Hello there! It's good to be back amongst strangers!
Thanks a lot for the feedback and edit! Let me do this point by point.
- Nice change to the windows. My version didn't account for indirect lighting or anything other than direct sunlight / moonlight.
- Good point about restricting the warm light in the background. I tried to remedy this although maybe I should take it further. On the other hand, I don't want the colors to be too realistic, I want to make it unrealistically colorful. Still, a more neutral castle color seems better. (I don't want to make the castle too cold because then it looks like some sort of cliché water temple)
- I definitely want to have a lot of strong outlines, but you are right that I should be restrictive. I want to take some inspiration from Alphonse Mucha, stained glass windows and comic books. So things will be exaggerated rather than muted. But I still need to consider where to use weaker vs stronger outlines. Which things need to pop, as you say.
- Nice idea of having large, irregular stones in the wall. I will play around with different sizes. It really helps to break up the sterile look of perfect angles.
- The polearm is supposed to have a hammer, not an axehead. I will work on this shape.
- Some of the lines on the walls will either disappear or change function as I do more work but it's interesting to see your interpretation.
- The water animation is super early, it's just to get my creativity going. Eventually, I hope to have a fairly nice and detailed animation for the water and fire.
- I will also be animating the torch, so I can't have such a finely detailed flame as your edit. I do like the idea of using a lot of red in the flame, but then I'm worried it won't look like a significant light source. Choices, choices.
- I have not decided about the clothes yet, but you did a great job with the robes.
Thanks again!
EDIT:
I also planned to do some light rays but I'm not sure how to do that without going full FX fireworks, which may be a bit overwhelming, if every window is casting light rays.
One thing at a time, of course. Just playing around with ideas.