Current: Previous:I had a dream that I was playing this crazy old-school real time strategy game the other night. I woke up and knew I had to pixel it!
Using Arne's 16 colour palette for the fun of it. Was curious to see how well the palette could handle this kind of game. Cheated a little using semi-transparent shadows... but oh well
There's going to be semi-transparency used for the build-progress overlays in the HUD, anyway.
Interested to hear your thoughts. I'm mainly concerned with keeping everything distinct and readable.
Trying to keep the tiles using the darker colours and the sprites get the whole spectrum to enforce pop. It only gets so far, which pressed me to put the shadows in.
The game has 3 races; Mutants (green dudes), Humans (brown, pinky dudes), and Machines (blue grey guys (not pictured yet)). I'm trying to keep each race being recognisable by using consistent colours for them. There's already some of it going on with the human troops and buildings being mainly brown.
Then there's the matter of having sufficient team colour on each sprite. I've only been able to work out 4 decent team colours, blue, yellow, white and pink. The rest are either too dark or clash too much with the race colours.
The little buildings are bunkers, defensive structures; the big building is a Barracks, which allows the production of infantry; and the building half off-screen is the comm center, which increases the production rate of power tokens (the blue buttons). I won't bother to go into the details of the gameplay because I am so... so tired.