AuthorTopic: st3ady's pixel shenanigans  (Read 7327 times)

Offline pixelsforhire

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Re: st3ady's pixel shenanigans

Reply #10 on: November 13, 2006, 10:25:32 pm
Agreed! I love the style on Megaman and really want to see that as a polished piece.

Offline Aleiav

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Re: st3ady's pixel shenanigans

Reply #11 on: November 13, 2006, 11:26:18 pm
I'd keep going with the megaman lines as well as the little sprite you have. Both seem to have little to no huge issues with anatomy.

As far as the mario, his head looks a bit small for his body.

I'd like to see what you can make out of the megaman piece specifically, so keep going!

Offline st3ady

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Re: st3ady's pixel shenanigans

Reply #12 on: November 14, 2006, 05:49:19 am
Thanks for the kind comments guys, much appreciated :) Unfortunately there is not enough time in the day! gonna have to call it quits for tonight, can't be late for work...  :( I'll try to finish tomorrow.

2nd:

Offline Faktablad

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Re: st3ady's pixel shenanigans

Reply #13 on: November 14, 2006, 05:58:14 am
That highlight tone on the skin should be used more.  Also the lines are a bit too prevalent...you could represent a lot of those divisions by putting in a simple shadow.  I'd also like some nice bars/glints of light on the visor, but perhaps you haven't gotten that far yet. 

Never seen Megaman done this way before, cool beans.

Offline st3ady

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Re: st3ady's pixel shenanigans

Reply #14 on: November 14, 2006, 10:09:41 pm
blargh! 3rd: I couldn't figure out how to add some shiney highlight reflections to the visor, every time i tried it didn't look right...
but it was fun, this is how i would imagine megaman in frank miller's universe  ::)

Offline Terley

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Re: st3ady's pixel shenanigans

Reply #15 on: November 15, 2006, 12:22:32 am
love it, just a bit unclean atm. your dithering is just adding an unwanted texture and your lightsource is kinda confusing soo..

I had a go at adding highlights to his visor but got carried away and worked on the whole, :-X did my best but some bits are still very iffy..



dont understand why you used another blue for his top colour..
I've not got anything interesting to type here..

Offline st3ady

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Re: st3ady's pixel shenanigans

Reply #16 on: November 15, 2006, 01:41:40 am
haha awesome Terley, that looks great, especially likin' the job on the visor.  :y:
The reason I used a different color for the collar part is because even though it is not really made clear, I imagine the light blue from the torso goes up to his neck as seen in the original old school sprite:

I see what you mean about the lightsource, thanks :)

Offline st3ady

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Re: st3ady's pixel shenanigans

Reply #17 on: November 15, 2006, 09:56:45 pm
woah looks like the halloween emoticons have been replaced dang i liked them...  >:(
sorry for the shirtless dude bonanza but I am trying to come up with a character for a beat em up game / platformer
the proportions should be big huge head, shoulders, arms, medium to tiny torso and legs...
this would be a start on the main hero character:
1st:
how can i tighten this design up? legs seem a bit off...
« Last Edit: November 15, 2006, 09:58:17 pm by st3ady »

Offline st3ady

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Re: st3ady's pixel shenanigans

Reply #18 on: April 26, 2007, 04:41:01 am
I don't know if it is against the rules to resurrect your own pixel thread, but I have just found some new time to get back into pixelling!

I made this new guy using the player 1 from Contra 3 as a base, but with different dimensions (shorter). How can I get his fists to read better? Any crits welcome :)