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Messages - JinnDEvil
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21
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: December 17, 2013, 11:18:36 pm »
Yep, those ones. Send the sprites you've used in the game and I'll see what I can do to help  ;)

22
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: December 17, 2013, 01:25:20 pm »
The idea is really nice! The icons could use a little more work tho, want some help with it?

23
You should consider making his hat pop out a little. Right now it's blending too much with the background.


24
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: December 02, 2013, 03:55:21 pm »
That's looking really promising! Will you use Jackster maps?

25
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: November 10, 2013, 10:53:06 pm »
The improvements are really tangible, dude. Nice work indeed.
I guess the only thing I like better on the old one is the indoor plant.

Any plans for the tall grass?

26
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: November 10, 2013, 06:31:50 am »
Really nice stuff, pal! I wish I could see the originals side by side just for the sake of comparison.

27
Commercial Critique / Re: Commercial Critique Challenge - Pokemon Red/Blue
« on: November 05, 2013, 08:31:46 pm »
Please share the results if you do! I'd love to replay the game with those sweet Rain Dancer's graphics!

28
Pixel Art / Re: "Atari ST Robotz"-like shooter, but with NES restrictions
« on: September 23, 2013, 09:07:39 pm »
I second ptoing. Some yellows would really make those sprites pop out!

29
Really nice! Will include the exp bar and stats somehow?

30
Seems like a good evolution for Porigon, Conceit, was intentional?
Also, nicely done as always, cure. Is this sprite from green/red or blue/red?


Some more revamps:


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