never fully developed, was to have the calligraphy coming out of a mass of people chanting for Bane, which is the closest thing to visualizing what it is like in the trailer, I figure that overwhelming support by people, that Authoritas is the biggest difference between him and Bats who is a complete underdog and never the public overtly cheering for him. But then WB came and said they didnt want ANY text on the image other than a quick quote so that went straight to the trash bin :p

(http://i1174.photobucket.com/albums/r618/conzeit/0DK00bats.png)
Batman as what his foes see him, "more than just a man" the archetypal shadow that attacks when you least expect it, also i wanted to throw in a little refference to that excellent moment in Begins where Bruce finally confronts his lifelong fear and makes a Tornado of bats

I do want comments BTW, just keep in mind it's already up for voting so no editing will likely be done....I didnt post it here as a WIP because honestly I find it overwhelming enough to try and fit all the ideas in my head into an image lately, so I dont feel like I am really in a position to take crits now...
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 13, 2012, 10:54:15 pm
Conceit: This is how far entropy got, complete with a horrible recording and odd opening animation. Progress is slow, I've been developing the concept more and I think its becoming more "holistic" or less disjointed.  I fully plan on finishing it and am determined not to have it be eternally WIP. It's also slowly been tying in with Deadbird on a backstory level but not to the point where they are dependent on each other.

http://www.youtube.com/watch?v=FBaEwkZtJss&feature=plcp&context=C442795bVDvjVQa1PpcFPsCmltLUOwXWtBsuP-HYwzYQpTXPl3aVY%3D

It's nice to know I have a follower! It's been a struggle but I've really been able to chase a successful image and not worry about finicky details. Theres no reason to feel puny, my shortcomings are much more abundant than my mastery and I'm constantly seeing there is so far to go and such little time to get there.

I think the Bane works well enough without the text anyway. The concept is nice but simplicity, especially in these cases, is often better.

I find the "transparency" of the white bats a little problematic as far as readability goes in the back. while it may make sense from a design and compositional standpoint I nevertheless find it awkward to look at. But the overall shape and composition is sold
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 20, 2012, 08:56:57 am
Carl, that tattoo done yet? This reminded me of it - found on dA (http://drayok.deviantart.com/art/OneWing-Steampunk-Key-140735134?q=boost%3Apopular%20meta%3Aall&qo=3)

(http://fc00.deviantart.net/fs70/f/2010/122/5/5/OneWing_Steampunk_Keyblade_by_Drayok.jpg)

Kinda koo. Has that crappy antiqued type of paint job, but the combination of elements is a dead ringer for that tattoo of yours; thought it was odd.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on April 21, 2012, 03:35:52 am
Little to no forethought on this one
(http://i1174.photobucket.com/albums/r618/conzeit/120420FlowStrider.png)
Some random caped spaniard surfin on the trunk of some great old tree in space. or something :p
As a pixelartist photoshop was sort of the devil for me, but tonight made sweet love...and this was our lovechild =o
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 26, 2012, 11:30:36 am
step 1: start painting the face-

(http://i251.photobucket.com/albums/gg310/Chriskhaos/mattstep1.jpg)

step 2: finish painting the fucking face!-
(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0002-2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 26, 2012, 03:04:51 pm
See . . . whether just the default set, or fancy custom brushes, Photoshop's brushes will never achieve all that nice traditional textural quality. Of course, Corel Painter does better than PS, but it still sucks in comparison to what one can do with real pigment and real brush bristles, etc.
Wish you would've posted larger pics.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 26, 2012, 08:26:54 pm
Digital has it's advantages too. Life would be a LOT easier with an " undo" button! Theres a larger version on my blog:
http://chrispariano.blogspot.com/ a bit blurry but may give you more detail than here.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on April 26, 2012, 10:36:30 pm
Do we need to get you a camera with auto-focus now!?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on April 26, 2012, 10:45:10 pm
No, you need to get me a proper lighting set up. Or tell me not to take photos of paintings with one weak fluerescent light at nighttime!
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on May 01, 2012, 03:14:42 am
I made another "dont think, DRAW" piece yesterday :p amazingly a tree came out again  :crazy: The point was to finish it in one night, because I've become far too accustomed to leave things unfinished. I hope to make the next one look more finished.

(http://i1174.photobucket.com/albums/r618/conzeit/120429treeXport.png)

I dont think I had fun like this with a pallet since...probably the hexquisite corpse challenge, and this one was mine :p anybody has any comments? crits welcomed...despite what I just said up there in the Batman entry, this one has no idea behind it so no harm in crits :p

I made it on MyPaint. That program is amazing, it's open source and it seems to be the only one that can really deliver on the promise of tablets that it will be spontaneous and you can draw thick and thin easily, I usually am forced to switch brushes just to change the size by more than 20 points but in MyPaint I only changed brushes when I wanted another shape/effect.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 01, 2012, 07:21:02 am
Conceit: As a painter who loves lost edges I can only ponder why you are strictly utilizing hard brushes? It's nice to see you lose priority through lack of detail, but other areas are so busy that it seems to take away from the advantages of vector like illustration which utilizes well designed and constructed shapes to create strong compositions. This is all of course THINKING which is supposedly what you were getting away from in this exercise, which is OK. I think too much anyway, spending my time looking at works and saying " I could do that" instead of actually doing it. Have I ever seen a completed work of yours?

As an aside I saw some of the winners of the batman t shirt design contest and I can say objectively yours are better from a design standpoint. However, the masses are always into whats cool and hip ( damn youngsters) and don't know  a thing of balance and composition. You probably never had a chance at the contest BECAUSE of your skill level. You were elevating the subject to a piece of art, when everybody else just wanted a cool t shirt. Whens the last time you heard someone say " man that batman t shirt has a great composition, I think I'll buy it!" ?
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on May 02, 2012, 01:23:39 am
Ryu: Um....I guess part of me wanted to do pixelart so I did something pixelart-ish which is using flat shades :p also I kinda feel that if I do things right with hard brushes first smooth brushes will add to it instead of me cheating depth with smooth brushes. I think it definitively has some problems composition wise, I mean the tree is far more interesting than anything on the picture so the composition is way way off balance. I'm not exactly sure I know what you mean by "lose priority trough lack of detail", do you mean trying to guide the eye trough using less or more detail in certain areas?
There's no problem with thinking about it afterwards, I can see what I did wrong and if I learnt anything from what you said next thing prolly wont suck as much :p just because it's something I'm mindful of now and when you truly learn you dont have to think about something to apply it....right? :p. You did say you saw a completed work of mine, I think it was on...um that forum that splintered off the pixelation where ndeal and josh go..that I dont remember what it was called :p

Ha, thank you about the Dark Knight thing....honestly I'm not crazy about the two revealed winners so far but I think there ARE designs in there that are far better than mine,( check the ones I voted for (http://www.designbyhumans.com/profile/Conzeit) ) so I dont  care that other people win :p Also the whole voting thing is a very big factor in this one, you're expected to either have a following or promote yourself somehow, they do outright say in the site that "self promotion is defintively a big factor for a good artist" so you get what you get :p
I saw the crappiest shirt in there which was just chibi versions of the main characters except the artist called it "minimalist" and promoted the fuck out of it so he got like 400 votes :p. there were lots of shirt that simply spammed their way to the top...I give the "minimalist" guy some credit because he took criticism in a stride and his spam atleast was coherent comments everywhere he posted and not "hey vote my shirt nao hehehehe" copy pasted verbatim everywhere :p He seems like a genuinely good guy trying his best to win under the self promotion situation but I would still be pretty pissed if he got anywhere in the top 5
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 02, 2012, 07:44:41 am
Ah, that is a fine enough answer; in traditional painting of course, it's much more difficult to soften a dry hard edge than it is to sharpen a soft one so instinctually I don't think of that as an option. However, I do see a lot of your work utilizing this style- it seems you theorize of the next step but don't often get to it. I'd like to see you take a piece further.

All I was saying was that you utilized well larger shapes as shadow and less detailed areas. You could have just as easily made the shadow shapes high resolution and broken up like you did the lights ( but it's good that you didn't!)

Punaji perhaps? I do remember a finished piece, but can't remember what it looked like now.

Yeah some of those are really good, although it looks like they didn't make it to the final cut either; if it's purely based on votes 0.0 I kind of despise self promotion but it's so necessary these days to live comfortably as an artist. I find it difficult to split time between being an artist, and telling the world you're an artist.
Title: Re: Official OT-Creativity Thread 2
Post by: 9_6 on May 16, 2012, 10:58:30 am
9_6: Looks nice. I don't think the lack of volume has anything to do with  rubber erasers or gestural drawing; the problem here is specifically the subject matter. It's extremely hard to convey volume with something like patterned fur without a really strong form lighting situation. try some simple still life objects with one light source and see how that goes.

Oh actually it did have a lot to do with lack of tools.
The rubber eraser is a vital tool for touchups. Without it, you can't paint additively which isn't a small deal. I couldn't give that tiger its white whiskers because of that and all substitutes I tried would only smear rather than take away.
I had trouble getting values other than sort-of-50%-gray, black and white right due to the lack of tools and me not knowing what I'm doing and I still feel that subtle values are something that just happens randomly rather than a thing I can control.
Specifically, I wanted to convey the orange as a smooth transition of darker gray into the white and was unable to do so.

By "gestural" I meant the fact that you just can not get right down to details with charcoal like you can with a pencil or even digitally.
That is not to say it isn't possible to work detailed, you just have to think of new ways to achieve it.
In some ways, it forces you to start off rough and think in terms of value rather than lines which, I feel, is what I've been lacking.

Does that make any sense?

Anyway I tried doing still lifes but those are just depressing to look at because I can't seem to get proportions right.
I have definitely been constructing way too much and never really learned to look.

Some "effort pieces", studies of northern gannets:

(http://i50.tinypic.com/xfdyzt.jpg)
(http://i48.tinypic.com/15rywef.jpg)

I like to think that I somewhat improved on the technical level but I'm still mostly getting the hang of the tools.
I have trouble getting large areas of black to stay black. Using willow charcoal. Can you believe that?
It is kind of an "immersion breaker" to see stripes of dark gray shine through where pure black is supposed to be.
I actually had to cheat a bit and photoshop the second one to darken the background and it's still not consistently black.

Also proportions. Always the proportions.
Here are the refs (http://www.naturschule.com/Monatstier-2006/Juli-06/Basstoelpel%20-%20rechts.htm).
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 19, 2012, 07:08:44 am
What I meant was that your attempt was honest enough ( and of course the kneaded eraser is extremely useful) but that you were kind of doomed from the start due to the reference. If you blur your eyes, you find that it looks much more like a 2 dimensional pattern than it does a 3 dimensional form- kind of like a tiger tie-die.

This is all to say that I thought from what I saw in that image you have he ability to produce an image that could capture form, but that the reference was poorly chosen for such a purpose.

I get what you mean by gestural, but that word has other connotations in drawing, specifically a more linear based approach where one seeks out the action in a pose etc. Charcoal drawing is " tonal drawing" where graphite is naturally linear based( this can of course change by deviating from the standard medium practices). One arrives at detail by a worked up and gradually decreasing size of " value tiles" to indicate finer details ( kind of like starting an image as an 8x8 tile and then slowly refining and increasing resolution to 64x64) where as the other starts at an already more or less infinitesimal unit ( thickness of the pencil lead) and must work a bit harder to get the general effect.

The latest seem to be better subject matter for what you are trying to do. I don't know if you were joking or not, but compressed charcoal will be a good bit better at helping you get those deep darks. Willow charcoal is beautiful, but can float away on a moments notice. I like the second drawing: the strong core shadow and appropriate reflected light on the necks is nice!
Title: Re: Official OT-Creativity Thread 2
Post by: 9_6 on May 19, 2012, 11:02:32 am
The latest seem to be better subject matter for what you are trying to do. I don't know if you were joking or not, but compressed charcoal will be a good bit better at helping you get those deep darks. Willow charcoal is beautiful, but can float away on a moments notice.

Oh dear, an online check tells me that actually exists in stick form.
I have a charcoal pencil that creates the blacks I need but I hate that darn thing because sharpening breaks it off all the time no matter how careful I am so working on any kind of large area with that is just not possible.
The clerks at my local art store told me, it only exists in the pencil form they happen to sell. I almost sharpened that thing out of existence now and don't really use it anymore.

I guess I know where to buy my tools from now on then.
Thanks!

Also "white charcoal". What is this even!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on May 19, 2012, 11:46:18 pm
Ah yes, the sticks are much better for large background passages than the pencils! As for the pencil you have, I don't know if you just use a normal sharpener, but the traditional artsy way of doing is with a blade:

http://www.paintdrawpaint.com/2011/02/drawing-basics-how-to-sharpen-charcoal.html

as far as white charcoal, I don't know exactly what it is. I've used it before and it is different than pastel whites from what I've seen. It is probably just a difference in the type of, and quantity of binder. Not necessary for what you're currently doing, especially if you are not working on a middle tone ground!
Title: Re: Official OT-Creativity Thread 2
Post by: 9_6 on May 20, 2012, 11:01:51 am
Oh I have a special sharpener that sharpens at a steeper angle than a normal one does and is supposedly made for this but it's still no good.
That lead is just too fragile!

Sharp, open blades are nothing I'd really like to handle on a regular basis. Let us not challenge fate!
Besides, I don't really see the point in the pencil.
Sticks have a much better feel to them, it's not really much more precise than a stick anyway and sharpening something that way surely makes a huge mess that is hard to contain.

White charcoal is something I expect to get areas that can't be made entirely white with the eraser anymore because the pigment has been pressed into the paper too much white again.
I'll see if I'm right in a couple of days. Will have all the tools together then I suppose. Only got myself to blame then haha.

I tried drawing (painting?) that tiger again, now with some new tools and the bit of experience I collected over the past days.

(http://i50.tinypic.com/23t35ub.jpg)

Some more midtones and a hint of volume crept in there.
I'm still wondering how on earth to get consistent, large shapes of mid tones right.
It's things like this (http://www.flickr.com/photos/eric0ns21/4683335787/) that completely baffle me.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 13, 2012, 09:18:31 am
9_6: I would suggest toning your paper first so that you have a smooth base to work on. Then you can build shadows and highlights out of it. Get some powdered charcoal ( either buy it or just sand your charcoal utensils ) and wipe with a chamois or cloth rag. This technique of course requires good drawing paper and a kneaded eraser for best results. If you're not looking to be a bit messy than charcoal is NOT the medium for you.


Unexpected, lucky, probably won't happen again for a while digital painting level up:

(http://i251.photobucket.com/albums/gg310/Chriskhaos/diavalominorfinal.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on June 15, 2012, 12:34:32 am
Ryu: Don't leave us hanging :P what was your breakthrough and how might someone replicate it?

9_6: Are you treating the charcoal like a pencil/stylus? one of my favourite things with dry sticks is the ability to get a massive range of energetic-looking marks on the broadside; like a palette knife or a fan brush. Compressed sticks can be unforgiving but they lend much finer control without blending, (less dust and smudging too) and they're by far my favourite.  
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 15, 2012, 02:17:06 am
There is no secret! I just kind of randomly stumbled onto a good painting....

That really is true, but one thing that helped is using some custom brushes to dirty up the canvas. I didn't even know the composition was going to be the way it was until I found it in the random value shapes I was making.

Also, I was always a low opacity guy, but Feng Zhu only alters the flow of his brushes. I've mostly stuck to that and my paintings have been more successful since.

But definitely don't get it from me; digital painting is definitely not that my thing, and half of the people over at concept art could paint circles around me in photoshop!
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on June 15, 2012, 05:31:33 pm
Ah, most definitely; big-ass textural brushes are what it's all about for me and high opacity work really forces confident rendering; more flair. It's actually a bit odd that you would err on the side of composite layering given your all your pixel heritage.

Mini crit: the fs doesn't quite convince; I'm not sure whether it's the scaling itself or perhaps an absence of much indication of surface wrapping and compression on the forearm, but the former's an oft made (by me ;D) consequence of pulling out form from the abstract without planning/linear construction.   

I lurk CA :P did you catch Peleng's threads recently? Phenomonal stuff. 

Edit: Also: I like it; great lighting :D 
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on June 18, 2012, 04:05:51 am
Facet: Did you edit that post just for the compliment sandwich? I'm thicker skinned than that ;] good crit is good. But where I'm at right now, fixing drawing issues is much easier than making an overall successful digital image.

to be honest I find completely opaque painting almost unbearable. My pixel mindset is distant from both my digital and traditional painting mindsets which are relatively close together. I love transparency and soft edges which is all but impossible in pixel art. What brings me back to pixels is the literally finite nature of it, being able to manipulate the atoms of an image ( and that's all you get). When I get a chance I'll post a recent portrait when most of the details were smaller than the grain of the canvas. I caught myself thinking " if only it was pixels!"

Just caught Peleng's thread. Definitely inspiring. Concept art is great for a constant kick in the ass. The best of the best post their work there, and that is exactly who you should be comparing yourself to. I'm still trying to make work worthy of the " finally finished" section!

Title: Re: Official OT-Creativity Thread 2
Post by: Facet on June 19, 2012, 08:01:25 pm
compliment sandwich?
:lol: Nah, I just realised I hadn't said so before; lighting recalls some Black Frog stuff.

Yeah, I saw your blog and some of the lovely sfumato stuff too (you look a lot like Android Jones in that graphite sp) probably referencing pixel stuff was a bit misleading; I just meant that reveling in the medium in it's most raw and immediate form foremost (swish?) and blending later is a common painterly inclination (which is definitely also apparent in some of your paintings & choice of master copies) and translates very well into a digital space with limitless mark-marking potential.

It is a very satisfing feeling; that of optimum configuration. I used to paint on hardboard because I hated the canvas grain ;D.
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on June 24, 2012, 01:15:55 pm
Quote
Mini crit: the fs doesn't quite convince

I notice a bit of, perhaps unintentional, visual repetition <-- "Twinning":
(http://3.bp.blogspot.com/-BDxx5DW_300/T-cPRST6MFI/AAAAAAAABqo/xVazznEeG1U/s1600/twinningSize.png)

Basically the eye does relatively the same thing 3 times as it moves across this area of the image:
bump, bump, bump.
instead of:
Bump, buuump, Bummp.
Its really not that big of a deal, and is only as relevant as you want it to be.
But its a fun thing to use to your advantage. <-- create pattern, focus, relation, symmetry etc.
Or actively look out for and remove from parts of an image <-- most artists naturally twin on a first pass, so its sometimes easier to think about on a cleanup pass.
Cool painting!
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on June 24, 2012, 05:04:43 pm
For you :D

(http://i.imgur.com/ly2io.png)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on June 26, 2012, 07:56:13 pm
Haven't drawn in ages, should start making daily sketches to prevent rusting. Got some of the cogs moving with hammering, thankfully.

(http://img.photobucket.com/albums/v697/huzba/drone.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 27, 2012, 09:51:22 am
Testing some FX and digital input on my cheap electric, not at all fond of the loss of tone and no string sounds/resonation and just the general difference between it and the amplifier but someone said it sounded fine overall, I'm suspicious whether they were humouring me, just recorded this earlier today, non composed improvisational thingy with alot of flange, reverb n pseudo-delay

what you think of the sound? and is the FX too heavy? ignore the playing itself timing is off and it's not very inspiring just amateur randomness

OGG: http://db.tt/6ojwkcmP (http://db.tt/6ojwkcmP)  I did an MP3 but it sounded noticably different and couldn't be bothered messing with the bitrate etc at the moment
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 28, 2012, 07:54:34 am
Looks cool, huZba. I want to learn to paint more freely like that - your forms aren't all arbitrarily defined, silhouettes are ambiguous in places, things recede into atmosphere/background. I tend to assume that I have to fully "describe" something's shape and details, but that's often boring.


