ndchristie: Ah, I see what you mean about the perspective.
Keeping to a firm line of perspective will make it easier to animate and make poses, but as the battle system is turned based, so assumedly that won't be as much of a concern than if it were say, action where constant movement would be a given. But like you said, a happy medium would be best, I'm redoing her lower body to make it more consistent than her upper body.
Good advice on clothing folds, too, and an informative edit to boot. I'm referencing it in my redo.
AlexWeldon: That's actually the base of her nose--I was thinking the darker lines would have that effect. I took your advice and used a lighter shade, it looks good that, but it takes away a little definition from her face that I think it needs. I dunno.
Gah, yeah, the folds on the skirt sucks. I've been studying this stuff for the past year and I still can't get the hang of it. Very nice study; I'll be sure to use it.
Right now I'm redrawing the legs from scratch in order to get the "forms" better. Here's a WIP so far.
Is this any better? I tried to address some of the issues. I'm hoping to have a presentable version in the next 48 hours.