AuthorTopic: Low Spec 3D - Chibi Man (first time)  (Read 14380 times)

Offline skeddles

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Low Spec 3D - Chibi Man (first time)

on: September 04, 2011, 10:44:28 pm
Does anyone even post here  :D

Model


Map


I've always wanted to try this, but just decided to today. I kind of wish it was more dynamic, less square, but I didn't know where to start, I'm afraid the pixels wont fit. So I made the map first, and then the model to match it. Was pretty easy. Photoshop CS5 / Maya 2012.


I kind of want to make a game in low res style where you fight monsters and stuff, but I don't really have the time, and it would require more people. So whatevs.

Offline RedKnight91

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Re: Low Spec 3D - Chibi Man (first time)

Reply #1 on: September 04, 2011, 11:15:24 pm
Cool!! : D Is it easy to do something like that in maya?
Bear with my poor english, I'm italian!

Offline skeddles

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Re: Low Spec 3D - Chibi Man (first time)

Reply #2 on: September 04, 2011, 11:23:15 pm
Cool!! : D Is it easy to do something like that in maya?

Yeah it was actually pretty easy, the program is definitely equipped for this sort of thing, even though it doesn't seem so at first.

Offline RedKnight91

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Re: Low Spec 3D - Chibi Man (first time)

Reply #3 on: September 05, 2011, 12:10:34 am
Oh okay, thank you ^^ I'm definitely gonna try some 3D program sooner or later!
Bear with my poor english, I'm italian!

Offline skeddles

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Re: Low Spec 3D - Chibi Man (first time)

Reply #4 on: September 05, 2011, 01:12:20 am
Oh okay, thank you ^^ I'm definitely gonna try some 3D program sooner or later!

Here, because I was feeling inspired, I created a tutorial / walk through of how I did it!  ;D

http://skeddles.com/blog/low-spec-model-in-maya-tutorial

if not you, hopefully it helps someone out.

Offline RedKnight91

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Re: Low Spec 3D - Chibi Man (first time)

Reply #5 on: September 05, 2011, 02:07:05 am
Thanks a lot, it will help me for sure! : p
Bear with my poor english, I'm italian!

Offline skeddles

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Re: Low Spec 3D - Chibi Man (first time)

Reply #6 on: September 05, 2011, 08:20:12 am
now there's one problem I have yet to solve, if anyone knows the answer D:

because the model is made of tris, it calculates the texture strangely


I assume it would be fixed if the faces were just one solid four sided plane, but I'm not sure how that can be done.

Offline ptoing

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Re: Low Spec 3D - Chibi Man (first time)

Reply #7 on: September 05, 2011, 11:31:00 am
If the thing was all quads that would not change anything about it, because consumer 3D cards all turn stuff into tris afaik. So the only things you can do is add more polygons or have the UV be closer to the actual model polygons.

Also "strangely" is relative, what is done is mathematically correct.
There are no ugly colours, only ugly combinations of colours.

Offline skeddles

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Re: Low Spec 3D - Chibi Man (first time)

Reply #8 on: September 05, 2011, 04:09:53 pm
thanks for responding  ;D


how does kenneth do it then?
you can tell in some of his works, that the pixels are stretched correctly


like in this robots shoulders

so are you saying you'd have to divide it up more like this?


doesn't adding more polygons to make it look better kind of defeat the purpose of lowpoly?


EDIT:
or maybe this would work? I'm not sure if/how I could change it, or how I could have created it like that (apart from creating the model 1 point at a time, I used cubes then attached them)
« Last Edit: September 05, 2011, 06:09:13 pm by skeddles »

Offline ptoing

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Re: Low Spec 3D - Chibi Man (first time)

Reply #9 on: September 05, 2011, 08:25:40 pm
Sometimes just flipping the middle edge (as in / or \) can improve things a lot.
In that kenneth robo the front of thr shoulder ( i guess this is what you mean) is not as deformed as your example. It still is quite close to a square. So it wont be as bad.

To illustrate my point:
« Last Edit: September 05, 2011, 08:52:23 pm by ptoing »
There are no ugly colours, only ugly combinations of colours.