Grim, nice to see you hanging around the site a lot. Nice playing. Yeah it's a very random composition but it reminds me of some 80's rock solo intros or something. The effects are really heavy, but not too much. Not for a short sequence. I don't know if that would work for an entire song, though. Might be a tad too heavy for that.

(In my Firefox, when I go to your link I get a nifty OGG player with a grainy dark grey background. Is that a feature of Dropbox?
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 28, 2012, 09:19:48 am
oh yeah was gonna comment on your work  huZba do you draw them at that rez, detailed thumbnails? nice metal shading and use of colour.

thanks mathias too much maybe? heh yeah quite repetitive now i listen back to it, and snap yeah seems it has it's own embedded player never noticed that just clicked it from what you said, I actually just checked it out in Opera, Firefox and Comodo Dragon (just a security centric chromium browser) and each one has a different style player bizarre n kinda neat, and thanks for the feedback I got lots of better stuff and actual compositions but not sure about throwing them up, I might pass another one for feedback (with better playing) that uses some strange double routed audio through line in and digital IN/OUT to use Guitar Rig which I've been messing with lately

oh yeah I might add my guitar strings haven't been replaced in like 6 months D: and it's just tuned up quite significantly to avoid rapid de-tuning so that makes it sound different too it's like open F tuning in drop E (essentially drop D transposed up) I'll change them sometime soon, also read something recently that playing flaws are far more obvious at higher tunings and string tension and from recent experience I tend to agree, some of those metal guys have their guitars tuned down to C and G, need more funds to get better guitars and gear, pleasantly surprised by the fact you didn't tell me it sounded awful  ;D only been playing 2 years, anyway I'll shuttup  :lol:

oh although yeah might as well keep some creativity going recent-ish scribble testing out Krita Paint (because GIMP lamed out with the latest release and wacom tablets have zero pressure sensitivity anymore :( )

(http://i.imgur.com/IqvGR.jpg)

roughly 10-15 minute speed paint
and spent another 10-15 on it but kinda think it lost something, not too keen on it myself .-.

(http://i.imgur.com/ssHjA.jpg)

whoa I noticed they look pretty nice as thumbnails
(http://i.imgur.com/ssHjAs.jpg) (http://i.imgur.com/IqvGRs.jpg)

decided to mess around with it but just realized I should probably have used some reference in the first place  :mean:
(http://i.imgur.com/RCSsT.gif)
tried keeping it really quick and started messing with the angle and then got frustrated     and bam random gender,angle&expression swap scribble thingy :lol: and yeah I realize that pushing it further into profile view made it look bad, anyway done with that ::)


Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 28, 2012, 01:16:56 pm
Grimsane, that's nice playing.

On the subject of direct input guitar tone, I've been doing stuff like this for a decade sans real amps and I can give you a few tips. The reverb and flange and stuff are all fine, there's no problem to their quality and it's mostly a matter of taste how much wet/dry you want to pump out of them. But as to the distorted guitar tone, yours feels kind of weak. If you're going direct into a soundcard, the first thing I would suggest running though a good soundcard or at least a good analog-to-digital converter you can buy for a modest sum. Make sure you're not pumping too much volume in the pc to avoid digital clipping. Then, in your host DAW, put in the VST you're using for amp simulation and the very first thing you should do is either directly +12dB your signal input to the VST, or if you want more fine control, put a compressor very first on the chain and pump up the initial signal. You'll find that this gives you a bigger tone to work with as you move then through to distortion pedal, amp and cabinet and then out to your effects.

You should check out Guitar Rig (which I guess most guitar players know well by now), Revalver Mark III (great for hi gain, sustained note stuff) and Amplitube and see which of these solutions sound best to you as long as you pump enough dB in their inputs as I said. There are freeware solutions too.
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 28, 2012, 01:57:54 pm
thanks helm, that's really helpful, that's the specific things I've been trying to sort out, the tone is so much better on my amp, and I was going to get a Xonar with a quarter inch jack (I was told by a tech guy here there was models with that) and have heard about converters, because the Line-In is horrible there is so much crackle and static, just intergrated sound and I'll definitely look into what you've suggested

I've been using guitar rig a bit, but my input has still been the limitation I gated the signal to get rid of the unwanted feedback and it killed the tone, and the feedback isn't present on my amp so it's definitely the input. It's been quite frustrating actually because I've wanted to record some things and I'm never even close to happy with the tone I get, now I have more idea of a definite direction to go in to attain it, much thanks :y:
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 28, 2012, 02:25:13 pm
no worries. Check out my quasi-undead band's history at locustleaves.com to see the evolution of direct input hi gain guitar tone, more or less. As I record at home all the time, I try to be on the up and up. Some stuff near the root of the tree are literally recorded with a tiny computer mic pressed up to a busted cone of a 15 watt practice amp and gradually most if not all the gear is replaced with vsts.

I use an m-audio firewire 410 now, comparably cheap and good conversion.
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on June 29, 2012, 09:08:17 am
Very basic 3D modeling. It's hollow so that's something.  :P

(http://i.imgur.com/LO1tl.png)

Now to figure out how to make it transparent and how to use the fluid modifier.
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 29, 2012, 09:10:54 am
been digesting your aural tapestries, quite fond of a lot of it the highly frantic moments and heavier vocals aren't entirely my thing. your guitar work is quite awesome and those instrumentals are great, quite progressive too I believe,  I've been seeking musical friends to jam with especially lately, but no luck, got invited to a thing recently and was commended on my guitar playing but it was semi folk pop sing along stuff I wasn't into it at all  :0#

how many band members in Locust Leaves? and yeah I can clearly see the profound difference in tonal quality from demo tracks to re-recordings alone, love the site design and illustrations within each track too btw

also you've just brought to my attention through searching for info on the m-audio firewire 410 that there is alot of troubles regarding audio on the motherboard I have, ironic considering I didn't include my mobo model in any searches, and unfortunately it's not only exclusive to the on-board sound but also through fire wire and USB which Kinda sucks for me, there are some work arounds for the issues I skimmed over, but hopefully it won't be much of an issue if I get the right kit, once I get the funds I'll do some more research and see what I can put together, might even resort to just getting a high quality stand alone recorder of some description, they have one on campus which has great record quality I inquired how much it was and they said $800 on sale :blind: btw hadn't heard of  "Revalver Mark III" before you mentioned, I'll probably try get my hands on an interface or internal/external sound card at least

meanwhile I'll continue pushing the settings around and try and pursue a tolerable tone on what I have, I got a BOSS multi FX pedal with USB input but i believe the signal gets processed through the sound card, that and with amp modelling it's analogue to digital to digital to analogue back to digital a really messy chain, gotta do some funky routing to get live VST playback, and I think there is a bit of a feedback loop going on too, and that there could be a large part of my problem. but I usually isolate and record the raw digital signal and then after finishing the recording apply said VSTs to that but it never sounds quite the same, rather perplexing

got loads of track ideas and audio bytes but the clarity I want is eluding me, might try setting up some things and start taking some art commissions to get the money I need, don't have much in the way of 'disposable' income

*did you hand model that leroy? or like icospheres and hex-sided cylinders :P some strange edge flows, is that amongst your first attempts? quite impressive then  :crazy: and there are several ways to do transparency you want VideoGame style transparency or raytraced?  if you want some help pm me I'll be glad to point out some blender interface for you  :)
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on June 29, 2012, 09:34:39 am
Just started with the icosphere and extruded from that, then I selected the icosphere but not the bottleneck and scaled it down to make the insides. The lighting is making it look weirdly shaped in some places.

I did follow a tutorial about a T-Rex which turned out okay, but I didn't feel like posting something I basically copied.  :P Here it is anyway. http://s216.photobucket.com/albums/cc14/tuaarita/?action=view&current=untitled-3.png (http://s216.photobucket.com/albums/cc14/tuaarita/?action=view&current=untitled-3.png)
As you can see I got bored and sloppy in the legs and arms.  :-[

I gotta look into that raytraced transparency now.



Updates on that potion. (http://i216.photobucket.com/albums/cc14/tuaarita/untitled-5.png) Same but with subdivison surface modifier.  (http://i216.photobucket.com/albums/cc14/tuaarita/smooth.png)Should have made the goop inside an UV mesh and not use the modifier on it.
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 29, 2012, 12:37:56 pm
well not bad for early beginnings, and with the subdivided one you should do smooth shading over flat (faceted) maybe you should try a real easy one a cube, but use UVunwrap on it, my tip would be UV reset (not necessary in new versions as it automatically initializes the UVs) and use an entire texture map square for crate texture, easiest way to practice and get your head around and practice texturing ;D

haha found this old one of mine:
(http://i.imgur.com/My0by.png)
thats the texture to the right one texture with 2 face variants
I'll probably do a new one to offset the shame of posting that  :lol:

oh hell I've been meaning to post this somewhere here so I will now, Rings of power start zone remake, did not too long after starting 3D, game engine friendly too
(http://i.imgur.com/vfHfw.jpg)
the garish pink they used was horrible  :blind: especially when there was much better colours within the megadrive/Genesis's available colourspace to choose, tried rom hacking it at one point to no avail :lol: found what seemed like the colour indexes though but I had no idea what i was doing still wouldn't
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on June 29, 2012, 05:54:11 pm
My heart skipped a bit when I saw that image (I adore ROP). But if you were to remake this, you should give it a bigger viewport than 9x9 tiles. The game needs something like 32x32, not huge tiles!
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 30, 2012, 03:14:41 am
yeah it was more of a faithful homage  ;D(I adore ROP too, it was amongst my favourite games when I was younger played on the real hardware, I love how you could play NTSC games on the PAL system, haha just remembered the red monk XP exploit I figured out and exploited to the max to level up everyone, get a new party member travel to the red monk get a few level ups, significantly less getting brutally killed in random encounters :lol:)

I've actually considered doing a fan game for ages because I have a few cool ideas, either a remake or a new game, and would definitely approach the play field differently but just a pipedream unless I had equally passionate collaborators :P might pick up doing an actual mockup of how it would/could/possibly should be remade

If I can find them I'll post a couple other random RoP artworks I've done over the years, but I fear I lost them with my past PCs :(

more random creativity from the past, hope it's okay to spam all this stuff in this thread, I can create a seperate thread if you guys think it's worthwhile:
(http://i.imgur.com/4p7yc.png)(http://i.imgur.com/diLAB.png)(http://i.imgur.com/IX5v3.gif)

some stuff from early '10 I basically started pixelling seriously on and off since mid to late '09, besides pixelling a tad in RPG maker back in 04 or something, that green one was for the Green challenge at PJ but lost net access that week so never got finished or submitted and idk did that blue one for some reason

(http://i.imgur.com/p9A0T.png)

old crazy clunky custom mouse cursor

(http://i.imgur.com/p0zKJ.gif)(http://i.imgur.com/MUxUo.gif)(http://i.imgur.com/2NRil.png)

(http://i.imgur.com/ZH0Yd.png)(http://i.imgur.com/Bxg7o.png)(http://i.imgur.com/Nv7At.gif)

(http://i.imgur.com/xZ6Fo.gif) (http://i.imgur.com/WFrz8.gif) (http://i.imgur.com/RUbQZ.png)(http://i.imgur.com/QTXQR.png)

think I was influenced by something for the style of these guys, that game was looking nice yeah I actually had to fight for time on my own PC before I moved out so I could never dedicate enough time to making the games. messed around with mixed res sprites and environ, I believe those tiles on the right are edits of RPG maker tilesets but can't remember

(http://i.imgur.com/YJ8TR.gif)
*NES restriction Advance wars type game mockup, custom palette I think, and I made sure to adhere to the sprite limit I think it pushed it to the limit can't remember the whole flicker causing paradigm but it probably would be a flicker fest

(http://i.imgur.com/N1dUJ.png)(http://i.imgur.com/ZcW1b.png)

managed to get this off an old hard drive various stages of my first ambitious game project which I am still quite driven to develop, had a thread here and uploaded these via really bad mobile phone photos  ::)

(http://i.imgur.com/PhEFf.png)(http://i.imgur.com/oUXmg.png)

(http://i.imgur.com/ZLCQK.gif)
messed around with AGS for awhile too

probably alot cluster banding in some of that earlier stuff but oh well. I'll stop for now :hehe:



Title: Re: Official OT-Creativity Thread 2
Post by: blumunkee on June 30, 2012, 08:32:58 am
(http://i.imgur.com/QTXQR.png)

This. It looks yummy. You could even drop the palette restrictions for the backgrounds and go full blown CG.
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on June 30, 2012, 10:58:32 am
that's an idea, like the kinda thing they did in the infinity engine games but from oblique perspective? I could try leaping back into them and adding diagonal directions, then I could probably get away with different angles for different screens, I was actually rather keen on the style of these sprites, done late '09 or early '10 I think I was getting jaded with SD and the stock standard aesthetic of most indie 2D RPGs had some vague ideas for the game, I might explore CG backdrops always been interested in that style of game graphics

the worst game to do it was bloodnet haha I was gonna compile that anecdotal perspective observation thing drawing lines to existing game's covering good and bad approaches and that game had no consistency in it's world scale and rarely any correlation between the perspective of game sprites and environment, while not a bad game overall the graphics where somewhat atrocious as a whole :blind:

also this:
(http://i.imgur.com/CCVg7.gif)
hehe
Title: Re: Official OT-Creativity Thread 2
Post by: AlexHW on July 07, 2012, 07:25:59 am
did a quick jericho for kicks.. (http://www.alexhw.com/art/chrisjericho.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Carnivac on July 08, 2012, 01:02:23 pm
Moved my post cos I found the correct topic for it.  Ignore this.   :)
Title: Re: Official OT-Creativity Thread 2
Post by: Stab on July 13, 2012, 04:41:11 am
It's super awesome to just not visit this site for a number of years, then come back and see a ton of familiar names still producing stuff. I figured since I was in the area, I might as well vomit some of my own work on the way by.
(http://i3.photobucket.com/albums/y73/SaboteurGreg/OldTime_019.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on July 16, 2012, 07:41:21 pm
freeform sculpt in sculptris between 1-2 hours turned out suprisingly well  ;D
(http://i.imgur.com/QAWVh.jpg)

I call it the Wumberbuck  :B

hooves and hands are a bit weird and lazy though, and forgive the slapdash turnaround  ::)
Title: Re: Official OT-Creativity Thread 2
Post by: Friend on July 16, 2012, 10:03:36 pm
Aww I think wumberbuck wants a hug  ::)
Title: Re: Official OT-Creativity Thread 2
Post by: Lachie Dazdarian on July 16, 2012, 10:54:06 pm
Grimsane, do you have any complete games with your art in it?
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on July 18, 2012, 05:04:46 pm
Quote from: Friend
Aww I think wumberbuck wants a hug  ::)
with that frame, and those cold dead yet cute eyes I'd think twice about that :lol:

Quote from: Lachie Dazdarian
do you have any complete games with your art in it?

complete games? sadly zero, partly because I haven't been online enough over the years to even consider doing freelance or art for a project where people would rely on my ability to both communicate and transmit my work, and I have until the last 9 months never had constant PC access, so I wasn't able to keep up with all my personal projects (of which I had 2 or 3 that reached early (alpha/pre-alpha) playable states) let alone produce for other's if I did have net access. but I will hopefully have a few games with my name in the credits soon, starting to do a bit of freelance now that I do have reliable internet, some of which are thanks to the job boards  :)

and I am making waves locally so I might do a few projects there (generally want to avoid casual games though, as I have little passion for that line of work) and also found a programmer recently and have a game in the works teamed with them, but I am also doing a fulltime animation course and plan to do a 24 bachelors degree in Game art and design (if not mostly to make contacts and bide my time seeking work that'd hinder my pursuits, freelance and some art commissions should do fine)

not sure if you wanted to know all that :P but I am open enough with the boards to share that
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 21, 2012, 03:04:58 am
Pixelpiledriver: Thanks for the critique, will be sure to implement it if I make it a portfolio piece!

Here's a comic book cover mock up I'm pretty happy with. I know the logo could be a lot better, any crits on that especially would be appreciated:

(http://i.imgur.com/DYp8n.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on July 22, 2012, 12:35:57 pm
Here's some critique from me as a comic artist:

This cover doesn't give us a setting. It gives us a protagonist and a vague antagonist, but nothing much else. You wouldn't get to publish this comic, no matter how great the inside work was, with that cover, by any publishing house, I'd say. You're missing a great chance to give us a more pulled out look where you add topography and buildings, as well as a few relevant props to the characters. What is horn dude going to do with that upraised arm? Is he going to strike the vague antagonist? Why not a weapon?

On the technical end, you have some other troubles. First of all, your figures are not obeying the forced perspective. The upturned arm especially is completely broken off the perspective you're using. I could edit when I have a bit of time. Those are the perils involved with drawing in a semi-realistic style. You have to follow through on everything. Then, the guy either has a rib-cage, or he has abs, as far as I'm concerned. Not both. If he has a cavity where his stomach should be and his ribcage has broken through, then he doesn't get to have abs. The rendering on his ab area is supersharp and nothing else on the image is. Another burden with a semi-realistic rendering style is that your image should have a mostly even finish. In this case I would suggest adding more detail to the whole thing (as in, props, geometry, buildings etc) and then rendering everything on that level. Which is a 10 hour endeavour. But them the breaks if you want to *illustrate* comics. There's a reason a lot of us do black and white work!
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on July 23, 2012, 03:24:10 am
Thanks for taking the time to critique Helm, it solidified some of the problems I had with it and brought up some new things that show I'm a beginner in all this.

I suck at perspective. Completely. I find it to be one of the hardest things for me to grasp. An edit would be greatly appreciated if you get a chance.
The ribcage thing is poorly rendered and perhaps poorly designed. The thought was sort of an exoskeleton feel, perhaps like a second set of ribs. This character does not have a finalized design and I think he currently is showing my weaknesses in this regard.
As for detail: I've become so painterly that I've lost sight of this. It's so much easier to suggest.

Will work on all areas!
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on July 29, 2012, 04:27:22 pm
haven't had as much freetime as I would like lately, but thought I'd dump some stuff I've done lately

spent my saturday evening and sunday morning doing these for the current weekly challenge at PJ
(http://i.imgur.com/5rZDE.png)

this  (http://i.imgur.com/wmY3R.png) is a scan line wide and tall test/experiment and also this (http://i.imgur.com/T5Lmf.png) is with some real rough unoptimized value shifting to try nullify the darkening of the scanlines. I kinda like the dot matrix, came up with another but don't have the time or energy to splice it in at the moment, and the dot matrix is only on the lightened one as is anyway :blind:
oh and also was messing with this wide pixel version:
(http://i.imgur.com/pfjKa.png)

some 24x24 12 colour face portraits for a personal project that might get some active attention/development soon enough
(http://i.imgur.com/3hFWM.png)

did this (http://kyucon.com/qblock/#/37806) voxel model quickly.

