Perhaps some occasional variation in the ground tile colours would be nice, too.
Well in the olden days.. we had limited tile pattern storage and...
Yeah... i'm just being lazy again ._. If I can keep the tile count low enough i'll consider it ;D
i'm wondering why your tiles are so bright and exciting and your character fade to nothing. really should be the other way around
I tried doing this a multitude of times, but each time I didn't like the result so I never got around to doing it D:
Personally I find the blues on the background tiles a bit garish; too much contrast.
Using these palette restrictions I couldn't find more suitable colors, so this one just stuck.
Here's two edits I made...
I tried to give more focus on the sprites by using a dark background (in this case black), just like most old games did ;D
I also removed the small amount of AA I used 'cause it looked a bit strange considering everything else wasn't AA'd.
I replaced purple with red because my palette really needed it.
![](http://www.geocities.com/shinydarklink/retro_mock3.png)
I made the character nice 'n noticeable ;D try losing him
now !
I'm a little worried about the cat sprite though. It's a bit dark. Mayby I should make the clothes green again...
(only 7 colors in this one :O)
![](http://www.geocities.com/shinydarklink/retro_mock4.png)
And now the attack animation, with an added buffer frame.
I'm liking it ;O
![](http://www.geocities.com/shinydarklink/retro_mc_atk3.gif)
@trick
Those bright mountains are really distracting XD
I like the yellow on the sprites; it really makes them stand out.