Still off. I get that you are going for baggy pants, the issue is that they are hanging straight down instead of following her legs. the one you have now on the far left her leg would actually be phasing through the pants (below the sword blade, above the shoe) see how on the right, the pants are a few pixels over the shoe? try doing that on the left, and then rather then make the line go straight down, make it a diagonal from the hip to the bottom of the pants. That wont actually look right, as she will basically end up dressed as MC hammer, but it will give you a slightly better idea of the angle the pants should be hanging at.
If you look at this sprite from the ill fated neo geo pocket ->

you will notice her sleeves are EXTREMELY baggy, more so then your pants, but they still hang off of her arm. Gravity is pulling them down, but the highest point is still the thing they are actually contacting (because gravity doesnt make things phase through other things, at least, assuming the are solid.)
What you just did with the pants is basically the opposite of that, with the lowest point that should be hanging being moved towards the underside of the thing above it, and gravity pulling the upper part of the pant leg directly through the leg below it.