AuthorTopic: [WIP] Sarah Connor (Terminator 2)  (Read 760 times)

Offline SeDiceBisonte

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #10 on: June 26, 2020, 05:51:24 pm
I wasn't planning to post any progress today but I'm not sure how much I can do over the next couple of days so I thought it'd make sense to pop something here in case anyone has any comments:


I messed around with the cheek for ages and I agree that anything more than the deep purple doesn't work. I might rein that purple cluster in a bit. My general thinking was that it couldn't enter into the shadow cast by the nose or extend round to the near side of her cheek too much. I'm not sure how well it works given the similar value to the blue, but the palette is still something I'm thinking about.

I had a play with the extra purple but I was finding it hard to make it work. I haven't tried an extra shade of blue yet but I'm still planning to test that idea.

Other than that, I've just started on the body. The arms especially are very WIP. I think the aforementioned extra shade of blue would probably help with the readability of the scar.

Offline Limes

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #11 on: June 26, 2020, 06:11:25 pm


the new cheek is cool looks good.

I'm not a color expert so I wouldn't really know what to do for the pallet.
Maybe the new purple is too luminous.

The lightest blue should be prioritized before the new purple...

you could even go purple lightest blue the deep purple and the same lightest blue, and it would make sense to the eyes as long as the blue ramp is followed afterwards.

Same goes for New purple to lightest blue to deepest purple afterwards as long as the purple ramp is followed afterwards. Play with it.
« Last Edit: June 26, 2020, 06:15:21 pm by Limes »
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Offline fskn

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #12 on: June 28, 2020, 10:22:48 am
Worked some more on her face. It's rough, still doesn't look that much like her, but I guess it's more "solid".
On yours, if you don't mind me saying, it lacks that dimensionality.

I had made her nose too wide before, I apologize for that.



EDIT: Also, by looking straight at us and squinting her eyes a bit it makes her look more fierce. On your last one she looks in doubt, worried, even fearful.
« Last Edit: June 28, 2020, 05:08:16 pm by fskn »

Offline SeDiceBisonte

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #13 on: June 29, 2020, 03:46:26 pm
Neck, arms, top, and hair are all still very WIP:



Limes: I looked at what you did with the shoulder for ages and, while what I've done looks very different, it was actually heavily informed by your edit. I haven't tested out mixing the purple and blue ramps any more yet because I still want to get the face right. I've changed the brow a bit but perhaps there's too much purple on the near side still since she (like most women) doesn't have all that pronounced a brow.

fskn: I don't mind you saying anything at all :) I want to improve and I completely agree. Hopefully this edit addresses the issues with dimensionality. I've tried to improve the eyes. I still don't think I've got to 'fierce' yet but hopefully she looks less worried. With the new shading on the blue side of the face, I've also tried to unify the blue lighting so that's why the near arm has changed so much.

Offline Limes

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #14 on: June 29, 2020, 07:53:30 pm
YES that face is really good. It's shaping up pretty nice here, I don't have and criticism I could give on this one. The eye's are a huge improvement.
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Offline SeDiceBisonte

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #15 on: June 30, 2020, 04:14:38 pm
Thanks so much, Limes!

I've started on the hair now. The ponytail is blank because I couldn't make it look like hair no matter what I did. I'll keep experimenting but it's difficult to get the right texture.

Offline SeDiceBisonte

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #16 on: July 10, 2020, 08:54:32 am
Bump with a small update:


I darkened the hair so she didn't look grey/platinum blonde, altered the "pink" nostril and threw the vaguest suggestion of a background in. I wanted a bit more going on in the background so you could properly see the shape of her head silhouetted against it, but any more than this looked too busy.

I tested a little suggestion of texture on her top on the pink side but I'm not sure if it's just better without. I'm also still curious to know if there's a way to improve the ponytail. This is the best I've got at the moment after trying a lot of different methods, most of which looked more like she had a lump of plasticine stretching down from the back of her head.

Offline fskn

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Re: [WIP] Sarah Connor (Terminator 2)

Reply #17 on: July 11, 2020, 03:21:52 am
Her facial features are (still) very masculine... Mouth, chin, nose and eyes, brow, jawline... Her lips make it look like she's pressing them together, the nose looks too big. The length may be fine, but it's too wide.

The shading on the left side looks okay, but on the right side it kinda looks like it's been painted, like David Bowie in the Alladin Sane album cover.

It's a hard face to pixel, I've tried multiple times and failed, so it may take a while to get right. But I would put more time in it to try and make it look like her, because it's such a cool character and goes so well with your Ripley portrait.

As for the body, I think Boraka's thread has a great example of how you could shape that in terms of clusters of colors.
Studying it could help you with the hair too, I guess. Maybe you could bring the ponytail forward and over the shoulder like one of your references? You could then use more colors and define it a bit further.


---

EDIT:



There, a bit more feminine.
Smaller nose, thinner neck, fewer expression lines, smoother face and rounder, softer lips.
Smaller eyes and irises, and the little highlight in the eye pointing towards us, which somehow makes it look like she's looking in our direction (yeah, I don't know either).


Before/After:


---

Another try. Took it as a personal challenge as you may guess. :P



I tried to reshape her jaw a bit, and to give her a prouder (?) posture. Didn't fiddle too much with it, though.
The mouth is really, really challenging for me.
Hopefully she didn't get that generic mcgeneric face now.
« Last Edit: July 12, 2020, 08:03:10 pm by fskn »