AuthorTopic: Casual Pixel Art Encounters  (Read 21294 times)

Offline .TakaM

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Casual Pixel Art Encounters

on: June 27, 2011, 01:36:16 am
In this age of care free one night stands and fast food, a place is needed where we can post some pixel art for a few quick crits without the hassle of managing a thread and providing all relevant information.

This is that thread, it's basically the same as the OT Art thread except it's for pixel art. Maybe you just want to share something you made, to make sure it looks alright to other people, it's not a huge piece you've been committed to for a while, or maybe it just doesn't quite deserve it's own thread.
A good general rule of thumb for this thread would be to not post more than one or two pictures per post


I'll kick off this thread by breaking that very rule with what I've been working on and also sorta took over the OT discussion thread:
(original version)
(ptoing's edit) //typofix! don't misspell my name!!!
(pistachio's edit)


So yeah, if anyone wants to offer some criticism go ahead, or if you'd like to post something of your own don't let me stop you.

Again, to summarize this threads purpose;
This is a low commitment megathread where you can just offer up work or advice and discussions will naturally take shape, don't worry about posting something different in the middle of another discussion.
« Last Edit: September 10, 2013, 05:05:07 am by .TakaM »
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Offline 32

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Re: Casual Pixel Art Encounters

Reply #1 on: June 28, 2011, 01:28:26 pm
I've been wanting something like this for a while now. I guess I just never thought to actually suggest it :blind:. I also think this thread would be nice to get some pixel theory type discussions going in, I've often had questions but never bothered asking because they were so insignificant and there wasn't really a place for it. This post might be a bit long cause I have a few things that I've been thinking of asking.

I have to agree with Ptoing and Pistachio on the pupils. Your edit is better than the original but I think the pupils really make him look more focused/pissed off. That animation is incredible, so smooth and 3d, love it.

Long story short me and a friend (programmer) have been trying to get a game project going and I think we've finally come up with something that works for both of us. These first few images are from the first iteration which I canned because the animations were taking more time than I have.

(she's naked for story related reasons and would have been wearing a shower curtain on top[also my first serious attempt at animating])

And then this third image is of what we're doing now (which I will probably post a thread for when I'm further through)


The thing I'm wondering is I kind of came up with a theory that I could use sel-out effectively if I used the Lightest and darkest 100 (50 each) points on the brightness scale for characters (which is also nice for contrast) and then the middle 150 for backgrounds. I would like to know whether anyone has done something like this and whether anyone thinks it could work. So far it looks okay but I'll have to get some of the animations in game to see.

The last thing is whether anyone knows how to get custom brushes working in graphicsgale, I found an old thread from '06 or so a while back but it didn't work for me. I really want a 2x2 brush.

Hopefully that's not too long a post for the thread :D
« Last Edit: June 28, 2011, 01:30:20 pm by 32 »

Offline JJ Naas

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Re: Casual Pixel Art Encounters

Reply #2 on: June 28, 2011, 04:25:49 pm
A good general rule of thumb for this thread would be to not post more than one or two pictures per post

Except.. wouldn't this be a good thread for posting dumps of finished pixel art that you want to show off but can't alter anymore?

Offline Sherman Gill

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Re: Casual Pixel Art Encounters

Reply #3 on: June 28, 2011, 08:36:27 pm
32: The legs switching colors on your animated lady is really distracting and weird. The posing is also very strange. Besides that it looks nice though :P I like the way the hair moves.
Oh yes naked women are beautiful
But I like shrimps more haha ;)

Offline Photocopier

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Re: Casual Pixel Art Encounters

Reply #4 on: June 29, 2011, 12:43:19 am
A good general rule of thumb for this thread would be to not post more than one or two pictures per post

Except.. wouldn't this be a good thread for posting dumps of finished pixel art that you want to show off but can't alter anymore?

I think TakaM means that the same picture shouldn't be posted too many times (A piece that is criticized and subsequently edited arguably warrants it's own thread)
lots of unrelated pixel art however seems like a fine idea  :).

Offline Argyle

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Re: Casual Pixel Art Encounters

Reply #5 on: June 29, 2011, 01:43:18 am
A good general rule of thumb for this thread would be to not post more than one or two pictures per post

Except.. wouldn't this be a good thread for posting dumps of finished pixel art that you want to show off but can't alter anymore?

