AuthorTopic: Game Mockup (Last Updated: 10/28/2006) Portrait/Fire Anim added  (Read 8726 times)

Offline Dhaos

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UPDATED

NEW:






Battle Mockup:
Top right mockup is a WIP of battles. I have yet to make reverse direction of units (whom would be situated at the bottom corner of the battle field)

-Red orb represents enemy leader, blue represents player leader
-HP/SP unit box is toggable (hit a key and it disappers/reappears)
-HP meters are also toggable (will toggle HP/SP/Both/None, adjustable in options and via hotkeys)

Map Mockup
-player armies are golden, enemy are silver (didn't make silver ones yet)
-brown square things are framland
-gray rock formation should probably have some grass tuffs on it
-castle and towns need cast shadows

General
-tried contrasting units more, however its hard to adjust them further without wrecking them (feel free to EDIT[/b] if you've got a better idea/explaination)
-removing the outlines makes the units very hard to read, played with it for a about 1.5hrs...really didn't like the results, units are supposed to be cartoony to a degree (I am still willing to edit the style if people really dislike it)
« Last Edit: October 28, 2006, 05:16:54 pm by Dhaos »

Offline Faceless

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #1 on: October 25, 2006, 07:47:53 pm
I really don't think the character sprites work, and should -- I think -- be changed in favour of more iconic versions.
The way you've made them, they look like they need an environment (or tiles) that is in scale to them, that fits them.
I don't really know how to explain it, but they just look wrong in this/that scene...

Offline Dusty

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #2 on: October 25, 2006, 08:04:11 pm
I think your sprites are lacking in contrast way too much. I honestly can't tell the details of them at all, or even what I'm looking at other than the black lines. And on that note I think you should ditch all the black outlines, they completely kill the style.

Offline Morph

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #3 on: October 25, 2006, 08:11:46 pm
I quite like your see water, but i think the image is more like a map.. don't know if it used to be a map but if it isn't you could make bigger and more detailed tiles. Or you characters are all giants of course...  :D

Offline Larwick

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #4 on: October 25, 2006, 08:52:34 pm
Fire Emblem inspired?

I really like the tiles. I really like them. I also love how you've done the map objects such as the castle and towns, bundled with detail and wrapped in neat little black border. Same goes for the item icons.

However i have to agree with Faceless that the sprites seem out of place. It's a shame because they're quite nice.

Good luck with it!

Offline AdamAtomic

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #5 on: October 25, 2006, 08:56:31 pm
nice!  I really like this.  What if you put like a stand or plate beneath the sprites, to make them look more like game pieces?  I think some of the sprites could use a little contrast boost, some of them bleed together a bit.  The blob-jel thing reads a little funny, like a green pyramid?  love the ocean, it looks amazing.  I don't really like the gray cliffs along the river, they seem too sharp and weird to me.  killer start!

Offline Godslayer

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #6 on: October 25, 2006, 09:17:34 pm
The archer and mage are hard to read without zooming.

What is the shiny green thing?

The water of the ocean contrasts a lot with the river water.

« Last Edit: October 25, 2006, 10:01:01 pm by Godslayer »
How long can the floor creak before it loses its voice?

Offline fil_razorback

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #7 on: October 25, 2006, 09:26:33 pm
I suppose it's a slime =)

Offline Dhaos

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Re: Game Mockup (Last Updated: 10/25/2006)

Reply #8 on: October 27, 2006, 07:15:49 am
NEW:

OLD:



Battle Mockup:
Top right mockup is a WIP of battles. I have yet to make reverse direction of units (whom would be situated at the bottom corner of the battle field)

-Red orb represents enemy leader, blue represents player leader
-HP/SP unit box is toggable (hit a key and it disappers/reappears)
-HP meters are also toggable (will toggle HP/SP/Both/None, adjustable in options and via hotkeys)

Map Mockup
-player armies are golden, enemy are silver (didn't make silver ones yet)
-brown square things are framland
-gray rock formation should probably have some grass tuffs on it
-castle and towns need cast shadows

General
-tried contrasting units more, however its hard to adjust them further without wrecking them (feel free to EDIT[/b] if you've got a better idea/explaination)
-removing the outlines makes the units very hard to read, played with it for a about 1.5hrs...really didn't like the results, units are supposed to be cartoony to a degree (I am still willing to edit the style if people really dislike it)

Offline Faceless

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Re: Game Mockup (Last Updated: 10/27/2006)

Reply #9 on: October 27, 2006, 07:52:59 am
This looks much better. :y: