
I really didn't understand much about the scale you said. But I think I shortened the horizontal/width(?) scale in this new sprite I created. Is it better?

Is the perspective right, now? And what else should I fix?
Thanks!
(Working on the sword animation now, as I said!)
Walk - He looks a bit chubby/blocky and the legs are a bit wonky, but it's definitely an improvement.
Scale -

I made my animations at this size, then made them twice as big to show everyone. It's easier to make it like this, and makes the final product a bit less inconsistent. Every 1 pixel in the small one equals 4 in the bigger version, but yours has a bit of extra ones.
Perspective - Definitely better, but he's a bit blocky again. Also, it's a rule I totally made up, but the arms should be distinct from the cloak. Otherwise they look like blobs rather than limbs.