I think TakaM means that the same picture shouldn't be posted too many times (A piece that is criticized and subsequently edited arguably warrants it's own thread)
lots of unrelated pixel art however seems like a fine idea  :).

What I think he was trying to get across is that it should not be a thread for you to dump a whole portfolio full of pixel art into one post.  Focus on just posting about one or two pieces so it doesn't become a "Dump every single sketch or piece you never posted on PixelJoint into one post" thread.

And I like your creepy faceless sprites' palettes, 32.

Offline pistachio

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Re: Casual Pixel Art Encounters

Reply #6 on: June 29, 2011, 01:48:35 am
On the naked woman punching ( :crazy: ) I can't help but feel the uppercut could use a bit more "oomph" (as well as the first punch, where the character barely seems to move. I like the second punch though). It doesn't seem like jabbing your opponent with your elbow would do much.

Here's an edit. I also cleaned it up a bit for you.



By the way, the albino holding the giant chainsaw could possibly yield interesting animations, but her stance seems odd. I'll probably make a quick edit on that.

You know, I've always wanted to make a pixel animation. Don't be surprised if you see one by me in this thread.

@OP: Am I doing it right?
« Last Edit: June 29, 2011, 01:53:20 am by pistachio »

Offline 32

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Re: Casual Pixel Art Encounters

Reply #7 on: June 29, 2011, 03:15:00 am
@Pistachio- I couldn't work out how to do big arc-y movements and keep them looking oomphy, whenever I put a frame in between they looks super slow and weak, I was thinking motion trails but never got around to trying it. I didn't actually get around to fixing all the stuff I eventually noticed because I'd spent some 3 or 4 hours on it up to that point. My problems we're always with the first and third hits, the second remains my favourite of all the sketches I did, probably mostly because I actually researched the movement a bit first. The first one kinda got lost in translation between my original sketch and the final one, the punch doesn't even extend past the foot now. I should probably note that its playing a but faster in firefox than I would have had it and it's messing with the oomphyness.

Your edit is definitely an improvement. I'll keep it in mind if I ever decide to go back and finish that one (which is probably likely if you guys keep critting it :P)

The blue haired girls weapon is actually a sniper rifle with two sword/bayonets on it. The plan was for it to be able to alter its own gravity and fire bullets that did the same. So it would appear weightless in the idle and then heavier in attacks and the like. I would probably redo her pose as well though(it looked better originally), I kind of did them all before I had thought a whole lot about where I was going with them.

@Argyle- I kind of liked the facelessness, I think it probably lost its appeal when I upped the colour count on everything else, though. I should probably mention that the palette is inspired by/partially stolen from st0vens sprites here.

@Sherman Gill- The pose(on white hair) was something I was always thinking about changing but kept deciding not to, I don't think I really captured the stance I was going for though, the leg still looks twisted, I also dumped the arms down in favour of arms up once I started to animate. If I go back over the animation I will try to make the leg blinking a bit more subtle, it was bothering me too but I think it makes it look more 3d.

I think it would be better to have another thread for pixel dumps, I think takaM's intention was for this thread to be critique based and we all know how dumps work out in the critique section.

Offline pistachio

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Re: Casual Pixel Art Encounters

Reply #8 on: June 29, 2011, 04:06:53 am
2 in a row!

As for keeping big "arc-y" movements "oomphy", I'd suggest using lines of actions. Basically a large curvy line used to give a sense of movement and grace throughout the figure; you can see remnants of one in the edit below. Here's an example--several actually.

And with that, trying to keep this short, here's an edit of the character whose pose I had a problem with. Note: NPA. Conveying this through pixels might be more difficult to do. You said you wanted to keep it "weightless" in idle animations but heavier in animations? Hope I kept that in mind.