(http://i.imgur.com/npvWg.png) this which is related and the same kinda thing as that 3D thread I have going on the general board, which I'll update soon enough not sure if the lighting and subtle specular works well or not or whether a more subtle diffuse lighting or shadeless pure pixel look will look better but more on that later i guess,

and some other stuff I've been indulging in and enjoying in the past few months has been something I dubbed interpretive upscaling

like this I did for and of Argyle's tongue in cheek longscape entry on PJ: (http://i.imgur.com/GQKYa.gif)
been thinking an activity/challenge along those lines would be interesting.

and this rough one I did the other day from a sprite by BladeJunker:
(http://i.imgur.com/FEqRu.gif)

I have quite a few more I'll probably share when I find the time (and files on my hdd)

been mostly doing 3D and sculpts and assignments for class. I've also been generating quite a few colour palettes, some 16 colour general/global pals and a 32 colour pal which I'll try sharing soon if anyone's interested

any comments, thoughts or reactions on any of the above would be much appreciated

Title: Re: Official OT-Creativity Thread 2
Post by: Ashbad on July 29, 2012, 04:38:18 pm
Quote
(http://i.imgur.com/5rZDE.png)

I'd like to point out that the patterns used in this really stood out to me as being cool  ;D
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on July 30, 2012, 03:38:09 pm
thanks ;D and yeah been trying to experiment with more and more abstract ways of depicting things lately, all the balancing of shapes in relation to each other etc, mostly just placed more instinctually and by feel than by any mathematical ratios etc, I've seen (though never used) some shape scattering filters that can do similar things, but I rarely think the readability and aesthetic appeal is retained with those, I also believe if you try to keep 1 shape type or the most rigorous restriction, sometimes it's detrimental to the art itself, I think you need to strike a balance, these were rather hastily done though so there are numerous flaws and slack areas

also moar of this:
(http://i.imgur.com/C7MJY.gif)
done at that speed to test some pattern induced motion, a slower version (http://i.imgur.com/c2occ.gif)

site keeps giving gateway errors and timeouts by the time it got around to working I was done filling in the blank spots :blind:

(http://i.imgur.com/N9J4k.png)

experimented with weird front on sprite, derived from a portrait :huh:
(http://i.imgur.com/WJEWH.png)

portraits look kinda crap at 1x :/ and I hope people don't mind me dumping all my stuff in here, dunno where to put them, and don't feel like bloating the place with threads, and I keep multi-posting in my pixel doodle thread enough as is

-----------------------------

dunno why but stumbled upon this through the forums, and decided to waste some time on it, no idea what I was doing never really tried landscapes at all and would definitely classify it as amongst my weaknesses
http://artpad.art.com/gallery/?m86wnt1n1qrw

kept it as quick as I could and didn't bother doing anything fancy, it's still quite sad regardless :lol: (I'd recommend sliding the speed slider to the far right, close to the speed it was painted kinda, dunno why it replays back so darn slow by default) site has a fixed colour palette too which is awkward to work with when used to choosing your own colours :watev: and the dynamics felt really really weird o~o like painting with thin enamel on grease paper or something

figured I'd share this here:
(http://i.imgur.com/7YBsx.jpg)

partial sculpt quickly unwrapped and experimented with texturing, it's in collaboration with a friend who designed the character, but really rough sketcherly stuff his entire face was my interpretation, the chin split is his design, anyone got any feedback on the texture, colours moslty? ignore the green though, and the abdominal region is rather terribly rendered, it's rough and wip-y but that's the general direction I've got in mind now, he didn't like that bone transition into the neck I added, so that's gone in the latest sculpt the anatomy has been tightened but he has some really freaky stuff going on with the design, some of which I'm reluctant to pursue :-\ coincidentally some of it is similar to Ryumaru's piece with protruding ribs, exoskeleton train of thought too, but it's more teeth like protrusions and other bones all over, some logical enough but others seem really illogical to me but he's persistent about keeping them
-------
this post is getting pretty big anyway some stuff I have worked on today

(http://i.imgur.com/P0wHi.png)
(http://i.imgur.com/cWMnN.gif)

4x4 tile experimentation, and rough idea

(http://i.imgur.com/donSl.gif)

^rapid 3D with some rather fast textures testing out some workflow ideas and methods, wouldn't mind making a small Ultima Underworld style game
Title: Re: Official OT-Creativity Thread 2
Post by: Phlakes on August 15, 2012, 06:25:09 pm
I've been riding a huge wave of nostalgia for the last few days so I went back to a Metroid fangame that took up most of my time four years ago, back when I had been pixeling for maybe a year.

(http://img821.imageshack.us/img821/445/thingso.png)

Old stuff on the left, obviously. And I'm so glad I'm not stuck at that level anymore. Yay for natural improvement.

Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on August 17, 2012, 12:17:56 am
epic progress, the doors were ridiculously big in the first one, but they look pretty small now :lol: over compensating maybe? hope you don't mind me posting an edit here

(http://i.imgur.com/78hZj.png)

sticking to the grid, not sure if it's a good compromise or not?

-----------------------------------

recorded this (http://dl.dropbox.com/u/85861988/heavy%20Jam%20on%20toast.mp3) earlier figured I'd share, there is some annoying background noise because it was just analogue line in, still trying to save up for a decent analogue-to-digital converter

(http://i.imgur.com/H27Ya.png)

also working on this, modular character with alpha based clothing layers and interchangeable mesh elements it's sitting about 1000 poly/quads right now, going to refine it a bit further especially in the arms, her left arm is mostly good, but the other has some jarring breaks in the silhouette I made the mistake of going assymetric too quick for asymmetric details on the texture, think I'll go back and multi UV it too for assymetric and symmetric texturing

I should start using my low spec threads n stuff  :blind:

--------------------------------------------------------------------

moar dump

some fluid sim stuff

(http://i.imgur.com/u5YjP.gif)
(http://i.imgur.com/1gwzc.gif)
(http://i.imgur.com/IgIwr.gif)


completely playable FPS thingy I am working with ambient sound effects and stuff to push atmosphere, done in a single afternoon, going to keep working on it

(http://i.imgur.com/Bd2pd.jpg)

character/costume design for 3D, character is already modelled that was a paint over for costume, yet to start on that, and some 3D environ experimentation

(http://i.imgur.com/wqQAX.jpg)
(http://i.imgur.com/KNxwV.jpg)

speed sculpt

(http://i.imgur.com/a9l3z.jpg)

weird retro SciFi interior WiP (cyan glow :0#)

(http://i.imgur.com/qNRe9.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 03, 2012, 01:26:49 am
Wow, you're really diversifying there. Keep it up.



If Helm had a boy: http://www.youtube.com/watch?v=6pYtxD92SpY (http://www.youtube.com/watch?v=6pYtxD92SpY)  (first 20 seconds is gold)
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on September 03, 2012, 02:01:17 pm
I too, have been working on my (crappy) 3D skills  :-[ I'm thinking about creating some weapons and props from STALKER games in lowpoly. Here's an outline for the AK-74, trying to keep it really simple.

(http://i.imgur.com/wEnN4.png)

I think my G9x mouse is breaking, the clicks don't feel like they're registering.
Title: Re: Official OT-Creativity Thread 2
Post by: AlexHW on September 12, 2012, 12:13:14 pm
some inspiration from 1930s for you animators:
http://www.youtube.com/watch?v=CVWxH7MPHnY&feature=g-hist
Title: Re: Official OT-Creativity Thread 2
Post by: Lóng on September 22, 2012, 04:41:56 pm
some practice
(http://i.imgur.com/Eirxc.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: FrostPumpkin on September 29, 2012, 02:58:06 pm
(http://image.noelshack.com/fichiers/2012/39/1348930682-monstre-web.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on October 04, 2012, 07:51:16 am
(http://i22.photobucket.com/albums/b340/baybaybom/JacinPRVW.png)

Aight guys, I'm pretty busy lately and in a couple of free hours I made this pic to apply to some iPAD project. Turns out they liked it and I'm speaking with the project guys tomorrow

But I'm not sure I like the image as much as they do :p I fumbled with that face like you woudlnt imagine to make it look like something that wasnt meant to go next to Ecce Homo......and I realized how pathetic my anatomy is.

Would you guys please C&C it? I'm sure lots of stuff sucks about it, but I'd like to hear anatomy crits the most. Plz :p
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 04, 2012, 08:25:49 pm
Well first of all the head of the prone person is turned at an impossible angle on relation to his shoulders. Second, before we talk any anatomy, I would suggest you render something without any blurry or soft passes. Just draw something (anatomical or not) with say, four values and hard edges and we can talk about that then. Right now in this picture there isn't much anatomy to talk about. The face is pretty good imo, but the hand howlding the knife is invented, and the prone figure is too vague to talk about directly. It feels like a piece of art that is hiding itself and I need something more solid from you before we talk about how to make it better.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on October 04, 2012, 09:26:02 pm
well, I did start this from an outline that specified the posture of the knife guy, but it changed almost completely, specially the face.
(http://i22.photobucket.com/albums/b340/baybaybom/jacintOutl.png)

I dont think I'll be able to make corrections and drawings as you request them here, I might only have an hour or two for each drawing I post.

I can see the thing about the victim's head....Now, that IS partially intentionally hidden because I wasnt told the sex of the victim, so I was trying to not specify it too much...although it's pretty obvious it's wearing pants and has no boobs so I guess I failed :p

I'm seeing how the shoulders of the guy with the knife are all over the place...and yeah that hand is not even on the same plane as the knife is it?

it's good to get crits like this,  I've adopted a bunch of dirty tools in no time in order to keep the deadlines at where I'm working, and I was afraid of doing really bad art and not knowing it....atleast now I know :p

Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 05, 2012, 12:56:28 am
I wouldn't call it bad art, it's effective. But if you're focusing on construction and anatomy, you'll have to construct and do anatomy. Right now your sketch is problematic in that the stabbing figure is mid-way inside the ground, unless the victim is elevated on some altar of some sort which you should signify. Furthermore by putting a simple piece of clothing on top of the arm of the stabber, you're avoiding constructing the body underneath it. This is a common issue, this is why construction is important regardless of whether in the end the 90% of the construction will be lost in cloth and darkness.

BTW in the sketch, the angle of the jaw of the victim is better than it is in the end piece.

I would suggest doing thumbnails of these pictures, doing a few variations, thinking creatively on this level, before rendering, and not being afraid to pull photo reference for your work, you won't learn the necessary anatomy in a week, so you'll need 'borrowed strength' from reference.
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on October 08, 2012, 09:14:07 pm
Wow, you're really diversifying there. Keep it up.

thanks for the encouragement maninsanely late response

some more stuff since then

current project in class (it's an FPS):
in collaboration with a classmate, I did refinement and the high res sculpt ontop of his concept sculpt and these colour experiments, which will be achieved with material shading and emissives textures in UDK, any opinions or feedback on the colours?
(http://i.imgur.com/GojF3.jpg)

the hands and some effects are composited on top of an actual screenshot(in blender) of some environment I have modeled and textured myself
(http://i.imgur.com/MTScl.jpg)

still working on this hand
(http://i.imgur.com/p7beP.jpg)

----

messing around with some GUI design, if i have time will break it all up into scaleable modular elements and make an actual functioning yet simple menu system
(http://i.imgur.com/81fji.png)
bit rough and gradient heavy so far

strange fader unigender animation thingy
(http://fc08.deviantart.net/fs71/f/2012/282/f/5/amorphous_by_grimsane-d5hbd30.gif)

been doing far more non-pixel stuff than pixel stuff  :(

becoming surprisingly sufficient in texture generation, all but one of them were not derived from photos, and they seem to cohese well. Diffuse, specular, normal, emissive forming a nice pipeline for them all
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 09, 2012, 09:16:35 am
A little noodling from life. Acrylic on paper. The resin cast was not perfect when I got it off ebay and over time it has gradually deformed more.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/DSC_0015-2.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: leroy on October 09, 2012, 03:23:28 pm
Noodling? I have not heard of this.  ???
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on October 11, 2012, 12:56:33 am
I love your paintings, man.



http://www.guitarworld.com/exclusive-felix-martin-premieres-triangle-song-live-video (http://www.guitarworld.com/exclusive-felix-martin-premieres-triangle-song-live-video)  This is me playing my 14-string custom guitar. No that's not me. I'm on drums. No that's not me on drums. JUST WATCH IT GEEZE
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on October 13, 2012, 12:23:01 am
(http://www.locustleaves.com/wizards_8bit_3.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: API-Beast on October 13, 2012, 05:30:51 am
Grimsane: I like the H variation, it's kinda unique and looks really cool.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on October 16, 2012, 03:23:30 am
hehe . . . the staff, too
Title: Re: Official OT-Creativity Thread 2
Post by: imnumberfour on October 16, 2012, 07:52:19 pm
First glance: N, K and D Grimsane :) They are interesting colour schemes, very unique, but not too outlandish that it would be an eyesore during gameplay and generally too...odd...I don't think the generic FPs world is ready for a very good art style just yet without people raving about how enemies shouldnt be pink and yellow, haha.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 20, 2012, 05:57:32 am
Hey guys, I thought I'd take you through the process of an illustration I just finished that I'm pretty happy with. Maybe it will be of some help to others or at least entertaining to see it develop. Also watch as my photography skills get (slightly)better too!  The concept is the guy is a disciple of the god of time: Chronos who had 3 different heads, one of which was a lion.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis1.jpg)

This was actually done in my sketchbook. the paper has been sealed with acrylic and here is a wash to get some values down and cement the drawing so I don't lose it.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis2.jpg)

The first layer of acrylic washes just to get local colors down.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis3.jpg)

This is as far as I'm developing the acrylic underpainting. It was very valuable due to it's quick drying time and the ability to clean up with water.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis4.jpg)

The first oil layer. The painting was very odd to me, and really the only reason I wanted to continue was the nice rendering on the drapery to the left.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis5.jpg)

This is where I first thought the painting had some real potential. The lighting was nice, but the head and his expression just seemed to be for a different painting entirely.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis6.jpg)

At this point I know I have something decent here. I glazed over the head and arms with black to lower their value and add some grit and realism. I also gave him a more solemn expression ( or as best I could, never painted a sad lion before). Rim lighting makes EVERYTHING better.

(http://i251.photobucket.com/albums/gg310/Chriskhaos/dis7.jpg)

I was kind of amazed at how well this came out with such a humble, unsuspecting beginning. That's one reason I like this so much. It was also the first time in a while I painted some REAL detail, and on such a small scale ( 8x11 inches).
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on October 20, 2012, 06:13:58 am
I've always been told that oil doesn't bind well to acrylic, though acrylic over oil is fine. Not a big problem if you aren't worried about keepin it archival anyway. The rim lighting on the right really does look nice. Kinda wish the face had retained some of the texture from earlier stages.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 20, 2012, 07:37:25 am
Cure: I don't know where you heard that from, it's actually the exact opposite! It's a purely mechanical bond but oil does fine on top of acrylic. Acrylic on top of oil however will not adhere permanently. I've actually heard of people using this to their advantage to create paintings that were acrylic "skins" that are lifted off the oil layer.

http://painting.about.com/od/oilpaintingfaq/f/FAQoilonacrylic.htm

Thank you, I was half joking about the rim lighting, but I made sure it had some logical sense to it and tried not to overdo it. Some of the face texture is was a little scumbled over so there was a bit of balance from smooth face- textured mane- smooth cloth, but the entire head actually has some of what I think is the most interesting paint application due to how it was built up. Of course it doesn't all show in the photo, it's closer to the more painterly stuff i'm used to.
Title: Re: Official OT-Creativity Thread 2
Post by: r1k on October 20, 2012, 02:19:17 pm
thanks for sharing that process. IS the first photo done with inks?  I cant quite tell.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 20, 2012, 09:28:24 pm
No problem :D The first image was just done with very watered down acrylics, but it could have been done just the same, or even better in ink!
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on October 21, 2012, 10:33:14 am
wow man that lil lion really turned around with that shadow to the face XD great to see you work Ryu....I got to get me a painting kit whe some free from debt money comes around my way =O
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on October 25, 2012, 12:16:36 am
All in just a little moleskine, ryu?

Neat character. Glad you shared all the pics!

So that must be a glowing hourglass then . . . god of time/chronos I just read . . . ok

Just think of how much more work you'll be able to get done if you go digital, dude.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 25, 2012, 01:44:29 am
Conceit: I know right! Yes you need to get some paint :]

Moleskine yes, but probably not the size you're thinking; It's about 8 x 11. :]

You have something against glowing hourglasses? Before actual use I would probably go in digitally and fine tune it's contours and perhaps add some glowing spell looking design thingies.

Actually, this process took about as long as it would take to do full digital for me ( right now, anyways) Estimate about 8-12 hours. People that are really confident and know what they're doing can maybe do something like this in 4 hours. I'll need to kick it into high gear to be able to work like that though!
He's actually a card illustration for yet -another- game I'm working on, It's a toss up because I love having a physical object at the end, even if it takes a bit longer.                                   
                                     
Title: Re: Official OT-Creativity Thread 2
Post by: blumunkee on October 29, 2012, 12:40:00 am
A video of Hiroaki Samura drawing some Blade of the Immortal!

http://www.youtube.com/watch?feature=player_embedded&v=ZPuLkntKyRc
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on October 30, 2012, 06:07:00 pm
1 week vacation = time to start finishing unfinished things.
(http://img.photobucket.com/albums/v697/huzba/shatter_wip1.jpg)

Also trying to learn to do environments. I need to inject more story to them I feel.
(http://img.photobucket.com/albums/v697/huzba/thumbs1.jpg)

Edit: Decided to render out one of the thumbnails
(http://img.photobucket.com/albums/v697/huzba/escape_ship.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on November 04, 2012, 11:39:22 pm
huzba: please do finish that first illustration! It's beautiful.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on November 08, 2012, 08:37:12 am
Yeah it's very nice. The  surreal girl one.

I'll give you one crit - the face deteriorating feels like overkill, to me. She's clearly being disassembled or maybe formed, whatever the case - my crit is that there's too much breaking away of her face. I find it jarring, detracting from her beauty too much. Keep some face deterioration, but decrease it to around 25%. Although, I do like the idea of ever her left eye breaking away to, like it's clay or ceramic. Very surrealy-i (http://www.youtube.com/watch?v=BO8ffgDbM80)sh.

Nice feminine hands.

Neck too muscular and defined - Her traps are rather buff and neck almost as wide as her jawline. Leans toward a masculine build.

That heart reminds me of a Zelda heart container.

Blue shadowing uses too much hue shift - almost like she's stained blue-ish around her face.

Just my thoughts. I'm only taking the time to comment because I like it.

___

Love the sky/cloudy texturing of the last one, with the blue jets ship.
Title: Re: Official OT-Creativity Thread 2
Post by: wishie on November 24, 2012, 09:04:17 pm
(http://i.imgur.com/NFT9v.jpg)(http://i.imgur.com/wseEM.jpg)
Painting I did to mess around with the default brushes in PSCS6 at school.
(http://i.imgur.com/xQfso.jpg)
Initials for a school assignment.
(http://i.imgur.com/3NcCZ.png)
Sketch I drew up last night.

