AuthorTopic: Wing Commander Pixel Art-y Unity Remake  (Read 17624 times)

Offline cels

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #40 on: May 01, 2021, 06:00:54 pm
It all looks totally amazing. I'm sorry that I don't have more feedback than that.  ;D

Offline fskn

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #41 on: May 01, 2021, 07:00:58 pm
Any and all feedback is wonderful.

I think a more regular and fuller 'stache like this would look nice(r):



EDIT- And thicker eyebrows too.
« Last Edit: May 01, 2021, 08:07:07 pm by fskn »

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #42 on: May 01, 2021, 08:45:21 pm
Thanks, cels!
Excellent, fskn! I agree, and have made that change.
I also went ahead and added some more variation to the flightsuits - a data/control connection plug and a oxygen tube. Bot will connect to the helmets they wear in-cockpits.






Enjoy!

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #43 on: May 03, 2021, 03:12:04 am

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #44 on: May 04, 2021, 03:33:18 pm
And I made a version of the classic Wing Commander 1/2 Helmet - with a bit more detail.



Kinda now debating how much more detail I want to add to it. :D
Enjoy!

Offline cels

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #45 on: May 04, 2021, 03:55:32 pm
Looks aces! In regards to detail, I would say that one key difference between late 80's / early 90's games like Wing Commander and TIE fighter versus more modern late 90's / early 2000's games is that the arrival of primitive 3D rendering resulted in an aesthetic with more simple geometric shapes. Whereas older games like the first Wing Commander had very detailed cutscenes, drawn in glorious 2D pixel art, many newer games had very simple shapes in their cutscenes because it was primitive 3D. Not to mention cheap-ass sets for filmed cutscenes (Wing Commander IV) or a combination of green screen actors and simple 3D backdrops (Phantasmagoria).

TL;DR - I think more detailed props, like helmets, would work better for a modern take on a late 80's game to avoid that 90's look of simple 3D shapes. Even if it's just adding some panels or indented lines.

On the other hand, the helmets in cutscenes and death animations of the first Wing Commander games are pretty simple shapes. So maybe it's more about how you render it to look like it was hand drawn and manually shaded. Avoiding gradients, for example.

Offline fskn

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #46 on: May 04, 2021, 07:24:50 pm
Good lord... That is so good it's scary.

The helmet could have some detail on the side, like a symbol or sticker or... something.
(but I'm partial to Star Wars-type helmets, with lots of details painted on, grime, etc.)

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #47 on: May 04, 2021, 07:42:31 pm
Thanks guys! So here's where I ended up with the helmets - some more added detail, a hint of glass,  a bit higher-contrast callsign text. But yeah, I agree on the stickers/decals, fskn - I love the Star Wars helmets too. :D
https://youtu.be/ThEyf_ikDAs
cels: I've tried to balance the detail/ curvyness of these... I think it's okay?
Annnyhow, here's the latest!




Enjoy!

Offline Howard Day

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #48 on: May 05, 2021, 01:33:30 am
Some updates to some materials, and maybe some pilot flair!

Offline cels

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Re: Wing Commander Pixel Art-y Unity Remake

Reply #49 on: May 05, 2021, 06:31:53 am
They look very cool and Angel's helmet is fantastic. Keep up the good work.  ;D