the perspective is reasonably correct on that latest experiment, but the forms are a bit crazy, looks like learning p45 might've given you some bad habits with your proportions

the chairs look okay but they could be one deeper because the seat of the chair is a bit too narrow, and the legs could come down a pixel or so too. and what's with the sun thing

and here is an example of boktai, the major plus of that game is it has 8 directional movement

but it should serve as good reference even if you are only spriting the 45º angles.

and that was just an experiment, also is it just me, I've always found that it looks a lot more logical and less tilted if they rotate it 90º and wondered why they didn't.

also twilight zone moment, I know exactly why. but when I did it it caught me off guard, because Instead of pixeling it at 45 I figured I'd double the height and then half the overall rez as a shortcut, and this happened.

obviously because the orientation of the 2wide pixel line. which made me start pondering things you could do with tall and wide pixels

been experimenting with lots of crap lately, especially interested in Hardware restrictions and display methods, and projection etc
also you know how your guys looked like they leaned back too much? they don't so much in this