Huzba: I really like the environment concepts.
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on November 28, 2012, 09:12:14 am
(http://1.bp.blogspot.com/-uzF6dLHm7Yc/ULXVB_ajrbI/AAAAAAAAEZQ/3qiI4vEKm7k/s1600/sketches_4+copy.png)

(http://3.bp.blogspot.com/-C_HYslll4vw/ULcacvACPdI/AAAAAAAAEfQ/O6Sq4kFkRbo/s1600/sk_13+copy.png)

(http://3.bp.blogspot.com/-4j0DfFkHVws/ULhyNGfYTeI/AAAAAAAAEk4/LUktZ1kBEQI/s1600/anothersketch_4+copy.png)

(http://2.bp.blogspot.com/-1nG1i0jXKts/ULsm8JwjEyI/AAAAAAAAE4M/LUckKgNnCGw/s1600/someSketches_18+copy.png)

(http://3.bp.blogspot.com/-kxzZSAkZdSw/ULlgY0HMb7I/AAAAAAAAEsk/nZInVnjJY24/s1600/moremoremore_3+copy.png)

(http://2.bp.blogspot.com/-WGtOHiIEqJo/ULtYpDh3h5I/AAAAAAAAE6A/tGAk88Kg_jg/s1600/sketches_6+copy.png)
Title: Re: Official OT-Creativity Thread 2
Post by: wishie on December 03, 2012, 03:49:13 am
(http://i.imgur.com/ESzQm.jpg)
(http://i.imgur.com/bYVu7.jpg)
(http://i.imgur.com/9CS5C.jpg)
That's supposed to be catwoman.
This is old, but a favorite of mine:
(http://i.imgur.com/lynvt.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on December 04, 2012, 09:19:15 am
(http://1.bp.blogspot.com/-gNA33pNU_D4/UL2_Cg8mIoI/AAAAAAAAE-M/vGbrpuET7Io/s1600/sketch_5+copy.png)

(http://1.bp.blogspot.com/-4qLVc75FWLc/UL2_D2HebyI/AAAAAAAAE-U/NWPPARM9Tng/s1600/sketches_2+copy.png)

(http://2.bp.blogspot.com/-JavHQc6whI4/UL2_GNbGR_I/AAAAAAAAE-c/eVvdFEWzKpw/s1600/sketchin_3+copy.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Beetleking22 on December 04, 2012, 09:22:21 am
(http://1.bp.blogspot.com/-gNA33pNU_D4/UL2_Cg8mIoI/AAAAAAAAE-M/vGbrpuET7Io/s1600/sketch_5+copy.png)

(http://1.bp.blogspot.com/-4qLVc75FWLc/UL2_D2HebyI/AAAAAAAAE-U/NWPPARM9Tng/s1600/sketches_2+copy.png)

(http://2.bp.blogspot.com/-JavHQc6whI4/UL2_GNbGR_I/AAAAAAAAE-c/eVvdFEWzKpw/s1600/sketchin_3+copy.png)

 Unique simple and funny <3
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on December 07, 2012, 10:01:25 pm
Messing around with Manga Studio today, and this is what came out of it. I was worried that it'd be unable to do other art than linework and simple coloring in. Turns out, it has pretty good brush functions, and it was easy enough to paint in a more traditional way.

(http://i.imgur.com/BmFWv.jpg)

Haphazard lighting and shading and not that much construction overall. I just drew whatever I felt like. I'm not going to finish it :P

It's just a test subject. But I thought it came out looking pretty funny, and I wanted to share it. :lol:
Title: Re: Official OT-Creativity Thread 2
Post by: Argyle on December 15, 2012, 05:51:00 am
Messing around with Manga Studio today, and this is what came out of it. I was worried that it'd be unable to do other art than linework and simple coloring in. Turns out, it has pretty good brush functions, and it was easy enough to paint in a more traditional way.

(http://i.imgur.com/BmFWv.jpg)

Haphazard lighting and shading and not that much construction overall. I just drew whatever I felt like. I'm not going to finish it :P

It's just a test subject. But I thought it came out looking pretty funny, and I wanted to share it. :lol:

And thanks for sharing! I've got Manga Studio but have been too enamored with other projects to really sit down with it, but the times I had spent were only messing around with flat black inking with various brushes. Good to see it fares well with color!
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on December 15, 2012, 04:35:59 pm
You're welcome! Additionally, I was using the brushes downloadable from here (http://frenden.com/manga-studio-natural-media-pattern-brushes/) (a lot better examples of more colorful art made in MS on that blog, aswell). You can make your own by using the select tools, somehow. I haven't tried, so I'm not sure how it works yet.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on December 17, 2012, 09:30:05 am
did some quick noodling around tonight...
(https://dl.dropbox.com/u/13350050/Junk/gross_scientist.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 27, 2012, 10:42:13 pm
Exploring the colored pencils Santa brought me:
(http://img248.imageshack.us/img248/4130/20121227.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Friend on December 29, 2012, 04:46:02 am
Those are beautiful colors Dennis.  I absolutely love the drawing.  :lol: :lol: :lol: :lol:
I thought I'd start trying my hand at music composition.  I don't have any compositional background, but someone on here may still get something out of the pieces I write.  All pieces I write can be found here: https://soundcloud.com/stone-drum
and to musicians on pixelation, all comments are highly regarded  :D
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 30, 2012, 12:57:51 pm
Thanks Friend.

Listened to your music. The Distant Midwinter March and Realignment reminded me of Age Of Wonders, which is a good thing.

I'm no musician myself but I think they could need some refinement. One thing I noticed was that you're using a lot of crooked tones and inside each piece, the transitions from one part to another seem too sudden/abrupt. Maybe there's something like "melody dithering" to smooth it out a bit. Also, I think you're overusing percussion elements and there seem to be too many voices fighting over each other for the ears' attention. Anyway, like I said, I'm no musician and I don't know anything about music composition.
Title: Re: Official OT-Creativity Thread 2
Post by: Friend on December 30, 2012, 09:24:18 pm
Thanks Friend.

Listened to your music. The Distant Midwinter March and Realignment reminded me of Age Of Wonders, which is a good thing.

I'm no musician myself but I think they could need some refinement. One thing I noticed was that you're using a lot of crooked tones and inside each piece, the transitions from one part to another seem too sudden/abrupt. Maybe there's something like "melody dithering" to smooth it out a bit. Also, I think you're overusing percussion elements and there seem to be too many voices fighting over each other for the ears' attention. Anyway, like I said, I'm no musician and I don't know anything about music composition.

Thank you for the feedback  :)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on December 30, 2012, 10:03:17 pm
Mind wanted to doodle trees again:
(http://img685.imageshack.us/img685/5295/20121230.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Friend on December 31, 2012, 02:01:03 am
wow, 7 and 35 minutes?  They're both beautiful.  There's something about trees.  Everyone just seems to love them, and they seem to personify something, like ancient oracles of nature.  What about a haiku in love of trees?

The Spirit Trees

Forests of wisdom
Ancient oracles of life
Each leaf holds a thought

I might as well share some other haikus

Suspended Mixture

Opalescent sky
A sun's illumination
Red purple blue blend

Emotion Rain

Heaven cries on us
Angrily washes our sins
Tickles our faces

I try to make haikus that spell words with each line

Also, does this qualify as art? (http://i.imgur.com/73qQb.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 09, 2013, 10:01:27 pm
(http://i.imgur.com/IrfTb.png)
A study from life. I haven't done a lot so I'd be more than pleased if you have any pointers. :)
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on January 09, 2013, 11:34:10 pm
Dude, how'd you get ahold of my Micro? :huh:

Anyway, it's pretty nice. I'm sure you could put in more definition - straighter edges and the like. Unless you want it to look painterly like that.

Perspective might be a bit off? The left side looks a little compressed. It's also a lot "muddier" than the right side.
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 10, 2013, 09:11:54 pm
Thanks! Yeah, I wanted to do a quick study, so I focused more on the shading and less on the lines... The perspective is out of wack as a consequence. I should've started off with a drawing of it to help me. What do you mean by "muddy"? The grey-ish stuff underneath the d-pad?

I did this today (~5h):
(http://i.imgur.com/pUunk.png)
Self portrait from life.
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on January 10, 2013, 09:50:06 pm
What do you mean by "muddy"? The grey-ish stuff underneath the d-pad?
No man, I just mean the ill-defined areas around the bottom left corner (and a bit around the pad). It all kind of floats, giving me a "muddy" impression. This in comparison to the right side, which is all pretty clear and has straighter lines.

Probably am not using the appropriate words to describe it though. Nevermind! :D

Shading is all good though! It has good depth and it looks like the object that's being portrayed.
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 11, 2013, 11:44:17 pm
Chris: well observed portrait; matches your av. anyway :D

The Micro looks similarly nice, I need to do more too! Background is usually pretty important to still life; it's almost certainly not pure white, but I'm kinda gonna echo what Charlieton was saying in that my only real issue is that you're noodling a bit; rendering with scribbly lines/ lots of small strokes that detract in looking messy/muddy whatever (although 'muddy' is usually used in reference to over-mixed colours that have lost identity). Painterly (to me at least) is more gestural, economic brushwork; easier said than done in closely observed stuff though :P.

Something that works really nicely for stuff with lots of hard edges/ trickier overlapping areas (and which can let you paint more freely as a consequence), is to spend a few minutes in the beginning putting down local colours as flat shapes on separate layers and then locking the transparency. It might seem a little fiddly/counter-intuitive for observational work but it's actually really quick to define those shapes, very simply, once; and then you have the freedom to paint bigger and bolder without losing those edges. I sometimes chuck a gradient on those too, to give instant directional lighting and a value scale to colour-pick from. Quick example set-up:

(http://i.imgur.com/bI7CL.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 12, 2013, 12:29:53 am
Yes, I was guessing that Charlieton meant something along those lines... I'm struggling with the brushes to get what I want out of them, so I'm practicing. I'm a messy person in general, so painting more economically and cleaner would be a good start! :)

Mhh, that's actually a good idea! I'll try to integrate that in my future studies. The point about bolder brush strokes in comparison to my small strokes is due to me being apprehensive of the edges, so that's something that'll definitely come in handy.

Thanks, looking forward to some studies of yours, Faucet :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 12, 2013, 01:35:17 am
Dang, I hardly ever ever post my own stuff, do I? Will do, thanks :hehe:.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 12, 2013, 01:59:48 am
facet: yes we want to see what you're up to  :-*

Some deadbird concept art that was mostly me getting excited with fine art brushes:

(http://i251.photobucket.com/albums/gg310/Chriskhaos/guyshow_zps3ce4b87f.jpg)

(http://i251.photobucket.com/albums/gg310/Chriskhaos/diamajorshow_zpsd78ebbbe.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 12, 2013, 11:26:30 pm
mmm, nice and textural :). Tarzan dude looks like the protagonist from your other project, Deadbird? I notice you fudged the feet somewhat; I find them pretty hard to get excited about too :P, forcing yourself to pay them their proper dues can be an eye-opener though. I've tried drawing bottom to top sometimes with decent results; it makes posing and balancing sort themselves out almost.

Was it these brushes? (http://ditlev.cghub.com/scripts/) (Ditlev); they're rather good. I know there's the potential to make pretty much any kind of marks you want digitally, but chalks and paints really do just feel especially good to use; nice and toothsome even in the absence of tactile feedback.

I made some charcoal-type brushes recently by scanning in bits of my old work and it was awesome fun. I just made a bunch of floaty, Turner-esque kinda 'scapes at the time but I've been meaning to apply them to sometime more substantial. Here's a vague sci-fi thing:

(http://i.imgur.com/n6ppa.jpg)

Trying to get a palette-knife feel here:

(http://i.imgur.com/yvoSs.jpg)

And something more overtly digital and graphic to let my hair down some:

(http://i.imgur.com/X9K6d.jpg)

I really meant to do a still life today but I missed the natural light and it just isn't as much fun (or informative imo) by bulb. I do have an attractive platter of tropical fruit on hand & ready now though :lol:.
Chris, out of interest what kind of brush issues were you having?
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 12, 2013, 11:39:19 pm
Yes, yes, and yes. Maybe if I spent a couple days drawing a hundred feet I'd like them more, or at least be better at them.  Those brushes have made me super excited to open up photoshop now.

It's awesome to see your work facet, know we know where all that great critique comes from :D The charcoal brushes look beautiful and the portrait is very solid. Digging the digital illustration too!
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 13, 2013, 12:57:23 pm
I'm really digging those brushes, Facet! They capture charcoal effects well. I've been thinking about scanning different papers to use as texture, too.
Regarding the portrait: I love pieces done with a knife, and this is no exception! I don't know the lighting conditions you were in, but I feel that the contrast could be pushed a tiny bit further. The volumes of the face are well captured and perfectly readable, apart from the ear, which kinds of melts into the rest of the face. :ouch:
The third picture is intriguing: how did you get that effect for the background? It almost looks like some databending.

I've been using MyPaint (http://mypaint.intilinux.com/). It's similar to Painter, but of course not as sophisticated as the latter. Loads of brushes you can tweak in as much detail as you like, which is fun. I'm going to have to find a copy of Ps pretty soon...

Anyway, cool stuff, looking forward to the still life! :D

Ryumaru: You did a great job on rendering the torso and arms on the Deadbird dude, my favourite part being the forearm! :y: The legs, however... maybe it's the perspective, but they don't seem to match up in terms of size, the brighter leg seeming longer than the one in the shadow; intuitively I'd do the opposite, because of foreshortening.
The way you've blocked out volumes in the second picture is what I prefer in the way you paint/draw... however, I feel as if the pose could be more dynamic. Maybe this is more dynamic?
(http://i.imgur.com/aBrBD.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 13, 2013, 03:41:55 pm
Chris2balls: Yes those legs have been giving me some trouble, the figure was done completely from imagination,which I think is a step forward for me, but now in the interest of getting a solid image I think I will have to bust out some reference and do some skeletal drawings to get the legs in proportion.

It might be splitting hairs, but the intention for the pose of the second guy was a very sophisticated, almost regal look, meant to contrast with his demonic form. This is also why his arm/sword has the appearance of a rapier, as it's one of the more elegant weapons. But just that simple switch does add a lot of interest to the piece and doesn't stray too far from the original intent so I will try it out; thanks!

edit: Does this look better to you guys? He was kind of missing his entire pelvic girdle in the previous one. Had to take some photos for this one.. >.>

(http://i251.photobucket.com/albums/gg310/Chriskhaos/guyshow.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 13, 2013, 10:17:32 pm
Thanks a lot guys!

Maybe if I spent a couple days drawing a hundred feet I'd like them more, or at least be better at them. Those brushes have made me super excited to open up photoshop now.
Do it! I might join you there, right after I get round to doing that still life ;D.

The new calf position looks more grounded, I think the pose overall is a bit on the stiff side I guess due to the alterations, but it's a really convincing construction from imagination.

@C2B: I use a bunch of transformation tools for making textures & patterns, as well as some randomising brushes. I think that BG is a bunch of overlays from something quite simple; flipped and staggered some; it was done some time previously to the profile itself. Experimenting in the abstract, and remixing ideas and happy accidents from that pool later is an enjoyable way to work for me.

I've had a play with Mypaint before; the level of customisation possible; down to the individual response graphs for every parameter is pretty great, but the procedural brush engine (what with everything ultimately being constituted of vector circles), is inevitably limiting in some aspects; I found it can result in everything looking just a bit sterile sometimes, not to mention the lack of a lot of important tools outside of the brushes. A while ago I did actually try for a palette knife look in there too, like so:

(http://i.imgur.com/xICDU.jpg)

It was supposed to be a sort of master copy; something to challenge the brush application, but I think I might have started as a caricature, or else I just didn't measure squat and didn't fix it :lol: so it's way off the original (by Lovis Corinth, here (http://commons.wikimedia.org/wiki/File:Lovis_Corinth_Portr%C3%A4t_des_Malers_Karl_Strathmann_1895.jpg)). Vague ears again!
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 13, 2013, 11:37:01 pm
Ryumaru, I've actually been drawing my feet tonight (I'll post the sketches later, haven't scanned them yet). Anyway, I thought I'd help you with the pose:
(http://i.imgur.com/I3IEz.png)
Quite a few changes. I've been trying out the current pose, and I noticed that the brighter leg is actually lower than the other leg, because it was very difficult to give the other leg some kind of foreshortening. As I made the legs longer, I added some length to the arm. Since the pelvis was tilted, I tried to tilt the ribcage by adding more on the left side.
I gave more definition to the knee: I felt as if you grouped the muscles too closely around it, so I moved them lower. I thought that the knee would look better if it faced us a bit more, considering that the foot is facing us.
I hope it helps!

Facet: I've played around with the graphs too; I usually stick to using ink brushes because despite my best efforts, I couldn't get a good pencil brush, may it be in its effects or shape, or the way it reacts to pressure. It's funny that you mention the lack of tools besides the brushes, because for my portrait, I had to open up another program to fix some proportion issues, as I couldn't do so in MyPaint.
I think I recognize the brush, the result is good!
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 15, 2013, 08:56:47 pm
Well, at least I started a still life :blind:

(http://i.imgur.com/UGdkK.gif)
The window is north-facing so it's pretty diffuse lighting with a great deal of variation and pick-up in the shadow, not fantastic for (easy) painting. If I'd have thought ahead I might have started from more direct conditions elsewhere with my laptop. I made a pin-hole colour viewer out of a toilet roll tube with a hole-punch to help a bit.

Chris: thanks, I personally find getting nice line-work a lot more challenging than painting in digital. Most of the time I actually avoid it :-[ I think Mypaint is pretty good in that department though, it's very responsive. I had a look in the program just now and there's a preset pencil I really like called 'sketch 1' by Ramon, it has a scatter jitter inverse to pressure; something PS doesn't allow for some reason.   
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 16, 2013, 03:08:44 am
Facet: Good start on that still life :] I'd love to see you do the multiple lighting situations. Some night time ones would be cool :B
Title: Re: Official OT-Creativity Thread 2
Post by: Soundlust on January 16, 2013, 08:46:27 am
Hope it's ok to make my first post in here.
So much good stuff here, this forum looks like so much fun.
A little doodle to  break the seal.
(http://i.imgur.com/BQCnl.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on January 16, 2013, 11:42:59 am
Not a piece first but a quick crit for Soundlust's piece, will get to posting one though.

Real skill here in folds and detail and design, in those aspects this is ace!

Unfortunately I'm thinking the legs might be throwing the character design and construction/perspective off. They seem, although not as drastic really, like formulaic psuedo-anime/indie sidescroller character legs (examples when I find some, but you know what I mean?), pelvis forward, knees backward, tight pants, tapered legs and small feet, the latter two or three elements which are kinda ruining the heavy mafia-boss character vibe here. Fortunately the legs' execution here shows you understand construction pretty well, but the feet and character bits still apply.

Another problem, the biggest as far as perspective, is that the right foot is off of the ground plane. The other, lesser problem is the way the legs and cane both lean left, causing the weight situation to read as 2d instead of 3d, so one of these elements could be tweaked. And the size of the right hand, length of left arm, etc., also minor problems.

Failed construction is not a major critical problem throughout the piece at all but this is still a good pointer among this rambling/nitpicking: how does x connect to y and where is it in perspective? For example: how does the neck connect to the body? Ask questions and questions. Get to know and understand the pose, its purpose, and the character doing it. Quickly sketching it from different angles, maybe applying perspective guidelines (like  this (http://androidarts.com/tuts/construct.jpg)) helps.


Damn, gotta edit this post for a piece soon...
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 21, 2013, 07:24:13 pm
Maybe I should've picked a non-perishable subject :P. My banana is looking noticeably more camo, luckily it's bloody cold atm. I caved and started the colour over from a spotlight; made it a whole lot easier to paint anyways.

(http://i.imgur.com/KbyZnOG.jpg)

I haven't a clue how long it took with the disjointedness, not quick though! I already see a couple of things now I could improve on: the table is markedly lighter towards the front and there's some sloppiness to bits of the pepper which should be nice and smooth. The black things are from the stand of this ikea lamp (http://i00.i.aliimg.com/img/pb/405/483/432/432483405_948.jpg) and my keyboard.

