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Messages - Delgneith
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81
Pixel Art / Re: Knight, Assassin, Tiles and Test Animations.
« on: December 22, 2006, 04:51:07 am »
mccow28: I do admit I looked over st0ven's tutorial. Always been a fan and friend of st0ven and looking at the thing now I see the similarities. I liked the none straight forward style he had going on and the relaxed nature of it. It's definitely not pixel for pixel and I think the shading style and character getups are quite different. I may be wrong.

Alright I spent a good time revamping the run sprite from your guy's suggestions and looking at some run cycle animations. Tell me if I'm heading in the right directions here.



Also If anyone has any specific comments or edit ideas for the spin that would be really helpful. I'm trying to keep the continuity of the character design and shape through the spin. The legs seem to be looking a bit off.

82
Pixel Art / Re: Knight, Assassin, Tiles and Test Animations.
« on: December 22, 2006, 12:39:50 am »
Alright thanks all for the replies. I will try to get around to update some of the sprites (run and spin specifically). Then probably finish the direction sprites for the specific characters and maybe some tiles.

Ryumaru: Thank you, I think I will keep the stealth like that but add an idle sprite as snake suggested.

Alex Hanson-White: Very good point Alex, I'm going to take a look at everyone's suggestions and Stwelin's edit when updating my run sprite.

gliding: Appreciate it. I'll be working on that.

Akzidenz: Yea I really wasn't sure how to go about doing those 3/4 directions or whatever. Never done them before so I'm not fully satisfied with the results. Maybe I'll figure it out or someone could help me out a little. We'll see what I can do.

AdamAtomic: I tried a bunch of different grass tiles out and this is kind of what I decided on. I don't want the grass to pop too much because I've seen a lot of really bright and contrasted grass tiles and they just kill my eyes. I wanted something more subtle that looks like grass but doesn't cause retinal damage.

snake: Yea I see what you mean about that. I think with Stwelin's edit and a little bit of tweaking I should be able to make it look more like a forward run, though I personally didn't see it as backwards (plus in game it'd be actually moving forward). I guess I stared at it too long to see it a different way.

Stwelin: Thanks a lot! Definitely a nice edit which I will be keeping in mind when I'm working on the update. I appreciate you taking the time to show me with an edit.  :y:

83
Pixel Art / Knight, Assassin, Tiles and Test Animations.
« on: December 21, 2006, 03:58:14 am »
Alright so I know most people will be sick of new RPG game posts with characters and tiles but I've had these in the works for a little while so I figured I'd post to get some C&C.


The base sprite that the characters are going to be based off of.


The base sprite rotation with all 8 directions.
I'd definitely like some input on this and help with it if anyone sees fit. Specific things I'm not fully happy with would be the back view especially.


The base sprite run (south)
Also like some input on this. As of now it's 4 frames but I don't have limitations just don't see the need for having too many more frames. Specific things I'm not happy with or sure of would be how the leg that goes behind looks.


The two heroes I've made so far. One's like a knight and the other would be a thief/assassin.
I realize it's not normal to have a lightly colored assassin but I thought it was refreshing even if not entirely practical.


Lastly we have the stealth system test animation. Image also shows the very small amount of tiles I have done so far.
Just showing my idea for how the stealth would look. I'm thinking maybe it would be better to leave a little outline of the character when he's in "stealth".

84
Pixel Art / Re: Work in Progress R.P.G Character
« on: December 18, 2006, 02:14:18 am »
Here's an edit I made to show some possible ways you could go with the sprite. I don't have time right now to list the ideas for improvement but I'll try to edit this a bit later.


9 Colors

*Edit*
Alright so let me point out some things. First off the feet, as mentioned before, looked pigeon toed. I think the main problem was that the feet came in closer to the middle than the legs. If anything the inside of the foot would only start on the inside of the leg if not a bit further outwards. The hair looks very weird and doesn't contour to his head at all. It looks like a bad toupee. Colorwise I don't think you're getting enough out of your colors and the whole piece looks a bit boring. Try some hue shifts in the color ramps.

I also shortened the legs by one pixel and made the top of the head one pixel higher so it would look slightly more top down.

I'd also say your grass might stand out a bit too much, at least with your current character colors. Fairly nice colors on the grass. Did you make those yourself or get them from somewhere? Reason I ask is because they show a nice hue shift from blue shadow to more yellow highlights. The character doesn't show this kind of hue shift just a basic color ramp.

85
Pixel Art / Re: What would like to drink, Sir.?
« on: December 16, 2006, 08:26:42 pm »
Well I made this the other day and should have posted it sooner because now you've already updated and gotten some other edits but here's my edit of it.



Reworked some AA, added a darker color to buffer/AA the black, added a rosey nose for fun and tweaked your colors and some other minor stuff. I'm not sure what's going on with all those lines and stuff. I assume you're going for an old worn out film look but I'm not sure it's working that well.

86
Pixel Art / Re: My first Rpg sprite (I Hope)
« on: December 09, 2006, 07:58:57 pm »
That's definitely getting better. I was doing a little edit to show some points or things I thought you could improve. Here's what I got.
 
Your's (Old one) -> Mine

87
Pixel Art / Re: My first Rpg sprite (I Hope)
« on: December 09, 2006, 05:45:16 pm »
Well as it stands right now I find the character to be quite boring. No hair, very boring clothes and outfit. Nothing that strikes me as very interesting. Try giving him some style or making him look a bit more heroic.

As for the sprite I think the eyes, head might be a little TOO round, I feel there's too many colors for what you've done with them, and if it's top down we definitely shouldn't be seeing neck like that unless he's got a giraffe's neck.

One more thing, this looks a lot like your sprite in this thread (http://www.wayofthepixel.net/pixelation/index.php?topic=2569.msg31793). Would it have hurt to just develop that sprite and thread a little more?

88
Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: December 08, 2006, 12:06:02 am »
I'll enfersise the word 'That'..  ;D

And I will "enfersise" your misspelling of the word "emphasize".

89
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 01, 2006, 10:13:56 pm »
I'm in.

Wrapper: D4

Likes: Acoustic guitars, folk, bluegrass, indie, microphones, medium saturated colors, whiskey, naps and midgets (little people).

90
Challenges & Activities / Re: Bloody Murder!!! Challenge
« on: November 28, 2006, 08:54:05 pm »
What exactly is happening to that guy? Judging by the hole I'm going to guess you meant for him to be shot. My question is where did the bullet end up (shouldn't it make a nice hole in the "glass" or whiz by us maybe. Also you don't really have much blood infront of the whole which is probably where most of it would come out. It would splatter but I imagine you'd have some directly infront. And how come the guy isn't moving before or after the shot? Shouldn't he at least fall over or show some reaction to a bullet tearing threw his brain?

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