Commercial Critique: Street RodGetting a little apart from our main discussion, I'd like to introduce you to the
Street Rod series.


There are two games, both written somewhere at the turn of 80s/90s by a group of Polish programmers based in California, namely California Dreams. Those are set somewhere in the early sixties
(Street Rod), and after 1969
(Street Rod 2), therefore the cars they present are mainly old limousines and muscle cars. In the games, you buy/sell and take care of those rides, take part in street races, and collect more money. The main challenge is to beat the king of the road, who drive the newest and the most pimped up wheels.

Just while reading through the Helm's
Mandy discourse, I got a flashback of the series. I'm aware some of you have never heard about them, that's why I'm sharing my thoughts here. They both make use of EGA graphics, considerably detailed for their times. It's easy to download them and play right away, since they both have the abandoned aplication status, or whatever it is named.
Below, there are some links and reviews, that will help you to get hold of them.
http://en.wikipedia.org/wiki/Street_Rodhttp://en.wikipedia.org/wiki/Street_Rod_2http://www.80sdos.com/streetrod.phphttp://www.abandonia.com/en/games/177/Street%20Rod%201.htmlhttp://www.abandonia.com/en/games/34/Street+Rod+2+-+The+Next+Generation.html

I'd gladly propose a challenge in which you would be asked to either make your own ride in the style of
Street Rod, or pimp up the existing one a little bit*, with an animation seen as an additional asset. I don't however know how would you like this idea.
*By this I mean using the ready-made cars you can find within the game and redoing them entirely, without the direct use of an existing material, of course. Also, the things we know from some up-to-date street racing games, e.g.
Need for Speed: Underground -- such as giving the ride a new set of shining chromed rims, or decals and whatnot.
Either way, I really urge you to try out the games and write how you like it.
