AuthorTopic: Casual Pixel Art Encounters  (Read 30405 times)

Offline Atnas

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Re: Casual Pixel Art Encounters

Reply #40 on: December 25, 2011, 07:29:35 pm
Made a Christmas present for my Sister and her husband today, and I thought any whovians here might enjoy it too. : D

Offline Mathias

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Re: Casual Pixel Art Encounters

Reply #41 on: December 26, 2011, 08:59:09 am
Nice anim, bro. Great attention to detail with the bits of clothing that slightly jostle 'n everything. Yer sis has a cool name. When still on the west coast (US) we went to see the famous sequoias in northern California, especially the general sherman tree. Ever been?

(your post count is 666, GET THE HOLY WATER ZOMG)

Offline Atnas

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Re: Casual Pixel Art Encounters

Reply #42 on: December 28, 2011, 02:52:17 pm
Naw, never been, wish I traveled more. But thanks for the compliments! Yeah my mom was a hippy, we all have strange names. c:

Offline Argyle

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Re: Casual Pixel Art Encounters

Reply #43 on: January 04, 2012, 10:13:59 am
Tried my hand at a FrankieSmileShow-style explosion - here's the 2 hour cutoff result.

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #44 on: May 08, 2012, 10:04:55 am
Made a new tree:

I'm sure I'll still make changes and stuff, but it's pretty much done. (I hate pixeling leaves)
Life without knowledge is death in disguise

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #45 on: June 16, 2012, 09:24:12 am
<_<

>_>
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Offline Cage

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Re: Casual Pixel Art Encounters

Reply #46 on: June 16, 2012, 06:15:32 pm
That's some cool stuff guys!



Just posting my avatar and challenge piece. I don't think they need a separate thread, they're my first pixels after a three month(or so) break, though :)

Offline Grimsane

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Re: Casual Pixel Art Encounters

Reply #47 on: June 17, 2012, 03:38:45 am
awesome stuff in here, been following it recently, brilliant work on the dog taka  :yay: can't fault it, fluid & fluent animation loads of character. 16/17 smoothhhh, also I just imagined that being used for a unnique take on a canabalt clone haha  :lol:


just retouched my old PJ avatar from feb '10
Original:


New one:

quite satisfied with the animation I did too :D

Offline Lackey

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Re: Casual Pixel Art Encounters

Reply #48 on: July 02, 2012, 01:28:12 pm


first: sketch, second: attempt at value, third: colours

I've been feeling pretty stumped lately. There's something stopping me from developing this further. I wonder if it's a problem with my process? Maybe if I had more confidence in the initial sketch?

The problem in general with a semi-painterly approach is the lack of certainty. I end up always doing thing wrongs and then fixing them in each step, hoping that it comes together in the end. I'd rather proceed with more confidence through each step!

My thoughts on this are a bit scattered, don't mind me.

Offline Carnivac

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Re: Casual Pixel Art Encounters

Reply #49 on: July 08, 2012, 08:44:56 pm
I managed to fit in some retro pixel work during the great week I just had. 
It's my attempt at a revamp of the Amstrad CPC version of the old RoboCop game.  Same resolution and colour count as the original but I gone for a gritty, street riot theme.  Since there's only one grey and one brown (dark red) on CPC I had to improvise for that dingey, 'realistic' colour scheme but I think it came out well.


That's doubled up with scanlines cos that's how I view games when playing on emulators.  Simply remove "_scan" from the address name for a regular sized version without the scanlines if you want.

Original game can be seen at http://www.cpc-power.com/index.php?page=detail&num=1815 and I still enjoy it and think it looked decent for it's time but could have looked better.  Though to be fair the 16 bit versions on Amiga and Atari St looked pretty poor considering what they were capable of. 


Not even sure I've posted this in right place, hehe.
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
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