AuthorTopic: GR#020 - 16-Color Strategy Game  (Read 31802 times)

Offline EyeCraft

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GR#020 - 16-Color Strategy Game

on: February 27, 2010, 03:54:49 pm
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I had a dream that I was playing this crazy old-school real time strategy game the other night. I woke up and knew I had to pixel it!

Using Arne's 16 colour palette for the fun of it. Was curious to see how well the palette could handle this kind of game. Cheated a little using semi-transparent shadows... but oh well  :) There's going to be semi-transparency used for the build-progress overlays in the HUD, anyway.



Interested to hear your thoughts. I'm mainly concerned with keeping everything distinct and readable.

Trying to keep the tiles using the darker colours and the sprites get the whole spectrum to enforce pop. It only gets so far, which pressed me to put the shadows in.

The game has 3 races; Mutants (green dudes), Humans (brown, pinky dudes), and Machines (blue grey guys (not pictured yet)). I'm trying to keep each race being recognisable by using consistent colours for them. There's already some of it going on with the human troops and buildings being mainly brown.

Then there's the matter of having sufficient team colour on each sprite. I've only been able to work out 4 decent team colours, blue, yellow, white and pink. The rest are either too dark or clash too much with the race colours.

The little buildings are bunkers, defensive structures; the big building is a Barracks, which allows the production of infantry; and the building half off-screen is the comm center, which increases the production rate of power tokens (the blue buttons). I won't bother to go into the details of the gameplay because I am so... so tired.  :)
« Last Edit: March 23, 2010, 03:09:48 am by EyeCraft »

Offline bengo

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Re: [WIP] 16 colour strategy game mockup

Reply #1 on: February 27, 2010, 04:08:28 pm
This is a fairly solid piece you have Eyecraft, hard to find any errors with it, hell the only critique I have is you should do a bit more with the water tiles, but it isn't needed since what you have is fairly effective. Whats the blank top-right corner for? You should put an avatar there or somethin, it'd be sick.

Offline Lizzrd

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Re: [WIP] 16 colour strategy game mockup

Reply #2 on: February 27, 2010, 10:41:39 pm
I bet it's for a minimap...
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Offline bengo

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Re: [WIP] 16 colour strategy game mockup

Reply #3 on: February 27, 2010, 11:08:47 pm
Hurm didn't cross my mind when I wrote that post, but that very well could be.

Offline Starscream

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Re: [WIP] 16 colour strategy game mockup

Reply #4 on: February 27, 2010, 11:17:17 pm
I think you should add a little to the dirt and grass, so it doesn't look too flat. (Kind of like you did with the water, which looks great in my opinion.)
Conquest is made of the ashes of one's enemies.

Offline Monochrome

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Re: [WIP] 16 colour strategy game mockup

Reply #5 on: February 28, 2010, 11:27:33 am
Looks like a cross between Chaos Engine and warcraft! Keep up the good work. Looks like something I'd definitively play.
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Offline EyeCraft

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Re: [WIP] 16 colour strategy game mockup

Reply #6 on: February 28, 2010, 02:29:34 pm
Update!



+ tree tiles (supposed to be like banana trees... just a tropical jungle sort of vibe).
+ human Cannon sprite
+ more directions for human Gunner sprite. Tricky to get perspective and maintain readability.
+ bunch more icons to the HUD (Spy-plane, Build Gunner, Build Cannon)
+ Minimap  ;)
* Moved Comm Center

Also just want to note that the texturing on the HUD fill is still WIP.

...only critique I have is you should do a bit more with the water tiles, but it isn't needed since what you have is fairly effective.

Thanks mate. I'm still pondering over that. I think the water at the moment strikes a nice balance between being identifiable ("hey, thats water!") and not being distracting or noisy, which is a constant threat with these 16x16 tiles. Still, I'm pondering... Oh and yes, I'm sure it's obvious now that the top right is the minimap.

I think you should add a little to the dirt and grass, so it doesn't look too flat. (Kind of like you did with the water, which looks great in my opinion.)

Believe me, I tried!  :)  The palette just doesn't like to play low-contrast around that value range. With the water it was possible because the darks are very forgiving. If I expand the palette later down the track, it will mostly be to add low contrast tones so I can do exactly this.

Looks like a cross between Chaos Engine and warcraft! Keep up the good work. Looks like something I'd definitively play.

Thanks  :). Yeah definitely has a strong WarCraft vibe, and I did get that feeling of Chaos Engine when I was doing the mutant Brute sprite. Definitely fun!

« Last Edit: February 28, 2010, 03:59:59 pm by EyeCraft »

Offline Gil

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Re: [WIP] 16 colour strategy game mockup

Reply #7 on: February 28, 2010, 02:43:21 pm
Believe me, I tried!  :)  The palette just doesn't like to play low-contrast around that value range. With the water it was possible because the darks are very forgiving. If I expand the palette later down the track, it will mostly be to add low contrast tones so I can do exactly this.

Maybe try to stay away from texturing and go towards detail? A tile with some small rocks and one with flowers perhaps?

Offline Monochrome

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Re: [WIP] 16 colour strategy game mockup

Reply #8 on: February 28, 2010, 04:17:32 pm
The palm trees seem a bit too rubery methinks. Perhaps it's the green tone that gives it that appearance or perhaps it needs a bit more detail to look a bit better.

Now, take a look at this lovely screenshot from Cannon Fodder.




I admit as far as detail goes, Cannon Fodder is a bit too "noisy" since the environments were created to seem confusing in order to provide camouflage to traps and enemies, that is, to look a lot more like a real jungle. However, even though this level of detail would be harmful to a RTS, where environments and obstacles must be clearly discernible to facilitate unit management, I still think a bit of noise wouldn't harm static objects, such as trees. Perhaps you could try something like that ;)

« Last Edit: February 28, 2010, 04:31:07 pm by Monochrome »
"God is dead, but considering the state of species Man is in, there will perhaps be caves, for ages yet, in which his shadow will be shown"

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Offline blumunkee

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Re: [WIP] 16 colour strategy game mockup

Reply #9 on: March 01, 2010, 01:19:11 am
I wonder how slavishly you intend on sticking to Arne's pallete. I feel on the whole this is far too warm and muddy.