To differentiate from the other poses I left the head in a slightly different rotation. Sorry if it's a bit blurry; I just quickly scaled it down in MyPaint. Hope you get the idea, though.
« Last Edit: June 29, 2011, 04:13:25 am by pistachio »

Offline 32

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Re: Casual Pixel Art Encounters

Reply #9 on: June 29, 2011, 04:29:51 am
I see what you're going for but I think the pose looks a bit strained for an idle, it feels like its one frame into a big thrust attack. That character was one I had a reasonably clear idea of what I wanted, she's supposed to have like an 'I don't care' kind of air to her movements. Like she's just out for a stroll where she happens to be kicking ass, my idle could stand to be a bit more dramatic though. Tilting the head is a good idea though, they did all end up very similar in the face and I never went back and used more colours to fix that. I'll try to do an edit when I can so I don't feel like I'm wasting anyone's time.

By arc-y I mean there's an arc in the movement of the limb,  such as the upper cut or a spin kick, where the movement is really long and follows through the point of impact. I have been working with lines of action a bit in the idles (evidenced in that sketch I linked) I guess I didn't really keep that up in the animations though. I'll keep it in mind for what I'm working on now.

Offline Cow

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Re: Casual Pixel Art Encounters

Reply #10 on: July 04, 2011, 06:26:09 am
Nice topic, although this is always what I use the doodles/lineart thread for. :-[



Here's a thing I'm working on right now, will probably turn out to be a full size 320x240 composition, so if anyone has any early words I would like to hear them.

Offline 32

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Re: Casual Pixel Art Encounters

Reply #11 on: July 04, 2011, 06:56:02 am
I'm far from an expert on facial anatomy but I did quick edit. Mostly the angle of the head was different to the face (you may have wanted it on the angle of the head, I'm not sure but I went with the face cause it was easier), the nose was very long, the face was too far down on the head (big forehead) and the head itself was a tad long. I think I lost some of the character but I hope it helps. The neck could use a redrawing as well (for anatomy and angle).



Can't really say anything about the rest at this point but I like the style on the face.

Edit: had another look and there were still a few things bothering me. Cheek/jawbone/nose/mouth edit

« Last Edit: July 04, 2011, 12:43:55 pm by 32 »

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #12 on: July 04, 2011, 08:10:19 am
What I think he was trying to get across is that it should not be a thread for you to dump a whole portfolio full of pixel art into one post.  Focus on just posting about one or two pieces so it doesn't become a "Dump every single sketch or piece you never posted on PixelJoint into one post" thread.
That was what I meant, it's fine if people want to post an image dump but if you want c+c on every image you should probably make your own thread. But it's not a serious rule either, if you want to just show off what you've been making it's all good, at the very least you'll help others with inspiration and motivation.

I'm glad to see this thread's already kicking, you guys are awesome. :)
« Last Edit: July 04, 2011, 08:12:27 am by .TakaM »
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Offline Cow

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Re: Casual Pixel Art Encounters

Reply #13 on: July 04, 2011, 08:08:41 pm
Thanks a lot 32, you gave me some good things to think about. :)

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #14 on: September 27, 2011, 08:54:55 am

Finished this thing today, I might make some separate rubble sprites to fall down as individual and damage inducing objects.
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Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #15 on: October 10, 2011, 05:21:16 am
Working on a new enemy, Jerkmole:
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Offline Phlakes

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Re: Casual Pixel Art Encounters

Reply #16 on: October 17, 2011, 05:22:29 am
Working on a new enemy, Jerkmole:


Okay, I absolutely love how smooth your animations are.

Anyway, I did something quick to get used to my new mouse (which is the one that came with my new computer)-



The AA is a bit blurry at times, but I've done worse.

And I guess I'll throw this in too?

« Last Edit: October 17, 2011, 05:24:19 am by Phlakes »

Offline Argyle

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Re: Casual Pixel Art Encounters

Reply #17 on: October 18, 2011, 03:17:41 am
Love the mole, Taka! I run around my house that way, too.

Interesting Gun, Phlakes, though not the most ergonomic design, probably :P


Something from about a year or more ago - the background was not my own work, but the shadow and AA rely upon it to make sense. Background was done by Matt0 I believe.

Offline jams0988

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Re: Casual Pixel Art Encounters

Reply #18 on: October 21, 2011, 03:27:05 am


Just something quick from earlier today. Excuse the tree, I only got to spend about thirty seconds on it before having to leave to work. Didn't bother to finish it since it's just a sketch anyway. X3
Special thanks to Helm for the awesome video tutorial he posted (like a million years ago, I think) in the video tutorial thread we have here. Referenced it for the ground sprites, and his video showed me how great Pro Motion is, which was even more helpful - the workflow in Pro Motion is so much faster than it is in Graphics Gale! Thanks for convincing me to switch, Helm!