Pistachio! where's yo piece? I know you've got skillz to share ;D

Edit: Caught a silly mistake in that I had drawn the whole thing at a bit of an angle somehow which the 'verticals' of the curtains and lamp (put in later on) needed to be aligned with accordingly, and an animation popping through the layers:

(http://i.imgur.com/vLSPhIP.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on January 22, 2013, 01:48:34 pm
I like the attention to detail in this, and the contrasts are working well!  :D
Something about this bugs me though, but I can't put my finger on it... the banana and the pepper feel flat for some reason?
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on January 22, 2013, 06:22:32 pm
Thanks :) I know what you mean 'bout the flatness, it's really bright & high sat in the lights (the form shadows too, with all the reflected light) and I was having problems pining down any kind of modelling there. I was actually pretty surprised at the lack of contrast in places. I'll give it another pass and maybe try adjusting stuff as a whole.

On detail: you've been hoodwinked! I was pretty lax with the banana spots cos no-one would know the difference :lol:

Ryu: I don't think I'll be able to use the same stuff again in natural light; I was already skipping a few wrinkles on my pepper while painting (a couple days ago) and there's far more most interesting subjects to be had, I think. Next time hopefully! Moonlight (http://gurneyjourney.blogspot.co.uk/2008/01/is-moonlight-blue.html) would definitely be a novel challenge.
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on January 23, 2013, 01:59:59 am
You could always swap with new fruits? I thought that would be one benefit of the line art and separate layers. But i can also understand it not feeling right if you're going for a strict life study.

I made a little video of me taking  a really old sketch ( maybe 6 years?) and slapping some stuff onto it in photoshop:
http://youtu.be/FhPXhJo8VGQ
Title: Re: Official OT-Creativity Thread 2
Post by: yaomon17 on January 23, 2013, 02:48:37 am
Here are my English notes.
(http://i.imgur.com/BOC575Q.jpg)

Full Size (It is pretty large and still crud quality, scanner is a broke): http://i.imgur.com/74kp0t7.jpg
The head could use some major work but I liked how the torso and stomach area turned out.
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on January 26, 2013, 09:54:21 pm
Learning me some ZBrush

(http://dl.dropbox.com/u/15588722/skullbust_01.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Vagrant on February 05, 2013, 05:44:27 am
Hey all.

First post, but, I've actually been here before with another account I don't even remember the name from. Still, this place is still as amazing as I remember it; the amounts of quality art here as well as the pixels is lovely. I mean, just look at the stuff on this thread. Can't even begin to describe it. You guys rock.  :y:

(The pixel art section seems a little on the decline, quality wise, but it may just be me..)

Feels good to be here.



Let me not forget this wip, too

(http://oi50.tinypic.com/35kn0b5.jpg)

Im improvising on it, background coming, but im not sure what yet
All advice is welcome as always.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on March 16, 2013, 11:24:22 pm
Started dabbling with oil colors this year. Both are WIP, left one first, right one second. (Note to self: On your third painting make a drawing first and make a plan on how to paint it. :P )

Notable observation: Whatever amount of oil color you think you need to take from the tube to paint an area, take less, far less than that amount.

(http://imageshack.us/a/img248/5854/2013wip5.png) (http://imageshack.us/a/img255/9015/2013bwip1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on April 14, 2013, 10:58:50 pm
Working on some traditional animation.  This is my first true attempt at this so feedback is appreciated.  This will eventually be cut up into pieces to be experimented with in Spriter, but for now it's pretty traditional.  The upper body asymmetry doesn't quite make sense yet as he will be holding a gun with both hands in the final.

(https://dl.dropboxusercontent.com/u/13350050/Junk/rhrino-gun1.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 14, 2013, 11:37:15 pm
Only thing that springs up to me immediately is that the far shoulder has a huge movement trajectory while the foreground shoulder is pretty contained.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on April 15, 2013, 12:28:25 am
I didn't really put much thought/planning into the positioning of the back arm, so it doesn't surprise me if it's a bit off.  I'll see if it makes sense with the gun and adjust accordingly if it's too much, though I am still going for somewhat exaggerated movement

Edit:
Slight update with the gun.  Too much?
(https://dl.dropboxusercontent.com/u/13350050/Junk/rhino-gun1.gif)
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on April 15, 2013, 11:33:55 am
Yes. I'd make it not show travelling behind the back and I think that'd take care of it, along with minor adjustments to how fast in moves in and out in the front.
Title: Re: Official OT-Creativity Thread 2
Post by: 32 on April 15, 2013, 01:23:59 pm
I definitely agree on the back shoulder, I think it implies a much larger movement on the rest of the arm and combined with the gun makes it look very much like he's jerking his elbow upward over the space of a frame or so. The vertical movement on the gun might be a bit too extreme in general, look's almost like he's uppercutting, might also be caused by the slightly quicker move forward than back. Looks a little bit like his feet are slipping, I think this is caused by the legs not straightening on the push off. I would consider straightening them at least a little more and maybe moving the entire center of mass forward a bit, would give it a nice little forward thrust on each step.

Fantastic character and volumes :D
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on April 15, 2013, 02:02:26 pm
I have to say that the leg animation does not convince me. the contact frame mostly. I would make the contact further out, foot not fully on ground (heel contact) and then BAM, take that weight down in the next frame. Just a suggestion.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on April 21, 2013, 09:48:30 pm
Concept sketch for my next oil painting (already kind of abandoned the first two paintings):

I've done this applying a quick iteration technique I learned from watching Stephen Daniele doing live concept art for Shroud Of The Avatar.

Used up half an Ivory-Black art-pencil for that. :)

Iteration 1: http://imageshack.us/a/img542/9466/20130421b01.png
Iteration 2: http://imageshack.us/a/img12/7803/20130421b02.png

Iteration 3:
(http://imageshack.us/a/img96/6622/20130421b03.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on April 25, 2013, 03:14:23 am
Not sure when/if to call this done:
(http://i.imgur.com/ZvqYCEc.png)
Trying/going for Shaddy technique/style:
http://www.shaddyconceptart.com/

Ref (High Res):
http://braddstudios.files.wordpress.com/2012/07/img_0352.jpg
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on April 25, 2013, 10:04:57 pm
colored pencils on paper
(http://img534.imageshack.us/img534/7974/20130425.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on April 26, 2013, 12:28:07 am
Corinthian Baby: Looking pretty sweet :y:, definite improvement from previous stuff you've posted here, shapes & colours are solid. The bushes are pretty flat still, I'd go softer/more dispersed/transparent with layers of texture rather than blobs, and maybe stencil out some nice hard fissures & facets on the rock shelf with the lasso or whatnot. atm my attention's caught by the hard, contrast-y greenery, and I think the rock should rightly be the focus.

Dennis: you're getting a really nice illustrative rendering quality with those pencils. Do like. That flower looks edible, and pretty tasty moreover.
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on April 26, 2013, 07:04:27 pm
Good calls, Facet, as usual. After loving on the rock some more and other various edits:
(http://rpgmaker.net/media/content/users/5685/locker/desertstudyedit.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on April 27, 2013, 11:10:33 pm
I think I prefer the previous actually, not sure about the smudgy stuff.

I did a example here of the kind of softer foliage I had imagined, toning down the colour a bit too, and bringing up the value of the cliff behind for reduced contrast (also as atmospheric perspective). While I was doing that I noticed you could perhaps get a better sense of depth, and also of light by utilising directional marks according to the perspective of the ground plane and by bringing up the brightness in the sky, foreground and form shadow; there was quite a lot of black in the last which is detracting from the sense of reflected light that's so prominent in the ref, and I think is better reserved for punchy bits of occlusion.

(http://i.imgur.com/xsEQu1n.jpg)

Also, those three rocks in the middle are strangely aligned, like a beaded necklace, I really don't know where to stop with these things do I?
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on April 28, 2013, 06:01:04 pm
Dennis: you're getting a really nice illustrative rendering quality with those pencils. Do like. That flower looks edible, and pretty tasty moreover.
Thanks man. I do feel like my "art" has improved a bit over the past year. Still wish I could motivate myself to put in more hours and more effort.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on April 29, 2013, 11:41:27 pm
I know the feeling. Do check out Carter Goodrich (http://cartergoodrich.com/#/new-yorker/nycover-nyerhighercalling555) if you haven't; some seriously sweet colour-pencils.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 03, 2013, 07:46:55 am
Thanks for that link Facet. He's got some real good stuff there. Does anyone else think that those pencil character designs have a lot more character than the final 3D-rendered versions of them? To me it feels like most of the qualities of traditional art are somehow lost in the translation to uber-polished, kind of sterile 3D-CG imagery.

I can't really put my finger on it or express with words what it is in traditional art but I find it much more enjoyable to look at real pencil drawings and real paintings than to look at digital paintings and 3D rendered stuff. Something is missing in the latter or maybe it's because it is usually too clean and too perfect.
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on May 03, 2013, 07:30:45 pm
@Facet (http://www.pixeljoint.com/pixels/images/smile/pie/worship.gif) You are too kind to me, I am not worthy. Back to the lab. Also do you think you can maybe post a higher res version, something not so jpeg artifacty so I can see your specific brushstrokes more clearly?

Will edit with results.
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on May 04, 2013, 04:01:54 am
Hey, glad you like! purloined PJ emotes! :lol:

Sorry, I didn't save the original file mainly 'cos it's quite rough and there's little to see! but I did think it could be distracting from the stuff I was trying to effect anyway; it should all be there at a thumbnail.

Brushstrokes wise mines's probably somewhat overcooked: as an exercise recently I've been paring back to basic round + texture only, kinda provokes a bunch of hatching across form to describe surfaces without getting too fussy, more drawing than painting which is interesting...to me only maybe. I just smoothed out some texture in the lights 'cos it was a little samey, and for 'over-exposure' paired to increased range in the shadows.

Dennis: I think few would argue against physical media being more individual, I used to feel much more comfortable with pixels or vectors as being native 'unapologetic' digital, over pseudo painting, but my views have meandered considerably, it's an apples and oranges situation ain't it? there's a lot of truly distinctive stuff now-a-days, I'll try and example up later. 

Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on May 04, 2013, 07:02:40 pm
I dig the messy and drastic hatching though. It's perhaps why some describe digital painting as digital expressionism. As a thumbnail it looks like its communicating much more information than it really is. This is something that is effective in pixel art as well, expressing the most with the least sort of principle, so it's interesting to me as well.

Here's what I've drummed up based on your edit and comparing back to ref:
(http://rpgmaker.net/media/content/users/5685/locker/desertstudyprev8.png)

btw I'm trying to stick to these brushes:
http://www.shaddyconceptart.com/download
They're a good general set for conveying a versatile array of textures, and with brush tweaks they cover even more.
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on May 04, 2013, 09:05:03 pm
 :y: yeah, priorities are better, it's kinda inevitable you've lost some of the freshness/economy of the original that I really liked with the editing, but hopefully it's ideas you can roll into the next painting more spontaneously. I'd consider bumping up the lights a little still, for a bit of extra zing.

I've had a play with that brushset and it's really solid, so often shared collections are a massive intimidating mess. I probably spend too much time messing about tweaking my own set, hence my round brush exercise. Experimenting with all the other tools can be as productive in PS though, it's so malleable.
Title: Re: Official OT-Creativity Thread 2
Post by: r1k on May 04, 2013, 10:43:16 pm
I notice in the new version, none of the rocks overlap eachother.  Kind of eliminates some of the depth.
Title: Re: Official OT-Creativity Thread 2
Post by: Cage on May 05, 2013, 09:19:14 pm
I might post here more often, I'm slowly starting to make works which aren't "DUH obvious practice piecie" :D

(https://dl.dropboxusercontent.com/u/620293/pipeguy.jpg)
photo based, b+w inks on gray paper. I'm still kinda used to vector art with perfect lines and perfect whites and blacks - not too happy with the white ink being semi-transparent but the end result works okay, I guess
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 05, 2013, 11:11:11 pm
@ Corinthian - Thanks for link the brushes! I was JUST about to say - wow, how do you guys get all this nice texture into your stuff??? Needless to say I've neglected to truly take advantage of special painting brushes. Foolish, I know. But I'm looking forwarding to trying out that set. Nice scene, btw.

@ r1k - That's a great point, about communicating depth in an image. I always knew the value of doing that, but I guess I never stopped to actually think about consciously. It's good to disambiguate principles like that.
Reminds me of a design class I once took, where I finally had in front me a textbook breaking down all the different design principles, rather exhaustively (with visual examples, etc etc) - things I already kinda knew in the back of my mind, things I did and felt automatically, but after that class I finally UNDERSTOOD them consciously. And that makes a designer/artist much much more powerful, since he has a firm grasp on fundamentals then. Know what I'm sayin'?

@ Cage - I love it. What drawing/painting tools did you use? Couple of fox hair brushes dipped in ink wells? The hair looks brushed, but then the right ear oultine looks like sharpie. Lemme know.
Title: Re: Official OT-Creativity Thread 2
Post by: Cage on May 06, 2013, 12:15:39 am
Some generic black india ink, white acrylic ink (I'll try white gouache next time) and a 00 Winsor & Newton University Series brush (Synthetic hair IIRC)
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on May 12, 2013, 04:33:45 pm
http://i.imgur.com/YP3vZPP.jpg (http://i.imgur.com/YP3vZPP.jpg)
Long time no see! A WIP of a Yoruba bronze to test out some brushes in MyPaint.

Edit:
(http://fc03.deviantart.net/fs71/f/2013/133/e/c/di_sk_st_yb_by_chris2balls-d6565o3.png)
Finished.
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on May 14, 2013, 01:23:35 am
Hye guys, sorry if I'm flooding this topic with iterations of the same painting, but you guys have brought up some great points and helped me push this to the next level.
(http://rpgmaker.net/media/content/users/5685/locker/desertstudyprev9.png)
@Facet, I'm not sure what you're seeing in that original, maybe it was the solid and more vibrant colors since I didn't use any transparencies. I tried to incorporate some of that original juiciness.

I also tried to layer those rocks to bring in the depth again, like r1k said.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 14, 2013, 01:31:53 am
Cripes, Chris2. That's nice! Good realism. Is that like oil-rubbed/treated bronze, or just meant to look very old?

What do these brushes look like?
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on May 30, 2013, 10:21:10 am
Thanks, Mathias! This was my reference:
(https://upload.wikimedia.org/wikipedia/commons/1/1d/Yoruba-bronze-head.jpg)
I did this in MyPaint, using the Pastel/Pastel1, the Wet/Round, the Paint+BL/Round BL, the Paint/Round, the Wet/R-S Blend, and INKBRUSH brushes.
I'd say it took me 15-20 hours, at a guess.
Title: Re: Official OT-Creativity Thread 2
Post by: Pawige on June 05, 2013, 06:55:17 pm
Hey Pixelation, it's been a while! A few other students and I have been making a game over the last year or so, and it's a finalist in the new College Game Competition at E3. I don't think I need to explain how simultaneously awesome and terrifying that is. Anyway, I have come to request people willing to do some testing! Just shoot me a PM and I can send you the download link for either Mac or PC.

Here are some screenshots:
paul.gerla.us/images/Shot4.png (http://paul.gerla.us/images/Shot4.png)
paul.gerla.us/images/Shot3.png (http://paul.gerla.us/images/Shot3.png)
paul.gerla.us/images/Shot2.png (http://paul.gerla.us/images/Shot2.png)
paul.gerla.us/images/Shot1.png (http://paul.gerla.us/images/Shot1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on June 07, 2013, 02:10:49 am
(http://i.imgur.com/qGvmur4.png)

x-posting from pixeljoint. only my 14000th time drawing this head at this angle.
Title: Re: Official OT-Creativity Thread 2
Post by: Facet on June 08, 2013, 01:34:38 am
Good stuff. bg is kinda distracting/aimless feeling though; no rhythm to it. I wanna be looking at dat brow arch. I think the lines flatten things out a bit too, being so uniform.

(http://i.imgur.com/CG8udpN.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Cage on June 20, 2013, 09:42:44 pm
Doing a little C64 Demo styled animation.

IN ADOBE AFTER EFFECTS.

While it seems to be totally counter-intuitive, it works pretty okay so far. :P

I'll post the results once I'm done!
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on July 09, 2013, 06:26:55 am
New painting which is a redux of the poster from this topic:
http://www.wayofthepixel.net/index.php?topic=14510.0
Mainly looking for compositional/color stuff since it's mostly sketchy thus far:
(http://i.imgur.com/Vs9pyDl.png)
Think of the kid as a samurai gohan. A bit scared yet cold determination.
Edit, update:
(http://i.imgur.com/JtO5kJL.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on July 10, 2013, 04:16:56 am
@Cage   C'mon let's see it. I just got into Premiere and After Effects, myself. SHOW IT               SHOW IT


@Corinthian Fetus   Still a LITTLE rough there haha. Swap the mountain or foreground dude so they don't overlap. Just a little composition suggestion. I'm huge on composition; vastly important. In both versions, my eye is drawn to the warm bright horizon and sky, but . . . that's the most uneventful part of the image so the entire thing falls flat, for me. I can peer directly at the samurai, but my eye still wants to go to the sky. Re-prioritize focus. Gonna be hard to pull off the right facial expression to get the mood you want. And speaking of the bg, feels random and thoughtless. Seems to add nothing to the image.
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on July 10, 2013, 06:34:36 am
You're right Mathias. The reason I had the dude overlaping the mountain is because I thought the dueling directions/tilts might add some action/tension. More developed, swapped the cliff, and sketchily dimmed out the sunlight. Lighting on figure has to be redone if I go this route, also the face was giving me trouble, still a rough render:
(http://i.imgur.com/13Qw8vq.png)
The background is uneventful but hopefully the landscape is juicey enough to not be a complete waste. I could add trees or a bush or something, but this is pretty much a one focal point piece.

Studying some SNES game covers, and they're all outrageous over the top and awesome:
http://www.theoldcomputer.com/game-box-art-covers/index.php?folder=Nintendo/SNES
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on August 11, 2013, 10:40:41 pm
some assorted poop from the past week or 2

(http://i.imgur.com/HeM39CDs.png)link (http://i.imgur.com/HeM39CD.png) 3 hour still life

myPaint from this morning:
(http://i.imgur.com/nD8uuXJs.jpg) link (http://i.imgur.com/nD8uuXJ.jpg)
1-2 hours
(http://i.imgur.com/icKtv5gs.jpg) link (http://i.imgur.com/icKtv5g.jpg)
10-15 minutes

Krita -Procedural brushes
(http://i.imgur.com/uhGzL1Vs.png) link (http://i.imgur.com/uhGzL1V.png)
10-15 minutes
(http://i.imgur.com/eJCJNFYs.png) link (http://i.imgur.com/eJCJNFY.png)
25-30 minutes
(http://i.imgur.com/Igvr9ovs.png) link (http://i.imgur.com/Igvr9ov.png)
10-15 min
(http://i.imgur.com/l13N5mSs.jpg) link (http://i.imgur.com/l13N5mS.jpg)
friend of mine ~30 minutes

procedural brushes are really cool, and awesome for speed. good way to test www.mrdoob.com/projects/harmony/ (http://www.mrdoob.com/projects/harmony/) <web based procedural brush app, Krita has a dozen intergrated into it.

Post-apocolyptic Robots
(http://i.imgur.com/UyiUjT3s.jpg) link (http://i.imgur.com/UyiUjT3.jpg)
quick sniper dude scribble
(http://i.imgur.com/LKsx5UDs.png) link (http://i.imgur.com/LKsx5UD.png)

& love ship troopers
(http://i.imgur.com/nkqkmRCs.gif) link (http://i.imgur.com/nkqkmRC.gif)

*another one:
(http://i.imgur.com/kIt2pZms.jpg) link (http://i.imgur.com/kIt2pZm.jpg)
20~ minutes
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on August 16, 2013, 05:38:34 pm
Grimsane, some cool studies. That triangular wireframe brush you're using has a really cool effect. Would be interesting to see some color sketches with it.

