AuthorTopic: Lectro Mockup Madness! (New demo! July 22nd)  (Read 72320 times)

Offline rabidbaboy

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #50 on: September 24, 2007, 10:38:38 pm
Very nice stuff you have here, Souly.
Are these going to be played in 2x? Because at 1x, most of the smaller characters don't look like much.

I think the Godfather needs another frame where his right hand goes forward more and his left goes back a bit more, since the walk-cycle feels like it needs more.
"Baboy" is Filipino for pig.

Offline Phlox

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #51 on: September 24, 2007, 11:02:06 pm
in test 2 the physics feel like your in low gravity i think the physics in the first test are better. But so far its awesome and i'm looking forward to a finished version.  Good job.

Offline Souly

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #52 on: September 25, 2007, 08:19:06 am
All I asked from the coders was to make a simple movement demo and then work from there.
That way I can see any flaws in my animations.

Such as the jump animation.
The frame where he tilts his head back is all wrong, it might be good if I was to work on a double jump.
But unless I do that the animation would be better without it.

Anywho I have some portrait updates.

Offline Souly

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #53 on: September 25, 2007, 07:36:22 pm
It's been 12 hours, not a full day but I might as well post some updates.


Turn animation, which will happen when you interact with an item.


Also tried making a buried animation for one of the Midget Zombies.

Offline pkmays

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #54 on: September 25, 2007, 07:56:17 pm
Characters are looking great. The dirt tiles, however, bore me. Add just a *wee* bit of interest in the color scheme. The shadowy area could probably be given some sort of tint.

Offline Souly

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #55 on: September 26, 2007, 09:48:59 pm
NEW DEMO


Too pink?
« Last Edit: September 26, 2007, 10:24:05 pm by Souly »

Offline pkmays

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Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #56 on: September 27, 2007, 01:14:57 am
Yes, that's looking better. I think you've introduced some contrast issues now, however. Rocks are looking too harsh and bright.



Trying to add interest in the color scheme. Modeling colors after reality isn't a priority here. This was achieved by basically just screwing around with different hue and saturation combinations. Mine's a little more desaturated that it probably should be, although it might make character sprites pop more.

But yeah, the idea is to move away from using straight ramps. Your original has earth that goes from light brown to dark brown and grass that goes from light green to dark green. You rarely ever want to see anything like that in pixel art.

Offline Jad

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Re: Lectro Mockup Madness (Demos released; Sept 24)

Reply #57 on: September 27, 2007, 02:36:48 am
NEW DEMO


Too pink?

NOT TOO PINK!

Introduce another buffer color between the darkest and closest-to-darkest shade you have :O It'll look fantastastic!
' _ '

Offline Souly

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Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #58 on: September 30, 2007, 12:24:49 pm
Alright, out of no where another coder has come up with a new demo.
Check it out
He's introduced scrolling, along with skeletons for enemies.
They don't kill you, just hurt you.
He's also just input some default stars and such for collectables.

Move- Left and right
Jump- Up
I don't remember what start was, I think it was Z or enter..

Sorry for no graphical updates I'm formatting my computer atm, I have everything backed up, I just have to try and get my drivers without the internet.  :yell:

Offline Souly

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Re: Lectro Mockup Madness (New demo; Sept 26)

Reply #59 on: October 03, 2007, 08:57:02 am
->
Better?
I really didn't like the blue sky...
And that horrible dither for the sky to ground...

Edit:
Fucking around with the pallete.
Looked kinda cool so I uploaded it.
« Last Edit: October 03, 2007, 09:17:58 am by Souly »