AuthorTopic: gamemaker project  (Read 21009 times)

Offline Helm

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Re: gamemaker project

Reply #10 on: June 30, 2007, 12:14:58 pm
I thought of a similar edit on the cactus, but it's really better flat, visually.

Offline Feron

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Re: gamemaker project

Reply #11 on: June 30, 2007, 03:56:44 pm
I thought of a similar edit on the cactus, but it's really better flat, visually.

 i concur, just putting it out there though.

Offline Ryumaru

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Re: gamemaker project

Reply #12 on: July 01, 2007, 03:57:39 am
yeah it seems just the contour lines of the ridges or whatever do enough to show its form, and the flatness keeps it from getting too much attention.

Offline Helm

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Re: gamemaker project

Reply #13 on: July 01, 2007, 03:07:15 pm
Besides, Feron, you have interpreted how the light would hit these volumes in reverse than they should.



(I'm not suggesting this edit be used by Kenneth, this is just for Feron)

Offline snake

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Re: gamemaker project

Reply #14 on: July 01, 2007, 07:01:49 pm
Vikings out of context ftw.

Your houses look like they need some help with perspective, or generally showing their angle. Right now thay look a little flat. Quick test:

Of course that adds another colour, but using the current palette looked a little odd:


Tested making the trees darker as well. Also noticed that the gap on the top of the house is not dead centre. This could be because of tiling, but shouldn't be hard to fix, unless you ment it to be that way. I would also suggest experimenting with some sort of outline on the wings. I feel they don't match the rest of the character too well, but more importantly, they could get hard to see with shifting backgrounds.

That said, I like they way this is turning out. I'm getting some serious deijavou from those cactuses. Looks exactly like the ones I designed for a commertial a short while ago.
« Last Edit: July 01, 2007, 07:04:26 pm by snake »

Offline Kennethfejer

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Re: gamemaker project

Reply #15 on: July 03, 2007, 04:40:52 pm
thanks for all the comments :)

sorry for replying back soo late.
no update yet, but im working on a third environment, which should be done soon (hopefully)

about the main character, i haven't decided yet what to do, i will be making some adjustments though, i want to make sure people can tell its a girl.


Xion:
yeah i think you're right, i need to fix the cacti a bit.

Kren:
the boxes are crates, im just using placeholder graphics for now.

Faceless:
thanks :)
its a friendly village, it will be full of npc's and stuff,  so no fire breathing dragon heads ;) they are just ornaments.
yeah the wings will be using for double jumps, triple jump and stuff like that.


snake:
yeah will have to add some shading on the roof of the buildings, they look a bit flat atm.
the wings does blend in quite a lot, especially with the sky, so i will be adding some outline to it later.

Feron :
i want everything to have a flat look,  so im probably going to stick to my version, even though helms edit looks quite cool.

rabidbaboy
yeah the neck is a flat piece of wood, the only reason why i shaded the top, is because you can stand on it.

« Last Edit: July 03, 2007, 04:43:15 pm by Kennethfejer »

Offline Sherman Gill

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Re: gamemaker project

Reply #16 on: July 03, 2007, 05:14:29 pm
Now, to paraphrase our dear Jad:
If you want to clarify what a small sprite is, include some big artwork of what it is an' show it prior, cuz' it will stick in the persons head.

Ooh, I know, pack some porn involving the main character in there :P.
Actually, I have a theory that porn drawn by you would likely be, like, the best thing ever... :-\
« Last Edit: July 03, 2007, 05:19:49 pm by Sherman Gill »
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline vellan

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Re: gamemaker project

Reply #17 on: July 04, 2007, 09:28:15 pm
lovely stuff kenneth

couple quick comments:

- with the cacti bulbs looking identical in the fore and midground, it decreases the sense of depth and seperation. maybe consider coloring/shading the midground ones differently?

- the windows and doors would be a prime place to add some different colors to the scene (shutters, drapes, doorknockers, flowerboxes, etc). This is pure polish and since it is WIP you may have already thought of this for down the line.

- I can see the dips in the roof platforms causing issues (wither the character will have to float, or the character will dip down for a very short period of time)

- the village scene lacks the midground objects of the cacti scene. maybe something as simple as bushes, trees or other faded buildings could proide the same depth.

all-in-all, i can't wait to see more.

ps. get Glu to work with us so you and I can collaborate :)

0

Offline Kennethfejer

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Re: gamemaker project

Reply #18 on: July 08, 2007, 11:19:11 pm
thanks for the comments :)

here's another mockup.

Offline EyeCraft

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Re: gamemaker project

Reply #19 on: July 08, 2007, 11:28:07 pm
Hey, I'm totally digging this thread! In regards to the newest shot, the big wooden dragon looks a little washed out, like its lacking some strong shadow. I mean, compare it to the sprite and you can notice it pretty readily. I say add stronger shadows and brighten and desaturate a tiny bit the highlight.

Along the bottom, that 2:1 line that points roughly towards the main character, it bothers me a little. Doesn't seem to fit in with the rest of the piece. Compare it with other similar lines you have in the piece and how you treated them, I think it needs a treatment similar.

The shields could maybe be a little shinier and perhaps a different colour to the wood, to differentiate them a little bit and just to add a tiny bit more interest to the piece.

The dark doorwar on the side really needs something happening with it, even if its just a subtly lit interior, or strengthened in darkness.

The HUD is bland in comparison to the wonderful vibrance of the rest of the graphics. I don't really know what to suggest, but perhaps something a little more thematic and eye-candyish.

Keep up the awesome work!

EDIT: Oh, cut back the AA on the dragon's 'fins' running along the top, they appear blurry.
« Last Edit: July 08, 2007, 11:30:47 pm by EyeCraft »