Pixelation

Critique => Pixel Art => Topic started by: .TakaM on March 24, 2006, 01:48:02 am

Title: Ken portrait WIP
Post by: .TakaM on March 24, 2006, 01:48:02 am
it just started with a sketch in geography the other day.. didnt think I'd take it as far as I already have and now the messed up anatomy is really bugging me
(http://img147.imageshack.us/img147/9990/kensofar3lw.gif)
Ive never really studied anatomy or anything before.. so any help or advice would be greatly apreciated

edit:
(http://img134.imageshack.us/img134/3681/d7fw.png)
(http://img85.imageshack.us/img85/6742/kenanim6qq.gif)
come a loooong way
Title: Re: Ken portrait WIP
Post by: Andy Tran on March 24, 2006, 01:50:29 am
 Looks good. You should use 16 colors or 15 colors to give it a gba, snes, etc look.
Title: Re: Ken portrait WIP
Post by: .TakaM on March 24, 2006, 08:02:47 am
been working a little today on the arm and fist:
(http://img96.imageshack.us/img96/4816/kensofar1wt.gif)
any advice greatly appreciated
(http://img96.imageshack.us/img96/2452/kenanim1yy.gif)
Title: Re: Ken portrait WIP
Post by: SplatPixel on March 24, 2006, 08:26:49 am
lookin good... very nice. i really like how ur shading is coming out, no crit yet. just an idea, you could have a hadoken ready in that other hand, and also use the hadoken as a nice light source. looks great so far man, please finish.
Title: Re: Ken portrait WIP
Post by: .TakaM on March 24, 2006, 09:02:37 am
although its a pretty cool idea, its a lot of work I'd have to redo and since streetfighters portraits have never been in an uppercut or hadoken as you suggest, so yeah :P
(http://img91.imageshack.us/img91/6071/kensofar2dv.gif)
shoulder's been popped out more.. big improvement
Title: Re: Ken portrait WIP
Post by: The B.O.B. on March 24, 2006, 09:15:33 am
It's looking great so far. As far as the anatomy goes, I'm having a bit of trouble trying to figure out whats going with the jaw line. There seems to be a line, or stress line, on the jaw that kinda looks awkward. Other than that, it's looking great. I'm just hoping that his right arm will get changed in the future, cuz it's looking a little funky right now...
Title: Re: Ken portrait WIP
Post by: .TakaM on March 24, 2006, 09:25:48 am
It's looking great so far. As far as the anatomy goes, I'm having a bit of trouble trying to figure out whats going with the jaw line. There seems to be a line, or stress line, on the jaw that kinda looks awkward. Other than that, it's looking great. I'm just hoping that his right arm will get changed in the future, cuz it's looking a little funky right now...
mmm i get what you mean with the line on the jaw, i dunno when i drew it at first you could still see the jaw line then i blacked the neck and it merged in.. doesnt really bug me tho i like it :P
and yeah i know the right arm is really messed up the muscles are in the exact wrong place XD
Title: Re: Ken portrait WIP
Post by: baccaman21 on March 24, 2006, 09:44:00 am
it just started with a sketch in geography the other day.. didnt think I'd take it as far as I already have and now the messed up anatomy is really bugging me
(http://img147.imageshack.us/img147/9990/kensofar3lw.gif)
Ive never really studied anatomy or anything before.. so any help or advice would be greatly apreciated

process animation:
(http://img147.imageshack.us/img147/4522/kenanim4bq.gif)

Hey Takem... Looking good but It strikes me the intial sketch needs tightening up before you move on to the pixels IMO.

Your initial sketch demonstrates how to draw surface form. There's nothing wrong with working like that however it does help if you can begin to look through the surface as you're sketching. Define the underlying structure and work up from there helps a lot. Adding clothing, hair and other surface detail at the end. By doing this you manage to build form and structure into the final image giving it weight and solidity.

When doing the initial sketch you need to start looking through the form. Rough in the line of the spine, then cross that with a line indicating your shoulder postition. These two line should be enough to give a flow to the drawing. Give you an idea of general postioning and posture. Once you're happy with that, move on and begin to Visualise the main masses in spheres. I usually begin with the head - focusing on seeing the postion of the head in particuilar the eyes and eye postions, then work backwards. Neck, clavicles, shoulder mass, throrax, abdomen. Always revising the intial sketch as you go.

Bottom line is you HAVE to SEE the masses that make up the underlying structure. Feel your way around the sketch. Using your own body as reference if you get a bit confused. (A mirror sometimes helps here)

Here's a scribble I did based on your intial sketch... it's not perfect by any strectch of the imagination, but should give you a better idea of the process.

