Dodonpachi does have straight ramps as well in most cases, as do most other arcade and console games.
Those arcade and console games mostly have straight ramps because it is way easier to get a coherent look if you have more colours with straighter ramps. If you have something that only has 16 or 32 colours like on Atari ST / Amiga 500, then hueshifting can work nicely and you need a smarter palette anyway.
Also esp in fighting games sprites are done to be easily palette swapped for alternate looks. This again is a lot easier and more straight forward if you have straight ramps.
Also, I know I am breaking my promise to myself here: Colour is the totality of what we percieve. Stuff like Chroma, Brightness, Hue, Lightness, Saturation and so on are all parts of colour, and they are also not super consistently defined, depending on what colour model you are talking about, but I think saying that colour can be taken further apart into bits (such as HSV for example) makes sense. Again, this is mostly semantics.
ptoing, OVER AND OUT.
PS: Alex, I dunno if you are doing this kinda stuff on purpose, but your post here, with the Last Blade screenshot is kinda trollish, and some of your other posts are semi trollish. You do not need to reply to this here, it is just an observation. It just seems to me that you want to get some sort of discussion going which does not necessarily have much value. I recall a certain discussion about veganism from a couple of years back. Not quite as bad right now, but similar kinda stuff.
Enough derailing from me.