AuthorTopic: hate trees  (Read 27198 times)

Offline ndchristie

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Re: hate trees

Reply #20 on: June 20, 2006, 09:54:23 pm
i think the whole thing would benefit from a simple palette change mroe than anything else.

example:



if you dont want to do that, then i think you need to lighten the trees more while keeping their shadows nice and dark so that the take on form instead of looking flat

also, i jsut keep having the same issue with your path.  it looks like a wall instead of a floor and that is very confusing.  suggest make blocks wider than they are tall, and add a highlight to lower ridges of each
« Last Edit: June 20, 2006, 10:00:52 pm by Adarias »
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Offline Kren

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Re: hate trees

Reply #21 on: June 22, 2006, 03:33:44 am
agree with adarias. His version looks amazingly better.
since it has more colours.. imagine seeing the world in black to white tones, we will be all depressed..

Offline .TakaM

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Re: hate trees

Reply #22 on: June 22, 2006, 06:26:04 am
Im not feeling the red to be honest adarias, well, it doesnt look too bad but it just gives the tiles a different feel that I wasnt going for
and the path, pretty easily solved I think:

all I did was rotate all the path tiles 90 degrees so each part looks wider now
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Offline Indigo

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Re: hate trees

Reply #23 on: June 22, 2006, 06:54:30 am
no C+C from me - at least not now.

I just wanted to tell you how lovely these tiles are.  reminds me a bit of the Nexus TK MMORPG game....but better!

Offline ndchristie

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Re: hate trees

Reply #24 on: June 22, 2006, 10:39:38 am
Im not feeling the red to be honest adarias, well, it doesnt look too bad but it just gives the tiles a different feel that I wasnt going for
and the path, pretty easily solved I think:

all I did was rotate all the path tiles 90 degrees so each part looks wider now

just thought id throw out a suggestion since people were saying 'too green' etc, but yeah mine has a completely different feel to it.
just to point out  my edit actually has less colors, just a wider variation within them

and yes the path looks much better now

did you see what i did ith the water? how i got rid of the darkest shade and made it match the walls more? you dont have to but i think it might help (makes the water look less solid)
A mistake is a mistake.
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The same mistake three or more times is a motif.

Offline .TakaM

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Re: hate trees

Reply #25 on: June 22, 2006, 10:44:09 am
the green-ness to it is coz I want everything to look kinda overgrown with moss, once I make some paved paths, and more town style tiles it will look less greeny
and your water edit, I think I'll keep that, it does make it look better ;)
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Offline Alex

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Re: hate trees

Reply #26 on: June 22, 2006, 09:25:15 pm
i guess i took the same route as adarias...

alexander

Offline Faktablad

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Re: hate trees

Reply #27 on: June 22, 2006, 09:48:14 pm
Alex's edit is rather appealing to me.  The orange is a step in the right direction IMO, however it could use a bit of desaturation to make it more subtle.

Offline Alex

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Offline crab2selout.png

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Re: hate trees

Reply #29 on: June 22, 2006, 10:26:25 pm
I like that first and the orangedesat colour swap, Alex. It's a good combo that gives off a nice feel. I like thecolorus from taka's best though. They remind me a lot of ICO's outdoor scenes.

Great tiles, Taka.M. Definitely something special about these. I've gotta second what GoodnightDestroyer is saying about your newest tree. The outlines seem completely out of style with everything else