So my latest task at work is pretty immense, to say the least; not only I am reskinning an entire game in a month's time (2, if you count a month of "pre-production"), but this game is also our most succesful franchise, and it currently features some nicely done non-pixel art graphics. What it all amounts to is a demand for expeditious work of extraordinary quality. Definitely not an easy task. So those who've read thus far, I ask you to join me in this one-month endeavor. To stifle any leaks, I'm not going to mention the name of this game series, but if you happen to know what it is, please don't implicate it.
So, with that being said, allow me to introduce what I have done, and give you an idea of what lies ahead.
Mockup With All Assets TogetherThe first bit is the in-game ui. I took some advice and replaced the end turn button with a more consistent font. It's an actual font, because we need a decorative and scaleable font for other aspects of the game.
This is the in-game map. Everything but the ore tile (left of the mountain) has been signed off on. These are just the starter tiles, from which variants will be made, but I think that I'm going to try and rework some of the tiles completely. Things that strike me as off are: the rough patches in the grass, the two-dimensionality of the hills, the sparseness of the forest, and the sharpness of the sea tile waves. Although I think that last one could be alleviated when animation is introduced. Anyways, I won't be touching the tileset anytime super soon, but the tile dimensions are 56x56 and allow for vertical overlap, in case anybody wanted to know.
These are the units in the game. In all there are over 20 different units. Right now I'm just getting the side-facing of each design signed off on. The Warmachine, condor, albatross, raptor, jammer truck and infantry are all okayed at this point. But improvements are never really frowned upon. The stealth tank will eventually be an edited version of the scorpion tank, so it's blacked out for now. My weakness seems to be related to tanks and tank-like vehicles. While none of the units are really bad, the scorpion tank and the flak tank fail to stand out as anything special. The rocket truck will probably be getting the empty right triangle of space between it and the truck filled with something similar to that on the jammer truck.
Finally, we have avatars. These will be displayed prominantly in the game and will be the primary source of residual income; through the purchase of different accessories, clothing and other such things related to individualization. Because of their prominence, both game and success-wise, it should be evident that it's very important for me to get these right. Both have been signed off on, but I am not happy enough with how either have turned out. A lack of proper anatomy knowledge is a key culprit, and my combining that with a general anime style further hurts it. With that being said, it's important to note that these were signed off on, and my boss quite adores the female base, so any changes you might suggest need to stay within the bounds of what there is, or markedly improve the images enough to go outside those bounds.
So that's everything as of now. Keep checking regularly, as the updates for this topic should be coming almost daily.