(http://pete.ptoing.net/Petes_Pixels/rough_ken_anatomy.gif)

Cheers
Pete :)
Title: Re: Ken portrait WIP
Post by: .TakaM on March 24, 2006, 10:36:10 am
yeah I know what you mean.. i hate to admit it since the anatomy on the intial sketch was pretty terrible but i did first do a rough sketch with basic bone and muscle structure then traced over  :-[
didnt really bother me too much coz its just like I can move things around on the computer and fix things easier rather than keep drawing until i get it right

i just drew a pose i thought had potential, i still have a few things left to fix but Im very happy with how its turning out :)

thanks for all the advice, I'll be sure to keep it in mind next time ;)
Title: Re: Ken portrait WIP
Post by: Sohashu on March 24, 2006, 10:58:09 am
I  hate doing this. Giving constructive critiscism always seems to offend ppls when i do it

The left arm(our right) looked warped from my point of view.  And you need a few dark skin tones as the dropoff seems sudden.  I mean the skin dark, not greyish.

(http://img45.imageshack.us/img45/3448/kenportraitedit0wk.png)
I edited the arm to show what i mean.   
Title: Re: Ken portrait WIP
Post by: baccaman21 on March 24, 2006, 02:14:54 pm
didnt really bother me too much coz its just like I can move things around on the computer and fix things easier rather than keep drawing until i get it right

That's fine... nowt wrong with that process. At the end of the day just do what suits. All I'll say is this though, if you find you're struggling with a posture, pose and the associated anatomically accuracy then it's always a good idea to STOP and re-evaluate... it's best earlier on in the process to make sure it's correct as you save a lot of time later on - but the point I'm getting at is to not be afraid of going over your work JUST because you've spent a long time on it... if it's wrong, it's wrong, it doesn't matter how good the final rendering is if everythings out of place. Anyway enough of that jabbering...

pixel look good - around the face especially..

another thing I think you should I should point out (sorry to go on) .. is to try and work all over the image to the same degree... that's to say that you've failed to block in your main color groups, particularly with reference to your shadows... where as the face and hair is kinda complete. Basically start rough at hone it down until you're happy. The reason for this is similar to what I was yabbering on about earlier... it saves you time in the long run as you can see how the WHOLE is coming together, you can evaluate it accordingly and make the neccessary changes earlier with less impact on areas yoy may have spent ALOT of time gettting perfect. -

When you work in the way you're doing now (again nothing wrong with it) but you have to be super confident evrything is in the perfect place. The pre-raphaelites used to work in this way... it's a VERY tight way of working and it can work - it's just very time consuming.

Keep on pushing...

Cheers.
Pete :)

Title: Re: Ken portrait WIP
Post by: Turbo on March 24, 2006, 04:17:52 pm
Did a little edit. In the meanwhile, you got lots of useful replies, heh...

(http://i49.photobucket.com/albums/f291/TurboLento/turboedit-kensofar1wt.gif)

This work is looking good, i like the shading and the face and hair. It's moving in a great direction, should look great in the end. I specially like how it has a few anime subtones while freeing itself from the "anime look" template, personally i'm tired of that worn look (SF concept art was always somewhat far from that, and i loved it).
The main thing i did was fix the shoulder length. I added some lines for muscle form and definition, but they're just my interpretation, hope they're not so messy that you can't make it out.


Oh yeah, and basically what baccaman said is the basic thing you'll have to do anytime to get consistent looking anatomy, not wonky one. And going back and redoing wrong stuff from the start is what separates a mature artist from one who has yet to reach that point... (something i've only relatively recently come to have a grasp on)
Title: Re: Ken portrait WIP
Post by: baccaman21 on March 24, 2006, 04:33:31 pm
"Mature artist"... hey... I like that... :) :D
Title: Re: Ken portrait WIP
Post by: Aleiav on March 24, 2006, 11:23:32 pm
Excellent work so far. :) I love the contrast.
Title: Re: Ken portrait WIP
Post by: .TakaM on March 25, 2006, 08:23:30 am
thanks again for all the advice and help, I wont be online for a while so the next update I do it will probably be finished ;)
Title: Re: Ken portrait WIP
Post by: Ryumaru on March 27, 2006, 04:56:52 am
his right arms tricep just looks like a bicep on the other side of his arm, give it more of a(tricepish?)shape.
Title: Re: Ken portrait WIP
Post by: baccaman21 on March 29, 2006, 02:36:33 pm
how's this coming on Takem? no updates for a few days?
Title: Re: Ken portrait WIP
Post by: .TakaM on March 30, 2006, 04:01:26 am
how's this coming on Takem? no updates for a few days?

firstly my name is TakaM :P
and well, we went over our monthly internet limit so I thought i wouldnt be online for a couple weeks.. but our internet provider kindly doubled our limit free of charge n_n
so i didnt really intend to do any work on it for a while.. sort of like what I do with homework. its still pretty much the same as the last update. But I definetly will finish this :)

nice to see people are interested

edit-
actually, one thing I havent been able to make my mind up on.
(http://img135.imageshack.us/img135/8144/eyes17go.gif) (http://img85.imageshack.us/img85/122/eyes26cr.gif)
which eyes are better? (might help to zoom in a couple times)
Title: Re: Ken portrait WIP
Post by: baccaman21 on March 30, 2006, 09:08:07 am
er... hey... er... TakaM  ;)
I prefer the first sample... I see what u're trying to do with the 2nd but I'm not sure it's doing it for me... it's very subtle regardless and zoomed out (1:1) it's hardly noticable.

keep on pushing... :)
pete
Title: Re: Ken portrait WIP
Post by: reydragk on April 01, 2006, 03:06:06 am
I'm gonna have to agree, the first one looks better
Title: Re: Ken portrait WIP
Post by: .TakaM on May 18, 2006, 10:12:50 am
(http://img158.imageshack.us/img158/5633/mat8de.gif)
finally started working on the material

edit-
(http://img85.imageshack.us/img85/6742/kenanim6qq.gif)
come a loooong way
Title: Re: Ken portrait WIP
Post by: .TakaM on May 20, 2006, 10:46:37 am
Ive reinstalled windows today, so I dont have photoshop or anything at this time, well, heres where Im up to:
(http://img142.imageshack.us/img142/3313/ken5zu.png)
please, I need comments on his right arm and his ear. thanks in advance guys

btw: his right arm will be getting cut off somewhere around his elbow
Title: Re: Ken portrait WIP
Post by: Lick on May 20, 2006, 01:01:37 pm
I kinda think his jaw is too high and to big. You could remove a part of his jaw and have more space for an ear.

VERY nice progress by the way. I like the coloring.
Title: Re: Ken portrait WIP
Post by: Helm on May 20, 2006, 01:54:28 pm
Your anatomy is still quite haphazard, but I don't have the strength to edit you thoroughly. Use reference for arms with muscles contracted and muscles flexed. The edit is for the face

(http://www.locustleaves.com/ken.png)
Title: Re: Ken portrait WIP
Post by: .TakaM on May 21, 2006, 10:48:33 am
Your anatomy is still quite haphazard, but I don't have the strength to edit you thoroughly. Use reference for arms with muscles contracted and muscles flexed. The edit is for the face

(http://www.locustleaves.com/ken.png)
you said people dont seem to be appreciating the edits you offer, well I doubt anyone doesnt appreciate them, I certainly appreciate it. however, anatomy in the face mostly is very exentuated and exagerated in most streetfighter portraits and Ive always liked that so thats what I was aiming to emulate
I have been thinking about lowering kens left cheek and I think I will, and I think the way you did the face doesnt really fit in with the rest of the image or really what I was going for, I think I may use your ear or atleast base a new version off, thanks for taking the time ;)

heres the latest version:
(http://img78.imageshack.us/img78/2041/ken7rv.png)
Im still not loving the arm, I might completely redo it  :-\
Title: Re: Ken portrait WIP
Post by: Dascu on May 21, 2006, 11:23:20 am
Hmm... I tried to fix up that right arm myself, if you don't mind.
(http://img.photobucket.com/albums/v70/jeice007/Ken2.png)
Title: Re: Ken portrait WIP
Post by: .TakaM on May 22, 2006, 06:33:30 am
(http://img506.imageshack.us/img506/5836/ken5yb.png)
changed the shape of his head quite a bit, added a few little highlights to areas on the face and got rid of a couple unneeded colours
Title: Re: Ken portrait WIP
Post by: big brother on May 22, 2006, 05:38:33 pm
I think his left shoulder seems to be too close to his neck. I believe that it's a head's width from either side of the head to that shoulder. Although if you're emulating the Capcom SF style, remember that they tend to exaggerate the width of their character's shoulders a lot.
Title: Re: Ken portrait WIP
Post by: .TakaM on May 23, 2006, 10:26:36 am
I see what youre talking about bigbrother, but I think that might just be because it looks like his right shoulder is dislocated and too far out.
another latest version:
(http://img97.imageshack.us/img97/6258/ken2lz.gif)
got rid of black completely, changed all the outlines and a few tweaks here and there to make it work better
Title: Re: Ken portrait WIP
Post by: Zach on May 27, 2006, 04:23:08 am
I think his left shoulder seems to be too close to his neck. I believe that it's a head's width from either side of the head to that shoulder. Although if you're emulating the Capcom SF style, remember that they tend to exaggerate the width of their character's shoulders a lot.

it's mostly upper body that they usually overperportunate* i think that's a made up word* anyways, you've gotten pretty far, but your just ignoring so many things, as in folds in clothing, and basic anatomy and figure, i suggest seriously restarting this after you've studied a little more.
Title: Re: Ken portrait WIP
Post by: .TakaM on May 27, 2006, 05:09:00 am
I dont think the anatomy is that bad, where Im currently up to fits in pretty well with the examples people have been offering
and the folds, there just arent many folds in kens shirt :-\
(http://img134.imageshack.us/img134/3681/d7fw.png)
where Im up to, big thanks to faceless for the right arm