here's the thing. The last commercial critique had a modest turnabout. Besides which game to do a CC on, could we discuss what to change about *how* we do them to attract more interest? The challenges are always fun, but we need to get people talking about the games more too. For example, I don't see so many techniques in Chrono Trigger that are in need of pixel-related scrutiny. It's good art, the skills used are the common ones ,there's some dirty stuff, a lot of banding but... what could we say about chrono trigger that hasn't been said before?