Hey gang, I've been working on a platformer with a friend for a while and I've finally gotten around to making some proper assets for him to use. I currently have four-five character animations and a cave tileset in the works since caves will be the main area focus for the game.
Here are the tiles, and here is a
very early mockup of the tiles in action
(the spikes and other assets are just placeholders)
They are 16x16 and use a total of five colors so far. I've already noticed some repetition in the ceiling tiles but I think I'm in the clear for the others so far. I'm going for a bit of a classic-ish feel for the tiles but I'll gladly change the style if it fits the character better.
Any ideas and or suggests for BG tiles or things I can use to help fill out the levels aesthetics would be much appreciated.