AuthorTopic: [WIP] Things That Are Not Lizard People  (Read 25450 times)

Offline 9_6

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Re: [WIP] Lizard People

Reply #20 on: February 14, 2012, 12:07:46 am
Okay so I take it it's not just a character design but also a technical issue with the "play doh-ness"?

Alright, time to start over then.
This time with a size reference since the old one was too large anyway.

« Last Edit: February 14, 2012, 12:09:57 am by 9_6 »
Does scaling an image blur it?
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Offline Lilyo

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Re: [WIP] Lizard People

Reply #21 on: February 14, 2012, 12:14:59 am
I dont get it, your newest one looks amazing. I love everything about it lol, don't redesign it :c

Offline Helm

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Re: [WIP] Lizard People

Reply #22 on: February 14, 2012, 01:27:43 am
Why would you throw all that away? It's pretty great! All that's left is to remove banding, go through you pixel shapes and optimise them and fix some anatomy. The best critique I have for you right now is : AVOID SINGLE PIXELS. They're just noise at this size. Every pixel should be part of a bigger group that is explaining some of the form (information) not just detail that becomes noise. Simplify.



The principles of what I'm doing here (besides intuition, of course) are documented over in the Ramblethread if you're interested in this approach.

Offline kriss

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Re: [WIP] Lizard People

Reply #23 on: February 14, 2012, 11:24:39 am
i'm agree with Helm. Your lizard is pretty good and i like a lot big sprite.
Why do you think it's too large? in fact all depend the kind of game you want to make and the screen widht you need: (Computer/ DS-PSP / TV )

Offline 9_6

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Re: [WIP] Lizard People

Reply #24 on: February 14, 2012, 12:36:28 pm
Worked a bit on the fat guy:

Still very wip.

Why would you throw all that away?
I need something fresh to look at and there's no practical use in a probably-never-come-to-be project in a sprite that is too large.
This is mostly just for practice.

Anyway I tried incorporating some of your feedback.

Throwing it away is a little too melodramatic though, don't you think?
I'll try to incorporate the things I've learned here in future pixel work.
I'm on this one sprite for over a week now. This topic needs some fresh blood.

Why do you think it's too large?

I wanted to do something like golden axe except that you can actually see faces.
So this would be the resolution I'll go for.
« Last Edit: February 14, 2012, 12:38:44 pm by 9_6 »
Does scaling an image blur it?
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Offline kriss

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Re: [WIP] Lizard People

Reply #25 on: February 14, 2012, 01:15:47 pm
maybe you should take a look to knight of the round.
In fact it's just a little more big tha your screen.

Offline Lilyo

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Re: [WIP] Lizard People

Reply #26 on: February 14, 2012, 08:25:58 pm
Do something like this lol

Offline kriss

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Re: [WIP] Lizard People

Reply #27 on: February 14, 2012, 08:40:10 pm
Lilyo  great screen  :crazy: i don't know this game oO

Offline Batzy

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Re: [WIP] Lizard People

Reply #28 on: February 14, 2012, 08:43:32 pm
Lilyo  great screen  :crazy: i don't know this game oO
that's fools stuff http://www.pixeljoint.com/p/6741.htm and i don't see any point why bring it up here sure it gives inspiration



i actully like these designs more expect that blue lizard you just did it has perspective/anatomical issues you should rotate that upper torso more here hope you get what i mean
« Last Edit: February 14, 2012, 10:18:29 pm by Batzy »

Offline 9_6

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Re: [WIP] Lizard People

Reply #29 on: February 15, 2012, 12:09:00 pm
Thanks for the feedback.

@kriss and Lilyo:
Please cut it out.
Personal reasons aside, I mostly picked golden axe for character size comparison.
I'm also not enough of a crazy motherfucker like fool (or snake or elk or helm or...) to work in that kind of resolution in that kind of detail (and then take all that and then even animate it) so just posting some work and saying "do it like this" doesn't help.

What also barely helps is saying "there are anatomical issues" or "fix the anatomy" without elaborating.
That reads a bit like "make it, you know, better" to me since I am completely anatomy-dyslexic and actually trying the best I can here.

i actully like these designs more expect that blue lizard you just did it has perspective/anatomical issues you should rotate that upper torso more here hope you get what i mean
Not really. There are 2 possible axises to rotate it in but I can't quite see the necessity to rotate it in either.
Is that an anatomy or a perspective issue anyway? Please elaborate.

Also some progress I made:
« Last Edit: February 15, 2012, 12:15:24 pm by 9_6 »
Does scaling an image blur it?
Opera fix Firefox fix