Also, I was very impressed by how quickly and efficiently you work, Helm. A true, pro, hahah. Made me want to practice more. o/

I love how smooth your falling rubble animation is, Taka. It's so cool how all the pieces just kind of melt away! I've been studying some of your old RPG tiles, too. Very nice work all around. =)
« Last Edit: October 21, 2011, 05:00:33 am by jams0988 »

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #19 on: November 12, 2011, 09:16:37 am
Thanks guys, sharing work gives a real sense of reward and it's always inspiring to see what others can create.
jams0988, it's not really necessary to post your images at such large proportions, this forum has a built in zoom feature ;)


Here's what I'm currently working on:

First area of the game, still an obvious WIP. I actually first sketched this on my 3DS and I think it's something I'll do more often, unless of course I buy a real tablet. :P
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Offline Argyle

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Re: Casual Pixel Art Encounters

Reply #20 on: November 12, 2011, 01:58:42 pm
I am really enjoying the overlayed design lines for the background. It brings the non-cartoonilly rendered clouds in to mesh with the cartoony rest of the game artwork.

Offline Redshrike

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Re: Casual Pixel Art Encounters

Reply #21 on: November 14, 2011, 07:21:02 pm
I have to agree with Argyle; the elements mesh surprisingly well, and I really like the sense of brightness they give overall.

Some fossil rpg enemies (vaguely ff6-styled/inspired.)  I like how the dinosaur turned out (though I know that anyone who knows the first thing about therapsid anatomy would probably be deeply offended), but the other two (trilobite and giant/cyclops skeleton) feel iffy.

(note that the skull of the cyclops is inspired by a dwarf mammoth skull, which may have been a root of cyclops/giant myths.)

Offline jams0988

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Re: Casual Pixel Art Encounters

Reply #22 on: November 17, 2011, 05:41:33 am
Quote
jams0988, it's not really necessary to post your images at such large proportions, this forum has a built in zoom feature Wink
I know. I wanted a large version of it, so I print-screened it and saved in MS-Paint. Since it was a sketch, that was the only version I saved. =P
And since when does the 3DS have a drawing program? What are you using?

Even if you buy a real tablet, you might still use the 3DS...I used to sketch with some homebrew program on the original DS, and drawing on an actual screen as opposed to my screenless graphire was actually a fun change of pace, hahah.
« Last Edit: November 17, 2011, 05:43:42 am by jams0988 »

Offline Dusty

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Re: Casual Pixel Art Encounters

Reply #23 on: November 17, 2011, 06:46:03 am
Thanks guys, sharing work gives a real sense of reward and it's always inspiring to see what others can create.
jams0988, it's not really necessary to post your images at such large proportions, this forum has a built in zoom feature ;)


Here's what I'm currently working on:

First area of the game, still an obvious WIP. I actually first sketched this on my 3DS and I think it's something I'll do more often, unless of course I buy a real tablet. :P
Ya I agree with the others. I really like how the outlines fade and it's something I've done before(although not for a game)

and I think it's an awesome effect. It's an amazing way to force focus on the foreground without an immediate change in style(from outlines to no outlines).

Beyond that this looks amazingly smooth and pleasing on the eye, even though there's lots of saturation going on. The ship almost looks like it was a 3D rendering with no shading.
« Last Edit: November 17, 2011, 06:48:03 am by Dusty »

Offline .TakaM

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Re: Casual Pixel Art Encounters

Reply #24 on: November 17, 2011, 07:46:55 am
And since when does the 3DS have a drawing program? What are you using?

Even if you buy a real tablet, you might still use the 3DS...I used to sketch with some homebrew program on the original DS, and drawing on an actual screen as opposed to my screenless graphire was actually a fun change of pace, hahah.
When you view any photo on the 3DS it gives you an option to doodle on top of it, it isn't very deep but it's decent.

