Carvinack!
It's really not that difficult.
Carving snark?
(come on people you know the second time was on purpose)
This pixel-vectorizing business is pretty interesting to me. Not because I dream of a dystopian future free of pixels, but because I want to know the thought process in trying to make it look as good as possible (or the least awful

) Since, you know, code is art-blind.
It also makes me wonder how close can these methods get to creating nice graphics, and what would be the thinking/planning behind it.
Why don't any of the algorithms work with user input? I guess that since filters are supposed to be used at runtime, they don't bother to ask a user's opinion (I mean, it's like they're used on the "consumer" side)
But if someone were to partake in the unholy activity of purposefully "porting" pixel graphics into vector counterparts, any algorithm would benefit from the user's aesthetic criteria. (so, a filter with "options" for the "developer" side.)
(Though not so much "options" but instead "mapping qualities to specific groups of pixels")
In fact, I find it weird that there wouldn't be any filters like that! Maybe you guys know of any?
