AuthorTopic: Very small game character  (Read 22824 times)

Offline 8bitbeard

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Re: Very small game character

Reply #30 on: June 22, 2011, 05:49:43 pm
thanks, thanks and thanks again for the kind words and tips.

I'll definately look into the pose tonight and make some final tweaks on the animation.
Rented this book: www.theanimatorssurvivalkit.com
from a friend for this weekend, guess that will help me a lot nailing down this anims.

Offline 8bitbeard

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Re: Very small game character

Reply #31 on: June 22, 2011, 07:31:13 pm
Updated the walkloop, and now I am much more happy with it. I have made the leg movement a bit less extreme and he is not lifting his feet that much off the ground anymore. To help focus on the legs I have removed the arms from this animation. Now I will add the arm movement to it, then, when I am happy with this I will add the pistol.

[Edit] added a variaton of the walk with less bouniness. The scaling option of this forum is the easiest way for me to compare it, so I'll just throw it into the mix

« Last Edit: June 22, 2011, 07:53:23 pm by 8bitbeard »

Offline 8bitbeard

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Re: Very small game character

Reply #32 on: June 22, 2011, 09:13:58 pm
Ok, this begins to be serious fun.
I have added the first version of the arms movement, and am already very happy with this state.
I'll leave it for now and wait if I see anything tomorrow that bugs me about it, and then iterate again if I feel like it.

Now back to those pistol poses....

« Last Edit: June 23, 2011, 05:51:37 am by 8bitbeard »

Offline piffany

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Re: Very small game character

Reply #33 on: June 22, 2011, 10:18:39 pm


he's walking like he owns the street!  ;D you totally nailed the personality!
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline 8bitbeard

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Re: Very small game character

Reply #34 on: June 23, 2011, 06:26:42 am
and here comes a small update for the pistol poses.

I - Original version (didnt like the "shooting from the hip" thing too much)
II - Raised arm
III - Exaggerated the pose a bit more





I'm kinda torn between the two new ones, I guess I'll have to do turnarounds for both to really see which one works best.
Opinions?
« Last Edit: June 23, 2011, 06:39:05 am by 8bitbeard »

Offline Malenko

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Re: Very small game character

Reply #35 on: June 23, 2011, 12:52:07 pm
I like the "exaggerated" one better. It looks better and more natural to not have your legs together when shooting.

Offline StaticSails

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Re: Very small game character

Reply #36 on: June 23, 2011, 01:18:20 pm
I like the "exaggerated" one better. It looks better and more natural to not have your legs together when shooting.
Agreed, also when shooting you put your weight on your back foot. Knee bends are missing in most of these I think.

Offline 8bitbeard

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Re: Very small game character

Reply #37 on: June 23, 2011, 01:24:36 pm
Thanks for your input. I am also leaning towards the version III.
Yeah, the knees are really hard to get right with this resolution, but I am quite happy how they look in III

Offline Malenko

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Re: Very small game character

Reply #38 on: June 23, 2011, 01:36:33 pm
I wouldn't worry too much about bending knees, maybe if this was a higher resolution.

I wanna see pixel smoke when he shoots! =)

Offline 8bitbeard

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Re: Very small game character

Reply #39 on: June 23, 2011, 01:50:17 pm
I wouldn't worry too much about bending knees, maybe if this was a higher resolution.

I wanna see pixel smoke when he shoots! =)

Hell yeah, I am also looking forward to the animation for shooting and especially the effects of the tracer and the smoke coming from the gun.
But before that I really need to finish those remaining 7 directions of the walk loop  ::)

On a sidenote - In case anyone wonders about the context this character will be put in, it's going to be really close to Shadowrun on the SNES (still one of my favourite games)