This is a portrait I whipped up for fun, experimenting construction methods:
(http://i.imgur.com/YdAjxPx.png)

Based on Omar Sharif in Lawrence of Arabia:
http://www.cinemasquid.com/blu-ray/movies/screenshots/sets/lawrence-of-arabia/fad29f05-3ef0-44ef-8913-ad3f28bb0916/54719c47-7276-46da-8a24-bf018551b3f6

Edit:
Another painting I'm working on, based on a homework assignment from one of Shaddy's classes. (That's not creepy, right?)
(http://i.imgur.com/3QSQW10.jpg)
Here's Shaddy's own interpretation and I shutter at the thought of comparison:
http://www.shaddyconceptart.com/wp-content/uploads/2012/02/moab-arch-final-web.jpg
It's interesting seeing how he chose to stylize each element, and analyzing the brushstrokes to see what brush he's using for each textural situation. I love the michelangelo-esque torque he expresses in the main cliff. Good stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 24, 2013, 12:16:28 pm
recent study to relax

(http://www.locustleaves.com/protasi_3.png)

Procedural brush.
Title: Re: Official OT-Creativity Thread 2
Post by: Chris2balls on August 27, 2013, 09:21:24 am
Looks great, Helm! :) Any chance to see it at a higher resolution?

(http://fc06.deviantart.net/fs70/i/2013/238/a/e/di_pa_av08_ps_df_by_chris2balls-d6jti8u.png)
Messing around with distortion effects in PS.
Title: Re: Official OT-Creativity Thread 2
Post by: Helm on August 27, 2013, 12:59:32 pm
sure

Here's one (http://www.locustleaves.com/protasi_3_big.png)

And another recent one (http://www.locustleaves.com/position3_big.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on August 29, 2013, 08:05:20 pm
drawn at home, playing with my new set of alcohol based markers(heavily inspired by some Shroud Of The Avatar concept art):
(http://www.dennisbusch.de/shared/drawings/2013_08_27.png)

For those who don't know yet, I've been in psycho-therapy since about 2.5 weeks ago (hence the sudden stop of my activity in the anatomy thread). Among other problems which are yet to be determined, I'm dealing with something called "social phobia".

Part of the therapy is visual creativity! Yay!  :)

drawn in ergo-therapy, loose rhythm-sketches from pictures of flower-drawings in a book:
(http://www.dennisbusch.de/shared/drawings/Ergotherapie2013_08_15.jpg) (http://www.dennisbusch.de/shared/drawings/Ergotherapie2013_08_20.jpg)

drawn in ergo-therapy from imagination 4B pencil on paper:
(http://www.dennisbusch.de/shared/drawings/2013_08_29_100dpi.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on September 06, 2013, 06:33:59 am
Some value/portrait studies:
(http://i.imgur.com/vL18GVW.png)

(http://i.imgur.com/vKstdd0.png)

Should probably use some mixer brush to round out the first one like I did for the second.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 06, 2013, 05:42:29 pm
Neat, Dennis!


@Corinthian    That you're normal MO? - rough hard-edged brushing, then you go back and do blending over all of it?
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on September 06, 2013, 07:17:52 pm
Not sure if I would call it my MO, but I like to paint opaque. Then depending on the surface/texture I'll introduce some transparent strokes to make it more cohesive. Sometimes mixer brush is needed to bring it all together, is that a bad methodology?
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on September 08, 2013, 12:27:40 pm
cheers @corinthian,

fuck yeah I can see the procedural brushes in those Helm  :D , awesome work, used to good effect, which program did you use? (looking like Krita dynamics to me)

here's some 10-30 minute studies from the past 2 weeks

(http://1.bp.blogspot.com/-y_mg5DvUWCI/Uhawvsu_qvI/AAAAAAAAACM/13RwS3UPJOU/s1600/study2.png)

(http://2.bp.blogspot.com/-MbE8_t1i61k/UiR-Y5gKxVI/AAAAAAAAAH0/P5KyjhkaE4M/s320/20minutebirdsketch.jpg)

(http://3.bp.blogspot.com/-n9X1zxXcuGo/UiR-U4Ppx2I/AAAAAAAAAHs/Ci-Jibj3RQc/s320/elk.jpg)

(http://3.bp.blogspot.com/-6cnTYJdclUA/UiR-ZijEnbI/AAAAAAAAAH8/YaBzllw1WkE/s320/11minuteswan.jpg)

(http://3.bp.blogspot.com/-TVAmUfb4XS0/UiR-g0dB21I/AAAAAAAAAIU/Q1qkmNg-q80/s320/lions.jpg)

(http://1.bp.blogspot.com/-y-p1O35XPIw/UiR-anr4MxI/AAAAAAAAAIE/61anO--As3Q/s320/frog.jpg)

(http://4.bp.blogspot.com/-mgqw3wKP-QU/UiR-gixihII/AAAAAAAAAIM/riV0zUCzzg0/s320/panda.jpg)

(http://3.bp.blogspot.com/-uWgb4JkwYaE/UiR-g2HxprI/AAAAAAAAAIQ/5EI6iqpd3xE/s320/rook.jpg)

(http://3.bp.blogspot.com/-D6r-ubsIBJo/UiR-mJA_GUI/AAAAAAAAAIk/aYCUYhLJgRU/s320/squirrel.jpg)

(http://2.bp.blogspot.com/-DBxPxvqaWoc/UiR-n_Qr2kI/AAAAAAAAAIs/0xtmVgfZXK0/s320/whiterhino.jpg)

(http://1.bp.blogspot.com/-IfqbhE1ju7w/UiR-n1JfBpI/AAAAAAAAAIw/jGCd27VajAI/s320/tiger.jpg)

(http://i.imgur.com/lq0TMYB.jpg)

(http://i.imgur.com/GifOIbQ.jpg)

(http://imgur.com/jATZrkn.jpg)

(http://i.imgur.com/lPFpCWd.jpg)

thumbnail colour and mood experiments
(http://i.imgur.com/nTSTyvL.jpg)
(http://i.imgur.com/IOJILpk.jpg)

some sculpting
(http://2.bp.blogspot.com/-t_bxVqSv6xM/UiL4zC8sTwI/AAAAAAAAAGY/oF0UW9gDU5I/s1600/aliensculptwip2.jpg)

update on the character for the almost finished game, he's not quite done yet.
(http://i.imgur.com/r86nvhu.jpg)

I also just recently launched a blog  http://chronicholart.blogspot.com.au/ (http://chronicholart.blogspot.com.au/)
larger images of the wildlife speed paints are on there if anyones interested. amongst other poop.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on September 08, 2013, 10:32:46 pm
Not sure if I would call it my MO, but I like to paint opaque. Then depending on the surface/texture I'll introduce some transparent strokes to make it more cohesive. Sometimes mixer brush is needed to bring it all together, is that a bad methodology?

Do whatever works for you. Who am I to say what's bad or good.
I just asked because it seems like such an arbitrary phased approach might yield less intuitive results. Why not build up your volumes and blend simultaneously?
I'm no expert. I'm always looking for better ways, too.
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on September 10, 2013, 12:58:13 am
(http://craftmused.files.wordpress.com/2013/09/05dawnofmanthumb.png) <- click to see bigger

so I made a pic of that moment in Space Odyssey 2001 when they find the black obelisk "the dawn of man. Posted it at my blog http://wp.me/p2HhOv-2X before I posted here....cuz, honestly I've been sitting on it long enough and I know I'd revise the hell out of it and not want to post it if I got crits here. Still, bring them if you got them =)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on September 14, 2013, 06:54:38 am
Neat, Dennis!
TY.  :)

alcohol based markers on paper:
(http://www.dennisbusch.de/shared/drawings/2013_09_13_100dpi.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Conzeit on September 21, 2013, 05:23:17 am
So, something I've always wanted to do is big poster-like illustrations that sum up a story

 I'm watching breaking bad and I want to do a poster of the last episode, Ozymandias
(http://craftmused.files.wordpress.com/2013/09/ozmthumbnail1.png)
Here is a thumbnail. Crappy I know but I was mostly concerned with the refferences and the composition. Has anyone here seen breaking bad and can tell what this is about?

Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on September 22, 2013, 09:26:31 pm
My latest piece of art is a website: http://www.geldannahmestelle.de/
(part of my therapy is thinking about crazy ideas)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on September 29, 2013, 08:51:06 am
Breadscan (http://disappearingbuddy.deviantart.com/art/Breadscan-403612245) / unedited source photo (http://disappearingbuddy.deviantart.com/art/Source-Photo-For-Breadscan-403837648)

Part of my therapy is also to try new things, so I started getting into baking and cooking. Of course I could not just post an ordinary photo of my first self-made raisins-bread so I did some photo manipulation and added some special effects (gray-scale background, shadows, mid-tones, highlights, scan-lines and that scanner ray across the bread).

(http://fc02.deviantart.net/fs71/f/2013/271/b/d/breadscan_by_disappearingbuddy-d6oat79.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on September 30, 2013, 11:38:26 pm
After pushing myself to push this further:
(http://i.imgur.com/GPQXqN1.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on October 04, 2013, 03:23:25 pm
Colored pencils on paper (http://disappearingbuddy.deviantart.com/art/Path-Rocks-And-Trees-405069164), drawn in ergotherapy:
(http://fc00.deviantart.net/fs70/i/2013/277/3/0/path__rocks_and_trees_by_disappearingbuddy-d6p61d8.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mr. Fahrenheit on October 05, 2013, 12:51:42 am
Thats got really nice colors. Great drawing!
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on October 06, 2013, 08:44:05 am
Thanks.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: Ryumaru on October 17, 2013, 12:16:59 am
Quick sketch of Ryder from dungeon dashers for inktober:

(http://i251.photobucket.com/albums/gg310/Chriskhaos/Scan21_zpsfbbfe2b2.jpeg)

The game will be on steam first look on the 25th :D
Title: Re: Official OT-Creativity Thread 2
Post by: Ai on October 17, 2013, 04:46:18 am
Currently messing with vaguely pixel-art-ish rendering techniques (Blender):
(http://i.imgur.com/K4xXhpu.png)

* Diffuse shading works good (Ramp option with Constant interpolation, input=Result)
* Specular highlights are somewhat crippled. I want a couple of hard-edged highlight colors, but I can only get either a fuzzy highlight or a single color/"Binary" highlight (Toon shader)
* Blender's ramp interface is an interesting way to derive palettes (switch to non-Constant interpolation to add colors, then switch back)
* Reflections sort of work out here, but add colors. Might be solvable by postprocessing  based on a 'material index' RenderLayer.
* There's a light inside the upper glass sphere but it doesn't show properly. Maybe the sphere needs to be double-sided?
* It's hard to get Freestyle to add clean unbroken 1px outlines (omitted on this render)
* Banding is a bit of an issue (but it works out fine if just using Blender to generate base images that will be extensively edited)

EDIT:
I'm getting a better grip on this.

(http://i.imgur.com/eqFVVRW.png)
11 colors, orthographic camera

(http://i.imgur.com/lF5A2bY.png)
11 colors, perspective camera.

Details on Tumblr (http://pintafema.tumblr.com/post/64284362314/pixel-artish-rendering-part-2-11-colors-per)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on October 19, 2013, 05:04:25 am
Working on some music for a composition contest at my school.
https://soundcloud.com/ura-music/the-hunt
Dennis, I love the motion you achieved in the trees. I only worry the composition is a bit unbalanced. I love it though- we're doing prismacolor in art class and it's a great new way to think about art.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on October 20, 2013, 06:34:52 am
Dennis, I love the motion you achieved in the trees. I only worry the composition is a bit unbalanced. I love it though- we're doing prismacolor in art class and it's a great new way to think about art.
I agree, the composition is. I'm satisfied with the piece for the goal in Ergo-Therapy is neither achievement nor perfection. It is the process, the activity of creation(or any activity) that matters, only the moment, the Here And Now is of importance to the (healthy) mind. The result is. After the activity, another one can be commenced. Worrying is not the goal, worrying paralyzes the mind and blocks activity. Do. Be.

I will keep being active for the process is the goal.

What is prismacolor?
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on October 20, 2013, 08:47:05 am
Awesome. I know for sure that sometimes my concern for the final result can have a toll on the process for me. I get so locked up in how I thought it should look I stress more than I should and it can ruin the fun that comes with making art.

Apologies, prismacolor = colored pencil. I think it's just a brand that most people use, so I've taken to calling it that.

update on song!
https://soundcloud.com/ura-music/the-hunt-wip-2
lots of things to work on still but the idea is finally getting there.
Title: Re: Official OT-Creativity Thread 2
Post by: Charlieton on October 28, 2013, 07:13:23 pm
I have trouble picking colours for skin when working digital. Like, when I've settled on a base tone, finding the correct darker tone for shading is guesswork to me. Results end up grayish and cold, or too saturated, so that it no longer works as a shade. All skin - flesh - usually have a warmth to them (given proper lighting conditions and all that, ofc), and I can't quite achieve that. The workings of freckles, blemishes, etc. are also mysteries to me.

Is there any general knowledge on how these things work that are to be taken in consideration; that could guide me when I'm picking out a palette?

Any help would be much appreciated! :-*
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on October 31, 2013, 05:18:15 pm
There's a great article in this free ebook about skin tones on p.214.
http://www.artbypapercut.com/downloads/
Also just a terrific reference in general for 3D modeling/concept.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 02, 2013, 10:10:41 am
Two Flawed Storks (http://disappearingbuddy.deviantart.com/art/Zwei-Mangelhafte-Stoerche-410838383) - pencils on paper, drawn in ergo-therapy

(http://fc02.deviantart.net/fs70/i/2013/305/2/e/zwei_mangelhafte_stoerche_by_disappearingbuddy-d6sloxb.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Shrike on November 06, 2013, 03:15:08 pm
Dennis, that's looking awesome   :y: ;D
The texture in the feathers is really working well.
working on a linoleum print for art class.

(http://i.imgur.com/BJHl2Ww.jpg)
just have to map out the colors and get going. I want to go with a simple 4 or 5 color palette with garish greens and reds.
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on November 08, 2013, 05:57:43 am
Haven't pixelled at all lately, but I have been painting. Here's a series I'm working on with creepy plants:

(http://i.imgur.com/PNEiNRk.png)
(http://i.imgur.com/1izJizY.png)
(http://i.imgur.com/OCB7ple.png)
(http://i.imgur.com/0STmSM2.png)
(http://i.imgur.com/iRJoBCJ.png)
(http://i.imgur.com/ZjXJIsd.png)

Oil on canvas, dimensions for most of them are on my site  :D
Couldn't figure out how to hyperlink the images, so If you want to see larger versions, check my site (http://possumart.com/paintings).
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on November 10, 2013, 07:03:49 am
Thank you Shrike. :)

Cure, let me be the first to say: I for one welcome our new primary-female-sexual-organ-shaped plant overlords. My favorite of those is the steamy one with the lady in the shower and the plant who (I say who instead of which for it has that feeling to it which makes it seem like a person to me instead of a plant) looks like it has been teased to exhaustion over time without ever getting the special attention it craves so much. Bittersweet pain (oh yes, I am projecting).
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on November 10, 2013, 09:12:37 am
Thanks Dennis. Your analysis is pretty accurate, it's an illustration of part of a poem I wrote:
Die and come back as a plant inside your house / I will live upon the air that you breathe out
Glad to see my intent was wasn't lost.

And might I say those are some mighty fine birds you've posted, all that practice is clearly paying off.
Title: Re: Official OT-Creativity Thread 2
Post by: Lexou Duck on November 13, 2013, 06:43:54 pm
wow there are some great artists on this here forum  :yay:

here are some doodles i did not too long ago i guess

(http://i.imgur.com/v4dzPrB.png)

(http://i.imgur.com/BF21KGb.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on December 18, 2013, 09:10:48 am
New painting from a photo I took in the mountains of Northern California. Feel like it's lacking some juice. Maybe too muddy?
(http://i.imgur.com/xO2mtuE.jpg)
I should also probably use the line/pen tool to make the curves in the road but I have no idea how to use them.

Ref:
http://i.imgur.com/rQ0Gjkf.jpg
Love the tilted swoosh (taken from passenger side during driving.) And the cliffs beckon me to do them justice.

Also if you guys like concepts and haven't seen this site yet, check it out: (Warning: Maximum Dopeness)
http://onepixelbrush.com/
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on January 02, 2014, 07:43:03 pm
And might I say those are some mighty fine birds you've posted, all that practice is clearly paying off.
Thank you very much for your kind words.

My first finished work of 2014 is this gigantic easel (work area is 1m x 1m) so now I can work on bigger stuff more comfortably:
(http://www.dennisbusch.de/shared/staffelei.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on January 02, 2014, 10:02:46 pm
Corinthian, thanks for the link there. I pulled up a few of Shaddy's vids (http://onepixelbrush.com/tutorials/). His comments on Kinkade were hilarious. He's very intuitive, though. The way he puts certain creative things into words I thought was good.

Definitely, my biggest complaint with your pic is the out-of-res pixels. I can see where you scaled the brush WAY up and added texture. Namely, in the bottom left of the brownish hillside. Hopefully, it's just WIP and you'll cover it over.
Otherwise, you have an interesting way of creating gritty texture that gives a kind of abstracty feel.
You don't know PS's vector tools? Oh geeze, you better learn! They're not too bad. You can handle them.



*EDIT   Here's one (http://www.shaddyconceptart.com/wp-content/uploads/2013/05/columbian-forest-edit-blue.jpg) by Shaddy that reminds me of the painting techniques you're using.

*EDIT2    colored a friend's rough, random sketch, using the Shaddy brushes. Silly lookin' retarded insect dude resulted.

(http://i.imgur.com/dR76j4n.png)

After trying Shaddy's brush set I see how timid my stroke/brush style is - I'm making a conscious effort to make stronger, bolder strokes. I'm intrigued by these brushes. Never had good textural brushes before. Starting 2014 with some new learning. So far so good.
___


There ya go, Dennis. Having a large drawing surface is important.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on January 06, 2014, 05:52:13 pm
Tree (http://disappearingbuddy.deviantart.com/art/Tree-425123932) Charcoal on A2 paper, captured with digicam (wish I had an A2 scanner). First I signed it as 2013 and only noticed that after spraying fixative all over it (which lead to another disaster in itself but luckily I had recently acquired an eraser knife, so I could fix those problems).

(http://fc09.deviantart.net/fs71/i/2014/006/e/b/tree_by_disappearingbuddy-d713vq4.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Corinthian Baby on January 06, 2014, 07:16:12 pm
@Mathias: Shaddy's one of my favorite artists, I've seen all the videos and have been experimenting with the technique/brushes for a while now. Make sure you're familiar with all of the intentional functions of each brush, there's a chart with them all on that site. You have to ask yourself what surface you're trying to convey and which brush is primed for doing so. (Tweaks if necessary, especially for leaf brush.) The bold more confident marks is something I am trying to get better at. I have been doing some traditional painting lately because my comp isn't working and it reminded me how much each mark can make or break a piece.

My biggest problem with Shaddy's tech so far is unifying the image I think. It's hard to make that leap from the construction-papery layered design, which mostly is intuitive.
That painting with the bush trees is a good one. He has a concept breakdown of it somewhere which is also worth checking out.

