AuthorTopic: WayForward Contest #2: Sprite modelling (updated rules)  (Read 83123 times)

Offline Faceless

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #110 on: February 28, 2006, 10:50:43 am
Heh, congrats faceless, I'm glad you won man :D

Me too. ;)

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #111 on: February 28, 2006, 11:20:57 am
Congrats, Faceless.

Been fun looking at everyones different styles and interpretations of such a famous character.

Bit confused that I got any points at all.  I thought it wouldn't be allowed without a Boktai.  Dunno where I got that from and I can't seem to find it on these pages but then only one of my eyes is working today anyway...

Offline hondo

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #112 on: February 28, 2006, 01:17:57 pm
Hey, way to go faceless, and to the others who entered.  Good show by all I think.

Ha ha, looks like I took third again.  Or is that a tie for second?  Oh well, I'll close that gap one day ^_^

Congrats again!

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #113 on: February 28, 2006, 04:50:16 pm
Tied for second. Although we already knew how much ass Hondo kicks from the last contest. :)

"Bit confused that I got any points at all.  I thought it wouldn't be allowed without a Boktai.  Dunno where I got that from and I can't seem to find it on these pages but then only one of my eyes is working today anyway..."

You wouldn't have been able to win without both, but I wanted to post which entries got votes just to let you guys know which ones we liked best and to make this less of a 'winner v. losers' thing. The voting was really varied among the judges, which says a lot about the quality of these sprites.

- Adam

Offline crab2selout.png

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #114 on: February 28, 2006, 07:29:04 pm

Heheh, this one made me smile.

Really nice sprites, Camus. Probably not the easiest to see animated of the bunch here, but there's something real special about yours. Especially Rayman

<3 it

Offline Helm

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #115 on: February 28, 2006, 08:22:04 pm
Now that the compo is over I can say that I thought Camus's sprites, while idiosynchratic, were really not at all working for me. extreme saturation, too much thick black, not enough distinction of surface (maily talking about the freestyle one, the boktai worked more). I'm not sure what Camus had on his mind. I know he can animate this style pretty solidly, and a lot of the weirdness of his approach pays off in motion, but the freestyle still shot just had me going '...what?'

A lot of people approached the style (like Dhaos, Faceless) with clean surfaces and special attention to detail and outlines of the parts, and I think it worked out great for them. I feel comic-style demands more constraint.

Offline Dhaos

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #116 on: February 28, 2006, 10:12:59 pm
Congrats to faceless for a sprite(s) well done XD. There are a lot of awesome entries here, many to add to my collection muwahahaha...

Offline Schu

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #117 on: March 01, 2006, 02:56:35 am
Awesome work everyone and congrats to Faceless! Hope there will be more of these contests, as they are rather fun! ;D
------
Schu

Offline AdamTierney

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #118 on: March 01, 2006, 07:03:39 am
Actually, I'm gonna write one up right now. Heh heh heh...

- Adam

Offline Faceless

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Re: WayForward Contest #2: Sprite modelling (updated rules)

Reply #119 on: March 01, 2006, 07:10:05 am
You haven't made one for any would be tilers out there... just a thought.