AuthorTopic: The CC suggestion thread.  (Read 93781 times)

Offline Shrike

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Re: The CC suggestion thread.

Reply #70 on: May 21, 2009, 03:11:48 pm
Nostalgia is probably the only reason...  When I was younger, my older brothers (now 17, 24 and 26) found their old sega genesis and played lost vikings again..  I loved it.  Even though it wasn't my generation I found it awesome and I was young.  I love Super Metroid as well, but I played that like a year ago on the virtual console.  So yeah.  good point.   :-[ :-X

I have no time, even in the summer...  I need to start working so I can buy a Intuos4 for myself, and I need a bunch of other stuff as well as fundraising..  And I have a huge summer camp thing.  If I don't spend my entire summer on the computer I won't be able to.

Shrike

Offline skw

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Re: The CC suggestion thread.

Reply #71 on: May 31, 2009, 01:57:10 am
Commercial Critique: Street Rod

Getting a little apart from our main discussion, I'd like to introduce you to the Street Rod series.




There are two games, both written somewhere at the turn of 80s/90s by a group of Polish programmers based in California, namely California Dreams.  Those are set somewhere in the early sixties (Street Rod), and after 1969 (Street Rod 2), therefore the cars they present are mainly old limousines and muscle cars.  In the games, you buy/sell and take care of those rides, take part in street races, and collect more money.  The main challenge is to beat the king of the road, who drive the newest and the most pimped up wheels.



Just while reading through the Helm's Mandy discourse, I got a flashback of the series.  I'm aware some of you have never heard about them, that's why I'm sharing my thoughts here.  They both make use of EGA graphics, considerably detailed for their times.  It's easy to download them and play right away, since they both have the abandoned aplication status, or whatever it is named.

Below, there are some links and reviews, that will help you to get hold of them.

http://en.wikipedia.org/wiki/Street_Rod
http://en.wikipedia.org/wiki/Street_Rod_2

http://www.80sdos.com/streetrod.php
http://www.abandonia.com/en/games/177/Street%20Rod%201.html
http://www.abandonia.com/en/games/34/Street+Rod+2+-+The+Next+Generation.html



I'd gladly propose a challenge in which you would be asked to either make your own ride in the style of Street Rod, or pimp up the existing one a little bit*, with an animation seen as an additional asset.  I don't however know how would you like this idea.

*By this I mean using the ready-made cars you can find within the game and redoing them entirely, without the direct use of an existing material, of course.  Also, the things we know from some up-to-date street racing games, e.g. Need for Speed: Underground -- such as giving the ride a new set of shining chromed rims, or decals and whatnot.

Either way, I really urge you to try out the games and write how you like it. :)
« Last Edit: May 31, 2009, 02:01:39 am by johnnyspade »
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Offline Endpiece

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Re: The CC suggestion thread.

Reply #72 on: September 23, 2009, 05:48:08 pm
Could we have a Commercial Critique on Shantae for the GBC? I'd be interesting in hearing other peoples' thoughts on it, especially since it was released near the end of the handheld's lifespan.

Offline CharlesGabriel

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Re: The CC suggestion thread.

Reply #73 on: August 27, 2010, 12:12:16 pm
Sorry, don't mean to be greedy here with the suggestion system, but these three I'm actually surprised you guys haven't put on the list... that I would at least want to see one of them critiqued.

Dragon Ball Z - Hyper Dimension (SNES)






Seiken Densetsu 3 (SNES)










Chrono Trigger(SNES)









Please, at least one of them get them critiqued, I'm sure we can all learn from these games.
« Last Edit: August 27, 2010, 08:57:08 pm by Antifarea »

Offline Sleepless

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Re: The CC suggestion thread.

Reply #74 on: August 27, 2010, 06:14:13 pm
You convinced me to start playing Chrono Trigger again, I'll be on a rave, trust me. We should DEFINITELY do Chrono Trigger, as it is a classic SNES game, and there are lots of pixel art techniques to learn from it.
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Offline Helm

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Re: The CC suggestion thread.

Reply #75 on: August 27, 2010, 08:00:14 pm
here's the thing. The last commercial critique had a modest turnabout. Besides which game to do a CC on, could we discuss what to change about *how* we do them to attract more interest? The challenges are always fun, but we need to get people talking about the games more too. For example, I don't see so many techniques in Chrono Trigger that are in need of pixel-related scrutiny. It's good art, the skills used are the common ones ,there's some dirty stuff, a lot of banding but... what could we say about chrono trigger that hasn't been said before?

Offline CharlesGabriel

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Re: The CC suggestion thread.

Reply #76 on: August 27, 2010, 09:33:16 pm
I know that a couple of things from Chrono Trigger are things most of you guys already know... there is a lot to learn still imo, mostly for people like me who are still in the intermediate area experience-wise. I do observe games / pixel art from commercial games most of the time (funny enough the 16x18 3 color idea I got it from Chrono Trigger seeing as they use 3 colors on the characters)... although at my level there are a couple of things that I might not understand well enough to reproduce it propertly.

If you guys decide to go for something else, that is fine too by me... I hope that you guys cover RPGs from time to time (*hint* I got a couple of more suggestions ::) ) since there's only been one CCed so far.

Well to kill it off, here's two more suggestions, this time non-rpgs:

Super Street Fighter 2 (SNES)



X-men vs Street Fighter (ARC)





Offline JJ Naas

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Re: The CC suggestion thread.

Reply #77 on: September 03, 2011, 10:34:42 am
I liked the Shadow of the Beast -cc because while the graphics were interesting design -wise, the technique was far from being perfect. So, doing challenge graphics based on a game that already has near perfect graphics isn't as fun as "improving" some old graphics that had potential but weren't quite as good as they could have been.

Offline Dusty

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Re: The CC suggestion thread.

Reply #78 on: November 13, 2012, 07:45:40 pm
How about we critique some of the old Disney games? Many of them had solid art and animation, but look as though the pixel art were handled by good artists unfamiliar with pixel technique. It would be an interesting direction for a change, I think.

edit: oh god O.o sorry for bumping such an old(albeit stickied) thread, for some reason this was showing up as a new post; I had no idea it was a year old.

Offline kullenberg

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Re: The CC suggestion thread.

Reply #79 on: January 14, 2016, 02:03:24 pm
This section doesn't seem to be very active, but I'd love to see a topic on Ecco the dolphin.