Hi all! I'm a seasoned developer + composer with a history of completed projects (e.g.
x86 ASM + BASIC Game Jam Entry,
Board Game) looking to team up with an animator to help me through the end of an in-progress, medium-sized project.
Project DescriptionA 2D metroidvania that tries to capture the fast-paced gameplay and mock the weak, disbelief suspending storytelling of the late 80s. Through an overt self-awareness and strict adherence to period aesthetic, the game presents a silly adventure that slowly evolves into something much deeper. The game emulates the late 80s style of EGA graphics in 320x200 in a fixed 16 color palette and a soundtrack recorded on a real MT-32.
Work DescriptionPrimarily character, enemy, and boss animations (and the occasional touch-up to my amateurish world / UI artwork). The tile size is 16x16 in the
EGA color palette. Some designs will surely be larger (the main character, bosses etc...). I have an existing, dither heavy style the graphics should be consistent with.
Budget + CompensationMy artwork budget for the
whole project is
10k USD (though flexible upwards), and will pay on a per-asset basis; happy to pay half up front but again, at asset level granularity.
ContactPlease send portfolios / rates / questions to
chris@dotstarmoney.com.
Thank you for your interest!