AuthorTopic: WIP Knight [C&C] Welcome  (Read 2383 times)

Offline DungeonDan

  • 0001
  • *
  • Posts: 41
  • Karma: +0/-0
    • View Profile

WIP Knight [C&C] Welcome

on: July 08, 2011, 01:10:51 am
Working on doing a knight i been geting better at light source so the shadeing is nice not perfect but you can tell were the light comes from

BLACK OUTLINE ALERT


Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: WIP Knight [C&C] Welcome

Reply #1 on: July 08, 2011, 02:29:59 am
It doesn't look like a knights helmet sorry mate.
the head looks way too big to me too.

Offline DungeonDan

  • 0001
  • *
  • Posts: 41
  • Karma: +0/-0
    • View Profile

Re: WIP Knight [C&C] Welcome

Reply #2 on: July 08, 2011, 03:09:29 am
Update C&C welcome  edits as well

Offline adcrusher524

  • 0010
  • *
  • Posts: 155
  • Karma: +0/-0
    • View Profile

Re: WIP Knight [C&C] Welcome

Reply #3 on: July 08, 2011, 04:05:10 am
here I made you an edit


Currently the colors are lacking in contrast and hue. Make the shadows a little darker and the highlights a little brighter. Also, plain grays are boring! Add tints to you armor, metal is very reflective. In my edit I chose to add a little bit of red into it and you can see it made the armor look more interesting than if it was just pure gray. Good luck with your next update!

Offline Decroded

  • 0100
  • ***
  • Posts: 1285
  • Karma: +3/-0
  • Oh hai
    • View Profile

Re: WIP Knight [C&C] Welcome

Reply #4 on: July 08, 2011, 10:34:10 am
Better,  I still think head is too large for my liking and for animation purposes but maybe its just personal preference.
Also trying to work out what is the perspective?
I'm only assuming its oblique "top-down" because he is facing towards but his feet make it look like a platform game so do something to round off the bottom and add some dim highlights to his toes (not full bright) to show that we are seeing the top of the feet.
Agree with comments about colours, try making a few variations for different metals if u have time.
Also read up about "selective outlining" and have go.

Offline DungeonDan

  • 0001
  • *
  • Posts: 41
  • Karma: +0/-0
    • View Profile

Re: WIP Knight [C&C] Welcome

Reply #5 on: July 08, 2011, 01:04:42 pm
Im going to work on him a bit more today thanks for they edit i took a look over it and saw some of the change you made and i see how the help so i will post a update later on