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General Discussion / Re: Official Off-Topic Thread 2014
« on: May 29, 2013, 01:53:08 pm »
Actually an unintentional side effect of the enemy's activation/deactivation code kept from when it was full scrolling (which was used when out of range to 'turn them off' to help keep speed focused on what's in view) was that while they turn back when they touch the sides of the screen it seems if they were close enough following behind me when you change screens they actually followed me onto the new screen and then did the turning back when touching sides of screen on the new screen. Kinda made me jump the first time cos I was not expecting them to come onto the new screen like that right after I walked onto it but it's kinda cool. Obviously if I keep it like that I don't want it to be abused with the player luring a lot of enemies onto one screen (which would create slow down issues on the real hardware).
I don't know about locking the player into the area until enemies are all destroyed. Maybe in some areas where, for example, a door's locking mechanism is connected to the on-screen enemies. But generally I think I'd get quite annoyed if every screen required every enemy to be destroyed before progressing.
I don't know about locking the player into the area until enemies are all destroyed. Maybe in some areas where, for example, a door's locking mechanism is connected to the on-screen enemies. But generally I think I'd get quite annoyed if every screen required every enemy to be destroyed before progressing.