I really like those skeletons redshrike, very smooth and a nice palette- you've got me thinking about creating a skeleton type enemy... Also really like that japanese map dusty, reminds me of the goemon game map screens, what did you make it for?
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Offline Elk

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Re: Casual Pixel Art Encounters

Reply #25 on: November 17, 2011, 10:11:51 pm
Very awesome clouds there Taka! :D Although the line on the horizon and some more things are a little irritating ^^
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Offline Dusty

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Re: Casual Pixel Art Encounters

Reply #26 on: November 18, 2011, 01:16:07 am
Also really like that japanese map dusty, reminds me of the goemon game map screens, what did you make it for?
Thanks. Was my only Pixeljoint challenge entry http://www.pixeljoint.com/pixels/challenge_item.asp?id=1248

Offline Tourist

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Re: Casual Pixel Art Encounters

Reply #27 on: November 19, 2011, 04:32:23 am
This started with PixelJoint looking for new emoticons.  I thought it was an interesting challenge, although I was never going to submit anything (not a member).  Different expressions that had to fit within 24x24 pixels.  Which lead to the v1 faces below.  I set the whole thing aside for a while and then came back and tried the larger v2 face, but I think I'm on the wrong track.

The expressions cover about half of the emoticons on the PixelJoint list.  Some of them are working well, some of them aren't.  The ones that are working make me smile, so I thought I'd share.  The other sections were areas working out some different ideas.



The v2 face was made to see what the face looks like with a nose and to practice some form.  I think it has lost much of the charm of the original, although some of that is due to the default colors.  My inclination is to go back to the smaller v1 face and continue working from there.

Feedback welcome.
  • Would adding the lighting (from the v2 head) to the v1 face make it worse?
  • Alternate jawlines?  Or does it just not matter that much?
  • Feedback on the hairstyles?  I kind of like the tank girl punk version, but, eh, not too many punks around these days
  • And anything else of course.

Tourist

Offline Cow

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Re: Casual Pixel Art Encounters

Reply #28 on: December 04, 2011, 11:34:24 pm
me

I brought it here:



Mouth needs a lot of work, and it generally needs finishing, anything else?

Offline Facet

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Re: Casual Pixel Art Encounters

Reply #29 on: December 06, 2011, 11:04:09 pm
Quote
Cow

Is this a self portrait? I don't know what you look like but judging by your WIP you look human and convincingly lit if lacking a little contrast. Good stuff.

Random portrait tips; It's sometimes quite hard to recognise your own idiosyncrasies, try looking at a mirrored photo of yourself to double check relationships between elements, especially the tip of the nose & eyes. Don't be afraid to exaggerate small quirks to accentuate and heighten a likeness.

Is this intended for a particular project? It's quite big and you could probably achieve a likeness at a lower resolution if you wanted.

Quote
Tourist

Thanks for sharing :),

I don't think these are effective as smilies in themselves primarily because they spend too much real-estate looking like a girl and not enough like an expression, The natty Christmas themed smilies on the forum are also nice but not as effective as snake's skew pixel set for the same reasons.

Practising a variety of expressions is always constructive even if you don't submit these anywhere, If you enjoyed it also try doing one of those 25 essential expression sheets doing the rounds on DeviantArt et al.

Offline Cow

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Re: Casual Pixel Art Encounters

Reply #30 on: December 07, 2011, 06:03:44 pm
Ah, it's not actually a self portrait, sorry. I didn't use any refs at all, hence the reliance on a few stock features. It's probably going to be a part of a full 320x240 composition, so I don't think I'll be shrinking it. Also I agree regarding the contrast, but I only have one monitor and it's downright awful, so I think I will probably need some help with that sometime in the future.

Offline Facet

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Re: Casual Pixel Art Encounters

Reply #31 on: December 08, 2011, 04:41:41 pm
Facepalm :P

Looking forward to a full composition ;D but you should really be taking your lighting cues from the enviroment if there's to be one.

Quote
I didn't use any refs at all, hence the reliance on a few stock features.
I don't get this impression but you're obviously aware of the issue and I have to ask, why no reference? You've posted here looking for potential problems but finding a few applicable references to guide you would be trivial. At a high level of detail specific minutiae from photo reference that you wouldn't have considered otherwise can make a big difference in believability.

