AuthorTopic: gameboy color anims[UPDATE:4/18/07 directionals]  (Read 11126 times)

Offline gliding

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #20 on: April 20, 2007, 12:22:38 pm
I really agree with fool's edit on the walk. Yours looks a bit bowlegged at the moment. try bringing in the male character'ws legs somemore.

Offline dragonrc

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #21 on: April 20, 2007, 03:20:12 pm
looking good

little edit on the idle
>

Offline Ryumaru

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #22 on: April 20, 2007, 07:00:27 pm
gliding, if i bring them in anymore theyll be touching eachother. ive already updated using fools edit in consideration, and im pleased with the walk.
dragonrc: thankyou, ive actually already updated the idle and its pretty similair to that i just havent shown yet.
thanks for the comments, guys.

Offline Conzeit

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #23 on: April 22, 2007, 11:41:35 pm
wow, so he had a cap? I had no idea! I always thought you just didn't know how to draw the face  :crazy:

Hmmmm....you really need to do something about that, it has very little clarity in that aspect right now

I'd also play a bit with the actual shape of his legs as he moves...to give a wee bit more clarity to his movement, isnt really mandatory tho...

Offline gliding

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #24 on: April 23, 2007, 01:04:59 pm
Even if they are touching each other. it won't look as wonky as the walk does now. I'
m sorry but its just awkward.

Offline ndchristie

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #25 on: April 23, 2007, 01:16:10 pm
Even if they are touching each other. it won't look as wonky as the walk does now. I'
m sorry but its just awkward.
seconded.  Pushing the legs together aint a bad thing, most people walk with their feet very close (close enoguh that the gap may not be visible for this resolution.
A mistake is a mistake.
The same mistake twice is a bad habit.
The same mistake three or more times is a motif.

Offline Conzeit

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #26 on: April 24, 2007, 12:25:56 am
here....the edit I already gave you over MSN, only this time I tried to implement the cap

btw, nice subpixel animation for the stance, very adequate.
« Last Edit: April 24, 2007, 12:48:34 am by Conceit »

Offline Ryumaru

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #27 on: April 24, 2007, 01:02:27 am
thanks man. whats with his face though? too anime-ish for my tastes if its erading to me right.
i forgot to give yall the updates, heres the anims currently:
walk:

jump:

idle:

Offline Conzeit

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #28 on: April 24, 2007, 01:15:42 am
well...you know how I thought it didnt read right because of lack of face features? I gave him a mouth and made the cap darker to diferentiate the face from the cap

Offline Xion

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Re: gameboy color anims[UPDATE:4/18/07 directionals]

Reply #29 on: April 24, 2007, 02:14:10 am
Yeah, Ryu, in yours I can't help but see a dude with a wrestler-type/hick mustache-type-thing that goes down the sides of his face without ever converging on his chin, and the rim of the hat is the mouth, and the top is some bandanna, and the wrinkle in the hat is the eye. And he's got a mullet. See, even when he jumps he opens his mouth. TBH, the conceited one fixed up all of this nicely.