AuthorTopic: Introductions and Pixels  (Read 9542 times)

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Re: Introductions and Pixels

Reply #10 on: April 16, 2014, 10:08:18 am
Yeah an edit woudl work best, I keep trying it, and it just looks like he is moving his fists at a faster rate than he is jumping



Sorry for the double post

Here is something new, see the character's main idea is that he is a relaxed guy that doesn't pay much attention, I wanted to display that in his animations, and well in the idle animation it was kinda had to do that, so I tried this, not sure if the feet are good or not, I might play around with them until I feel confident with them.
« Last Edit: April 16, 2014, 05:49:23 pm by PixelPiledriver »

Offline PixelPiledriver

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Re: Introductions and Pixels

Reply #11 on: April 16, 2014, 05:54:31 pm
Quote
Here is something new, see the character's main idea is that he is a relaxed guy that doesn't pay much attention, I wanted to display that in his animations
More relaxed then perhaps.

Well that might me a bit too relaxed.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

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Re: Introductions and Pixels

Reply #12 on: April 16, 2014, 06:00:34 pm
That will be my victory animation, no doubt about it

Offline rikfuzz

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Re: Introductions and Pixels

Reply #13 on: April 16, 2014, 08:27:08 pm
You you're right, didn't look great as I'd suggested, but any movement on the arms to stop them looking too stiff probably helps:

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Re: Introductions and Pixels

Reply #14 on: April 17, 2014, 01:28:51 am
Alright well I took what you did and tried to edit it up with my own touch

Thank you very much for the help.

Offline Rosier

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Re: Introductions and Pixels

Reply #15 on: April 17, 2014, 03:51:56 am
That's kinda what I was referring to, so that's good.

Maybe make his left (Our right) knee bend a bit rather than move up and down?

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Re: Introductions and Pixels

Reply #16 on: April 17, 2014, 05:51:30 am

Better?

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Re: Introductions and Pixels

Reply #17 on: April 17, 2014, 06:44:30 am
He looks excited.
I don't think relaxed with hands in pockets suits running for his life either.
Can you explain this a bit better because right now it doesn't sound like it makes any sense?
I can't help with animation right now but I can edit later if no one else gets inb4.

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Re: Introductions and Pixels

Reply #18 on: April 17, 2014, 07:06:15 am
Well, I'm making a character sheet filled with sprites. The character is a relaxed guy that is calm and has his head in the clouds.
In the project, we are to make a character sheet with a certain color palette. Each animation should try and stay withing 4 frames, 6 at max.

In this animation I want him to have a battle stance, something to show that he is ready to defend/attack. With it, I want to give him a running animation.

This here is another attempt to try and show the character having his relaxed nature, yet he is active, as if ready to dodge an upcoming attack, though with this one, I want him to walk instead of running.

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Re: Introductions and Pixels

Reply #19 on: April 17, 2014, 08:56:09 am
Any particular reason for restrictions or u just want to challenge urself?
More frames simply look better.
Relaxed stance bounces too fast makes him look on edge.
Since he is agile have u considered open hand defense suited to evasion and parry?
Just an idea.
His guard is also way too low.