thanks for responding
how does kenneth do it then?
you can tell in some of his works, that the pixels are stretched correctly
like in this robots shoulders
so are you saying you'd have to divide it up more like this?
doesn't adding more polygons to make it look better kind of defeat the purpose of lowpoly?
EDIT:
or maybe this would work? I'm not sure if/how I could change it, or how I could have created it like that (apart from creating the model 1 point at a time, I used cubes then attached them)