AuthorTopic: Ken portrait WIP  (Read 16847 times)

Offline .TakaM

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Re: Ken portrait WIP

Reply #20 on: May 18, 2006, 10:12:50 am

finally started working on the material

edit-

come a loooong way
« Last Edit: May 18, 2006, 10:43:10 am by .TakaM »
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Offline .TakaM

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Re: Ken portrait WIP

Reply #21 on: May 20, 2006, 10:46:37 am
Ive reinstalled windows today, so I dont have photoshop or anything at this time, well, heres where Im up to:

please, I need comments on his right arm and his ear. thanks in advance guys

btw: his right arm will be getting cut off somewhere around his elbow
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Offline Lick

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Re: Ken portrait WIP

Reply #22 on: May 20, 2006, 01:01:37 pm
I kinda think his jaw is too high and to big. You could remove a part of his jaw and have more space for an ear.

VERY nice progress by the way. I like the coloring.
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Offline Helm

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Re: Ken portrait WIP

Reply #23 on: May 20, 2006, 01:54:28 pm
Your anatomy is still quite haphazard, but I don't have the strength to edit you thoroughly. Use reference for arms with muscles contracted and muscles flexed. The edit is for the face

Offline .TakaM

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Re: Ken portrait WIP

Reply #24 on: May 21, 2006, 10:48:33 am
Your anatomy is still quite haphazard, but I don't have the strength to edit you thoroughly. Use reference for arms with muscles contracted and muscles flexed. The edit is for the face


you said people dont seem to be appreciating the edits you offer, well I doubt anyone doesnt appreciate them, I certainly appreciate it. however, anatomy in the face mostly is very exentuated and exagerated in most streetfighter portraits and Ive always liked that so thats what I was aiming to emulate
I have been thinking about lowering kens left cheek and I think I will, and I think the way you did the face doesnt really fit in with the rest of the image or really what I was going for, I think I may use your ear or atleast base a new version off, thanks for taking the time ;)

heres the latest version:

Im still not loving the arm, I might completely redo it  :-\
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Offline Dascu

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Re: Ken portrait WIP

Reply #25 on: May 21, 2006, 11:23:20 am
Hmm... I tried to fix up that right arm myself, if you don't mind.

Offline .TakaM

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Re: Ken portrait WIP

Reply #26 on: May 22, 2006, 06:33:30 am

changed the shape of his head quite a bit, added a few little highlights to areas on the face and got rid of a couple unneeded colours
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Offline big brother

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Re: Ken portrait WIP

Reply #27 on: May 22, 2006, 05:38:33 pm
I think his left shoulder seems to be too close to his neck. I believe that it's a head's width from either side of the head to that shoulder. Although if you're emulating the Capcom SF style, remember that they tend to exaggerate the width of their character's shoulders a lot.

Offline .TakaM

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Re: Ken portrait WIP

Reply #28 on: May 23, 2006, 10:26:36 am
I see what youre talking about bigbrother, but I think that might just be because it looks like his right shoulder is dislocated and too far out.
another latest version:

got rid of black completely, changed all the outlines and a few tweaks here and there to make it work better
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Offline Zach

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Re: Ken portrait WIP

Reply #29 on: May 27, 2006, 04:23:08 am
I think his left shoulder seems to be too close to his neck. I believe that it's a head's width from either side of the head to that shoulder. Although if you're emulating the Capcom SF style, remember that they tend to exaggerate the width of their character's shoulders a lot.

it's mostly upper body that they usually overperportunate* i think that's a made up word* anyways, you've gotten pretty far, but your just ignoring so many things, as in folds in clothing, and basic anatomy and figure, i suggest seriously restarting this after you've studied a little more.
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