Personally I'm a bit confused as how indexed alpha channel is supposed to work anyway
It's a palette of black to white blocks.
Just like colors except they represent alpha steps instead.
So you have a restricted set of alpha values available.
Yes, I understand the concept, but not how it's supposed to work in context of a multi layer document. That was what this bunch of questions: "Blend normally and quantize the result to the 'alpha palette'? Take the maximum of the lower and upper channel alpha? Something else?" was addressed at). So basically I'm having difficulty seeing how you're supposed to combine [indexed alpha] + [layering] in an intuitive/consistent way -- how compositing should interact with the alpha palette.
@rizer:
Getting back to answering OP's question, personally I have a use for a) onionskinning, b) layer opacity with quantization to palette, c) layer opacity without quantization to palette.
In that order of priority (but I think b might depend on c to work sensibly? GIMP does c and then applies the quantization only when you merge down the layer, so what you get when you merge isn't always exactly what you expected.)
I can't comment on experiences with your app cause I don't have a iPad; keep that in mind if I say something ignorant.
If you don't have something like GraFX2's QShade mode, then some limited selection of layer modes (eg. add, sub, grain merge, grain extract) would be appreciated. If you do have a QShade-alike, then it's cool (qshade covers most of the same use cases)
To address what Probo said about alpha dither: I don't think it's particularly important, but would be neat to have -as an option- (like a variant of 'Dissolve' blend mode that's not randomized, instead based on a standard 4x4 Bayer matrix.)
« Last Edit: May 29, 2016, 03:36:43 am by Ai »

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