Some neat colors with your bug there. I think the main problem, and this is because you're getting used to the brushes, are the edges, which feel too harsh all over. I've been studying some Wojtek Fus's pieces and he is a master at edge control, very moderate with his hard edges to force focal points. Glad to be able to help you toward more learning. As Shaddy says, don't horde your secrets!

And yeah my painting is a wip, I think I see what you mean with the blurry textures being too much. I'd like to rise out of abstract representations and more toward naturalism. Will try to learn the vector tools.
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on January 06, 2014, 07:48:46 pm
 :wah:
Just checked out this whole thread. Damn there's some good stuff here.

Thought i'd post my latest NPA.. started with some very rough pencils then painted over them completely in PS:
(http://i.imgur.com/OhdCK0f.png)
Title: Re: Official OT-Creativity Thread 2
Post by: huZba on January 16, 2014, 10:16:25 pm
Finding forms in chaos in between more rigid works:
(http://img.photobucket.com/albums/v697/huzba/Bro-Bo-1_zps255d7e44.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Decroded on January 24, 2014, 09:13:01 am
Finding forms in chaos in between more rigid works:
(http://img.photobucket.com/albums/v697/huzba/Bro-Bo-1_zps255d7e44.png)
i cant see the image  :'(
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on February 28, 2014, 06:03:47 pm
nice stuff in here since i last checked,

working on some game art stuff lately, started this tonight, going to collab with a friend, just looking for a pleasant fusion between pixels and modern lighting.
 (http://i.imgur.com/byZem9Wl.png)high (http://i.imgur.com/byZem9W.png)

also in a different realm altogether, messed around with a quick sculpt derived wall segment click for animated version:
(http://i.imgur.com/868iERCs.gif)high (http://i.imgur.com/868iERC.gif)

dunno if i ever posted this here some material work in blender GLSL
(http://i.imgur.com/qnZnF41s.jpg) high (http://i.imgur.com/qnZnF41.jpgqnZnF41.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Cage on March 11, 2014, 10:07:08 am
working on some game art stuff lately, started this tonight, going to collab with a friend, just looking for a pleasant fusion between pixels and modern lighting.
 (http://i.imgur.com/byZem9Wl.png)high (http://i.imgur.com/byZem9W.png)

I like this very much! It reminds me of GBA FF1/2 or snes Tales of Phantasia and Star Ocean houses, except nicely moved into 3d space. :)

I did something that's totally new to me, since I was asked by friend of my dad's to do a drawing that will serve as a base for an icon (http://en.wikipedia.org/wiki/Icon) - you know, traditional sacred imagery very prominent in the middle ages slavic and greek cultures. Since usually I'm doing something totally different, I was afraid it's not going to match the style, but my customer was happy with the result ;) Here it is:

(https://dl.dropboxusercontent.com/u/620293/P3100024.JPG)

John the baptist as the angel of the desert. This is based on the icon you can see to the left, but it turned out a little different ;)
Title: Re: Official OT-Creativity Thread 2
Post by: Grimsane on April 10, 2014, 03:04:08 pm
 ;D thanks yeah I was actually looking at star Ocean screens when i whipped it up, but enjoyed both those games :y: want to try going for breath of fire style when they went 2.5D 3D graphics, quite pleasing

Mostly been doing Unreal 4 stuff lately though, not much retro goodness

(http://i.imgur.com/xWMiNO0l.jpg)
(http://i.imgur.com/2EV3MQfl.jpg)
(http://i.imgur.com/lWf5Rspl.jpg)

(if for some reason you wanted to see them high res, rightclick "open image in new tab" and remove the L from the end of the filename in the address bar)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 07, 2014, 11:22:35 am
Photo manipulation (http://dennisbusch.deviantart.com/art/Blaue-Schnecke-Blue-Snail-452578283).

(http://fc02.deviantart.net/fs70/i/2014/127/4/4/blaue_schnecke___blue_snail_by_dennisbusch-d7hgbmz.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Pizza Tom on May 10, 2014, 06:36:15 am
My first finished (?) digital painting!
spoiler'd for big image.
(http://37.media.tumblr.com/dfe62895861f81a4568fa80f070d73fe/tumblr_n5ch0gBvuN1twur7ho1_1280.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 16, 2014, 03:14:38 pm
Dennis, I don't see any photo manipulation. Gotta see the original(s) to really know what you did.



Shaddy brushes!
That's good, Regulus. MORE.
Title: Re: Official OT-Creativity Thread 2
Post by: Crow on May 16, 2014, 05:43:30 pm
Dennis, I don't see any photo manipulation. Gotta see the original(s) to really know what you did.

But.. the snail's blue! :huh:
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on May 16, 2014, 09:33:03 pm
Maybe Mathias is colourblind!?
Title: Re: Official OT-Creativity Thread 2
Post by: Crow on May 16, 2014, 11:26:02 pm
Hm, I haven't considered that :-\ Forgive me.
Title: Re: Official OT-Creativity Thread 2
Post by: r4c7 on May 17, 2014, 12:08:25 am
There are blue snails irl, though,
(http://healthyhomegardening.com/images/gardengeek/flat_snail_037.jpg)
,
although the blue in this one looks edited to me. I'm going to assume by photo Dennis meant the blue color and possibly more filtering of the image.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 17, 2014, 12:04:26 pm
hehe nope


Changin' one cluster of color is a rather weak application of the power of "photomanipulation" but ehhhh alright.
Always associated it with stuff more like this:
(http://sharpshade.com/images/stuff_square-orange.png)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 18, 2014, 11:05:14 am
( un-edited source photo for Blue Snail (http://dennisbusch.deviantart.com/art/Source-Photo-For-Blue-Snail-454850955) ) There is not much manipulation aside from recoloring/reshading and some spot removal.

Another One (http://dennisbusch.deviantart.com/art/Spirituelle-Schnecke-Spiritual-Snail-452693570) ( un-edited source photo for Spiritual Snail (http://dennisbusch.deviantart.com/art/Source-Photo-For-Spiritual-Snail-454851338) )

(http://fc01.deviantart.net/fs70/i/2014/127/1/b/spirituelle_schnecke___spiritual_snail_by_dennisbusch-d7hisle.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on May 18, 2014, 04:38:54 pm
The snail pics are cool, though. The shallow depth of field and close macro-ness of the small plants makes the shots feel alien, not to mention the interesting coloring.
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 19, 2014, 04:54:25 pm
Thanks.  :)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 22, 2014, 06:57:19 pm
Count To Three (http://dennisbusch.deviantart.com/art/Count-To-Three-455707347)
(http://fc00.deviantart.net/fs70/i/2014/142/2/2/count_to_three_by_dennisbusch-d7jbe1f.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: 0xDB on May 28, 2014, 08:40:51 pm
Cave Entrance (http://dennisbusch.deviantart.com/art/Cave-Entrance-457035958)
(http://th08.deviantart.net/fs71/PRE/f/2014/148/2/5/cave_entrance_by_dennisbusch-d7k3v7a.jpg)
(first I wanted to call it "Crawl Into A Dark Hole And Die" but then I was afraid that might be received as being too negative)
Title: Re: Official OT-Creativity Thread 2
Post by: Ellian on June 03, 2014, 02:45:56 pm
I wasn't sure where to post this, so...

http://forums.tigsource.com/index.php?topic=40985.0

This is a truly awesome help to anyone willing to make plateformer tilesets.
Title: Re: Official OT-Creativity Thread 2
Post by: Carnivac on June 13, 2014, 06:46:10 pm
I did this today.   I haven't done much with 'traditional art' stuff for a very long time.  In fact probably been several years if not more.  But I was feeling like having a go today and bought a couple pencils today and took a shot.    Chose one of my favourite singers Johnny Cash cos he has an interesting face and you can go slightly wonky and it still looks 'right' (as opposed to trying to draw some bland somewhat symmetrical supermodel type).   Anyways it's a bit messy and I'm clearly out of practice but I think it's at least recognisable as Cash. 

(http://24.media.tumblr.com/6673e081f5c18e16dbff396302ec7c2f/tumblr_n74511uVtS1soik6zo1_1280.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: Mr. Fahrenheit on June 13, 2014, 11:32:43 pm
Looks great! Something about the way you drew it reminds me of your style  ;D I've actually just been listening to him a little more he is pretty great.
Title: Re: Official OT-Creativity Thread 2
Post by: Carnivac on June 14, 2014, 09:39:16 am
Thanks.  Yeah I think I see what you mean.  It does look like 'I' drew it.  :P   And yeah, Cash is referred to as a legend for good reason. 

I think I need to draw more often and get some practice. 
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on June 16, 2014, 02:50:04 pm
Yeah, really nice. Recognized him immediately.
I'm so uncultured - when I think of Johnny Cash, I think of his Hurt cover.


Title: Re: Official OT-Creativity Thread 2
Post by: LarkoftheRiver on June 30, 2014, 09:32:04 pm
I think I'll post some of my good non pixels.
Feel free to critique and all, oldest to newest.

(http://th00.deviantart.net/fs71/PRE/f/2014/109/3/5/at_2_by_larkoftheriver-d7f5euv.png)

(http://th00.deviantart.net/fs71/PRE/f/2014/130/c/9/tumblr_bg_cut_by_larkoftheriver-d7hw7ae.jpg)
Ref- http://images.nationalgeographic.com/wpf/media-live/photos/000/005/cache/grey-wolf_565_600x450.jpg

(http://th02.deviantart.net/fs70/PRE/f/2014/165/5/c/grass_by_larkoftheriver-d7md0uv.png)

(http://th07.deviantart.net/fs70/PRE/f/2014/166/9/c/lava_by_larkoftheriver-d7mifan.png)
Ref- http://lakela.deviantart.com/art/2014-TS-March-16-446840261

So many wolves but all my humans aren't Internet worthy
Yet.
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on July 15, 2014, 11:02:32 pm
Pushed an old sketch a bit further yesterday
(https://dl.dropboxusercontent.com/u/13350050/Junk/messyminotaur5.png)

Steps:
https://dl.dropboxusercontent.com/u/13350050/Junk/messyminotaur1.png
https://dl.dropboxusercontent.com/u/13350050/Junk/messyminotaur2.png
https://dl.dropboxusercontent.com/u/13350050/Junk/messyminotaur3.png
https://dl.dropboxusercontent.com/u/13350050/Junk/messyminotaur5.png
Title: Re: Official OT-Creativity Thread 2
Post by: blumunkee on August 16, 2014, 03:10:13 am
(http://i.imgur.com/ly7BZtl.jpg)
I miss this place. I miss you guys.
Title: Re: Official OT-Creativity Thread 2
Post by: LarkoftheRiver on August 18, 2014, 04:51:46 pm
(http://i.imgur.com/DmFLWug.png)
week's shenanigans
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on August 24, 2014, 07:51:52 pm
(http://i.imgur.com/c8ObaZ5.png)
If you're interested in reading a short description of what this is check this link (there are also some game assets I haven't shared elsewhere linked in the description):
http://lijj.deviantart.com/art/Character-profile-plus-details-476390400 (http://lijj.deviantart.com/art/Character-profile-plus-details-476390400)
Title: Re: Official OT-Creativity Thread 2
Post by: surt on August 25, 2014, 07:42:20 am
lijj: Awesomely smooth stuff. Face looks very porcelain doll-like, is that intentional?
Title: Re: Official OT-Creativity Thread 2
Post by: ptoing on August 25, 2014, 02:54:23 pm
That is quite nicely done, but also pretty uncanny valley. The face looks kinda creepy to me, the eyes look dead.

Other than that I would suggest a bit more contrast to get more depth and also another pass to make it look less lasso tool selection painty. Right now a lot of the parts don't connect too well. For example the pants and the leggings. Ther could be some shadow from the pants on the leggings. And the leggings colour clashes like mad with the blue of the boots, and that part on the boots looks especially flat.

Also, it looks like she is wearing a metal chestpiece, but it seems to deform to conform to her posture. On the left side of the picture the part under the armpit looks like it is substantially longer than under the other armpit.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on August 25, 2014, 07:37:33 pm
Yeah I like it, too! Good one.

I wanted to see what she'd look like with her posture adjusted to look less floaty and also somewhat more "idealized" anat, so an edit:

GO SUPER LIQUIFY TIME

before&after GIF (all crappy and grainy)
(http://i.imgur.com/WGoSzxm.gif)


PNG still
(http://i.imgur.com/BIB13Le.png)


Worked on lighting, too. Did some other dinks n' edits.

Her boots look a tad cliché cowgirl style. They don't quite jive.

Good stuff, p-p-p-p-p-p-p-pipe!



______



blumunkee, whaddup
That's your avatar's final form isn't it? After it's collected all the DragonBallz.
Very cool. Love the high-contrast comic-y black outline style. Makes me want to try it.
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on August 25, 2014, 09:42:36 pm
Woah comments :)

Surt: Thanks. The doll face was semi intentional because I've learned my limits; anytime I try to make something look too realistic I veer far into uncanny valley.

Which I still kind of did.

Ptoing: Yeah, I see what you mean. Especially with the plate metal being bent to her posture. I hope it's not too warped and I can fix it without a full re-paint. I have to keep the blue on the boots so it can match her sprite (
(http://i.imgur.com/f0uTUie.gif)
).. but I think I could make the blue less saturate. I will likely redo the face (I fear doing that though; I once ended up painting 7 or so different versions on another image). I liked it enough not to even though I saw what you see; but I could probably do a little better. Thank you for the comment.

Mathias: How'd you?!.. I like that contrast! It looks nice on the shorts and legs especially; and the arms shading too. You gave her some hips! hmm I don't know about the warped stuff other then on the plate. But I really like the way you made the image pop out with that contrast and secondary lighting. Thanks for taking the time to do that and I will study it. Although her shoes appear to be on the wrong feet, they look more planted.. I struggled with that. I probably should have just busted out the liquify tool, it's a powerful tool but it irks me how it blurs stuff. And I may redo the cowgirl/anachronistic boots altogether heheh.

Goals: Add contrast/ more lighting (study Mathias' edit closely)- reform plate and boots- take another shot at face- slightly adjust blues- possibly redesign boots. Thanks fellows! Maybe I should have posted in low spec.
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on September 15, 2014, 01:24:18 am
Working on it. Tempted to just redo the whole head instead of reworking the face.. I'll ruminate on it for now.
Here's the newer wip:
(http://i.imgur.com/DFSLTAx.png)
& the original, the updated, plus Mathias' edit for easier browsing:
(http://i.imgur.com/VAHOcKn.png)
Title: Re: Official OT-Creativity Thread 2
Post by: AlexHW on September 15, 2014, 04:46:11 am
The original has better sense of depth. The depth in the new ones is out of whack because you're isolating the lighting/shadow to the edges. The new ones have more pillow shaded look than the original.
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on October 16, 2014, 10:56:06 am
Haven't had much time to werk on this.
Re did the face and touched up some parts:
(http://i.imgur.com/jBWBKmR.png)


Title: Re: Official OT-Creativity Thread 2
Post by: Lexou Duck on October 16, 2014, 08:31:50 pm
i got 3 complaints

1 - the eye that is to our right is way too close to her nose, and currently conveys the image of an asymmetrical face, so yeah move it to the right

2 - the arm that is on our left seems too flyswatted and flat at the moment, try and get some depth and volume in there

3 - the contraposto isn't clear enough, you're gonna want to exaggerate the hips more so we feel the opposition between the axis of the shoulders and the axis of the hips

here's an mspaint workover to show you what i mean
(http://i.imgur.com/Es2jjrs.png)
Title: Re: Official OT-Creativity Thread 2
Post by: |||| on October 19, 2014, 08:54:54 pm
Those are 3 good points Lexou.
I will, if I get as much free time today as I hope; at least implement  the first two of those.
 About critique #3: I don't have time nor the desire to repaint all that again. But I get what you're saying there about the contraposto and it's something I can still learn from.
Title: Re: Official OT-Creativity Thread 2
Post by: NaCl on November 01, 2014, 06:25:57 pm
Hey everyone, a friend and I made a little game in 30 hours for a game jam. I think it came out pretty cool. It's a game where you arc electricity onto electromagnets to pull yourself towards them and climb as high as you can. You can play it in the browser here:

preece.itch.io/arc (http://preece.itch.io/arc)
Title: Re: Official OT-Creativity Thread 2
Post by: API-Beast on November 22, 2014, 03:08:32 am
Long time since I last did some pixel art, but now I am doing some small icons for a game I am coding.

(http://i.imgur.com/rFc7DHk.png)

Is it possible to understand what each icon is supposed to represent? Context is a Kingdom Simulation Game and these Symbols are shown alongside a number whenever you look at the details for a character.
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on November 22, 2014, 03:21:09 am
Quote
Is it possible to understand what each icon is supposed to represent?
Pow, Move?, Fly?, ?, HP
-or-
Attack, Jump(knight), Magic?, Blood?,HP?

The arrow next to the knight tangents his face pretty hard.
Didnt think it was an arrow until I looked really close.
Title: Re: Official OT-Creativity Thread 2
Post by: Probo on November 22, 2014, 03:27:45 am
the sword = attack?
chess piece with arrow = movement speed? (perhaps the arrow could stand proud of the chess piece one more pixel or something)
the heart is health?

now the others look like a mandragora or a butterfly, and a bloody mask but i have no clue what they mean in-game. Magic stuff?
Title: Re: Official OT-Creativity Thread 2
Post by: API-Beast on November 22, 2014, 01:34:16 pm
No,  :-X I had to invent my own symbols because there weren't really any established ones.

It is supposed to be:
(http://i.imgur.com/rFc7DHk.png)
Sword = Strength/Combat prowess (How well this character does in 1vs1 combat.)
Chess Piece with Arrow = Tactical prowess (How well this character does in large scale combat.)
Butterfly = Charisma (How well this character does in social events.)
Mask with Blood = Intrigue/Political Ability (How good this character is at gaining and defending their political power.)
Heart on Fire = Willpower/Passion (How well the character does if the odds are stacked against him.)
Title: Re: Official OT-Creativity Thread 2
Post by: Probo on November 22, 2014, 03:58:08 pm
If you want the full meaning of the symbol to be apparent just by looking at them theyll have to be a bit more precise i think. like two swords duelling for 1 v 1. one chess piece advancing on multiple pawns or being surrounded or something for group fights. the others would be much tougher, its hard to think of stuff that isnt ambiguous. charisma and political ability are very similar things too.

maybe a handshake for charisma, a man punching the air at a podium for political ability, and willpower a closed fist?
Title: Re: Official OT-Creativity Thread 2
Post by: API-Beast on November 22, 2014, 04:54:42 pm
The difference between Charisma and Intrigue is similar to the difference between Strength and Tactic. Charisma is for small scale "encounters", while Intrigue is for larger scale plans, assassinations, bribery, blackmail, spying, etc. A Character can be quite unlikable but still be able to get himself in high positions through cunning scheming.
Title: Re: Official OT-Creativity Thread 2
Post by: Seiseki on November 23, 2014, 06:27:35 pm
Does anyone know a game or reference material for patterns like this mechanical mess?
(http://share.cherrytree.at/showfile-17883/mechanical_pattern.png)




edit:

I'm working on this room for a strategy game, the palette is just one I use in blender so I can paint and see it update in realtime.
It looks super retro and I really like it, but it's gonna be much more detailed and have less extreme contrast once I edit it in photoshop..

(http://share.cherrytree.at/showfile-17886/water_storage_room_wip.png)

Title: Re: Official OT-Creativity Thread 2
Post by: Ellian on November 25, 2014, 03:55:34 pm
Except for Megaman in general, the only thing I can think of would be the end of Earthbound, but I doubt it'd help you at all.

