Sorry for the inconvenience - the attachments system isn’t used too frequently here so mods sometimes overlook approving them. Imgur is a good image host to use. Thanks to the users in this thread who helped out. 
Honestly, I think your art looks pretty cool regardless of the specific rendering style. Content is ultimately more important than rendering in terms of what causes your audience to respond to your artwork. However, the way you choose to render something can add to (or detract from) the overall experience of what you’re creating. I think you should choose your direction based both on what you enjoy doing the most and based on what kind of experience you want your audience to have when looking at your art.
Having some degree of messiness or imperfection can give an energetic look, or an unnerving look, or a cool look, and so on! Having everything be pixel perfect can give the impression that the artwork is drawn at a higher resolution and “hide” the artist’s hand to help with immersion, and you can have greater precision in the details of your characters. A mixture can get anything in-between or create a totally new feeling. There’s no one right answer or even one single effect because there’s so much you can create even in a small canvas. I do think that context can matter a lot, too. If you put your sprites in an environment that matches them then your vision can be a lot more cohesive.
Ultimately, I think you should try to develop a clear vision of what it is that you want, so that you can make informed stylistic choices and decide if feedback you get gets you closer to or further from your goals.
Ah fair enough, it's been a while since i used a forum xD imgur is really convenient; glad it was mentioned.
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Thanks Kiana. I will definetly use the feedback to see how it can help push forward the development for my goals.
Since i'm working on a game, i do need to keep in mind the overall intentions and restraints for why i'm rendering the way i am, and to ensure it compliments the game.
I'm glad you mentioned this or i might have gone into a trigger happy rendering session without much thought of WHY lol. and that rabbit hole always leads me to back square one xD
Content and consistency between all the elements will be my main priority going forward, hopefully i wont lack awareness of this!
TY for the kind words of wisdom!

//btw d/l'd lootlookout xD! loved the art and concept, must've been a fun gamejam!
Scribbly, first of all, your artwork is great, so congratulations and keep the hard work.
From now I will talk from my experience, my vision of what pixel art is may be different from other people's vision, I respect that so feel free to take my advice if it work for you, If not, share your's with me!
To do the excersise I will borrow this piece of yours since it's easier to edit than the other character, pardon me If you don't like what I do with it.
I'm certainly not good at explaining stuff to other people but I hope this helps you at least a little bit, if you want to know anything specific feel free to ask!
Regards,
SeinRuhe
I appreciate that Sein, and will continue to do so
I've taken a lot from your advice and your sprites are awesome and so clean, theirs definitely a lot to learn from your methods! I too once wanted to be a pokemon trainer xD... But yeah, holy thanks for even putting in the effort to edit the picture, i'm grateful!
- never realised i had such a blurry high color pallette, Didn't even figure that to be something to pay attention to. But now, it will be. ( i think i managed to get the colour count to around 25 from like 100+ ...

)
The limitation aspect of pixel art does make for some creative solutions that i'll try explore.
-I've always had a distinct idea of the style i'm after, but the techniques i used definitely lacked structure. Will make some design rules for myself after i figure out what they're through more practice/studies

I learnt a few things trying to apply your methods to a sprite of mine. But let me know if i missed any.
before

after
