UPDATEDNEW:

Battle Mockup:Top right mockup is a WIP of battles. I have yet to make reverse direction of units (whom would be situated at the bottom corner of the battle field)
-Red orb represents enemy leader, blue represents player leader
-HP/SP unit box is toggable (hit a key and it disappers/reappears)
-HP meters are also toggable (will toggle HP/SP/Both/None, adjustable in options and via hotkeys)
Map Mockup-player armies are golden, enemy are silver (didn't make silver ones yet)
-brown square things are framland
-gray rock formation should probably have some grass tuffs on it
-castle and towns need cast shadows
General-tried contrasting units more, however its hard to adjust them further without wrecking them (feel free to
EDIT[/b] if you've got a better idea/explaination)
-removing the outlines makes the units very hard to read, played with it for a about 1.5hrs...really didn't like the results, units are supposed to be cartoony to a degree (I am still willing to edit the style if people really dislike it)