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Topics - Carnivac
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General Discussion / Fantasy/alien world landscape artists?
« on: September 24, 2013, 11:58:39 am »
While working on my retro 8-bit Amstrad CPC game I've always felt the tiles looked a bit... uninspired and not as atmospheric as I would ideally like.  They look fine but I feel like I want to try something else.  I've always been a fan of the landscapes and logos of the artist Roger Dean since he did the boxart of various Psygnosis games back in the Amiga era, particularly the Shadow of the Beast series and I've been looking at his work again now trying to get an idea of how I can try get that kind of otherworldy landscape look using a reasonably small amount of tiles and the low colour palette of the CPC (specifically my game's 16 colour palette from the CPC's 27 colour total), hopefully without ripping him off too much like a certain well known movie director.

Anways I know a lot of you are arty types so I thought I'd ask if you guys know of other fantasy/sci-fi landscape artists I should check out the work of for ideas and inspiration in addition to Dean.   I mean landscapes that look like alien worlds rather than Lord of the Rings. 

Thank you.


General Discussion / Animal walk cycle strips
« on: August 10, 2013, 07:44:51 pm »
Does anyone have a link to a site full of walk cycle references of animals?  I mean of the image strip sort, not videos.  I haven't had much success looking on google.  I must be typing the wrong words.  I looked for tigers running and ended up with a lot of images of American Football players.   

Cheers and such.

General Discussion / pixel art job?
« on: May 02, 2013, 09:11:43 am »
Is it still possible in this age to do pixel art for a fulltime job, the kind where you get to go to an office and have work colleagues and such?  I'm just really wanting to relocate and find a new job but I'm not particularly skilled at much and due to the health issues I had for many years the work section of my CV is very unappealing to most potential employers. 

General Discussion / What are you worth?
« on: May 11, 2012, 10:22:53 am »
Maybe it's been asked before, I don't know, but I wanted to ask how do freelance pixel artists value their own time and work?  I'm never sure what to say when someone emails me and asks me how much I'd want to be paid for pixelling some project or other.  Is it a confidence thing?  I had a brief look through some topics in the portfolio section and I noticed one of them asking for the equivalent of just under double the minimum wage here in the UK (after I used a currency converter to change the dollars into the pounds) which seems like a lot to me (I mean if I charged that for my own stuff, I'm sure that guy's stuff is worth that).  I don't want to undervalue my own work when it comes to setting an hourly rate but I don't feel like it's good enough to charge much at all and I feel pressured to come up with something spectacular if I was to set it to that general amount I mentioned and then telling the employer to just have it for far cheaper than agreed because I believe I failed to do it to a standard I hoped I could produce (even if the employer says it's great and perfect or whatever).  The only project is recent years I actually took on was a set price by the guy hiring me and even then I felt it far too generous (it was the Atomica stuff shown in my portfolio ) and felt a bit wrong taking the money.  I was actually quite happy with how the work turned out but I still felt like it was too much money for something some other pixel artist could probably have done far better.  So anyways how do other people here decide on how much to charge? 

Sorry I could have probably said that all a lot briefer but my mind's a bit of a mess at moment.  I hope this topic makes some sense though.  I just need some advice and discussion about it all.

Portfolios / [Portfolio] Carnivac (Not available)
« on: September 27, 2011, 09:17:12 am »
This here's my portfolio and has examples of my pixel art from the last decade or so.  Some of these were designed around the technical restrictions of old computers and consoles such as the NES and the Amstrad CPC 464.  Email me at <email not currently working> if you want to discuss anything that you feel I might be suitable for.  Thanks.


Ignore the coins (placeholders) and the fact the purple guys walk cycle didn't get updated to the new design seen on their idle stance before the game got put on hold (or cancelled).  This was a PSP upgrade of the indie game Destructivator with that game's creator Pug Fugly.  The hero's run cycle is at the bottom of this post.

Variants of various Doctor Who sprites are at my pixelly gallery for them at

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