Kreator1990 are you aware your tiles don't fit inside single 16px grids?
Since they already bleed outside the grid why not make more use of the extra space for more blending?
I also think you should add some kind of diagonal wall tile assuming your engine supports this.
Did you make these tiles?

These rocks look nice enough (more vertical rock above cave entrance would be good) so you could adopt a similar technique for inside the cave.
things that are closer to the viewer, i.e. higher up, should be brighter. So the top of the walls should be brighter. Assuming everything is the same material, the cave floor would be the darkest and the tallest parts of the cave walls would be the brightest.
Not sure that particular point applies in this case.
That would be true if it was a canyon or if there were walls with a space between cave ceiling.
But in a cave it should probably have more light around the eye level area with some blending up to darkness at the top where everything falls into shadow.
And the bottom should be broken up with rock form rather than such a straight line.