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Messages - Carnivac
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1
For me it is the other way around. For someone who grew up on DPaintIII(Amiga500), ProMotion's Brush system is just the natural way to think about cut/copy/place(especially, I could not live without the "current bg color(rightclick) is used as brush transparency" feature). In fact, I dislike how the Select Tools works in pretty much all other tools where it's rarely possible to grab a selection with transparency without several extra clicks and using the magic wand to deselect bits of background here and there.

I completely agree.  The brush method is almost essential to my pixelling particularly when animating.   Plus it's just kinda fun too. :P

2
General Discussion / Re: Official Pixelation Skin!
« on: February 22, 2016, 02:27:26 pm »
Finally the Pixelation forum has some 'personality' again! :)
Looks great. :)

3
General Discussion / Re: Old Pixelation stuff from around 2003
« on: February 13, 2016, 12:33:42 pm »
Welcome. Just glad I had some of this stuff laying about and it's supposed to be out there being shared and inspiring folks. Sorry for there being a couple of classification errors.  My excuse probably being that I only got a short session each time in that internet cafe so was often rushing about.  Also I was downloading arcade rom files and having to split them into small pieces to fit on the floppy disks too.  Used to go in there with about 40 disks or so each time.  To think these days I could take just one small lil USB stick able to hold many gigabytes instead of 40 floppy disks each only able to hold 1.44MB.  Technology sure does move on quick.    ;D

4
General Discussion / Re: Old Pixelation stuff from around 2003
« on: February 10, 2016, 10:25:43 am »
Here's a 19MB zip file with a lot of 2003/2004 Pixelation images, many of which are sorted into artist folders.  I was living in a hostel at the time which didn't have internet so I'd browse at an internet cafe and download a bunch of stuff onto floppy disks to take back to the hostel and study in my room.

carnivac.co.uk/temp/Pixelation.zip

5
Pixel Art / Re: C64 - Amiga - WIP platform game graphics
« on: May 16, 2015, 12:28:55 pm »
aw, I always preferred Mode 0 cos I like colours and chunkiness so that's why I have two game projects being developed with that in mind.

6
Pixel Art / Re: C64 - Amiga - WIP platform game graphics
« on: May 16, 2015, 09:37:35 am »
I didn't grow up with a C64 either.  We ended up choosing an Amstrad CPC 464 :) 

 ;D

7
General Discussion / Re: Dev tools
« on: February 09, 2015, 10:45:44 am »
more related to Game creation than pixel art, the level editor in GameMaker is pretty terrible. it doesnt have basic tools like the marquee tool to let you say move a section of the level right one tile. youd have to move or remake the entire section, one tile to the right. and thats just the objects, then youd also have to move or replace all the gfx tiles, one tile to the right, individually. theres one or two user projects started to try and make a standalone GM studio level editor but theyre all woefully unfinished as far as ive seen

This one is excellent and it's creator added things people (including myself) asked for.

http://gmc.yoyogames.com/index.php?showtopic=499060&page=1

8
General Discussion / Re: Huey - a 2d platform game
« on: November 19, 2014, 07:43:04 pm »
Yeah, seems kinda wasted on phones.  Put it on the PlayStations and I'll buy. :)

9
General Discussion / Re: Pixel Art Survey
« on: August 31, 2014, 05:45:44 pm »
Filled it in.  And no I haven't nor want to buy pixel art merchandise.  I prefer my pixels when they are actual pixels.  On a screen.  Also I not really into trendy/nerdy clothing.

10
General Discussion / Re: Modern day pixel art?
« on: August 31, 2014, 05:43:15 pm »
it's depressing...

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