Offline Cow

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Re: Casual Pixel Art Encounters

Reply #32 on: December 09, 2011, 11:45:56 pm
True, but I want to practice drawing from imagination anyways - most of my works from imagination look very samey so I want to practice... not doing that. The thing about taking the lighting from the environment does make sense (I usually work backwards like that) though I don't think the current lighting will give me any problems as it's pretty inoffensive as it is...

Offline 0xDB

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Re: Casual Pixel Art Encounters

Reply #33 on: December 19, 2011, 02:56:35 pm
ISO tiles created for the ISO Underwater collaboration at PixelJoint. I'm really happy how these turned out. :)

   

Offline Mathias

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Re: Casual Pixel Art Encounters

Reply #34 on: December 19, 2011, 04:54:17 pm
@Dennis     Hey nice work. All tiles so far are looking good.

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Re: Casual Pixel Art Encounters

Reply #35 on: December 19, 2011, 09:47:18 pm
Thank you Mathias. Would be cool if more pixel pushers join that collaboration.

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Re: Casual Pixel Art Encounters

Reply #36 on: December 20, 2011, 04:09:51 pm


Colbourn Cripplefishs Deep Sea Adventure

Created for the Two Colour Game mockup challenge at PixelJoint.

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Re: Casual Pixel Art Encounters

Reply #37 on: December 22, 2011, 07:26:12 am
Another one for the Two Colour Game mockup challenge:

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Re: Casual Pixel Art Encounters

Reply #38 on: December 24, 2011, 12:42:20 am
Dennis, both of those are so awesome.  I'd love to play that first one.

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Re: Casual Pixel Art Encounters

Reply #39 on: December 24, 2011, 01:33:26 pm
Thanks man. If only making games was as easy as making mockups. ^^

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Re: Casual Pixel Art Encounters

Reply #40 on: December 25, 2011, 07:29:35 pm
Made a Christmas present for my Sister and her husband today, and I thought any whovians here might enjoy it too. : D

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Re: Casual Pixel Art Encounters

Reply #41 on: December 26, 2011, 08:59:09 am
Nice anim, bro. Great attention to detail with the bits of clothing that slightly jostle 'n everything. Yer sis has a cool name. When still on the west coast (US) we went to see the famous sequoias in northern California, especially the general sherman tree. Ever been?

(your post count is 666, GET THE HOLY WATER ZOMG)

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Re: Casual Pixel Art Encounters

Reply #42 on: December 28, 2011, 02:52:17 pm
Naw, never been, wish I traveled more. But thanks for the compliments! Yeah my mom was a hippy, we all have strange names. c:

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Re: Casual Pixel Art Encounters

Reply #43 on: January 04, 2012, 10:13:59 am
Tried my hand at a FrankieSmileShow-style explosion - here's the 2 hour cutoff result.

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Re: Casual Pixel Art Encounters

Reply #44 on: May 08, 2012, 10:04:55 am
Made a new tree:

I'm sure I'll still make changes and stuff, but it's pretty much done. (I hate pixeling leaves)
Life without knowledge is death in disguise

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Re: Casual Pixel Art Encounters

Reply #45 on: June 16, 2012, 09:24:12 am
<_<

>_>
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Re: Casual Pixel Art Encounters

Reply #46 on: June 16, 2012, 06:15:32 pm
That's some cool stuff guys!



Just posting my avatar and challenge piece. I don't think they need a separate thread, they're my first pixels after a three month(or so) break, though :)

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Re: Casual Pixel Art Encounters

Reply #47 on: June 17, 2012, 03:38:45 am
awesome stuff in here, been following it recently, brilliant work on the dog taka  :yay: can't fault it, fluid & fluent animation loads of character. 16/17 smoothhhh, also I just imagined that being used for a unnique take on a canabalt clone haha  :lol:


just retouched my old PJ avatar from feb '10
Original:


New one:

quite satisfied with the animation I did too :D

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Re: Casual Pixel Art Encounters

Reply #48 on: July 02, 2012, 01:28:12 pm


first: sketch, second: attempt at value, third: colours

I've been feeling pretty stumped lately. There's something stopping me from developing this further. I wonder if it's a problem with my process? Maybe if I had more confidence in the initial sketch?

The problem in general with a semi-painterly approach is the lack of certainty. I end up always doing thing wrongs and then fixing them in each step, hoping that it comes together in the end. I'd rather proceed with more confidence through each step!

