AuthorTopic: Very small game character  (Read 22819 times)

Offline 8bitbeard

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Re: Very small game character

Reply #10 on: June 18, 2011, 08:59:40 pm
aaaand here is the first iteration of the full turnaround, still some work to do.



« Last Edit: June 18, 2011, 10:28:38 pm by 8bitbeard »

Offline 8bitbeard

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Re: Very small game character

Reply #11 on: June 19, 2011, 10:25:16 am
another small update:

I am currently looking at 2 possible ways to do the arms -

1: Thin at the beginnig and thick towards the hands


2: Even thickness

Offline piffany

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Re: Very small game character

Reply #12 on: June 19, 2011, 02:33:42 pm
I like the second one slightly more.
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline 8bitbeard

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Re: Very small game character

Reply #13 on: June 19, 2011, 10:02:50 pm
Ok, since I am kind of fine now with the turnaround I started dabbling around with animation.
Phew, this is really a tough one, up to now I usually just made small animations, but now I am trying to make a run-loop in all directions for this one.
This is what I am currently at:


I'd be VERY thankful for any kind of advice of ressource links on animation for isometric sprites.

Heres a side-by-side to better see whats going on. Something is really weird with the last and first frame.
« Last Edit: June 19, 2011, 10:12:09 pm by 8bitbeard »

Offline piffany

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Re: Very small game character

Reply #14 on: June 19, 2011, 11:00:00 pm
It looks like he's limping because in the jump cycle, he pushes off the ground with the right leg (left leg in the air), then as soon as he lands, he does this again. Also, in the first and last frame, seems like he's on the ground for both, yet, he's a bit lower in the last frame.

I dunno much about animation, so just throwing suggestions out there :)
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)

Offline thedaemon

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Re: Very small game character

Reply #15 on: June 20, 2011, 01:57:53 am
I'd start with the side view first if I were you. Here's a good reference image. Search for run cycle.
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Offline 8bitbeard

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Re: Very small game character

Reply #16 on: June 20, 2011, 09:49:57 pm
Needed a break from animation today and did the aimed turnaround for some kind of pistol.

Offline 8bitbeard

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Re: Very small game character

Reply #17 on: June 21, 2011, 08:25:10 pm
While animating I realized that the upper body of my little character is kinda long compared to his legs.
This might partially due to the fact that the jacket covers some of the hip area (you can see this only in the front frame) but still I felt I needed to try to cut his upper body by one pixel.
Now I really cannot decide which one works better, I'm thankful for any input.

Original:


Modified shorter torso:


Offline 8bitbeard

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Re: Very small game character

Reply #18 on: June 21, 2011, 08:42:41 pm
aaaaand the first version of his aimed walkloop.

Not really sure what to think about it yet, basically I'm just happy it doesnt look like shit.
Once I'm over this initial euphoria I'll eventually want to infuse more personality into the walk and make him look less like the terminator. But maybe that comes also from not animating the arms (which I definately want to do). Opinions?



Offline piffany

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Re: Very small game character

Reply #19 on: June 21, 2011, 08:57:08 pm
Take a look at this walk cycle:



When you take a step forward, the front leg bends BUT straightens before it makes contact with the ground. I don't think your dude's front leg straightens (hard to tell with an animation though), which makes him seem like he's taking very wide strides instead of walking more effortlessly.

It's really coming along well!
--Piffany
Disclaimer: I am still fairly new at pixel art, so please don't be offended by my negative critiques :)