Also damn, is it just me or are you people excited about doing the Secret Santa thing?
(well I guess the person I'm doing it for have interests that make me creative, but still)
Title: Re: Official OT-Creativity Thread 2
Post by: lachrymose on December 21, 2014, 12:04:11 am
Taking a break from Pixel art and trying my hands at some digital art.
My work in progress entry for the Outcast Odyssey competition on Deviant art.
Just noticed that she arms are fricking huge.

(http://i.imgur.com/nkusF8E.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Ellian on February 02, 2015, 01:26:49 pm

I expect to hear people complain because it's Paul Roberston, but maaaaaaaaaaaaan that is so fucking good, the animation make the volumes so real it's insane.
Title: Re: Official OT-Creativity Thread 2
Post by: rikfuzz on February 02, 2015, 02:11:51 pm
PR is such a fantastic animator - and I really like his art style, but his usual black outlines can be a bit distracting for me sometimes, so it's cool to see a lot of this using no outlines at all.  Not sure if that's Ivan Dixon's influence or not, but I like it. :) 

Title: Re: Official OT-Creativity Thread 2
Post by: PsylentKnight on February 03, 2015, 01:15:16 am
I expect to hear people complain because it's Paul Roberston, but maaaaaaaaaaaaan that is so fucking good, the animation make the volumes so real it's insane.

Ah I just came here to post this, beat me to it. Awesome stuff.
Title: Re: Official OT-Creativity Thread 2
Post by: PixelPiledriver on February 03, 2015, 12:00:58 pm
Quote
I expect to hear people complain because it's Paul Roberston
Why would they complain?
Dope stuff, thanks for posting.
I've been telling my buddy that I want to re-animate the intro to Yugioh in pixels for a couple months.  :lol:
Hrmmm....
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on February 07, 2015, 09:21:32 pm
@Seiseki: there was this one kinda alien themed game... ill post a screenshot if i can remember what it was called. in any case, A L I E N . look at geiger

edit and i see now the post i am responding to is several months old. i apologise. i have been away.

(http://share.cherrytree.at/showfile-17886/water_storage_room_wip.png)
in any case this is baller and it will now live on this page also. i tell you this and it is so. Seiseki are you making like a dead space clone but lowpoly or something? i support this
Title: Re: Official OT-Creativity Thread 2
Post by: surt on February 07, 2015, 09:27:10 pm
More recent thread about that here (http://wayofthepixel.net/index.php?topic=17729).
Title: Re: Official OT-Creativity Thread 2
Post by: tocky on February 08, 2015, 12:48:33 am
been thinking about kintypes. punlich, a punmancer i admire, made a post that was:

" Vaporwave? Steampunk? Wow people sure do love water in gas form " which is good imo

ok so for water: wavewave, spumewave, foamwave, wetwave, pipepunk, sewerpunk, bilgepunk, showerpunk, sinkpunk, frostwave, icewave, chillwave, numbwave, saltwave, fishpunk, slimewave, boatpunk, raftpunk, shippunk

for earth: drywave, dustwave, grasswave, weedwave, treewave, gardenpunk, trowelpunk, shovelpunk, truckpunk, wormwave, siltwave, stonewave, rockwave, metalwave, orewave, bonewave. minepunk, dustpunk, paperpunk, scriptpunk, tabletpunk, tabpunk, axepunk, fleshpunk, ivywave

for air: aetherwave, cloudwave, skywave, breathwave, smokewave, suffopunk, gaspunk. airpunk, skypunk, aeropunk, flightpunk

fire: flashpunk, sparkwave, ionpunk, camppunk, lightwave, heatwave. ashwave, fuelpunk, dinosaurpunk, obliterapunk, emberwave, charwave, burnwave, brightwave, strikewave, matchpunk, zippopunk, fossilwave

crow told me to do less words more pixels but i like being a filthy punmancer. words are pixels too - and words are faster. acceleration is good

can i get that thred open again crow? i would liek to do a devlog on here. but um maybe i should do a new thread

dragonmaw blocked me for a day on tigs for being too willful and shit. im sad now. i axe you, if i cant talk about filthy degenerate roguelike math here where can i talk about it - the problem isnt that my posts are bad, its that theyre not bad enough

text is cheap, but mine is free. good value for money, considering. its just when people tell me no, its like my words arent mine, theyre being twisted towards evil deeds that are not my evil deeds
Title: Re: Official OT-Creativity Thread 2
Post by: Ellian on February 08, 2015, 01:02:06 am
Formicapunk:
http://english.bouletcorp.com/2014/07/07/formicapunk/
Title: Re: Official OT-Creativity Thread 2
Post by: Mr. Fahrenheit on February 08, 2015, 01:53:22 am
Formicapunk:
http://english.bouletcorp.com/2014/07/07/formicapunk/

Like that new Alien game, and the movie as well, though that was made during that time period, so I'm not sure if it could be considered that.
Title: Re: Official OT-Creativity Thread 2
Post by: Mathias on February 13, 2015, 10:24:54 pm
Finally figured out how to draw crap in Illy without wanting to kill myself.

(http://i.imgur.com/F4xV2Mf.png)     (http://i.imgur.com/C9NUC0n.png)
Title: Re: Official OT-Creativity Thread 2
Post by: Cure on April 14, 2015, 07:40:12 pm
Been absorbed with designing posters for a while but still finding time to get personal work done. The first image is the creation of Adam, it's the last 'funky' piece I'll make for a while other than acrylic work at live painting events. The second begins a new series focusing on Southern identity (SE U.S., that is).

(http://i.imgur.com/gw5eT9L.jpg)  (http://i.imgur.com/vSIoKwE.jpg)
full size: http://i.imgur.com/SX3fLE8.jpg (http://i.imgur.com/SX3fLE8.jpg)  /  full size: http://i.imgur.com/NbtWNuP.jpg (http://i.imgur.com/NbtWNuP.jpg)

Title: Re: Official OT-Creativity Thread 2
Post by: API-Beast on December 13, 2015, 01:30:34 pm
References for color areas of the face.

I always knew this one:
(http://i.imgur.com/ped7DY4.jpg)

Found this one going into more detail:
(http://i.imgur.com/WDxHpFP.png)

And randomly stumbled upon this one. Whether you use green or blue for the lower parts seems to depend on what kind of palette you use. Green should be more homogeneous in a very light and warm palette, while it would clash pretty hard in darker palettes. Blue is easier to use, but it will always look somewhat cold.
(http://i.imgur.com/BsIvuH7.png?1)

Also still confused where I should post things like this.  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: Pizza Tom on July 09, 2016, 04:56:11 pm
Finished my wedding invites recently.  :)

(https://s32.postimg.org/gfrf08fx1/invites_02.jpg)

They look better than this in person, my phone camera washed it out a bit...

(https://s31.postimg.org/4euy2k8a3/invite_01.jpg)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on January 01, 2017, 08:38:03 am
Apologies for the necro but this seemed like the most relevant thread.
I missed out on SS this time so here's something for Alcopop.

(http://gifyu.com/images/summ1_turntable_256.gif)
[fullres] (http://gifyu.com/images/summ1_turntable_512.gif)

Based off of this (http://pixeljoint.com/pixelart/102677.htm?sec=date), other 2 are in the works but I figured I'd submit this as a humble New Years gift.

Still some issues to be cleaned up but I hope you enjoy :y:
Title: Re: Official OT-Creativity Thread 2
Post by: gennoveus on January 03, 2017, 03:36:40 pm
Apologies for the necro but this seemed like the most relevant thread.
I missed out on SS this time so here's something for Alcopop.

(http://gifyu.com/images/summ1_turntable_256.gif)
[fullres] (http://gifyu.com/images/summ1_turntable_512.gif)

Based off of this (http://pixeljoint.com/pixelart/102677.htm?sec=date), other 2 are in the works but I figured I'd submit this as a humble New Years gift.

Still some issues to be cleaned up but I hope you enjoy :y:

I really like this! I remember seeing the original on pixeljoint a while ago. You've captured the expression in the face as well as the overall feel of the picture really well. Any chance of seeing it in an interesting pose?

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Thanks!
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on January 03, 2017, 09:30:07 pm
Awesome work pistachio!

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Polycount might be a better bet because this forum is very inactive, but if you do interesting stuff people will come to help you, as this is the place with the most concentrated amount of pixel artists who also do 3d, maybe. But I don't really think pixel art needs to be held to as high a standard as 2d pieces when its used as a texture, so I wouldn't put too much excess worry on that. Can't really say for sure about Polycount because I don't go there, but take a look.
Title: Re: Official OT-Creativity Thread 2
Post by: NowvaB on January 03, 2017, 10:46:23 pm
Polycount has a low-poly section where you'll often find models with pixel art textures.
http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p278

There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.

Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on January 04, 2017, 02:27:19 am
There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.

And tennis is our very own Kenneth Fejer (http://pixelation.org/index.php?action=profile;area=showposts;u=15), though he's not too active here these days.

So i've been playing around with Substance Designer and i'm really loving it.  Here's a brick material I made with it. 100% procedural
(https://dl.dropboxusercontent.com/u/13350050/Junk/SD_brick1.png)
(https://dl.dropboxusercontent.com/u/13350050/Junk/SD_brick2.png)
(https://dl.dropboxusercontent.com/u/13350050/Junk/SD_brick3.png)

and here's the graph for it:
(https://dl.dropboxusercontent.com/u/13350050/Junk/SD_brick_graph.png)
Title: Re: Official OT-Creativity Thread 2
Post by: gennoveus on January 04, 2017, 07:53:58 am
Awesome work pistachio!

Is there a community specific to this kind of "lowpoly combined with pixel art" style or am I in the right place? I'm really looking into getting better at it.

Polycount might be a better bet because this forum is very inactive, but if you do interesting stuff people will come to help you, as this is the place with the most concentrated amount of pixel artists who also do 3d, maybe. But I don't really think pixel art needs to be held to as high a standard as 2d pieces when its used as a texture, so I wouldn't put too much excess worry on that. Can't really say for sure about Polycount because I don't go there, but take a look.

Polycount has a low-poly section where you'll often find models with pixel art textures.
http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p278

There is a guy there who goes by tennis who does pixel art textures exclusively so he might have some creations that suit you.


Thanks for the replies and advice! I've heard of that Kenneth Fejer guy; I just bookmarked kennethfejer.com only a few days ago! Small world. He is amazing and so good at what he does. If polycount is where he hangs out then I'll definitely go there in the hope that I can learn something from him. Thanks again!
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on January 24, 2017, 08:27:30 am
Numero dos (http://pixeljoint.com/pixelart/102678.htm)

(https://gifyu.com/images/summ2_turntable_256.gif)

[fullres] (https://gifyu.com/images/summ2_turntable_512.gif)

Proportions are off, some parts better, some parts worse. Weapon is heavily WIP. I'll be releasing the 3rd then going back and polishing all of em. Tips on how to make these more consistent still appreciated.

Atnas/gennoveus:
Thanks man!
Joining polycount is something I've been considering for a long long time now, maybe since before the 8th gen. I know a few other guys hang about there too, ptoing is one.
I actually have some amateur 3d exp under my belt (not counting 3ds Max which I messed with in 2009), maybe 2 years of serious improvement, and my skills still ain't jack compared to a guy like pior's :lol:
For me low poly is where it's at though, it doesn't get much love and it's a good crossover to the higher spec stuff I've been doing.
If there's enough traction for that at polycount I'll look into joining.

Indigo:
Cool. Maybe less gloss on the edges of the bricks where it's worn or chipped, something about the overall shininess there gives it a plastic/lego vibe at grazing angles.

On texturing software, I've heard good things about quixel suite as well, albeit it has a pretty different workflow. Have you or your coworkers tried it out?
BTW, very late thanks for implementing the icons, more thanks for the changes to them. Subtle but it really adds that extra 10% to the extra 10%.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on February 24, 2017, 07:45:15 am
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg (https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg)

Title: Re: Official OT-Creativity Thread 2
Post by: yaomon17 on February 24, 2017, 08:36:56 am
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg (https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg)

I think you got the king and golem titles mixed up.
Title: Re: Official OT-Creativity Thread 2
Post by: EvilEye on February 24, 2017, 05:29:08 pm
I now have an art video collection on youtube for those interested. It's mostly me making 2 frame character art for my current game.

https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg (https://www.youtube.com/watch?v=4Dwjg7-g_Zo&list=PLqyBKiHbM__EK90ol0RyVf27N6qQnkzPg)

I think you got the king and golem titles mixed up.

Thanks, should be fixed now.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on August 02, 2017, 01:55:47 am
Long time no see...

Dumping this here for glory.
Original (http://pixeljoint.com/pixelart/102676.htm)
(https://gifyu.com/images/summ3_turntable_256.gif)
[fullres] (https://gifyu.com/images/summ3_turntable_512.gif)

There are flickering artifacts on the first 2, probably going to have to re-render them. There are other things that can be improved too, style inconsistency etc., let me know if you guys want a WIP thread.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on May 25, 2018, 08:44:56 am
NECRO

Nope, haven't given it up

(https://imgur.com/R2hD8FZ.gif)
[fullres] (https://imgur.com/12enClF.gif) [texture] (https://imgur.com/6omvP9R.png)
(https://imgur.com/OZFHVd3.gif)
[fullres] (https://imgur.com/aJGnRKm.gif) [texture] (https://imgur.com/Ea5mMy4.png)
Doing more of this in my spare time. If it goes well, releasing as a pack of 10

(https://imgur.com/oX6LzyT.gif)
[fullres] (https://imgur.com/EHPOcbY.gif) textures: [couch] (https://imgur.com/3L7ABfJ.gif) [cushion] (https://imgur.com/rB3tRmy.gif)

Still debating taking it to polycount :sigh:
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on June 21, 2018, 11:52:10 am
wip 3.
(https://s15.postimg.cc/ohggxp1a3/palm_fan_2_anim-2.gif)

Fixed speed.
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on July 15, 2018, 10:57:45 am
At risk of spamming the thread...nope, we're past that point, I'll gladly spam this thread, last man standing. Don't know where else to post this on Pix or even if that is useful anymore.
(https://s15.postimg.cc/dry6rx5az/heady_256-2.gif)
[fullres] (https://s15.postimg.cc/gm1c5ccm3/heady_512-2.gif) [texture] (https://s15.postimg.cc/8ht80nfx7/heady_tex.png)
170 tris. mostly not WIP.
Title: Re: Official OT-Creativity Thread 2
Post by: Atnas on July 22, 2018, 02:36:46 pm
Wanna let you know that I really love all of these pistachio, it's inspiring me to get back into 3d.

Curious how they all look as a scene, have you thought about doing a background like wall and floorboard tiles for them?

did this witch kid drawing recently, since i never polish any lineart

(https://i.imgur.com/8hsbnyt.png)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on July 23, 2018, 11:06:45 am
Nope, just standalone assets, bunch of lonely trees hanging out. But they'll be CC0 when released on opengameart. Tiles or anything else would be the realm of a separate pack.
So if you wanna put 5,000 in your level OR make that scene feel free... Uh, soon...

Not a lot of time to work on those tho, with a new job, life in general, etc. But I'll keep updating when I can, probably start a thread a bit down the line, to keep it going. Fun to do.

Appreciate it man :y:
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on August 15, 2018, 10:22:34 am
(https://s22.postimg.cc/v4t3o5oz5/c_pet_anim_256.gif)

This fellow has been hanging out on my drive for months. Monitor bevel is a dirty trick meant to be seen from only front angles. Might cut that out though.

tris: 54
colors: 10

[fullres] (https://s22.postimg.cc/hy3nouj1t/c_pet_anim_512.gif) [texture] (https://s22.postimg.cc/l7dhh828h/c_pet_tex.png)

Anyone else can show us what they got?
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on August 18, 2018, 10:22:09 am
(https://s22.postimg.cc/tb1ugxt6p/c_64_anim_256.gif)
lord of the scene

tris: 20
colors: 5

[fullres] (https://s22.postimg.cc/3s9i3vjwh/c_64_anim_512.gif) [texture] (https://s22.postimg.cc/wuns6zo9d/c_64_tex.png)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on September 12, 2018, 12:21:22 pm
(https://s22.postimg.cc/4eksrevbl/palm_fan_short_anim_256.gif)

tris: 53
colors: 12

[fullres] (https://s22.postimg.cc/bhso6uszl/palm_fan_short_anim.gif) [texture] (https://s22.postimg.cc/e0ed7n9lt/palm_fan_short_tex.png)
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on September 17, 2018, 10:34:53 am
(https://i.postimg.cc/fWGKTqWW/palm_fan_short_2_anim_256.gif)

tris: 53
colors: 12

[fullres] (https://i.postimg.cc/vmC1LjNc/palm_fan_short_2_anim_512.gif)[texture] (https://i.postimg.cc/s2GxXmgy/palm_fan_short_2_tex.png)

Also here (https://opengameart.org/content/low-spec-fan-palm-short-2).
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on September 18, 2018, 12:26:03 pm
(https://i.postimg.cc/9FMmDVty/palm_anim_256.gif)

tris: 39

colors: 12

[fullres] (https://i.postimg.cc/SK4HzfFH/palm_anim_512.gif)[texture] (https://i.postimg.cc/gJJSvMMt/palm_tex.png)

Also here (https://opengameart.org/content/low-spec-palm).
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on September 19, 2018, 12:59:26 am
I freaking love all of these Pistachio.  Are they for a project?
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on September 19, 2018, 08:49:59 am
@Indigo
Nah...it is a minor project in itself. Even if it is a doomed effort here, just wanted to see more quality assets out in the wild ;)

(https://i.postimg.cc/28rqM8wF/palm_2_anim_256.gif)

tris: 46

colors: 12

[fullres] (https://i.postimg.cc/Y9vN42Vm/palm_2_anim_512.gif)[texture] (https://i.postimg.cc/cJmwktq3/palm_2_tex.png)

Also here (https://opengameart.org/content/low-spec-palm-2).
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on October 18, 2018, 01:27:19 pm
(https://i.postimg.cc/QMyKdj6g/blogosphere-icon.png)

old header for nonexistent nonblog dumped here. probably not in own thread or at PJ unless I pimp it to that point
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on February 13, 2019, 07:54:45 am
Hey everyone, been a while! :-* So I've been working (struggling) on this digital painting since 2015 but I think it might be done. It's Lina from Dota 2.  :)

Click here (https://www.artstation.com/artwork/QzWyVl) to see it.  :crazy:
Title: Re: Official OT-Creativity Thread 2
Post by: 32 on February 15, 2019, 07:48:25 am
Nice to see you back Larwick :D Painting is looking excellent  :-*
Title: Re: Official OT-Creativity Thread 2
Post by: Larwick on February 15, 2019, 07:15:57 pm
Thanks Angus! I posted it to my portfolio (https://www.artstation.com/artwork/QzWyVl).
Title: Re: Official OT-Creativity Thread 2
Post by: Indigo on February 18, 2019, 01:17:03 am
Looks great Larwick! long time no see
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on May 14, 2019, 08:57:47 am
Damn, I already let this turn over to nostalgia?
Pretty sure the forum gave up the direction a long time ago too.

But still can't give this one up...

(https://i.postimg.cc/8CkDBXbX/portrait.png)

Crossposted to other places, this guy needs an artstation or something :huh:
Title: Re: Official OT-Creativity Thread 2
Post by: pistachio on July 15, 2019, 08:02:27 am
(https://s3.gifyu.com/images/monster_truck_anim_256.gif)

(https://s3.gifyu.com/images/monster_truck_wire_anim_256.gif)

tris: 553
colors: 12