My thoughts on this are a bit scattered, don't mind me.

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Re: Casual Pixel Art Encounters

Reply #49 on: July 08, 2012, 08:44:56 pm
I managed to fit in some retro pixel work during the great week I just had. 
It's my attempt at a revamp of the Amstrad CPC version of the old RoboCop game.  Same resolution and colour count as the original but I gone for a gritty, street riot theme.  Since there's only one grey and one brown (dark red) on CPC I had to improvise for that dingey, 'realistic' colour scheme but I think it came out well.


That's doubled up with scanlines cos that's how I view games when playing on emulators.  Simply remove "_scan" from the address name for a regular sized version without the scanlines if you want.

Original game can be seen at http://www.cpc-power.com/index.php?page=detail&num=1815 and I still enjoy it and think it looked decent for it's time but could have looked better.  Though to be fair the 16 bit versions on Amiga and Atari St looked pretty poor considering what they were capable of. 


Not even sure I've posted this in right place, hehe.
NES, Amiga & Amstrad CPC inspired
I know nothing about pixel art
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Re: Casual Pixel Art Encounters

Reply #50 on: September 13, 2012, 03:26:21 pm
Hi! Just looking for some input on the anatomy in this piece. The proportions are intentionally a bit cartoony, big head and all. I'm just in need of some fresh eyes to discern any potential anatomical inconstencies.

The image to the right was the first version, but I was unsatisfied with the arm positioning and thickness of the forearm (?). When I made it thinner it just practically became a straight line which didn't look too good. So i changed the positioning to where the arm is now mostly behind him in this perspective (left image). Does it make sense, anatomy-wise?

No reference was used.



Feel free to comment on anything else you see that stands out to you, too.

Thanks!
Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag

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Re: Casual Pixel Art Encounters

Reply #51 on: September 29, 2012, 11:16:49 pm
WIP I started tonight:


I'm pretty excited about it! ;D
Det skulle vara lätt för mig att säga att jag inte gillar dig, men det gör jag; tror jag

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Re: Casual Pixel Art Encounters

Reply #52 on: September 09, 2013, 06:25:23 am
bada-bump!
(I haven't finished the neutral transition for downwards yet)
Swimming is another late gameplay addition to Fetch Quest, until now water was just an insta-kill. We're gonna have the engine rotate the sprites when changing between directions so we avoid any hiccups in his movements, I think it's really important for swimming to feel and look fluid in a video game, it's very jarring to be able to suddenly change direction on 1 frames notice.
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Re: Casual Pixel Art Encounters

Reply #53 on: September 13, 2013, 06:37:24 am
The transition looks weird to me, esp on the first one. I don't think it would be easy to rotate underwater like that without using your arms a lot more. I think the transtion should be led by a stroke of the arms. Would make it look a lot more believable.
There are no ugly colours, only ugly combinations of colours.

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Re: Casual Pixel Art Encounters

Reply #54 on: September 14, 2013, 01:54:51 am
These transitions are only 3 frames and are used again in reverse on the other end of the animation, I don't really want to use more than 3 frames for the transitions and I'd still like to use the same anim in reverse if possible (I think all other transitions so far use 3 frames or less) but I'm not sure 3 frames is sufficient to convey a realistic motion with the arms or if it would make any sense in reverse.
But you are right and it's the issue I've been having with the transition for downwards swimming since it's the most drastic change in his orientation.

I'll try out some changes and post the results in a coupla days/weeks/months, thanks ptoing
« Last Edit: October 05, 2013, 02:19:19 am by .TakaM »
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Re: Casual Pixel Art Encounters

Reply #55 on: September 15, 2013, 03:50:36 pm
Made a new tree:

I'm sure I'll still make changes and stuff, but it's pretty much done. (I hate pixeling leaves)

Gorgeous!  How many colors did you limit yourself to for the tree/leaves?

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Re: Casual Pixel Art Encounters

Reply #56 on: October 07, 2013, 06:28:50 am


Based off of this character: http://derpiboo.ru/429548

I should still be doing more anatomy homework as I'm aiming for stylized doll-like anatomy but anything worth mentioning, feel free to mention.