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Messages - JinnDEvil
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11
Pixel Art / Re: [WIP] girl line art
« on: March 31, 2016, 11:29:11 pm »
Some thoughts:


12
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 13, 2016, 04:21:08 am »
Sorry but I had to "hack" it to see the result. Totally worth it!  :D

13
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 09, 2016, 09:18:18 pm »
t18 plase :D

DONE.

14
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 07, 2016, 05:23:54 am »
is T33 still avaliable? If so, may I have it?

DONE.

15
Pixel Art / Re: Perspective? 3/4 top-view tree trunk
« on: August 28, 2015, 02:50:33 am »
Another distortion that might help you to see it (at least it works for me):


16
Pixel Art / Re: Perspective? 3/4 top-view tree trunk
« on: August 23, 2015, 03:01:13 pm »
For some reason, it bugs me that one side of the tree have flat leaves while the other have curved ones:


17
Pixel Art / [C&C] Moai - A platform indie game project
« on: January 24, 2015, 04:57:16 am »
Hi there, it's been a while since my last post.

I've been working on a indie game with a friend for a while. And although we don't have too much for now, here's the overall idea:


The game will show the long forgotten history of the Rappa Nui Island, which evolves aliens! treason! magic?! and much more!
All the characters, especially the alien-enemies, will be based of the RongoRongo symbols, which is a forgotten system of glyph-writing discovered in the island by the 19th century. The main character, Moai, will free his people from the oppressive Tangata Manu, a bird-like alien who brain-washed the natives into thinking he's a god, forcing them to build statues (which in truth will work as a teleportation device to kidnap all the ladies in the island for a intergalactic zoo, yeah! deep plot!).



As the game progresses, Moai will defeat Tangata Manu's bosses, "destroy" his statues (by sculpting his own face on them) and, maybe, save all the natives!

As you can see, the idea is to keep the storyline funny yet fresh, there are a lot of games that uses moai statues, but we wanted to take a new-ish take on it.

Here are some concepts for the enemies:



(here are some RongoRongo plates)





Here's the Moai himself:





And here are some mockups:






So, yeah, I'm really looking for C&C, ideas, tips, whatever!
Especially for the sprites here and the ones to come!

18
Any news on the project, pokeglitch? I'm really looking forward to see how it's turning out.

19
Pixel Art / NaziMage and Zerglings [CC]
« on: March 12, 2014, 07:45:52 pm »
Hi there! Long time since my last post here.  :)

So here's the deal. I did this piece as a Secret Santa for a friend, and although he liked it very much I think lots can still be improved.
I'm specially not satisfied with the background, something just look strange, but I don't have any idea to make it better with those colors. Any two cents?



There's also an animated version which I'm considering throw away.



20
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: December 18, 2013, 03:17:30 am »
I probably overdid the AA in some spots, but well...


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